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    Balancing is Half the Battle (11/19/2010) Combat/Skill System Updates

    Shu
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    Balancing is Half the Battle (11/19/2010) Combat/Skill System Updates Empty Balancing is Half the Battle (11/19/2010) Combat/Skill System Updates

    Post by Shu Fri Nov 19, 2010 5:31 pm

    Balancing is Half the Battle (11/19/2010)




    Onearea of focus for the November 24 version update is battle balancing.Among the many adjustments being made are changes to the accuracy ofphysical and magic attacks, enmity rates, actions for all classes, andreductions to the amount of skill points needed to rank up, and more.
    Character Progression

    Accuracy

    The accuracy rates for actions in general, both physical and magic,have been increased, making it easier for players to land attacks. Thiswill, subsequently, result in more skill points.

    Skill Points in Parties

    Skill points earned in battle are now awarded after an enemy isdefeated. Additionally, discrepancies in the amount of skill pointsawarded to party members have been reduced. Together with thesechanges, the overall number of skill points awarded has also beenincreased, making progression easier even in smaller parties.

    The above changes will serve to increase the tempo of battle, andalso allow players to obtain more skill points than was previouslypossible. To further facilitate the process of ranking up, the amountof skill points required to attain ranks 11 through 31 has beenreduced. The reductions are most significant for the rank range of 11through 20, as we would like to enable players the ability to engage inmore goal-oriented content, such as the hunting of notorious monsters,at an earlier stage of play. Further information regarding thesechanges will be released in the version update details Topics post ofNovember 24.

    Balancing Adjustments to Actions


    In order to improve the uniqueness andflavor of each class in party battle, we have made a number ofadjustments to the effects, durations, execution costs, and enmitygeneration rates of a number of actions. Below is a sampling of thesechanges.
    Pugilist

    Featherfoot

    Active duration increased from 15 to 30 seconds.
    Evasion rate increased.


    Gladiator

    Luminous Spire

    MP cost reduced from 20 to 10.


    Marauder

    Foresight

    Stamina cost reduced from 5 to 3.5.
    Active duration increased from 15 to 30 seconds.
    Parry rate increased.
    Bloodbath

    Stamina cost reduced from 6 to 3.5.



    Archer

    Trifurcate

    MP cost reduced from 30 to 15.


    Lancer

    Speed Surge, Life Surge

    Active duration increased from 120 to 180 seconds.


    Conjurer

    Cure, Cure II, Cure III

    Enmity generation adjusted.


    Thaumaturge

    Scourge

    Amount of damage dealt increased.
    Sacrifice, Sacrifice II, Sacrifice III

    Enmity generation adjusted.
    Amount of HP healed increased
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    Post by Shu Fri Nov 19, 2010 5:39 pm

    at first i worry they might nerf some classes.but looking at it more closely i think its a good update.

    accuracy up for all class

    -will hit more thus gain more sp gain

    sp rank require drop from 1-31,1-20 will drop a big lump

    -this is to let those who cannot lvl fast catch up to those who arealready 40-50.not sure if making game so easy will be good overall.buti guess they need to cater to more casual players to an extend.

    skill changes

    - esp enmity reduce is nice.and all skill mentions all got boost and no nerf which is a good surprise

    skill point balancing in team

    -this sound like the team members will share the overall sp afterbattle so there will not be a case anymore where one get 200 sp one get500 sp and the rest of the party get 0 sp is my guess.even tot isuspect the sp will still be awarded more to the highest dps but ithink even those that does 1 hit to it this time around will gain somegood sp in some manner.

    this is guessing on my part.will know when game patch next week ^^
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    Post by Snow Fri Nov 19, 2010 5:43 pm

    To further facilitate the process of ranking up, the amountof skill points required to attain ranks 11 through 31 has been reduced.

    assholes....
    I'm lvl 31
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    Post by Shu Fri Nov 19, 2010 7:09 pm

    lol snow ^^
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    Post by Snow Fri Nov 19, 2010 7:51 pm

    and lol at the accuracy buff AFTER I got Feint...
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    Post by Shu Fri Nov 19, 2010 9:35 pm

    well feint give u 100 pct hit.so its still good to get :)
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    Post by Snow Sat Nov 20, 2010 10:49 am

    yes but the need of feint comes from the lack of accuracy, and missing too much, if they fixed that then I won't be wasting a slot on my main skill bar for that skill.

    Now if they'd fix the skill bar system, and allow to show all 3 skill bars at a time where I could click 2nd and 3d skill bar with mouse that'd help..
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    Post by Shu Sat Nov 20, 2010 11:32 am

    skill bar is not bug.i am used to using arrow to move up and down the list as it is heh.just u want a better ui ^^

    and se did say they will allow customise ui in game for players like inwow later on,so u might get what u wanted at later patches
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    Post by Snow Sat Nov 20, 2010 3:32 pm

    o_0 where did you see me say that it's a bug?

    There is a bug with making it go up and down with arrows though, if you use your mouse to look arround at the same time which I do 99% of my playtime, it doesn't use the arrows up and down to switch skill bars anymore, untill I press escape then any skill key again, and then I have to make sure I wasn't using my mouse to look arround again or it won't notice it again and I have to do it over again, which slows down combat like hell.

    I wouldn't have that much prob with this system if this bug didn't exist.

    But still would preffer the simple Shift + # or alt + # to actiate 2nd and 3d bars and at the same time able to mouse click any skill meaning having all the skill bars on the screen
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    Post by Shu Sat Nov 20, 2010 6:49 pm

    earlier on u imply fix the skill bar system to show 3 row says u think its a bug to me.sorry if i was wrong hehe

    ah ya the arrow issue have a bug.that issue happens to me also.iusually esc then enter again on myself to clear it.will be great ifthey fix that.

    if u like use shift or alt + # u can always put the skills in the macro list.just troublesome to add in at the start heh
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    Post by Snow Sat Nov 20, 2010 9:03 pm

    Shu wrote:if u like use shift or alt + # u can always put the skills in the macro list.just troublesome to add in at the start heh

    That's the main problem with almost everything in FFXIV, if you like this, you should go n do a bunch of annoying crap to make it work the way you want.

    If you like to have your armor/weapons always repaired, you should go learn an annoying crappy craft on the side or look for ages for a crafter.

    Your class can't hit shit, if you like to hit shit you should lvl another 3 classes to be able to hit shit.

    No... I should not have to go and make a macro or a fix for such trivial stuff that should have been implemented by the devs 12 months ago.

    Anyways when I was saying they should fix the skill bar, I wasn't saying it's bugged (which it partly is with that arrow up/down issue) but rather that the way it is right now it isn't customer friendly.
    Which more then half of FFXIV isn't (see rant above)
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    Post by Vee Vee Sun Nov 21, 2010 12:19 pm

    I would appreciate if SE allows the user to customize hotkey action bars, whether to stack them, or display all of them. Some players dislike having so many UIs. But some, like me, love to know i'm in control and want easy combat access. In most mmorpgs i leave almost any action bars out in the open and use them to the fullest.

    Also, i do think a drag and drop function would help alot. Most MMORPGs have this basic utilisation, SE should consider it too.
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    Post by Snow Sun Nov 21, 2010 12:33 pm

    Vee they'r adding drag n drop in dec or nov patch :)
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    Post by Vee Vee Sun Nov 21, 2010 1:12 pm

    Snow wrote:Vee they'r adding drag n drop in dec or nov patch :)

    That's fantastic! yay
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    Post by Facade Mon Nov 22, 2010 2:36 am

    Snow wrote:To further facilitate the process of ranking up, the amountof skill points required to attain ranks 11 through 31 has been reduced.

    assholes....
    I'm lvl 31

    lol thats funny
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    Post by Buffie Mon Nov 22, 2010 1:20 pm

    I will be back on the 24th then hehe
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    Post by Snow Mon Nov 22, 2010 5:01 pm

    Pretty much same plan here ^^, chilling till 25th, well as much as it goes, actually very busy in college lol, but game wise that is.
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    Post by madryno Wed Nov 24, 2010 11:16 pm

    Buffie wrote:I will be back on the 24th then hehe

    ill believe it when i see it
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    Post by Buffie Thu Nov 25, 2010 7:44 am

    oh ye of little faith, pfft Oh no you didn\'t!
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    Post by Snow Thu Nov 25, 2010 9:05 am

    haha it's delayed for tonight...
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    Post by Buffie Thu Nov 25, 2010 1:33 pm

    yea I will prob be on tomorrow nite now lol

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