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    Changes to the Battle System and More (2/1/2011)

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Changes to the Battle System and More (2/1/2011) Empty Changes to the Battle System and More (2/1/2011)

    Post by Shu Tue Feb 01, 2011 9:24 am

    Changes to the Battle System and More (2/1/2011)




    Patch
    1.15a, which is set to go live Wednesday, February 2, will contain a
    number of changes in line with the wealth of player feedback we have
    continued to receive, such as the way in which skill and experience
    points are awarded based on party composition or enemy rank, and the
    addition of a number of new text commands.Battle



    Skill and Experience Point Awards





    Several balancing changes will be made
    that will bring greater benefits than ever before to multi-player
    battle. Party bonuses will be adjusted to award larger amounts of skill
    and experience points based on party size. Further changes will also
    ensure that greater differences between player and enemy rank will yield
    greater rewards as well. The amount of skill and experience points
    available from enemies ranked lower than a player will be reduced, but
    defeating enemies ranked higher than oneself will now yield greater
    amounts.

    For players engaging in solo battle, the
    amount of skill and experience points currently awarded after rank 20
    falls off sharply. To address this, we will be implementing changes that
    will better balance the amount available between ranks 20 and 23.



    3-D Battle Text





    The placement of 3-D battle text, such as
    damage and healing values, will be adjusted to prevent the overlapping
    of separate numbers. In addition, battle text will be color-coded in the
    following manner.


    Changes to the Battle System and More (2/1/2011) 516_0



    Message Type Font Color
    Damage dealt by you Yellow
    Actions by you that miss or are evaded Yellow
    Status effects caused by you Yellow
    Healing to self Blue
    Damage dealt by enemies Red
    Actions by enemies that miss or are evaded Red
    Status effects caused by enemies Red
    Healing to enemies Blue
    Damage dealt by others White
    Actions by others that miss or are evaded White
    Status effects caused by others White
    Healing to others Blue






    Text Commands


    /display head (subcommand on/off)





    The /display head text command can be used to toggle the graphic display of a piece of equipment currently equipped in the head slot.

    /display head on – Display head gear.



    /display head off – Hide head gear.



    * This command cannot be used while in active mode.




    /clock





    The /clock
    feature is being implemented to allow players to easily confirm the
    amount of time remaining until the reset of several in-game timers, such
    as the reissue of guildleves or the regeneration of anima.

    Use of this command will display the current time (Earth time), together with the following information.

    Time remaining until guildleve reissue



    Time remaining until anima regeneration



    Time remaining until next behest
    Aluciz
    Aluciz
    Inner Court
    Inner Court


    Female
    Number of posts : 163
    Location : http://aluciz.deviantart.com
    IGN[Game NickName] : Aluciz
    Current Status : unknown
    Registration date : 2009-08-04

    Changes to the Battle System and More (2/1/2011) Empty Re: Changes to the Battle System and More (2/1/2011)

    Post by Aluciz Wed Feb 02, 2011 2:09 pm

    hmm nice =o
    avatar
    Artinaaz Gunu
    Veteran
    Veteran


    Male
    Number of posts : 67
    Location : -
    IGN[Game NickName] : -
    Current Status : Taking Long Break
    Registration date : 2011-01-11

    Changes to the Battle System and More (2/1/2011) Empty Re: Changes to the Battle System and More (2/1/2011)

    Post by Artinaaz Gunu Thu Feb 03, 2011 4:03 am

    awesomes.

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    Changes to the Battle System and More (2/1/2011) Empty Re: Changes to the Battle System and More (2/1/2011)

    Post by Sponsored content


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