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    Guild Wars 2 - Beta Weekend 2 - Patch Notes!

    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty Guild Wars 2 - Beta Weekend 2 - Patch Notes!

    Post by Snow Tue May 22, 2012 12:03 am

    Quite a lot of changes/fixes already
    I gotta say gj Anet, still much more to go though


    http://www.playgw2.com/guide/05212012/guild_wars_beta_weekend_patch_notes.shtml

    Art/Animation Updates:

    Legendary weapon replacement skill effects
    Gadget on gadget flux
    Point lights are now enabled on equipped items
    Added support for replacement material effects
    Support material replacement file effect fading
    Added the "Sylvari glow"
    There is a new indefinite progress bar that uses the wipe shader
    Added Mystic Forge sparklies
    Mystic Forge fire spirals in one direction
    Rewards now "fly" into the Mystic Forge


    Chat updates:

    Local chat (Say) is now very short range. /Shout (/Map) at map range has been added.
    Team chatting is prevented in all non-WvW and non-PvP maps
    Team chat is now game-server based
    Player scene and chatter lines are not shown as bubbles
    Support for map-wide chat (/shout, /yell, /y) has been hooked up
    /say and /local are now radius and reporting based instead of event based (current radius is 2000)


    Game play changes:

    Iconics have 1% of the normal hate
    F11 should now open the options menu
    If a player goes from alive to dead, we now give them a waypoint to port to so they can resurrect
    Input binding:
    There are now distinct left and right shift keys
    Map complete rewards are now available
    If a transformation isn't allowed to interact with bundles, drop any bundles the character may be holding when transformed.
    Map complete doesn't trigger every time you zone into a map now
    Gadgets/turrets now have a concept of an "authority"
    The player that creates the gadget is assigned as that gadget's authority
    This basically means that players that place down the Siege blueprints can kick out other players who are in their siege weapons if they want to use them
    "Move to Target" split into underwater and terrestrial
    "Move to Target" no longer applicable when downed
    Only 5 unique combatants can combo with a given combo field
    Characters that aren't alive don't return legendary weapon ItemDefs
    Mystic Forge only takes one of each kind of item
    Trait tiers are in
    Added account bound items
    Players can no longer redirect to a map if they are already redirecting
    Added a skill point currency type
    A shard selection bug has been fixed
    Input bindings have been implemented
    Improved how "Fear" works
    Recharge slows should be slowing for the proper amount now
    Spawn scaling for low-level events has been adjusted
    Level 70+ rare items have the potential to salvage out more materials as deemed by special reward tables
    Auto-attacks no longer continue to attack an unselected target
    Missiles now fire in the direction of the camera when the player has no target and is holding down the right mouse button
    Players can now queue for multiple maps concurrently
    The default mouse scroll rate has been changed to 2x
    Mouse-looking no longer drives a characters movement unless they're executing an upper body skill
    Characters can no longer jump if the jump state doesn't exist
    The Fear mechanic has been improved
    Action Char Fear Char
    Action Skill Fear
    LFG:
    More backend implementation
    Blocked players no longer show up in LFG


    PvP fixes:

    Added rank rewards to PvP Ranks
    Changed from a level to a level range per recent PvP Rank discussions
    PvpRank has been split from Glory
    Ranks now define a range of PvP ranks
    Placeholder awards are going through the reward manager
    Added support for Glory Boosts
    Start Auto Tournaments as soon as there are enough rosters ready (and send out a countdown when the match is about to start)
    Tournament server improvements
    PvP Lobby waypoint travel is free
    Added a new reward type for PvP rank up
    Players with an "Offline" status can now be invited to tournaments
    Players are unable to send tournament invites to themselves


    WvW updates:

    Cannons now display red targeting circles to the enemy
    Game ending has been smoothed out
    Players receive a warning message and are redirected (configurable in content)
    The score dialog now displays a message telling the player their team's final position
    Gadgets now report their WvW team
    Gadgets can now insert their shard names into their name if they know their WvW team
    WvW travel is free
    Clicking "Go to WvW" will close the score dialog now (by design)
    Squad members may now speak into the squad channel
    Removed /.sq dev command
    Added /squadjoin and /squadleave client commands
    Commanders are now named "Commander "
    Players are no longer able to log back in to WvW maps
    Implemented /squadinfo and /supplyinfo
    Enemy pets and players are named with their shard name instead of team color
    Sectors can be marked up to have their shard name displayed
    Added "Go to WvW" button to the WvW score screen
    Commander markers no longer disappear after exiting a siege weapon
    Join WvW buttons use the correct world name for maps and actually take players to WvW on Alpha
    Left-clicking on a commander icon opens a context menu (with only one option at the moment)
    The chat user context menu has an option to join that player's squad
    Skill point challenges added


    Mystic Forge fixes:

    Polish
    Added click and drag of slotted materials
    Added flames!
    Added a quantity check for ingredients that require a certain item count before we request to forge a new item
    The Mystic Forge can take consumable subtypes
    Sparkly polish
    Now compares are weight class
    Now uses upgrade component types
    Added support for a "none" trinket type
    We hide the ingredient slots while animating then fade them back in when we display the reward dialog
    Fixed being able to match item subtypes correctly if set to "any"


    Ranger change:
    Pets can no longer be swapped out to instantly come back to life


    Hint Update:

    Dialog now updates as hints are completed
    Category heights are now consistent
    Downed penalty hint
    Conditions
    Boons
    Equipment broken
    Waypoints
    Achievements
    Damaged equipment
    Upgrade components
    Crafting stations
    Resource nodes
    Stealing
    Fixed the attunement hint
    Change the Adrenaline and Life Force hints to require two uses to complete each hint
    Salvage kits
    Ranger pet bar
    Ranger pet controls
    Guardian virtues
    Mesmer shatters
    Engineer tool belt
    Meta events
    Renown rewards
    Ranger pet charm
    Pet panel
    Escape now cancels out of hints
    Added a "New" category to the hint dialog
    Added "NEW" indicators for recently completed hints
    Party invites
    Text now displays properly

    Guild Wars 2 - Beta Weekend 2 - Patch Notes! MYBht
    Facade
    Facade
    Advisory Board
    Advisory Board


    Male
    Number of posts : 1036
    Location : New Zealand
    IGN[Game NickName] : Facade, Tsunami, Tsunade
    Current Status : Normal
    Registration date : 2010-02-01

    Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty Re: Guild Wars 2 - Beta Weekend 2 - Patch Notes!

    Post by Facade Tue May 22, 2012 2:30 am

    Nice some good improvements there..

    Ranger change:
    Pets can no longer be swapped out to instantly come back to life


    Aww now i actually have to look after my pet :P
    ReAr
    ReAr
    Captain
    Captain


    Male
    Number of posts : 338
    Location : NewYork
    IGN[Game NickName] : ReAranger
    Registration date : 2008-06-27

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    Post by ReAr Tue May 22, 2012 3:59 am

    Traits are in ? unlocked the other 2 tiers? (oh pls say yes)

    pet taming :( just got hard. lol

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