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    Patch 1.17 Outline (04/12/2011)

    Eir
    Eir
    Celestial Guard
    Celestial Guard


    Male
    Number of posts : 278
    Location : Singapore
    IGN[Game NickName] : Erin Mordeau
    Registration date : 2009-10-13

    Patch 1.17 Outline (04/12/2011) Empty Patch 1.17 Outline (04/12/2011)

    Post by Eir Tue Apr 12, 2011 7:18 am

    As promised in the seventh Letter from the Producer, we are happy to announce that patch 1.17 is on schedule for release in a matter of days.

    ◆ Patch 1.17 Release Date
    Thursday, April 14, 2011 (following server maintenance)

    ◆ Patch 1.17 Maintenance Time
    2:00 p.m. to 4:00 p.m. (PDT)

    The following is a brief outline of the planned changes:

    ◆ Patch Outline
    [dev1002] [dev1003] The implementation of new sidequests
    [dev1011] The balancing of guildleve rewards
    [dev1020] Adjustments and additions to the party system
    Maximum party size has been reduced to 8 members.
    Parties with 4 to 7 members are now called "light parties."
    Parties with 8 members are called "full parties."
    Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
    [dev1021] Adjustments to battle content in conjunction with the new party system
    Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
    Adjustments to the behest schedule.
    [dev1029] Adjustments to environment collision detection
    [dev1030] Adjustments to enemy distribution
    [dev1031] The addition of new notorious monsters
    [dev1038] The implementation of new equipment and items
    [dev1039] The reduction of randomness affecting the approach phase in gathering
    [dev1040] Adjustments and additions to active icons

    A more detailed report can be found in the 1.17 patch notes, scheduled for release on April 14.
    quilens
    quilens
    InGame Mods
    InGame Mods


    Male
    Number of posts : 111
    Location : Sydney
    IGN[Game NickName] : John Crichton
    Registration date : 2011-02-07

    Patch 1.17 Outline (04/12/2011) Empty Re: Patch 1.17 Outline (04/12/2011)

    Post by quilens Tue Apr 12, 2011 7:30 am

    big changes

    Parties with 4 to 7 members are now called "light parties."
    Parties with 8 members are called "full parties."

    shit like this that bugs me through
    so basically this means 1 person makes all the difference
    instead they should do 2-4 considered light parties

    so i think definately multi party in behests now
    the new scheldue change of behest bugs me because i don't they will make it more often because too many people leveling up too fast for SE so its a nerf imo

    new items is nice
    devtag 1003 was origianlly tagged with companies so this is interesting

    enviro collusions mean we can jump off cliffs now

    [dev1039] The reduction of randomness affecting the approach phase in gathering <--- no idea what this means.,



    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Patch 1.17 Outline (04/12/2011) Empty Re: Patch 1.17 Outline (04/12/2011)

    Post by Shu Tue Apr 12, 2011 8:44 am

    just about to post this heh

    i guess no dungeons afterall.mainly changes to present system atm

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    Patch 1.17 Outline (04/12/2011) Empty Re: Patch 1.17 Outline (04/12/2011)

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