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    Star Wars: The Old Republic: What’s the Endgame?

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Star Wars: The Old Republic: What’s the Endgame? Empty Star Wars: The Old Republic: What’s the Endgame?

    Post by Shu Fri Jul 08, 2011 10:53 pm

    So you’ve finally done it, you hit the level cap. Hours spent
    gathering, slaying and exploring have all culminated in this most
    glorious of moments. Of course a celebration is in order, but after all
    the fireworks and champagne the inevitable question arises; what now?
    For some, it’s right back to the field gathering materials and supplies
    for that epic armor set. Others dive straight into PVP, honing their
    skills and farming points or marks for gear. For the PVE-ers it’s into
    the instances we go, building up an assortment of quality items to take
    on bigger, more challenging bosses and raids. This has been the way of
    things for quite some time now, and with The Old Republic on the horizon
    it’s time to take a look at what it will be bringing to its endgame
    experience. Will it be more of the same, or will BioWare be our “only
    hope” for something new? Let’s go over what we know.

    First,
    there’s the most familiar to all MMO folks: raids. The Old Republic
    will offer large scale raid encounters called “operations”, which are
    almost definitely comprised of the standard clear mobs to bosses, get
    loot, repeat. Trailers released so far appear to show around 20
    characters comprising a raid group, performing the standard tasks of
    tanking, DPS, and healing. Not much is new here other than the addition
    of full voiceovers, which will be great for immersion in raids as well
    as every other part of the game.
    Star Wars: The Old Republic: What’s the Endgame? SWTORPvP4_t
    Flashpoints
    play out on a smaller scale and are taken on with a group of four of
    your closest allies. Describing flashpoints, Bioware makes a point to
    say that decisions made while in a flashpoint will greatly alter the
    experience you will have during its play through. Whether or not these
    changes will be numerous and large enough to make each play through a
    very distinct experience will be interesting to see. The rewards from
    completing flashpoints are said to be some of the most powerful loot,
    but it does not say if they are the result of a quest picked up at the
    beginning, or of the corpse pillaging variety.
    PVP is a large part
    of any MMO’s endgame, and of course TOR will be no exception. As of
    right now we know that warzones will most likely be the sole source of
    PVP at launch. Specific gear for PVP has also been confirmed, almost
    certainly being received in exchange for points gathered during combat.
    Open world PVP will make an appearance but looks as though the player’s
    from opposing factions will have to consent to the fight using some sort
    of flag system.
    Star Wars: The Old Republic: What’s the Endgame? Codex1_t
    Those
    of you handy with a hot glue gun and popsicle sticks are in luck,
    crafting will add some content to your endgame experience. Although from
    what we’ve heard it will be primarily carried out by your crew, no
    doubt players will have to gather materials and items out in the field
    to supply your shipmates. It also wouldn’t be a stretch to assume that
    certain recipes will require items crafted by other professions to
    complete, and in the process create a nice source of revenue for those
    able to craft them.
    The effect that a characters alignment will
    have is still a bit of a mystery. What we do know is that it will change
    the amount of force, energy and so on to use the ability depending on
    whether it is geared to the light or dark side. For example, if a Jedi’s
    alignment is more towards the dark side, light side abilities would
    “cost” more than if he was aligned to the light. This will definitely
    have an effect on endgame raid groups as well as adding another
    interesting dimension to characters.
    Star Wars: The Old Republic: What’s the Endgame? SithInquisitor1_t
    If
    this is starting to sound a lot like WoW, that’s probably because so
    far that’s what it looks like. What we don’t know yet are the details
    surrounding this “brand new” content mentioned by TOR’s creative
    director James Olhen. He goes on to describe it as something that
    “…hasn’t been done in an MMO before.” As for what this could mean, your
    guess is as good as mine; solo endgame, a whole new type of raid, a
    variation on daily quests, the speculation is endless but I’m hoping
    it’s truly something new and unique.
    Even if the game does turn
    out to be similar to WoW, I don’t think that’s a deal breaker. I mean, I
    got a lot of good playtime out of WoW. Switch the setting and story
    over to Star Wars, a place I find much more interesting, and I’m having
    ten times the fun. Of course I want TOR to be its own game, something
    unique and fresh in a genre full of raids and grinding, but as it stands
    I find it hard to be worried about the end of a game that I haven’t
    even started yet. But of course, the time will come when that ceiling is
    hit, so future inhabitants of The Old Republic, what will you want to
    do next?

      Current date/time is Fri Nov 22, 2024 11:58 am