Virtue | Definition | Picture Description | Skill | Attribute |
Candor | Quality of being open and honest in expression. | Picture of A King meddling with his crown | City-state/Political Mission | Charisma |
Courage | Ability to confront fear, pain, risk/danger, uncertainty, or intimidation. | Picture of a dragon hovering over battle ready soldiers in a village | Protect or Defend Missions | Vitality |
Diligence | A zealous and careful nature in one’s action and work. Decisive work ethic. | Picture of person holding 2 rats | Farming mission | Intelligence |
Temperance | Moderation or Self-Restraint in action,statement; Self-Control. | Picture of a Mithra holding a vase | Crafting Mission | Agility |
Constancy | Steadfastness as in purpose or affection; faithfulness. Quality of being constant. | Picture of a blacksmith | Disciples of the Hand Mission | Enmity |
Valor | Boldness or determination in facing great danger, especially in battle. | Picture of Knight slaying a beast | Disciples of War Mission | Strength |
Tenacity | A quality of being persistent in maintaining, adhering to, or seeking something. | Picture of arrows and satchels | Disciples of the Land Mission | Dexterity |
Devotion | Religious Observance or worship. Profound dedication; consecration. | Picture of some deity or mythical beast | Disciples of Magic Mission | Mind |
These 8 virtues will be used to show you what type attribute instead of refering to the to simpified stats system they used on final fantasy XI.
Instead of speaking to normal NPC to pick quests instead they used a simple card system that's called the "Guild Greeve System." With the used of the GGS (aka Guild Greeve System), there well be no exp system like they used in Final Fantasy XI. Square Enix says with GGS replacing the exp system that they used in Final Fantasy XI, it will be clearly easy to use and understand.
Lets try to figure it out even more,,,
Here is an example of the GGS:
Let say you have created a new character and her name is "Lunarie", who she approaches a guild head master and she is presented 3 cards picture above:
- Card One grants +5 Valor for successful completion, and requires slaying of 25 rabbits – which are able to be defeated solo by new players.
- Card Two grants +15 Valor for successful completion, and requires slaying of 10 tigers – which are able to be defeated with difficulty by 2-3 players, or more easily with a larger group.
- Card Three grants +25 Valor for successful completion, and requires slaying of 1 dragon – which can be defeated with difficulty by a party of 12.
Now Lunarie, has a choice of quests that she can complete any time she wants to. Also when she completes any of the quests she well get the rewards and be eligible for advance quests. So lets say Lunaire wants a challenge and choses Card 3 and manages join a huge party of friends.
All Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer.
Lets say that Lunarie and her party managed to slay the dreaded dragon. Now she can finally equiped the greatsword that she given to her by her friends. The greatsword has a valor of +20 and she is able to equip it.
Now in the first time that we have a leveling system that isn't based on experince points, which allows players to solo or party without hendering about lvling problems that hinder Final Fantasy XI. It also allows players who have one or more Virtues to advance more than one virtue for different gaming styles.
I hope that this Explains alot...Thanks for tuning in....
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