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    Star Wars: The Old Republic: Imperial Agent Interview

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Star Wars: The Old Republic: Imperial Agent Interview Empty Star Wars: The Old Republic: Imperial Agent Interview

    Post by Shu Tue May 10, 2011 9:08 pm

    MMORPG.com:
    Without too many spoilers, can you give us a basic overview of what the Imperial Agent’s story is about?
    Daniel Erickson:
    The
    Imperial Agent really plays a sort of combination of CIA/KGB role.
    Spends a lot of time undercover, spends a lot of time trying to hunt
    down internal enemies and external enemies. Really is the
    jack-of-all-trades, goes where the job brings him. The Imperial Agent is
    probably the person who learns the most truth throughout the game story
    about what’s actually happening in the galaxy, what the Sith are
    actually trying to do, what the conflicts are about, etc. And ends up
    very often having to choose between the will of the government and what
    he thinks might be the best thing for The Empire or its people.


    MMORPG.com:
    The
    Imperial Agent is essentially the counterpart of the Smuggler on the
    Republic side. Both classes share a cover system, but what sets them
    apart?
    Daniel Erickson:
    Well,
    the tone and feel, obviously story-wise, is hugely different. The
    Smuggler is an action-comedy, everything’s always, it’s the Han Solo
    fantasy, everything’s always going incredibly wrong, you’re always in
    over your head, crazy love affairs explode in your face, and a lot of
    sort of underworld and crime. And the Smuggler is as much the man of
    no-laws as the Imperial Agent is the man of the law. When
    you’re actually playing with them, the flavor of them, even though they
    are both cover classes, is very different. The Imperial Agent is sniper
    rifle, slow methodical set up. The Smuggler tends to be a little more
    like roll into cover, shoot a bunch of shots, over the top, throw
    something, maybe jump up and go run over the other thing. The Smuggler
    has the kick-guy-in-the-crotch and hit him in the face with the butt of
    your gun after he’s struggling, so it’s a very different feel to it.
    Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA6_t
    MMORPG.com:
    What
    roles can an Imperial Agent bring to a team situation? For example, as a
    healer, do they do things differently than another class that can also
    heal?
    Daniel Erickson:
    They
    do it differently as far as flavor and exact techniques. So learning to
    play an Operative healer is different from learning to play a Mercenary
    healer, but they play the same role in a group. Right, they’re both
    going to be playing the role of the healer, it’s just going to take you
    in the same way a Sniper is a very different damage dealer than a Jedi
    DPS, so, but, mathematically fills sort of the same role.
    MMORPG.com:
    Can an Imperial Agent lean heavily towards melee combat as an Operative Advanced Class?
    Daniel Erickson:
    Not melee specifically. You can basically become a sort of short-range and melee. So you really focus towards shotgun—
    Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA1_t
    MMORPG.com:
    Shotgun?
    Daniel Erickson:
    Not
    actually, you notice there’s sort of the—you don’t have a different
    weapon, that’s pretty important there. But basically it’s using your
    rifle like a shotgun. Like I’m just going to run up and do the big blast
    in your chest and then I’m going to stick it, vibro-blade, in your
    chest. And obviously that’s also where our stealth route goes, so you
    can sneak in, stab them, big blast in the back of the head, go on and do
    whatever you were doing.
    MMORPG.com:
    What does an Imperial Agent bring to PvP combat?
    Daniel Erickson:
    The
    Agent brings, depending on how you take it, my favorite build for PvP
    combat is absolutely the Sniper because that’s kind of the thing I’m
    most likely to play in an action game anyway, and what the Agent brings
    there is patience. You really can actually play a sniper with the Sniper
    class. One of the things you got to play Alderaan, you got to
    notice there are some high walkways around the things, there are some
    really good places where you can go and hide and do things. So if you’re
    playing a Sniper, you can actually set up, get ready, wait until
    somebody’s coming in, grab your damage buff that you’ve actually gotten
    from your tokens, put it in, focus on that one guy, throw, you’ve got a
    little droid that can go there, it doesn’t explode until you do damage.
    So you can do that one, hit them with a poison dart, slow ‘em down, then
    do your snipe, and it’s a one big big slam of damage, and it’s really
    fun. The Operative obviously, being stealth, is actually the
    great guy to say, “Hey. Nobody’s dealing with that actual piece right
    now.” Like the turrets you guys had to take. If nobody’s there, and
    you’ve got an Operative with stealth, he can get past the entire group
    and be doing it before anybody even knows he’s there.
    Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA2_t
    MMORPG.com:
    What races can players select from when creating an Imperial Agent?
    Daniel Erickson:
    The
    only ones that are out there right now are the Human and the Chiss.
    That’s all that we’ve announced so far; that will not be the limit for
    them.
    MMORPG.com:
    What’s a spy without his gadgets and gizmos? What are some of the more interesting gadgets the Agent can utilize?
    Daniel Erickson:
    So
    as the Agent goes on, especially the Operative, ends up with a whole
    lot of the little—you got to see a little bit of the droids that pop
    out. So, he’s got beyond the poison dart and the things you’ve got to
    see already, he’s got a whole lot of little, very specifically
    engineered droids. So he has ones for healing, he has ones for
    distraction, so you end up with a bunch of these little ball droids that
    will just fly out everywhere and end up being super fun.
    Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA3_t
    MMORPG.com:
    All
    classes can make choices that earn them Dark or Light Side points. Can
    you give us an example of the type of situation in which an Agent would
    have to make such choices?
    Daniel Erickson:
    So
    the Dark Side choices, a lot of the Dark Side choices tend to be the
    expediency vs. loyalty, both to Empire and to people. So you’re going to
    make a lot of good friends when you’re being undercover obviously
    brings loyalties into sharp contrast. If you’re undercover, and you’re
    working with somebody who’s a fantastic person, has their heart in the
    right place, is doing good work, and then you’re ordered to kill them
    because they’re somebody who can trace you back after the fact, you’re
    going to have to really sit down and decide, “Where do my morals stand
    on this? Will I do anything the job says?” Often, in fact, it comes down
    to, “What do I think is the best for my people?” When the Sith coming
    calling you have to do what they say, but of course they’re not out in
    the field with you, and so are you willing to make yourself look worse?
    Are you willing to not complete the mission to the exact specifications?
    Because you think what the Sith are trying to do is something that’s
    actually good for the Empire.
    Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA4_t

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