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    Final fantasy XIV: Guild Greeve System = Leveling System + Quests

    Shu
    Shu
    Celestial Council
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    Final fantasy XIV: Guild Greeve System = Leveling System + Quests Empty Final fantasy XIV: Guild Greeve System = Leveling System + Quests

    Post by Shu Mon Aug 17, 2009 10:37 pm

    Are u guys wondering about the new leveling up system for Final Fantasy XIV? Well here is your chance to understand the new Virtue system that they are using and here is a chart for a better explanations.

     

    Virtue

    Definition

    Picture Description

    Skill

    Attribute

    Candor Quality of being open and honest in expression. Picture of A King meddling with his crown City-state/Political Mission Charisma
    Courage Ability to confront fear, pain, risk/danger, uncertainty, or intimidation. Picture of a dragon hovering over battle ready soldiers in a village Protect or Defend Missions Vitality
    Diligence A zealous and careful nature in one’s action and work.  Decisive work ethic. Picture of person holding 2 rats Farming mission Intelligence
    Temperance Moderation or Self-Restraint in action,statement; Self-Control. Picture of a Mithra holding a vase Crafting Mission Agility
    Constancy Steadfastness as in purpose or affection; faithfulness.  Quality of being constant. Picture of a blacksmith Disciples of the Hand Mission Enmity
    Valor Boldness or determination in facing great danger, especially in battle. Picture of Knight slaying a beast Disciples of War Mission Strength
    Tenacity A quality of being persistent in maintaining, adhering to, or seeking something. Picture of arrows and satchels Disciples of the Land Mission Dexterity
    Devotion Religious Observance or worship.  Profound dedication; consecration. Picture of some deity or mythical beast Disciples of Magic Mission Mind

    These 8 virtues will be used to show you what type attribute instead of refering to the to simpified stats system they used on final fantasy XI.

    Instead of speaking to normal NPC to pick quests instead they used a simple card system that's called the "Guild Greeve System." With the used of the GGS (aka Guild Greeve System), there well be no exp system like they used in Final Fantasy XI. Square Enix says with GGS replacing the exp system that they used in Final Fantasy XI, it will be clearly easy to use and understand.

    Lets try to figure it out even more,,,

    Here is an example of the GGS:

    Final fantasy XIV: Guild Greeve System = Leveling System + Quests Diligence_finalFinal fantasy XIV: Guild Greeve System = Leveling System + Quests Constancy_finalFinal fantasy XIV: Guild Greeve System = Leveling System + Quests Valor_final

    Let say you have created a new character and her name is "Lunarie", who she approaches a guild head master and she is presented 3 cards picture above:

    1. Card One grants +5 Valor for successful completion, and requires slaying of 25 rabbits – which are able to be defeated solo by new players.
    2. Card Two grants +15 Valor for successful completion, and requires slaying of 10 tigers – which are able to be defeated with difficulty by 2-3 players, or more easily with a larger group.
    3. Card Three grants +25 Valor for successful completion, and requires slaying of 1 dragon – which can be defeated with difficulty by a party of 12.

    Now Lunarie, has a choice of quests that she can complete any time she wants to. Also when she completes any of the quests she well get the rewards and be eligible for advance quests. So lets say Lunaire wants a challenge and choses Card 3 and manages join a huge party of friends.

    All Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer.

    Lets say that Lunarie and her party managed to slay the dreaded dragon. Now she can finally equiped the greatsword that she given to her by her friends. The greatsword has a valor of +20 and she is able to equip it.

    Now in the first time that we have a leveling system that isn't based on experince points, which allows players to solo or party without hendering about lvling problems that hinder Final Fantasy XI. It also allows players who have one or more Virtues to advance more than one virtue for different gaming styles.

    I hope that this Explains alot...Thanks for tuning in....

    http://my.mmosite.com/blog/yuri102006/blog/item/9c0efd4563d097435f84b2cd215a64a9.html

    Shu
    Shu
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    Post by Shu Mon Aug 17, 2009 10:40 pm

    essential if i want to make a tanker build i will do a lot of virtue of courage mission quests.

    if i have friends that wish to do with me i will take card 2 for more points.if i going solo on the mission i will take card 1.if i have a elite team i will go for max fun and take card 3

    every quests aka greeve do not have limit on teaming so u can bring a lvl 1 with u and do the quest and both get the reward if completed
    Anonymous
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    Post by Guest Tue Aug 18, 2009 9:04 am

    that sound sweet lol... so pretty much any lvl can join any lvl
    Shu
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    Post by Shu Sat Aug 22, 2009 8:39 pm

    Final fantasy XIV: Guild Greeve System = Leveling System + Quests 138988


    How Everything Works


    Thankfully, the interviewer begins to delve into the details of what Tanaka displayed earlier during his Puk hunting and find out exactly how one manipulates their character.  According to Sundi, you perform an action by selecting from the "Action Menu" along the bottom of the screen that appears once you target an enemy.  The more you use a weapon, the greater your prowess grows, and thus, the more skills you learn to utilize with that weapon.  You then set these abilities in the Action Menu and activate them during battle.  Changing your weapon will also change what is displayed in your Action Menu.  For example, equipping a staff will present your magic-based Action Menu.  Also, multiple abilities you wish to perform in sequence can also be registered as macros.



    In order for the character to perform commands specified by the player, one must first store up the Action Gauge.   If you select a command before the gauge is ready, it will activate once the gauge fills up.  There is also a Power Gauge, which can increase the strength and accuracy of one's techniques.  The interviewer notes that even with the absence of Auto-Attack, the player could simply use the most powerful skill over and over again.  However, Tanaka reveals that repetitive usage of one skill will cause the monster to start seeing through your actions, and it will become harder to land your attack.  In other words, employing a variety of tactics is the best way to defeat a monster.


    The main goal behind the battle system was to allow freedom of playstyle.  Players can easily go solo, as demonstrated by the demo, or they can join up with a number of friends.  In Final Fantasy XI, one had to return to their Mog House in order to switch jobs, but players in Eorzea can do it anywhere they please.  However, Tanaka warns that swapping weapons during battle is not allowed, so there are some minor limitations.



    Another reason they are focusing on solo play is to encourage players to explore all the variety put into the game.  If players were forced into parties all the time, they would most likely stick with one weapon and master that.  However, when adventuring solo or with small groups, players need to acquire a number of different skills and abilities to be able to survive.  The developers hope this will create a rich variety of players and really make each character unique.  However, Tanaka admits that growth can come slowly if one focuses solely on adventuring alone.  Grabbing a party and working together will help your character improve faster. So, there are positives and negatives to both, which is exactly how they like it.


    Final fantasy XIV: Guild Greeve System = Leveling System + Quests 138989


    Content That Keeps on Giving


    Guildleve, which was demonstrated at Gamescom, will become the core activity of Final Fantasy XIV, according to Tanaka.  It's greatest merit is that you can enjoy it over and over again.  Up until now, players would progress through a series of quests or missions, effectively "consuming" these activities until there was nothing left to do.  However, Guildleve will allow players to repeat similar quests to their heart's content.



    The developers will also be looking at how players use the system, Tanaka says.  In Final Fantasy XI, the users would sometimes inject their playstyle into the game and the system would bend and shape into something new and unexpected.  Tanaka hopes to see this kind of ingenuity once again, and says the developers may be able to improve the game based on how the players enjoy it.


    As the heart of Final Fantasy XIV, Guildleve will come in many different shapes and forms.  The type of Guildleve one can accept will change based on the character.  Also, new types of Guildleve will continuously be added through version updates.  Tanaka promises that the development team is working hard to create a wealth of content in this area.  There will be quests that take less than 30 minutes to complete, all the way up to epic missions that span a couple days.  Guildleve is all about customizing the game to one's own style.



    When asked for more specific information on the actual quests, Tanaka is unable to divulge too much more.  However, he explains more about the system, saying that there is an upper limit to the number of Guildleve one player can acquire at a time.  If you want to play beyond that, you may have to help other people with their Guildleves.  Sundi explains that players can freely aid each other on quests, even if one player does not possess the particular Guildleve being fulfilled.

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    Post by Hobby Thu Sep 17, 2009 1:44 am

    At first i wasnt that interested in this game but the more i read about it the more i understand why you all want to play it soo bad. it will be such an amazing game :,)
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    Post by mina Mon Sep 21, 2009 1:44 am

    wow the scenery looks so realistic. ..! very interesting system too

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