There are 32 classes for Rift: Planes of Telara so far. Every class has
been confirmed from a reliable source. From the Rift website to gaming
conventions where many attendees confirmed a class. Let's see about it.
CLASSES
In the Ascended class system, Soul Attunement is the player' s ability
to commune with the souls of Telara' s honored dead and gain their
powers and abilities. Each Calling has a unique selection of souls that
can be embraced by the player, providing nearly endless opportunity to
discover the path that' s right for them!
[D] Defiant - This class is selectable at character creation for the Defiant. Guardians can play this class later in the game.
[G] Guardian - This class is selectable at character creation for the Guardians. Defiant can play this class later in the game.
[H] Heroic Class - This is a class that can not be selected at character creation and must be earned through other means.
Warrior1.
Champion
Champions are powerful Warriors who excel at melee combat. Wielding
massive two-handed weapons, these battle-tested fighters find few equals
in one-on-one battle. Champions strive to become one with their blade,
constantly honing their fighting skills to win glory through warfare.
StrengthsA Champion's legendary strength allows him or her to move with startling
speed, closing with opponents to wreak destruction with their
two-handed weapons.
WeaknessesQuick to answer the call to arms, Champions often rush into battle with
reckless abandon, and can find themselves vulnerable to sneak attacks
and well-organized assaults from multiple adversaries.
Reavers are warriors who combine the art of combat with the entropic
energies of death. The slightest touch of their weapon can spread
disease, incite madness, and death to those unlucky enough to face them.
2.
Reaver
[D] Although Reavers can wield a full range of armors and weapons, they are
most effective in heavy armor, carrying a shield in one hand and a
weapon in the other. Reavers undermine an enemy's ability to fight back,
grinding opponents down until they succumb.
StrengthsReavers specialize in damage-over-time effects that weaken both the mind
and body, crippling an opponent's ability to mount a successful
offense.
WeaknessesLike death itself, Reavers grind down their opponents slowly; but as
such they are not effective at quickly neutralizing a single opponent.
3.
Paladin
[G] Righteous defenders of the weak, Paladins use heavy shields and divine
blessings to stand as a bulwark against their foes. The Paladin' s large
shield not only offers protection, but affords many opportunities to
launch devastating counters in close combat.
StrengthsA Paladin excels in using a shield to turn aside incoming assaults and
launch powerful counterattacks. This martial skill, and the divine
blessings of their patron gods, allows Paladins to extend their
protection to nearby allies.
WeaknessesHeavy arms and armor do not allow for quick movement, so Paladins have a
hard time dealing with opponents at range, or with those who weave
powerful magic, against which metal plates offer no protection.
4.
Warlord
[H] A Warlord' s commanding presence expresses itself in auras that inspire
her comrades to victory and cow her enemies into submission, allowing
her to control the field of battle.
StrengthsWarlords can draw upon vast tactical experience, empowering their allies
and weakening their enemies to change the course of battle.
WeaknessesThe Warlord' s focus on enhancing the capabilities of her allies leaves her vulnerable when isolated from friendly ranks.
5. Beastmaster
[H] 6. Paragon
[H] 7. Riftblade
[H] 8. Void Knight
[H] Cleric1.
Purifier
[D] The tradition of the Purifier begins with a baptism by fire, a test of
faith from which only the strongest souls emerge. Those who pass are
reborn as masters of the curative secrets of fire, able to heal the most
grievous wounds with a searing touch.
These Clerics also draw upon a pact with their long-dead ancestors as
the source of their offensive power. While Purifiers wreathe their
allies in flames, they can unleash a spirit vanguard to visit wrath upon
their foes.
StrengthsPurifiers dedicate themselves to mastering the healing properties of
fire, and as such are potent support Clerics who can burn away disease
and instantly cauterize the most horrific wounds.
WeaknessesPurifiers are not known for their offensive capabilities, and while they
are capable of marshaling the fury of their ancestors to strike down
foes, they rapidly lose ground against the focused assault of a
determined melee combatant.
2.
Inquisitor
The Inquisitor is a cleric who no longer follows the doctrines of life
or death alone; instead, they stand between these forces demanding
purity from both. An Inquisitor passes judgment on those who are worthy,
and damns those who are corrupt.
Their true strength is derived from their extreme faith; as such, they
forgo heavy armaments in favor of a simple hauberk of chain and a sturdy
maul.
Although Inquisitors will never achieve the great heights of power from
choosing an exclusive life or death path, their ability to harness and
manipulate both energies make them extremely valuable companions.
StrengthsAn Inquisitor is a potent one-on-one combatant who specializes in mixing
life and death magic, stealing their opponent's greatest strengths and
making it their own.
WeaknessesBecause they stand between the threshold of life and death, Inquisitors
give up the strength found in those who walk a pure path. For that
reason, they cannot support their allies in battle as strongly as other,
more specialized clerics.
3.
Sentinel
[G] The Sentinel brings the blessings of light to all who do the will of the
gods. Capable of healing many wounded at one time, Sentinels bolster
their allies and protect themselves with divine wrath.
StrengthsSentinels are defensive clerics who excel at group support. Their divine
powers aid the weak and ensure that everyone in their group lives
through the fray.
WeaknessesSentinels sacrifice offense for a strong defense, and thus struggle to deal massive damage to their opponents.
4.
Justicar
Justicars are healing clerics who fight shoulder-to-shoulder with their
allies in close combat. Conviction builds with each swing of their
weapon, bolstering nearby comrades and powering the Justicar' s potent
healing magic.
StrengthsA Justicar' s healing comes from damage dealt in close combat. Thus he
can survive and thrive in the thick of the fighting while ensuring his
allies do the same.
WeaknessesA Justicar' s divine magic depends upon his melee prowess, so foes are wise to try and keep the Justicar from the front lines.
5. Cabalist
6. Druid
7. Shaman
8. Warden
Rogue1.
Nightblade
[D] Possessing deadly agility and mastery of the blade, the Nightblade can
also draw upon the planar magics of fire and death to deal doom in a
variety of ways. Favoring light armor, their ability to stalk and
quickly eliminate their adversaries means the unfortunate quarry rarely
has the chance to defend, let alone counterattack.
StrengthsA Nightblade' s stealth and proficiency with weapons can dispatch
enemies quickly and silently, while their knowledge of arcane magic
gives them versatility in dealing a wide variety of damage.
WeaknessesPreferring the element of surprise and precise, killing blows, the
Nightblade has trouble enduring a lengthy battle. Wearing only lighter
armor, the Nightblade is better suited to sneak attacks or hit-and-run
tactics.
2.
Ranger
Rangers are consummate hunters who know the strengths and weaknesses of
every beast, taming animal companions to augment their considerable
prowess in ranged combat. This synergy between bow and beast allows
Rangers to handily overcome the most daunting obstacles.
StrengthsAn expert woodsman and archer, the Ranger excels at striking from range,
while their animal companion harries the opponent in close combat.
WeaknessesWithout an animal companion, a Ranger is but a simple archer, and while
still quite deadly, can no longer mount a strong defense in close
combat.
3.
Assassin
[G] Masters of subtlety and subterfuge, an Assassin' s ability to walk in
the shadows allows them to bypass obstacles and launch devastating
surprise attacks. A rare few survive the initial assault, only to
succumb to virulent poisons.
StrengthsAssassins are trained to meld with the shadows, bypassing defenses and
launching potent surprise attacks with their poisoned blades.
WeaknessesAssassins must choose their targets carefully, or wind up in desperate
straits if they forfeit the element of surprise or attack a foe who can
shrug off the venom from their blades.
4.
Blade Dancer
[H] Blade Dancers are masters of wielding edged weapons. They specialize in
ritualized combat movements that are lightning fast. Blade Dancers can
overwhelm even an accomplished opponent's defenses, setting them up for a
devastating coup de grace.
Lithe and agile, a Blade Dancer cherishes unimpeded movement over
heavier protection, so they wear only light armors (such as leather)
into combat. Extremely competent and aware, a Blade Dancer's weapons
tend to be the only defensive protection they need. Unfortunately for
their enemies, these blades aren't just used for defense, but offense as
well.
StrengthsThe Blade Dancer's mastery of edged weapons allows them to unleash
devastating close combat attacks in quick succession. Their honed skills
and supernatural agility allow them to avoid incoming attacks for short
periods of time and launch lethal sneak attacks on the unwary.
WeaknessesOnce a Blade Dancer's fury is spent, their light armor offers scant
protection. They must quickly overcome their opponent's defenses or face
defeat themselves.
5. Bard
[H] 6. Marksman
[H] 7. Riftstalker
[H] 8. Saboteur
[H] Mage1.
Elementalist
Elementalists are mages who specialize in manipulating and controlling
the raw energies of the planes. Through fierce discipline and strict
study, these mages dedicate themselves to commanding the harshest and
most chaotic forces known to exist.
Elementalists are recognized by their emaciated bodies and physical
frailty, as they commit every ounce of energy toward strengthening their
mental abilities. Their planar powers are typically channeled through
enchanted staves of lightweight wood or steel, and they wear only the
flimsiest of cloth vestments for protection.
StrengthsThe will of an Elementalist is so powerful that it allows the mage to
manifest the elements and bind them to physical form, ripping them from
the planes and using them as allies in battle. Each elemental has its
own strengths and weaknesses, making the Elementalist a flexible and
potent force on the field of battle.
WeaknessesTheir greatest strength is also their greatest weakness, for an
Elementalist without their summoned minions is just a frail scholar with
minor magic at their disposal.
2.
Warlock
[D] Consummate practitioners of the dark arts, Warlocks embrace the grim
forces of entropy and death. Protected within a cloak of shadows, they
lurk on the edges of the conflict, as their deadly energies inevitably
consume all that stand in their way.
StrengthsWarlocks specialize in destructive curses that eat away at an opponent' s
body and soul. A Warlock is capable of rapidly spreading their blight
across the battlefield, or focusing all of their entropic power to
eradicate a single target in mere moments.
WeaknessesWarlocks can cast their lethal curses with but a word, but like death
itself, they are slow and inexorable. This gives enemies a small window
of opportunity to overcome them with a rapid and brutal assault.
3.
Pyromancer
[G] Pyromancers are destructive mages whose sole focus is the mastery of
fire, from launching massive incinerating blasts, to trapping their
opponents behind a smoldering wall of flame. No other Ascended can match
the sheer destruction at the Pyromancer' s fingertips.
StrengthsPyromancers keep their enemies at bay with well-placed fire spells, until they can be immolated at the Pyromancer' s leisure.
WeaknessesPyromancers excel at roasting their enemies from afar, and so must be
wary of foes able to charge into melee quickly or defend themselves
against searing flames.
4.
Storm Caller
Stormcallers are mages who channel the raw fury of the wind and water to
command the battlefield, chilling their opponents to the bone or
stopping their hearts with electric shock.
StrengthsStormcallers weave Air and Water magic together, their spells reaching
heights of devastation in concert they could not achieve individually.
WeaknessesJust as a storm cannot be wind or rain alone, the Stormcaller must
combine spells to reach peak devastation. They thus take longer to warm
up than other mages and are vulnerable to foes who know how to interrupt
their rotation.
5. Archon
6. Chloromancer
7. Dominator
8. Necromancer
Group/Raid Role for each class:
Click the links to get more class introduction info:
http://www.riftseekers.com/forums/http://telarapedia.com/wiki/Class