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    Guild Features and Influence Overview

    ValKrice
    ValKrice
    Commander
    Commander


    Male
    Number of posts : 575
    Location : Malaysia
    IGN[Game NickName] : Krice Valmont
    Registration date : 2010-02-23

    Guild Features and Influence Overview Empty Guild Features and Influence Overview

    Post by ValKrice Sun Feb 26, 2012 8:23 am


    Guild Features and Influence Overview
    By: Seven | Feb 25, 2012 | GW2 News,Video

    Influence is the main “currency” of guilds, and is earned by doing events, pvp, dungeons, etc. With the influence earned by the guild, the leader may purchase buffs or more permanent upgrades, like a guild bank.

    The 4 Guild Categories with examples:

    Politics - More social aspects of the guild
    +5% Influence gain for 24hrs
    +10% Influence gain for Events
    Guild Weapons Contract (able to purchase weapons with guild symbol on them)
    Economy – Efficiency and growth
    +10% Magic Find (bonus to looting magical items)
    +5% Karma gain for Events
    +5% Experience gain for 3 days
    Art of War – PvP and WvW buffs
    +10% Influence for 3 days
    WvW Fort +10% Experience (EXP gain for defenders)
    WvW Fort +10% Magic Find (bonus to looting magical items)
    Architecture – Guild Addons
    Guild Stash (50 slot item and gold storage)
    Guild Treasure Trove (100 slot item and storage)
    Guild Workshop (allows additional upgrade to build simultaneously)

    Guilds can continuously upgrade themselves in the various categories, thus essentially adding higher returns on the perks chosen. A build queue is listed in the guild overview screen as sort of a countdown timer to show when the skill training or that new Treasure Trove will be completed. Overall, guild functionality incorporates a lot of the design aspects you would expect to see in an RTS, and makes running a guild more that just grinding through experience to gain the next perk.

    PCGamer has a quick overview of GW2 guild features present in the beta, as well as how teams can spend influence to effect gameplay. The video is a bit short but very informative. A lot of the information above is pulled from the screens present in the video.

    http://www.guildwarsinsider.com/guild-influence-feature-overview/
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    Guild Features and Influence Overview Empty Re: Guild Features and Influence Overview

    Post by Snow Mon Feb 27, 2012 4:21 am

    Good stuff
    Very interesting guild system
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Guild Features and Influence Overview Empty Re: Guild Features and Influence Overview

    Post by Shu Mon Feb 27, 2012 5:25 am

    sound like rohan time but with better features ^^
    Hoolilol
    Hoolilol
    Captain
    Captain


    Male
    Number of posts : 236
    Location : Macedonia
    IGN[Game NickName] : Hoolilol
    Current Status : Moody
    Registration date : 2011-07-20

    Guild Features and Influence Overview Empty Re: Guild Features and Influence Overview

    Post by Hoolilol Mon Feb 27, 2012 12:00 pm

    Yep the guild system is pretty complex , and very amusing for me since i never really played a game with a complex guild system :)

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