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    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System Empty FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System

    Post by Shu Sat Jul 03, 2010 2:00 am

    Final Fantasy XIV is going to launch its closed
    beta
    test in the first ten days of July. 4gamer editors were
    honored to be invited by Square Enix to have a taste of this game in
    advance. The following is their trial report.
    Note: Changes may be made in the official CBT version, so the
    screenshots below are only for reference.
    Adjusted Battle System:
    Added New Retainer System:

    Main updates and modifications in beta version

    1. Improved graphics

    Vivid high-light effect of buildings and fuzzy processing for
    distant view


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    2. Modified battle system

    The battle system adopts the form of consuming Action Gauge and the
    tempo of battle is faster.

    3. Updated the character creation interface

    The User Interface is adjusted and characters of all races and
    factions are available.


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    4. Added new classes

    Gardener is added to the Disciples of the Land, Carpenter, Tailor
    and Tanner are added to the Disciples of the Hand.
    All equipment in FFXIV has durability, but the new classes have the
    ability to repair the equipment.


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    5. Added a new system - Retainer

    NPCs for hire are added. They can provide more storage space for
    players and help them sell items as well as, even though players are
    offline.

    6. Modified the Physical Level System

    Players’ maximum HP and MP will upgrade in pace with the increase of
    their level. A new Bonus Redistribution system is added.


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    Battle rhythm has speeded up, but battle tactics need
    improving

    According to the feedback of alpha testers, the battle system has
    undergone the greatest changes.
    In the alpha version, after players draw out their weapon, their
    Action Gauge will gradually increase from 0 to a certain number and
    various skills can only be released at that time. Additionally, if
    Action Gauge is accumulated, players should cast skills at an opportune
    moment based on the Effect Gauge condition in order to generate better
    skill effects.


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    However, in the beta version, the way of accumulating Action Gauge
    varies a lot and Effect Gauge is cancelled. When a weapon is
    unsheathed, the Action Gauge is full by default and will restore
    automatically in combat. But if it is used up, players have to wait
    some time. In the beta version, Action Gauge is equivalent to
    character’s endurance to some extent.


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    Auto-attack is not available in FFXIV. Whether players can attack
    again is decided by the Action Gauge. When Action Gauge is orange,
    players are allowed to continue attacking, but it will turn green in
    combat. Take the Gladiators for example, their chop and stab skills
    have a 2-second cooldown, so they may attack once every two seconds. In
    comparison with the alpha version, this new version augments the
    battle rhythm greatly. In this way, players can level up more quickly by
    killing small monsters instead of elite monsters and strong Bosses.


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    Please note that FFXIV’s Tactical Point (TP) system is a little
    different from FFXI’s. The default TP is 0 and will increase slowly
    along with various attacks. When TP hits a certain number, it can be
    used to unleash a related Weapon Skill.
    In FFXIV, TP can also be used as Ability resource, which may be more
    understandable for players who have played Dancer in FFXI.
    When ability is used, its cooldown will be displayed in the icon and
    TP will reduce gradually after war. If Action Gauge means Endurance,
    TP can be considered as Wrath.


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    A NPC named Retainer bearing the function of warehousing and
    selling can be hired

    The new Retainer system enables players to hire an NPC named
    Retainer to help them sell items in a designated market, but players
    should choose their goods and set prices in advance. Even though
    players are offline, that NPC will still work for them.


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    There are business zones in each town, like Limsa Lominsa and
    players can place that NPC there to sell items. The business zones must
    be very busy as soon as the beta test is officially launched. To
    prevent the business zones from being too crowded, developers are
    currently considering expanding the business zone in the form of
    instance.


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    If you want to hire Retainer, you only have to talk with the
    Adventurer Association Management NPC. The NPC Retainer in each race,
    class, faction has the same storage space.
    Will Retainer be able to change equipment like characters? Square
    Enix is still thinking it over and will make further consideration
    based on players’ feedback after the beta test begins.


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    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System Ffxiv_s43
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System Empty Re: FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System

    Post by Shu Thu Jul 08, 2010 7:54 pm

    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System 170326

    The Final Fantasy XIV beta is confirmed for July 10th! Just two more
    days until lucky testers get to jump in and play with the new and
    improved Eorzea.
    Today, Famitsu published a few comments from Battle Planner Atsushi
    Okada on some of the improvements he has made to the battle system.
    Check out what he had to say after the break.
    Discuss this in the ZAM Forums!Positioning and Orientation
    in Battle

    "When fighting monsters, the direction from which you attack can
    alter the power and/or effect of your techniques. There are also other
    elements such as the ability to break off parts of the monster's body by
    attacking certain areas. This isn't true for every single enemy, but
    say you're fighting a monster with two large horns on its head.
    Attacking the head from the right side with a certain technique could
    cause the horn to break. Similarly, attacking certain creatures from
    behind can damage their tail. Such precision attacks will be a part of
    the battle system. We hope players enjoy trying out how attacking
    certain areas cause changes in the monster."

    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System 170327
    The New Action
    Gauge

    "In the beta version, the Action Gauge is a set length and fills at a
    set speed. However, the Action Gauge now has a direct effect on the
    effectiveness of attacks, so we are looking into what further changes
    might be made. For example, we could add an ability that makes the
    Action Gauge fill up faster -- something like a Haste spell, perhaps.
    Also, we are testing out having the Action Gauge fill up at different
    speeds for different classes."
    Comminication in
    Battle

    "Since players have to constantly be selecting commands during
    battle, it's can be difficult to find a moment to chat with your
    teammates. In order to allow party members to communicate in the midst
    of battle, we plan to include a set of icons intended to convey key
    concepts. For example, there will be signs that indicate "Let's do
    Battle Regimen X" or "Please heal me!" that can be quickly and easily
    displayed to the party."
    kawainu
    kawainu
    Captain
    Captain


    Male
    Number of posts : 365
    Location : Argentina
    IGN[Game NickName] : kawainu
    Current Status : Normal
    Registration date : 2010-01-31

    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System Empty Re: FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System

    Post by kawainu Thu Jul 08, 2010 8:16 pm

    I dont know where did u get this news but its fkin awesome! 2 days from today!!!
    Im getting ready for my kawaii miqote =^.^=

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    FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System Empty Re: FFXIV 1st CB Report: Adjusted Battle System and Added New Retainer System

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