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    Interview: Sony's Tretton Addresses Hackers, Downplays iPhone Threat

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Interview: Sony's Tretton Addresses Hackers, Downplays iPhone Threat Empty Interview: Sony's Tretton Addresses Hackers, Downplays iPhone Threat

    Post by Shu Fri Jun 24, 2011 10:11 am

    Interview: Sony's Tretton Addresses Hackers, Downplays iPhone Threat Jacktretton



    [In this interview with Gamasutra, SCEA CEO Jack
    Tretton talks candidly about April's PSN security breach and outage, and
    how low-priced mobile titles aren't necessarily "training people to pay
    $5 for games."
    ]

    While Sony would probably argue otherwise, the rest of the world tends
    to agree that the company's public handling of April's data intrusion
    was a textbook example of PR fumbling. After waiting what many consider
    to be too long to address the problem, the company finally apologized,
    but the sentiment seemed rehearsed -- and less than sincere to many.

    But when Jack Tretton stepped on stage at this year's pre-E3 press conference and addressed the issue for the first time, he did so without a script or teleprompter, choosing instead to speak from the heart.

    And by wryly acknowledging the elephant in the room with a dash of humor
    and what seemed genuine regret for what users had to go through, he
    managed to do what no other company executive before him had: Convince
    people to accept the apology and begin to move beyond the incident.

    It was an awkward few weeks leading up to that. Tretton, the public face
    for PlayStation in the U.S., was forced to remain silent while Sony
    corporate handled the fallout of the hacker attack. Gamers wondered why
    the guy they knew and trusted wasn't speaking to them -- and Tretton
    admits it was a bit frustrating for him as well.

    "There's the person and there's the job," he says. "And sometimes the
    two aren't completely tied together. You have personal opinions and a
    corporate structure you have to work through."

    Now that he's off the leash, Tretton was able to more freely discuss the
    data intrusion that resulted in the compromising of personal
    information from over 100 million accounts, in a conversation with
    Gamasutra at E3.

    At its press conference, Sony said traffic to the PlayStation Network is
    already at 90 percent of the pre-hack levels. And Tretton says he
    expects to surpass the numbers in the coming months as more games and
    services become available. Some of that will be due to restored consumer
    confidence, but ultimately, he says, it's about the games.

    "It will be [partially due to] restored faith, but probably equally
    affected by having compelling content," he says. "We could have the most
    secure network in the world, but if our content isn't compelling, our
    login rates would drop -- like a stone."

    Though hackers continue to penetrate other divisions of Sony, the
    PlayStation unit hasn't seen any troubles since its relaunch. And while
    Tretton says the company remains vigilant, it's focusing on future
    challenges -- specifically the launch of its upcoming next generation
    handheld system, the PlayStation Vita.

    Like Nintendo, the company faces a challenge it didn't have to worry
    about with its last handheld system: Apple. Nintendo's Satoru Iwata was
    quite vocal about his concerns about app store pricing practices at this
    year's GDC, so I was curious if Tretton shared those. Specifically, do
    99 cent and free games on the iPhone represent a threat to Sony and the
    gaming industry at large?

    He didn't seem too concerned.

    "If I open a movie theater next door [to a theater] and start charging
    50 cents per ticket, but I'm showing you things I filmed with my
    camcorder, I don't think it's a threat to the theater charging $13 per
    ticket," he says. "It's about people having reasonable expectations. I
    don't think we're training people to pay $5 for games. ... The cream
    always rises to the top."

    And while he acknowledges that smart phones and tablets might be winning
    over some gamers, he doesn't see those people as lost customers. In
    fact, he says, those platforms can potentially make his job easier.

    "For every consumer you lose to a tablet or smart phone, there are three
    consumers that became interested in gaming in a simple form," he says.
    "And those people might be able to be migrated into a sophisticated
    gamer. ... We look at that as being the opposite of a threat, but an
    opportunity."

      Current date/time is Fri Nov 22, 2024 1:28 pm