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    Star Wars: The Old Republic: Space Combat Presentation

    Shu
    Shu
    Celestial Council
    Celestial Council


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    Star Wars: The Old Republic: Space Combat Presentation Empty Star Wars: The Old Republic: Space Combat Presentation

    Post by Shu Wed May 04, 2011 10:13 pm

    As part of our wrap-up of the Immersion Days event in San Francisco
    we were treated to a presentation of Star Wars: The Old Republic’s space
    combat and starships. Once players finish out the Imperial capital of
    Dromund Kaas (or the Republic capital of Coruscant) they’ll have access
    to their very own starship.

    For the
    purposes of our presentation, Daniel Erickson and crew demoed the
    Bounty Hunter’s D5-Mantis, though he also touched briefly on the
    Imperial Agent’s X-70B Phantom. The D5-Mantis is a cramped ship with a
    vertical design, clearly inspired by Boba Fett’s Slave I. Players can
    access their ships via instanced hangars in any spaceport, with a hangar
    set up for each class.
    Star Wars: The Old Republic: Space Combat Presentation Combat1_t
    Like
    the Slave I, the Mantis’ interior appeared fairly tight, and frankly a
    bit smaller than I expected. The ship's entrance room featured an energy
    cage similar to the one you find Atton Rand in during the early bits of
    Knights of the Old Republic II, and yes, you will be able to store
    prisoners in it. The entrance room also contained the Crew Skills work
    bench, and one could also find an unlucky soul encased in a carbonite
    slab mounted on the wall. Further into the ship’s main level was the
    crew quarters, which, naturally, contained a number of bunks, presumably
    for your companions. Continuing past the crew quarters was a fairly
    large engine room, easily one of the more magnificent areas of the ship.As
    we mentioned earlier, the Mantis is vertically designed, and so you’ll
    find a stairway leading up to the second floor in the entrance room. The
    second floor was home to the ships command center, which houses a
    holocommunicator used to contact key characters important to your story,
    some sort of quest-computer, and a galaxy map that bore a strong
    resemblance to the one used in BioWare’s singleplayer RPG, Mass Effect.
    The Mantis also comes with a captain’s quarters, where you’ll likely be
    doing all of your companion romancing. Since companions are located in
    fixed locations throughout the ship, BioWare initially ran into an
    issue with the romance scenes taking place in the captain’s quarters as
    one of the Bounty Hunter’s companions was located in a position making
    him look like a voyeur as he could be clearly seen looking into the room
    during the romance cutscenes. Whoops!
    Star Wars: The Old Republic: Space Combat Presentation Combat2_t
    In
    addition to allowing you to travel from planet to planet, the galaxy
    map also allows you to hop into space battles, and Daniel Erickson was
    eager to show one off to us. After fiddling with the map a bit more,
    Daniel launched into a space battle where BioWare’s Cory Butler took us
    through an intense battle, weaving through asteroids and dodging out of
    enemy fire. If you haven’t been following the game much up to this
    point, Star Wars: The Old Republic’s space combat functions similarly to
    games like StarFox. Controls are simple, the ship is controlled with
    the mouse and can be moved around the screen, there is one button for
    firing lasers, another for missiles, and finally a button for doing a
    roll maneuver. While the game is “on rails” like StarFox, there are
    actual forks in the missions where you can opt to take different paths.
    For example, the mission presented us with the opportunity to take on a
    bonus objective by flying towards a capital ship and taking our
    turrets. If you’re not feeling so ballsy, you can simply go the other
    way and avoid the capital ship entirely. At this point, Cory’s ship was
    on fire due to all the damage he’d taken (something your characters and
    companion characters will comment on) but he put on his best “Challenge
    Accepted” face and dove head first into the capital ship, making a
    valiant attempt to take out the ships turrets. Unfortunately, he didn’t
    really have much luck and blew up in flames, thus ending our demo.
    Star Wars: The Old Republic: Space Combat Presentation Combat3_t
    At this point we broke into a Q&A. I’ve gone ahead and broken down some of the highlights below:


    • Space combat does award experience and credits, they want you to play
      it whenever you want and not feel like you’re wasting time doing it.
      Space combat is completely optional.
    • At launch space combat
      will be singleplayer only. They are looking to expand the feature
      further post-launch, and they are very open as to where it goes from
      here based on player feedback after the game goes live. They’d love to
      do “free fly” stuff, multiplayer, etc, but again, this all depends on
      feedback.
    • Mods as it stands right now are purely functional,
      such as weapons, shields, etc. Cosmetic modifications to the ship (such
      as hanging a painting up on your wall) are supported in the game tech,
      but are not currently available.
    • Traveling around the galaxy
      costs credits, and the cost is based on your distance from your desired
      destination. Class quests that take place in a different location will
      allow you to fly back for free. BioWare doesn’t want players getting
      trapped anywhere trying to complete their story content.
    • You
      can board your friends’ ships and travel with them. However, your ship
      will still travel with you so you won’t be stranded if your friend logs
      out on a planet you’ve just traveled to with him.

    Star Wars: The Old Republic: Space Combat Presentation Combat4_t

    Star Wars: The Old Republic: Space Combat Presentation Combat5_t
    quilens
    quilens
    InGame Mods
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    Registration date : 2011-02-07

    Star Wars: The Old Republic: Space Combat Presentation Empty Re: Star Wars: The Old Republic: Space Combat Presentation

    Post by quilens Wed May 04, 2011 11:30 pm

    Electronic Arts is counting on the release date for its major MMO, Star Wars: The Old Republic, to fall in the 2011 calendar year. It just doesn't know exactly when it will be -- and it's not impossible that TOR could be pushed into early 2012.
    As a part of its financial results for the fourth quarter of fiscal year 2011, EA opted to not list The Old Republic on its release calendar for the upcoming fiscal year which runs through March 2012. It was noted in the report that the game is "scheduled to launch in the second half of calendar 2011." This isn't an absolute guarantee -- an "outside possibility" of the game slipping into January 2012 was mentioned during the conference call today.

    EA notes that over one million people are currently signed up for the TOR beta. The reason for not announcing a release date is twofold: EA doesn't "want to tip off the competition" and it wants "more data from the beta test to guarantee a spectacular experience at launch."

    The Old Republic had been expected for release this spring before reportedly being delayed to September. That was never officially announced by EA which has stuck to saying it will be out in 2011.

    EA and BioWare announced earlier today that Mass Effect 3 was being delayed until the first quarter of 2012.

    Story updated to note there are 1 million plus signed up for the beta.

    WHEN IS BETA !!!!!!!!
    ME WANT

      Current date/time is Fri Nov 22, 2024 7:04 am