Patch 1.18: Miscellaneous Adjustments (07/14/2011) Hitskin_logo Hitskin.com

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    Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    Eir
    Eir
    Celestial Guard
    Celestial Guard


    Male
    Number of posts : 278
    Location : Singapore
    IGN[Game NickName] : Erin Mordeau
    Registration date : 2009-10-13

    Patch 1.18: Miscellaneous Adjustments (07/14/2011) Empty Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    Post by Eir Fri Jul 15, 2011 11:00 am

    In addition to the improvements announced thus far, patch 1.18, slated for release on Friday, July 22 (JST), will usher in a range of miscellaneous adjustments. Players can look forward to the abolition of the fatigue system, revisions to Raise spells, the removal of anima cost for Return, and more.

    Removal of the Fatigue System

    Fatigue is the means whereby playing for prolonged periods of time progressively yields less and less skill and experience points, eventually reaching a point where neither can be obtained. Patch 1.18 will see the removal of this system, meaning players will no longer be subjected to a reduction in skill and experience point awards even after long hours of play. In light of this change, accumulated surplus points will also be done away with.

    Death Penalty and Raising

    The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.

    Death Penalty
    The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:

    Weakness
    Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
    25% HP reduction
    25% MP reduction

    Brink of Death
    Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
    50% HP reduction
    50% MP reduction
    50% attack power reduction
    50% magic potency reduction
    50% defense reduction
    50% magic defense reduction

    A further penalty will apply to equipment durability for players who revive themselves via the Return command.

    Raising
    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.

    Raise
    Learned: Rank 14 (instead of 38)
    Recast Time: 5 min. (instead of 60 sec.)
    MP Cost: 101 (instead of 0)

    Resurrect
    Learned: Rank 14 (instead of 38)
    Recast Time: 5 min. (instead of 60 sec.)
    MP Cost: 101 (instead of 0)

    Raise II -New-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
    Learned: Conjurer, Rank 38
    Cast Time: 10 sec.
    Recast Time: 2.5 min.
    MP Cost: 186
    Exclusive to conjurer.

    Rebirth -New-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
    Learned: Conjurer, Rank 50
    Cast Time: 10 sec.
    Recast Time: 30 min.
    MP Cost: 231
    Exclusive to conjurer.

    Return
    Alongside the above-mentioned reduction in the rank at which Raise is learned, the following adjustments will be made to Return in order to improve its usability as a mode of transport.

    Anima consumption will be reduced to zero.
    A recast time of 15 minutes will be imposed.
    * The above recast time is not imposed on players who are KO'd.

    ---

    Took nearly a year just to remove fatigue, lol.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Patch 1.18: Miscellaneous Adjustments (07/14/2011) Empty Re: Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    Post by Shu Fri Jul 15, 2011 2:52 pm

    hehe
    that system is buggy anyway in my view lol

      Current date/time is Fri Nov 22, 2024 12:27 pm