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    Final Fantasy XIV Interview: No EXP or Leveling System

    Shu
    Shu
    Celestial Council
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    Final Fantasy XIV Interview: No EXP or Leveling System Empty Final Fantasy XIV Interview: No EXP or Leveling System

    Post by Shu Tue Aug 04, 2009 11:56 am

    This Article is Originally from Scrawlfx.com

    If You Want to Know More Details about it, please check out the link below:
    http://scrawlfx.com/2009/08/final-fantasy-xiv-famitsu-wave-interview-pours-information

     


    The September 2009 edition of Famitsu Wave has released in Japan sporting a DVD containing an eight-minute segment on Final Fantasy XIV. A lot of new information has come out of the DVD:



    Eorza - the name of a region that's the main setting of the game and as a full world, Vana'diel (from Final Fantasy XI) is naturally a little bigger. And the actual world the game takes place in is called Haiderin.


    Galka - The Galka-looking character you've seen in the trailer, will not be called a Galka, but something else. Other changes will be in order as well.


    Character - Final Fantasy XIV revolves around character growth. There will be no experience points or leveling system this time around, and a new system will come in to play.



     



    Final Fantasy XIV - E3 2009 Interview with Tanaka and Komoto


     

    Weapons - The focus will be on weapons, determining how you play, grow, and fight. They'll be expanding upon the basic job system.

    Music - The game's music is going to be composed entirely by Uematsu.

    Shu
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    Final Fantasy XIV Interview: No EXP or Leveling System Empty Re: Final Fantasy XIV Interview: No EXP or Leveling System

    Post by Shu Tue Aug 04, 2009 12:04 pm

    my guess is if today the team is lacking in healer.all u need is equip a staff and u can have access to healing skill.if u use sword u have access to melee skill.a bow access to archer skills etc.

    but how good are u in the skills depends on how much u use it.so a new staff user will be confirm weaker in healing compare to a staff user who been playing with staff quite a while etc

    this will give versatility in the sense we dont need to look for specific class to team up with while grinding.just get full team and we can sort it out what job which team members will be focusing on that day etc heh
    Snow
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    Post by Snow Tue Aug 04, 2009 1:19 pm

    This will be so damn sweet ^_^

    And yea that's pretty much how it will go shu, you can see that they learned from FFXI then progressed up on it and you can see it in FFXII which gives you the ability to give any character you have any job or mix them all together.

    I am pretty sure they will expand on the FFXII system for FFXIV and if FFXIII comes out before that it will probably be teh game that gives the best idea of how FFXIV will be.
    Shu
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    Post by Shu Fri Aug 21, 2009 8:37 am

    After chatting with Hiromichi Tanaka over a lively round of puk extermination, Famitsu sat down with Sage Sundi, who returns to Final Fantasy XIV to once again offer global user support.

    Read on for the interview and discuss this in the ZAM forums.

    Sage Sundi begins by explaining that he will be returning to his role as Global Online Producer for Final Fantasy XIV. They are looking at the development team, management team and user base as the three key factions supporting their MMO. Sundi's job will be to build the bridges between these three areas and get them working as one. For example, when there is an interview with the foreign media, Sundi will be there with Hiromichi Tanaka.

    When asked how GM policies might change, Sundi doubts there will be any significant changes from Final Fantasy XI. More than establishing "public order," they wish to maintain a peaceful and safe playing environment for their users. Most of the policies from Final Fantasy XI will simply carry over and even the team is an expansion from the previous generation's MMO. However, they are going through the details of the system in order to make improvements to certain areas. One adjustment Sundi wishes to implement is making it easier for players to call upon a GM. Also, beyond simply improving the GM system, there will be active collaboration between the Special Task Force, management team and community team in order to create a better experience for all players.

    Speaking of community, there is the issue of how Square Enix will maintain a solid flow of information between all the different regions they support. Although developers have expressed interest in an official forum for some time now, they are reluctant to limit it to one language. "If we make the forum in Japanese," Sundi says, "then it would become the Japanese player forum." Instead, they feel the best way to support all languages is to establish premiere sites and allow them to act as "community managers" for their respective user bases. Square Enix can then pull feedback and questions from these sites, allowing every user to voice their opinion in their own language. Sundi continues to say they wish to utilize the web even more than before and trade information directly with the users, tapping into the ingenuity they show when constructing item databases and wikis.

    As for in-game communication, Sundi stated there will, of course, be a chat function included. There will also be something akin to the Final Fantasy XI linkshell, and a "Linkshell Community" of some sort on the official site. Sundi is unable to elaborate on any specific plans, but says they intend to use the site to communicate with players and perhaps work with fansites and blogs.

    For the final question, the interviewer hints that a number of players may be looking for language-specific servers and looks for Sundi's reaction to such a request. However, Sundi believes that seeing as Final Fantasy XI made it this far without segregated servers, adding such a feature in Final Fantasy XIV would feel like a step backwards. They would rather work at making mixed servers a success instead of abandoning them altogether.

    Sundi then closes with some words for players in Japan. He decides to speak directly to Final Fantasy XI players, and assuage some of the fears they have about moving to Final Fantasy XIV. "Making Final Fantasy XIV enjoyable for all users, including Final Fantasy XI players, is our number one priority," Sundi said, "We cannot build a community without considering that. First we address how to satisfy Final Fantasy fans. From there, we will attract other MMO players and develop a community like never before. I believe Final Fantasy Xi players will find their time in Eorzea to be an enjoyable and fulfilling experience, and I hope you look forward to it."
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    Post by Buffie Fri Aug 21, 2009 9:02 am

    I hope the no lvl up system will finally close the divide on hardcore and casual gamers. It sounds very alien to me as its usually a big part of most games. But if it allows those of us with little online time to still play together with those who spend most days online in ptys that would be awesome. I so hate not being able to pty good friends just coz of a lvl divide.

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