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    Star Wars: The Old Republic: Flashpoint Interview

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Star Wars: The Old Republic: Flashpoint Interview Empty Star Wars: The Old Republic: Flashpoint Interview

    Post by Shu Sun May 01, 2011 4:30 pm

    MMORPG.com:
    For
    those not following the game closely can you give us an overview of
    what Flashpoints are exactly? How do they differ from your typical MMO
    dungeon romp?
    Daniel Erickson:
    Sure,
    so a Flashpoint is our chance to do huge scripted amazing storytelling,
    and bring it in balanced for a four player party. It allows you guys to
    go in and have your own adventure separated out from everyone else.
    Because it is in a separate instance we can do some of the huge things
    that are hard to do in a public space. We can have ships explode, we can
    have you running through places that are being destroyed. We’ve got
    places, you got to see Taral V when we brought it to PAX, and there were
    ships running into towers that were falling over and exploding, and if
    you ran through you caught on fire. It’s a chance to do big
    big exciting stuff; and as you guys got to see, you guys got to play
    through a Flashpoint, they don’t play at all like a typical MMO dungeon.
    They are story focused, they are big, they are cinematic. You come out
    feeling like you’ve really accomplished something. And they’re, when
    talk about, “Oh. We haven’t seen some of the endgame stuff; we haven’t
    seen some of the other features.” What I always tell them is, “Look at
    our Flashpoints, and understand that is what RPG MMO means to us.”
    Right, we take that sort of approach for each feature. For basic
    questing, what did we do? We took the basic questing and we said we
    needed to give you context, we needed to give you story, we needed to
    make it exciting. Flashpoints, same thing; we’re going to give you
    choices, we’re going to give you scenes, we’re going to make this much
    more exciting, much more like you’re doing a cinematic piece. Same thing
    for everything we try to do in the game.


    MMORPG.com:
    Can you give us a taste of the one we saw today? The Black Talon?
    Daniel Erickson:
    Absolutely.
    So, the Black Talon is actually a, probably the one we talked about the
    earliest, and one of the first ones we conceived of. The Black Talon
    is, you’re on your way from your origin world just trying to get to
    Dromund Kaas, you’re just minding your own business. A Grand Moff calls
    you up and says, “Hey. There is a Captain on your ship that has refused
    to do what I told him to. He thinks for some reason, that taking his
    small transport craft and attacking a large military fleet is a bad
    idea, but I want you to do it anyway. So you go hijack the ship and
    attack them.” So, you end up fighting your way through your own ship,
    taking out the Captain, making the bold decision whether or not, killing
    the Captain is really a punitive measure that is not asked of you, and
    if you this it has fairly far reaching consequences. Crew morale goes
    pretty bad, some pretty bad stuff happens at the end, and there are
    several other decisions like that all the way through. You get
    to fight across yours, and then you get to go and invade another ship,
    take out all their people, chase it down. It’s a big big, really amazing
    sort of piece, that frames the battle. It’s really there to introduce
    you to the conflict with the Republic. Just in case, like if you’re one
    of the characters that came off Hutta, you actually haven’t really been
    introduced to the idea of the Republic and what they represent, and so
    this gives you a taste of it before you get to Dromund Kaas.
    Star Wars: The Old Republic: Flashpoint Interview Flashpoint1_t
    MMORPG.com:
    Roughly how many Flashpoints are expected to be available in the game at launch?
    Daniel Erickson:
    We’re
    not talking numbers yet. Basically, because what we do is we plan out
    more than we’re ever going to get in. We have more written than will
    come in, so the ones we don’t get in will hopefully come in later.
    Basically, all of the ones that we can get, to that level of polish, and
    that cool, ship out. The rest of them we’ll hold on until later.
    MMORPG.com:
    Are all Flashpoints locked to a particular faction? Are there cross-faction Flashpoints?
    Daniel Erickson:
    There
    are no cross-faction quest givers, so there are places that you end up,
    most of them are locked to a particular faction. Later on, there are
    some that can be run by both factions, but they’re sort of in different
    contexts and everything you do as far as actual dialogue and
    role-playing are all different. You’ll never have a time where you’re
    going to go in and talk to the same Imperial Moff that told the Empire
    to go do something, and your Jedi is going to go, “OK! I’ll do that
    too!”
    Star Wars: The Old Republic: Flashpoint Interview Flashpoint2_t
    MMORPG.com:
    On
    a related note, are there Flashpoints where Imperial and Republic
    players must band together to thwart a greater enemy? If not, is this
    something you have considered?
    Daniel Erickson:
    One
    of the things that, so no, there are no things that where they get
    together and fight together. It is my personal opinion, and this is
    something we may explore later, but until you’ve exhausted the war,
    until you’ve exhausted the conflict there, the third party thing always
    sort of weakens both sides. There’s very little in the Star Wars
    universe that’s ever been as exciting as the Empire vs. The Republic
    conflict, so bringing in the space worm of whatever that everybody’s
    gotta go and battle, while very economic, because it allows us to just
    do one piece. Originally in the game, we thought we were going to do a
    lot of quest content that way, as well. It’s much more expensive to do
    everything completely unique on both sides, but contextually it just
    doesn’t work as very good storytelling to say, “Hey. Let’s band together
    and team up and kill each other later.”
    MMORPG.com:
    In
    some recent discussions regarding gear it was revealed that players
    will generally be free to wear most gear that falls under their armor
    class regardless of whether it looks and is statted for another class
    that uses the same armor type. For example, a Jedi Knight who wears
    Heavy armor can wear some armor that may have the stats and appearance
    of Trooper gear. Does this extend to gear dropped in Flashpoints? Can a
    Jedi roll on Trooper armor and vice-versa?
    Star Wars: The Old Republic: Flashpoint Interview Flashpoint3_t
    Daniel Erickson:
    Yeah,
    absolutely. So a Jedi could roll on just about anything and the Trooper
    will probably get really mad at him, but you can absolutely roll on it.
    It’s not going to ever be as good as Jedi gear, because the Trooper and
    the Jedi are looking for different stats. So, he could roll on it, he
    could put it on, he could run around looking like a Trooper; but if you
    see a Jedi that is dressed like a Trooper and he tries to join your
    Flashpoint group, you’re probably going to tell him no, because he
    clearly doesn’t know what he’s doing.

      Current date/time is Sun Nov 10, 2024 5:12 pm