As part of our wrap-up of the Immersion Days event in San Francisco
we were treated to a presentation of Star Wars: The Old Republic’s space
combat and starships. Once players finish out the Imperial capital of
Dromund Kaas (or the Republic capital of Coruscant) they’ll have access
to their very own starship.
For the
purposes of our presentation, Daniel Erickson and crew demoed the
Bounty Hunter’s D5-Mantis, though he also touched briefly on the
Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a
vertical design, clearly inspired by Boba Fett’s Slave I. Players can
access their ships via instanced hangars in any spaceport, with a hangar
set up for each class.
Like
the Slave I, the Mantis’ interior appeared fairly tight, and frankly a
bit smaller than I expected. The ship's entrance room featured an energy
cage similar to the one you find Atton Rand in during the early bits of
Knights of the Old Republic II, and yes, you will be able to store
prisoners in it. The entrance room also contained the Crew Skills work
bench, and one could also find an unlucky soul encased in a carbonite
slab mounted on the wall. Further into the ship’s main level was the
crew quarters, which, naturally, contained a number of bunks, presumably
for your companions. Continuing past the crew quarters was a fairly
large engine room, easily one of the more magnificent areas of the ship.As
we mentioned earlier, the Mantis is vertically designed, and so you’ll
find a stairway leading up to the second floor in the entrance room. The
second floor was home to the ships command center, which houses a
holocommunicator used to contact key characters important to your story,
some sort of quest-computer, and a galaxy map that bore a strong
resemblance to the one used in BioWare’s singleplayer RPG, Mass Effect.
The Mantis also comes with a captain’s quarters, where you’ll likely be
doing all of your companion romancing. Since companions are located in
fixed locations throughout the ship, BioWare initially ran into an
issue with the romance scenes taking place in the captain’s quarters as
one of the Bounty Hunter’s companions was located in a position making
him look like a voyeur as he could be clearly seen looking into the room
during the romance cutscenes. Whoops!
In
addition to allowing you to travel from planet to planet, the galaxy
map also allows you to hop into space battles, and Daniel Erickson was
eager to show one off to us. After fiddling with the map a bit more,
Daniel launched into a space battle where BioWare’s Cory Butler took us
through an intense battle, weaving through asteroids and dodging out of
enemy fire. If you haven’t been following the game much up to this
point, Star Wars: The Old Republic’s space combat functions similarly to
games like StarFox. Controls are simple, the ship is controlled with
the mouse and can be moved around the screen, there is one button for
firing lasers, another for missiles, and finally a button for doing a
roll maneuver. While the game is “on rails” like StarFox, there are
actual forks in the missions where you can opt to take different paths.
For example, the mission presented us with the opportunity to take on a
bonus objective by flying towards a capital ship and taking our
turrets. If you’re not feeling so ballsy, you can simply go the other
way and avoid the capital ship entirely. At this point, Cory’s ship was
on fire due to all the damage he’d taken (something your characters and
companion characters will comment on) but he put on his best “Challenge
Accepted” face and dove head first into the capital ship, making a
valiant attempt to take out the ships turrets. Unfortunately, he didn’t
really have much luck and blew up in flames, thus ending our demo.
At this point we broke into a Q&A. I’ve gone ahead and broken down some of the highlights below:
we were treated to a presentation of Star Wars: The Old Republic’s space
combat and starships. Once players finish out the Imperial capital of
Dromund Kaas (or the Republic capital of Coruscant) they’ll have access
to their very own starship.
For the
purposes of our presentation, Daniel Erickson and crew demoed the
Bounty Hunter’s D5-Mantis, though he also touched briefly on the
Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a
vertical design, clearly inspired by Boba Fett’s Slave I. Players can
access their ships via instanced hangars in any spaceport, with a hangar
set up for each class.
Like
the Slave I, the Mantis’ interior appeared fairly tight, and frankly a
bit smaller than I expected. The ship's entrance room featured an energy
cage similar to the one you find Atton Rand in during the early bits of
Knights of the Old Republic II, and yes, you will be able to store
prisoners in it. The entrance room also contained the Crew Skills work
bench, and one could also find an unlucky soul encased in a carbonite
slab mounted on the wall. Further into the ship’s main level was the
crew quarters, which, naturally, contained a number of bunks, presumably
for your companions. Continuing past the crew quarters was a fairly
large engine room, easily one of the more magnificent areas of the ship.As
we mentioned earlier, the Mantis is vertically designed, and so you’ll
find a stairway leading up to the second floor in the entrance room. The
second floor was home to the ships command center, which houses a
holocommunicator used to contact key characters important to your story,
some sort of quest-computer, and a galaxy map that bore a strong
resemblance to the one used in BioWare’s singleplayer RPG, Mass Effect.
The Mantis also comes with a captain’s quarters, where you’ll likely be
doing all of your companion romancing. Since companions are located in
fixed locations throughout the ship, BioWare initially ran into an
issue with the romance scenes taking place in the captain’s quarters as
one of the Bounty Hunter’s companions was located in a position making
him look like a voyeur as he could be clearly seen looking into the room
during the romance cutscenes. Whoops!
In
addition to allowing you to travel from planet to planet, the galaxy
map also allows you to hop into space battles, and Daniel Erickson was
eager to show one off to us. After fiddling with the map a bit more,
Daniel launched into a space battle where BioWare’s Cory Butler took us
through an intense battle, weaving through asteroids and dodging out of
enemy fire. If you haven’t been following the game much up to this
point, Star Wars: The Old Republic’s space combat functions similarly to
games like StarFox. Controls are simple, the ship is controlled with
the mouse and can be moved around the screen, there is one button for
firing lasers, another for missiles, and finally a button for doing a
roll maneuver. While the game is “on rails” like StarFox, there are
actual forks in the missions where you can opt to take different paths.
For example, the mission presented us with the opportunity to take on a
bonus objective by flying towards a capital ship and taking our
turrets. If you’re not feeling so ballsy, you can simply go the other
way and avoid the capital ship entirely. At this point, Cory’s ship was
on fire due to all the damage he’d taken (something your characters and
companion characters will comment on) but he put on his best “Challenge
Accepted” face and dove head first into the capital ship, making a
valiant attempt to take out the ships turrets. Unfortunately, he didn’t
really have much luck and blew up in flames, thus ending our demo.
At this point we broke into a Q&A. I’ve gone ahead and broken down some of the highlights below:
Space combat does award experience and credits, they want you to play
it whenever you want and not feel like you’re wasting time doing it.
Space combat is completely optional.- At launch space combat
will be singleplayer only. They are looking to expand the feature
further post-launch, and they are very open as to where it goes from
here based on player feedback after the game goes live. They’d love to
do “free fly” stuff, multiplayer, etc, but again, this all depends on
feedback. - Mods as it stands right now are purely functional,
such as weapons, shields, etc. Cosmetic modifications to the ship (such
as hanging a painting up on your wall) are supported in the game tech,
but are not currently available. - Traveling around the galaxy
costs credits, and the cost is based on your distance from your desired
destination. Class quests that take place in a different location will
allow you to fly back for free. BioWare doesn’t want players getting
trapped anywhere trying to complete their story content. - You
can board your friends’ ships and travel with them. However, your ship
will still travel with you so you won’t be stranded if your friend logs
out on a planet you’ve just traveled to with him.