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    Star Wars: The Old Republic: PAX 2011

    Shu
    Shu
    Celestial Council
    Celestial Council


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    Star Wars: The Old Republic: PAX 2011 Empty Star Wars: The Old Republic: PAX 2011

    Post by Shu Wed Aug 31, 2011 9:44 am

    Last week, I was pretty vocal about my thoughts on Star Wars: The Old
    Republic at Gamescom. The show was, by and large, a disappointment in
    my eyes. I don’t know how much stock BioWare’s marketing team puts into
    these shows, but from my perspective, Gamescom and PAX Prime were
    crucial last chance events to drive awareness of the game and throw some
    bones to fans that may be a bit fatigued after riding on the hype-train
    for three years.

    Fortunately, PAX
    Prime was a good deal better on the latter bit. It’s almost a bit
    embarrassing how little it takes for an event to go from a massive
    disappointment in my eyes to ‘a good deal better,’ but the difference
    literally came within the last ten minutes of the last SW:TOR PAX panel
    (before the Q&A session). The showing was largely the same as
    Gamescom in every other way: there were demos of the Eternity Vault, PvP
    matches for fans to participate in, and Q&As where numerous
    questions on the games minutiae were answered.
    Star Wars: The Old Republic: PAX 2011 SWTOR1_t

    There
    aren’t a whole lot of major systems or features left for Star Wars: The
    Old Republic to unveil, so I’d narrowed down a few that I hoped to see
    revealed at either Gamescom or PAX: World PvP, the Legacy system, and
    character creation. Gamescom disappointed on all three, but PAX gave us
    significantly greater detail on World PvP and the surprise announcement
    of a start date (September 3rd!) for upcoming game test weekends.
    Up
    until now, we’ve known that World PvP would consist of designated areas
    on certain planets (similar to WAR’s RvR lakes), but not really much
    else. The PAX presentation revealed that Star Wars: The Old Republic
    would feature neutral planets for players to fight over and this would
    include territory control gameplay. The icy planet of Ilum was unveiled
    as the first World PvP planet, and this makes sense given the fact that
    Ilum is known for being rich in lightsaber-grade crystals. Ilum, and
    other World PvP planets, will feature bases that can be captured and
    held by Republic or Imperial forces, along with a number of objectives
    towards that end. For example, in order to capture the enemy base on
    Ilum, players will have to take down the planetary defenses protecting
    it, after which they can call down a bombing run to hit the base.
    Rewards will be plentiful in World PvP as well, as players can earn
    Valor (and XP) along with Mercenary Commendations, the latter of which
    can be used to purchase some of the game’s best PvP gear.
    Star Wars: The Old Republic: PAX 2011 SWTOR2_t

    While
    I wasn’t at the panel myself, I understand that a few screenshots of
    World PvP were shown at the presentation, but there wasn’t much else. It
    sounds like BioWare really didn’t share much in the way of World PvP,
    but I still found the announcement reassuring. Judging by fan reaction, I
    feel it went over well with most gamers too. World PvP in TOR isn’t
    simply: “Here are your contested areas. Have at it!” It doesn’t sound
    like a bullet-point on a box (and it could have been); it sounds like a
    fully fleshed out feature, though questions still remain. For example,
    I’d love to know if they plan on tying all these neutral planets
    together as part of some cohesive campaign (think WAR’s RvR campaign) or
    if they will be self-contained.
    I think we’ll definitely have
    some meat to chew on as far as World PvP goes at launch. The visibility
    (or lack thereof) of the feature up to this point leads me to believe
    that World PvP either isn’t quite ready for primetime just yet or that
    it’s simply lower on the totem pole as far as launch priorities go. It
    may yet not be as robust as some would hope by the time the game hits
    store shelves. Star Wars: The Old Republic may be a bit more PvE-slanted
    at launch, but the foundation of World PvP announced thus far gives me
    the idea they are at least serious about it. Even if it isn’t fully up
    to snuff when the game goes live, I have a good feeling this is an area
    of the game they will pursue with a high-priority in the months that
    follow. This is just a hunch, of course, but that’s how I’m reading the
    reveal so far.
    Star Wars: The Old Republic: PAX 2011 SWTOR3_t

    I’m
    personally hoping they plan on tying this all together as part of a
    campaign, but even if they don’t go that route, it would be neat if
    planetary control in Star Wars: The Old Republic functions similarly to
    the RTS Star Wars: Empire at War. In Empire at War, each planet had
    various properties, and keeping these planets under your control
    conveyed bonuses to your faction. Along this same vein, I’d love to see
    BioWare hook Crew Skills into World PvP, for example. This would include
    adding PvP specific mission types to the Mission skills as well as
    PvP-oriented recipes and components for the Crafting skills. Controlling
    certain planets could provide faction-wide bonuses to certain Crew
    Skills and also limit access to resources specific to the various PvP
    recipes. Want that super rare Pontite crystal for your lightsaber? Well,
    you’d better hope your faction controls Ilum or you’ll have a hard time
    getting your hands on some. You could send your companion on a mission
    to find these resources (at perhaps an increased risk of being
    captured), or you could try to venture out into enemy territory and
    harvest it yourself. Either way, the risk would be significant if your
    faction doesn’t control the territory, and the opposite would be true
    (bonuses) for the faction under control of said planets. I’m sure there
    are many other angles you could take this feature, but that is just one
    example.
    Star Wars: The Old Republic: PAX 2011 SWTOR4_t
    quilens
    quilens
    InGame Mods
    InGame Mods


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    Star Wars: The Old Republic: PAX 2011 Empty Re: Star Wars: The Old Republic: PAX 2011

    Post by quilens Thu Sep 01, 2011 4:41 am

    Y NO RELEASE DATE EA ??????

    (insert racist asian meme)
    Forseti
    Forseti
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    Star Wars: The Old Republic: PAX 2011 Empty Re: Star Wars: The Old Republic: PAX 2011

    Post by Forseti Thu Sep 01, 2011 10:05 am

    Territorial control ftw! I want to claim a planet full of lightsaber-grade material and it eat for my breakfast, lunch and dinner.

    edit: brunch as well.
    edit2: and pre-dinner.


    Last edited by Forseti on Thu Sep 01, 2011 7:41 pm; edited 1 time in total
    Darkender
    Darkender
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    Post by Darkender Thu Sep 01, 2011 6:30 pm

    Forseti wrote:Territorial control ftw! I want to claim a planet full of lightsaber-grade material and it eat for my breakfast, lunch and dinner.

    edit: brunch as well.

    no pre-dinner? :/
    Forseti
    Forseti
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    Raider


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    Number of posts : 571
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    Star Wars: The Old Republic: PAX 2011 Empty Re: Star Wars: The Old Republic: PAX 2011

    Post by Forseti Thu Sep 01, 2011 7:41 pm

    fixed.
    Darkender
    Darkender
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    Star Wars: The Old Republic: PAX 2011 Empty Re: Star Wars: The Old Republic: PAX 2011

    Post by Darkender Fri Sep 02, 2011 7:17 am

    In theory they should start sending Weekend beta invites today, and every week from now on :o

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    Post by Sponsored content


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