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    Patch 1.16 Notes (03/03/2011)

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Patch 1.16 Notes (03/03/2011) Empty Patch 1.16 Notes (03/03/2011)

    Post by Shu Thu Mar 03, 2011 5:45 pm

    Patch 1.16 Notes (03/03/2011)



    Event



    More than several sidequests have been added.
    When all of the prerequisite conditions for undertaking a sidequest
    have been met, an exclamation point (!) icon will appear over the head
    of the NPC offering it. While on a sidequest, this icon will also appear
    above NPCs to whom you must speak to in order to progress. The icon
    will also appear at NPC locations on the map and minimap.

    * Enemies defeated as part of a sidequest do not yield skill points, experience points, or loot.
    * The term "sidequests" is the new official designation for what was
    previously referred to as "miniquests" in several Letter from the
    Producer posts.








    Patch 1.16 Notes (03/03/2011) 608_0



    After completing synthesis of an item
    requested by a local levequest, it is now possible to immediately begin
    synthesis of another of the same item without having to access the
    "Requested Item" interface.






    Patch 1.16 Notes (03/03/2011) 608_1



    Local levequests have undergone the following changes.

    Players can now choose from among the
    suggested rank categories of 1–, 20–, and 40– from the local levequest
    accept/refuse interface.

    * Suitably ranked local levequests are now more readily available.
    * When levequests of the same name are available at the same time for different ranks, only one may be selected.


    The amount of skill and experience points attainable via local levequests has been reduced.


    The names and objectives of several levequests have been changed. (see table below)





    Before After
    Pole Positioning

    The poles used to hold up the tents in Camp Nine Ivies have grown old
    and rotten, and must be replaced before said tents collapse and cause
    severe injury to the men and women stationed within them. The Holtwatch
    has petitioned the Oak Atrium to create and deliver the lumber to be
    used in the rebuilding effort. The guild, however, cannot risk the lives
    of its acolytes by sending them into the wild, and therefore seeks
    volunteers with the craft and courage to travel to Camp Nine Ivies and
    carry out the requested synthesis. Interested parties should deliver the
    finished items to camp quartermaster Troegmoer.
    Pole Positioning

    The poles used to hold up the tents in Camp Nine Ivies have grown old
    and rotten. The Holtwatch has repeatedly petitioned Wood Wailer
    headquarters to send them lumber to be used in the rebuilding effort,
    but construction projects in other locations have been given priority,
    preventing the flow of supplies into the camp, and ultimately forcing
    the men and women stationed in Nine Ivies to use whatever they can to
    repair the poles─including their battle-issue wands and radicals. As it
    seems an arrival of new poles is absent from the foreseeable future, the
    Holtwatch has instead opted to petition the Oak Atrium to create and
    deliver a batch of magicked weapons to use as replacements for the ones
    holding up the tents. The Carpenters' Guild, however, cannot risk the
    lives of its acolytes by sending them into the wild, and therefore seeks
    volunteers with the craft and courage to travel to Camp Nine Ivies and
    carry out the requested synthesis. Interested parties should deliver the
    finished items to camp quartermaster Troegmoer.
    Springripple Rising

    A violent thunderstorm recently caused the Springripple to overflow and
    flood the outlying areas of the Honey Yard and Nine Ivies. In addition
    to displacing many of the local peasants, this flood also was
    responsible for the destruction of several crates stored in the area's
    Holtwatch camp. To replace the lost materials, the Nine Ivies
    quartermaster, Troegmoer, has sent a request to the Wailing Barracks for
    another shipment of chain sheets to replace those that were lost. The
    Barracks is, in turn, seeking skilled armorers to craft the requested
    items and deliver them to the East Forest.
    Springripple Rising

    A violent thunderstorm recently caused the Rootslake to overflow and
    flood the outlying areas of Longroot and Tranquil Paths. In addition to
    displacing many of the local peasants, this flood also was responsible
    for the destruction of several crates stored in the area's aetheryte
    camp. To replace the lost materials, Camp Tranquil quartermaster,
    Juliembert, has sent a request to the Wailing Barracks for another
    shipment of chain sheets to replace those that were lost. The Barracks
    is, in turn, seeking skilled armorers to craft the requested items and
    deliver them to the South Forest.
    Arboreal Alchemy

    Trees all round Nine Ivies are dying due to an infestation of burrowing
    moths. After secreting an acidic substance onto the bark that burns away
    a tiny hole to the wood inside, the vilekin then lays its eggs. Upon
    hatching, the larvae dine on the tree's sap, slowly draining it of its
    lifeblood. To keep the trees alive, the Holtwatch stationed at the
    area's camp have begun watering the trees with an alchemically concocted
    growth formula, but the damage is far more widespread than they first
    believed, and their supply of the formula has begun to dwindle. Black
    Rabbit Traders is currently seeking those with talents in the art of
    alchemy to craft and deliver a fresh batch of the requested formula to
    the Camp Nine Ivies quartermaster before the whole forest is destroyed.
    Arboreal Alchemy

    Trees all around Tranquil Paths are dying due to an infestation of
    burrowing moths. After secreting an acidic substance onto the bark that
    burns away a tiny hole to the wood inside, the vilekin then lays its
    eggs. Upon hatching, the larvae dine on the tree's sap, slowly draining
    it of its lifeblood. To keep the trees alive, the Holtwatch guards
    stationed at the area's camp have begun watering them with an
    alchemically concocted growth formula, but the damage is far more
    widespread than first believed, and their supply of the formula has
    begun to dwindle. Black Rabbit Traders is currently seeking those with
    talents in the art of alchemy to craft and deliver a fresh batch of the
    requested formula to the Camp Tranquil quartermaster before the whole
    forest is destroyed.
    Restocking the Stockade

    The wood used to build the stockades surrounding Camp Crimson Bark has
    become rotten with age, prompting the gatewarden stationed at the camp
    to rebuild the protective barrier. While the stockades themselves will
    be erected by sentries, the Holtwatch has petitioned the Oak Atrium to
    create and deliver the lumber to be used in the rebuilding effort. The
    guild, however, cannot risk the lives of its acolytes by sending them
    into the wild, and therefore seeks volunteers with the craft and courage
    to travel to Camp Crimson Bark and carry out the requested synthesis.
    Interested parties should deliver the finished items to camp
    quartermaster V'olhmyn.
    Restocking the Stockade

    The wooden wands and radicals used by the men and women stationed at
    Camp Crimson Bark have become worn and worm-eaten with age, prompting
    the gatewarden stationed at the camp to petition the Oak Atrium to
    create and deliver a batch of new weapons for her conjurers. The guild,
    however, cannot risk the lives of its acolytes by sending them into the
    wild, and therefore seeks volunteers with the craft and courage to
    travel to Camp Crimson Bark and carry out the requested synthesis.
    Interested parties should deliver the finished items to camp
    quartermaster V'olhmyn.
    Flowers for Steel

    While the practice of oiling swords to prevent them from rusting is
    common around the realm, the Brass Blades take the act one step further
    by using oil infused with the flower that happens to be their unit's
    namesake. For the unit currently stationed at Camp Black Brush, that
    flower is lavender, and therefore they are in constant need of freshly
    crafted lavender oil. The Jolly Raptor is seeking skilled alchemists to
    create the requested item and deliver it to Camp Black Brush
    quartermaster Mimina.
    Treating Steel

    While the practice of oiling swords to prevent rusting is common around
    the realm, some Brass Blades take the act one step further by using only
    hand-crafted oils and lanolin infused with a variety of exotic
    fragrances such as clove and lavender. This is the case with the unit
    currently stationed at Camp Black Brush, and as a result, they are in
    constant need of freshly synthesized oil. The Jolly Raptor is seeking
    skilled alchemists to create the requested items and deliver them to
    Camp Black Brush quartermaster Mimina.
    Preserving the Region

    When not defending the local smallfolk from ferocious beasts or making
    preparations for an Amalj'aa invasion, the Brass Blades stationed at
    Camp Bluefog enjoy making jellied preserves from the sweet local
    berries. Honey necessary to sweeten the jelly, however, is difficult to
    come by in the remote location, so the camp must have the substance
    delivered regularly to their outpost. To fill this moon's order, the
    Jolly Raptor is seeking skilled alchemists to create the requested item
    and deliver it to camp quartermaster Gerlac.
    Preserving the Region

    Recent repairs to weapons and armor have depleted Brass Blades supply
    stocks at Camp Bluefog. Alchemically crafted materials, however, are
    difficult to come by in the remote location, so the camp must have the
    substances delivered regularly to their outpost. To fill this moon's
    order, the Jolly Raptor is seeking skilled alchemists to create the
    requested items and deliver them to camp quartermaster Gerlac.


    The recommended ranks of a number of
    levequests have been changed to address disparities between the
    synthesis rank of their requested items and the approximate rank needed
    to reach the associated aetheryte.

    * Requested items have also been adjusted to reflect the new levequest ranks.
    View a complete list of levequest rank changes.


    The recipes for items synthesized on local levequests will no longer be displayed under the Recipes tab.

    * Recipes displayed under the Recipes tab prior to the release of patch 1.16 will remain.











    Battle


    The size of certain enemies has been adjusted.

    * Changes in size have no effect on an enemy's attributes or toughness.





    Patch 1.16 Notes (03/03/2011) 608_2


    Patch 1.16 Notes (03/03/2011) 608_3



    An icon has been added to hostile enemies to distinguish them from non-hostile enemies.
    * Hostile enemies are those that will attack PCs unprovoked.







    Patch 1.16 Notes (03/03/2011) 608_4




    Non-hostile enemies that previously followed or fled from a PC when approached no longer do so.



    The names of the following enemies have been changed:






    Before After
    Peridot DoblynHeliodor Doblyn
    Guivre (in certain areas)Branded Drake

    The HP values of the following enemies have been increased.
    Cavernulous Coblyn / Copper Coblyn / Corroded Coblyn / Chitinous Coblyn /
    Diaphanous Doblyn / Heliodor Doblyn / Iron Coblyn / Lead Coblyn /
    Quartz Doblyn / Sphene Doblyn



    The following enemies no longer suffer damage when using the Cluster Geyser ability.
    Diaphanous Doblyn / Heliodor Doblyn / Quartz Doblyn / Sphene Doblyn



    MP now automatically regenerates while in passive mode.



    The recast timers for the following abilities have been reduced from 60 seconds to 30 seconds.
    Dowse / Dowse II / Dowse III / Dowse IV / Dowse V / Prospect / Prospect
    II / Prospect III / Prospect IV / Prospect V / Triangulate / Triangulate
    II / Triangulate III / Triangulate IV / Triangulate V



    The Steadfast status no longer wears off as a result of slight movements.









    Items


    When the optimal class or optimal rank
    for a piece of equipped gear is met, that item's condition will
    deteriorate at a reduced rate. If both values are met, the deterioration
    rate will be slowed even further.



    The condition (%) at which a piece of gear inflicts a player with the Gear Damage status has been reduced from 50% to 35%.



    Repair materials for the following items have been changed:






    ItemBefore After
    Frayed Cotton Doublet VestVelveteen FentCotton Fent



    Graphics have been changed for the following items when equipped:
    Bronze Needle / Iron Needle / Steel Needle / Hedgemole Needle / Thousand Needle






    Certain items have undergone the following changes:


    The degree of difficulty for the following synthesis recipes has been adjusted:






    ItemBefore After
    Canvas Half Apron (Black)Rank 11–20Rank 21–30
    Steel PlateRank 21–30Rank 31–40
    Siltstone WheelRank 11–20Rank 21–30


    Cursor functionality for the synthesis interface has been adjusted.

    Navigation from the Requested Items interface when beginning synthesis has been adjusted.











    System


    The clock text command now displays the following information:

    Countdown timer for Guardian's Favor





    3-D effects displayed when a new rank or level is obtained have undergone the following changes:

    Effects will no longer overlap with other on-screen elements

    Display size has been increased.

    Display time has been lengthened.





    The status icon interface is now outlined in blue when moused over for ease of viewing.



    Targeting can now also be done in the following ways:

    and keys

    Clicking on a target's display name





    Camera distance settings can now be adjusted while locked onto a target.



    Targeting modes that cycle through only specific target types can now be enabled when using a gamepad.
    Targeting modes can be selected by using the ↑ and ↓ keys, or the up and down directional buttons mapped to Target/Menu Navigation on a gamepad.






    Patch 1.16 Notes (03/03/2011) 608_5






    Targeting ModesTargets
    Patch 1.16 Notes (03/03/2011) 608_6All selectable targets
    Patch 1.16 Notes (03/03/2011) 608_7Self, other PCs, friendly NPCs
    Patch 1.16 Notes (03/03/2011) 608_8Self, other party members
    * Available only while in a party.
    Patch 1.16 Notes (03/03/2011) 608_9Attackable targets


    The Journal has undergone the following changes:

    Current quests, sidequests, regional levequests, and local levequests are now all displayed on a single list.
    Numbers representing the currently underway and maximum possible number of quests and guildleves are now displayed.

    A Sidequests category has been added to the list of completed quests.








    Patch 1.16 Notes (03/03/2011) 608_10



    The log auto-hide feature now becomes temporarily inactive while the Configuration » Chat Log » Font Color settings are open.



    Retainers can now be summoned even when placed in other locations.

    * Summoned retainers cannot be sent back to their previous location.
    * Retainers operating stands will have their stand closed upon being summoned.



    The following new entries have been added to the in-game multilingual dictionary:








    CategoryEntry
    Game TermsLeve Sharing
    Game TermsLeve Link
    Game TermsMarkets
    Game TermsRegional Levequest
    Game TermsLocal Levequest
    Game TermsItem
    Game TermsSupport Desk
    Game TermsPhysical Bonus
    Game TermsRecipes
    Game TermsItem Search
    Game TermsNotorious Monster
    Game TermsEmote
    Game TermsBehest
    Game TermsAnima





    Item search results now display a "Patch 1.16 Notes (03/03/2011) 608_11" next to the names of retainers selling the item being searched for by the stack.






    Patch 1.16 Notes (03/03/2011) 608_12



    Certain enemy mark icons have been changed.




    Icons of certain items and actions, which can be obtained by exchanging with guild token, have been changed.




    The emote list now displays the text command for each emote.






    Patch 1.16 Notes (03/03/2011) 608_13




    The following changes have been made to increase the pace of gathering:

    Opening and ending actions sped up

    Off hand action animations sped up





    Gamepads now support the following functionality:

    Log/Journal scrolling
    Use the gamepad Target/Menu Navigation buttons while holding the Main Menu button.

    Camera Distance Settings
    Use the gamepad Camera contorls while holding the Auto-run button. Press up to zoom the camera in, and down to zoom out.





    Multi-character collision has been removed entirely.



    Lalafell hair style #4 has been modified.










    Fixed Bugs


    The following bugs have been addressed:

    A bug wherein pressing the End key caused the camera to revert to default settings.

    A bug wherein the name of a PC to whom a /tell was sent was appearing in the multi-lingual dictionary's Audience entry.

    A bug wherein guildleve details displayed before and after accepting a levequest were not consistent.

    A bug wherein target enemies would spawn repeatedly on the levequest Necrologos: Levinshower.

    A bug wherein players are able to
    participate in Behest with more than 16 players and there could be time
    where they are unable to make an advancement.

    A bug wherein the wind attack attribute for the throwing weapons Bronze Azagai and Iron Azagai was displayed as 0%.

    A bug wherein the head slot items Weathered Spectacles (Black), and Weathered Spectacles (Green) were mislabeled as being Unique.

    A bug wherein execution of the gladiator action Rage of Halone could be canceled once selected.

    A bug wherein the bomb of an enemy's Titan's Anger ability would appear immediately in front of the targeted PC.

    A bug wherein enemy graphics were not displaying properly after using the Explosion ability.

    A bug wherein enemy graphics were not displaying properly after defeating a PC using the Surge ability.





    PC display names shook significantly during movement.

    * During downhill movement, display names moved up and down in a
    blinking manner, but interpolating measures have addressed this issue.











    Known Bugs


    The main scenario quest “Never the Twain Shall Meet” cannot be advanced when the skip option is selected during a cutscene.
    * The quest advances normally when the skip option is not selected.



    When the party leader leaves the
    instanced battle area during the main scenario quest “Toll of the
    Warden,” party members remaining in the instance and engaging in combat
    are unable to advance.
    * Should a party leader exit, remaining party members are asked to also leave the instance to prevent this.



    When accepting the local guildleve
    "World-weary Soles," it sometimes appears in a different recommended
    rank category than the actual one.



    On the sidequest “Have You Seen My
    Son,” the item White Ash cannot be obtained from bomb embers that die as
    a result of their own Explosion ability.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Patch 1.16 Notes (03/03/2011) Empty Re: Patch 1.16 Notes (03/03/2011)

    Post by Shu Thu Mar 03, 2011 5:46 pm

    Changes to Levequest Recommended Ranks




    The recommended ranks of a number of levequests have been changed to
    address disparities between the synthesis rank of their requested items
    and the approximate rank needed to reach the associated aetheryte.

    * Requested items have also been adjusted to reflect the new levequest ranks.





    LevequestBefore
    After
    Skull Valley Delivery110
    Running Rings110
    3520
    Supper at the Skull115
    4030
    Wear and Tear2010
    Building Bridges110
    Going Bandanas120
    Feeding the Trainees1510
    2010
    2510
    Watching the Shore115
    1020
    The Last Supper1035
    1025
    Outfitting the Shore1020
    High Stakes115
    1020
    Shoeing the Shore115
    New Habits120
    Starveling Soldiers1025
    Premiums Paid540
    1545
    3035
    Watching the Knoll1040
    1535
    2040
    3040
    A Meal to Remember2535
    Training and Tanning151
    A Slave to Fashion201
    Training and Eating101
    151
    201
    251
    Waiting on Weapons545
    1535
    2535
    Dead Ringers1035
    1535
    2045
    A Job Well Done145
    1540
    3045
    Clearing Bentbranch351
    3525
    To Dig a Drymoat2040
    Dusting the Knuckles455
    Keeping It Green2515
    Pole Positioning135
    1035
    2035
    2535
    Hungry Like the Wolves1040
    3040
    5040
    Re-crating the Scene1040
    1535
    3035
    3045
    Clearing Nine Ivies535
    2535
    2535
    In Arm's Reach540
    1540
    2550
    A Well-Deserved Dinner140
    545
    3045
    Driving up the Wall110
    Back in the Harness2010
    Training in Emerald Moss15
    Clearing Emerald Moss3525
    Knuckling Down4530
    Growing Strains2515
    Seafood Smorgasbord115
    3025
    Restocking the Stockade1045
    1045
    2545
    3045
    Morbol Measures1050
    3050
    4050
    Arboreal Alchemy525
    Harnessing Help1020
    World-weary Soles101
    201
    Treating Steel1015
    1020
    1020
    Irrational Behavior155
    3520
    Saint Allene's Fire110
    110
    125
    Molten Metal1015
    The Deathly Gallows110
    Camp Drybone Cares110
    Tender Victuals15
    1535
    1520
    Blue in the Eye1015
    3520
    A Horizon Promotion525
    Busier than the Blades120
    Looking to the Horizon515
    Act of Pure Weevil115
    1025
    I Would Walk 500 Malms120
    1020
    Buckling Under525
    Some Like It Wet120
    1535
    Preserving the Region145
    1045
    1045
    2550
    A Bluefog Induction140
    2045
    3545
    A Spot in the Shade1045
    1545
    2545
    3550
    Provisioning Broken Water1530
    2035
    2540
    3045
    A Broken Water Promotion545
    1545
    2535
    Fire on the Water140
    2040
    2040

      Current date/time is Fri Nov 22, 2024 1:13 pm