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    Arche Age: New Next-Gen MMORPG by Lineage Creator

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    Post by Shu Tue May 17, 2011 5:58 am

    2012 is the expected date
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    Post by Shu Wed May 25, 2011 7:05 am

    As one of the three most anticipated games, ArcheAge by Korea-based XL Games,
    has recently made an official announcement, saying that it'll introduce
    the new race "Ferres" in the third CBT.



    So, when the time comes, the
    three races that have been made public will all show up in the game,
    including the human-looking Nuians that are friendly to nature, the
    charming and smart Elves, and the beast-looking persevering Ferres.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage1

    The Nuians and Elves once made their appearance in
    ArcheAge's first and second CBTs, and the Ferres was officially unveiled
    at last year's G-Star. According to the official company, the game will
    come up with at least 5 races in its OBT.



    As ArcheAge's developer said in a recent interview,
    they're now working on the fighting mode of "territory + faction +
    racial alliance". The Nuians will lead an alliance in the western
    continent, and the Hariharans will lead one in the eastern continent.
    Though the Hariharans are still not unveiled, what can be confirmed now
    is that the race will probably emerge in the game's fourth CBT.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage2

    In addition to the novel fighting mode, ArcheAge will
    also adjust its races' features and skills on the basis of the
    background story. The news was enthusiastically responded to once
    released.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage3
    Nuians

    The human-looking Nuians love themselves as well as the
    nature very much. Conservative and watchful like easterners, they love
    immersing themselves in the nature, and aspire to natural balance.
    Moreover, they're really aggressive!

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage4

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage5

    Elves

    The Elves that originated from the Norse myth bear
    supernatural power. Female Elves are fascinating, while male ones are
    handsome. With pointed ears and the skin that is almost transparent, the
    Elves make a good impression thanks to their perfect appearance.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage6

    However, the Elves are separated into two types, one is
    High Elves born by Human and Elves and unable to reproduce, the other is
    Depraved Elves who'll transform into Dark Elves in the game.



    Players should never be taken in by the Elves who appear
    noble and perfectly charming. Sometimes, they'll act unreasonably and
    stay in a semi-crazy state.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage7

    Ferres

    Ferres look like both human and beasts with a strong will, and are highly sensitive to everything around them.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage8
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    Post by Facade Wed May 25, 2011 7:31 am

    So when we all play are we going to be pirates is the question! hehe
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    Post by Shu Wed May 25, 2011 8:45 am

    red named pirates is probably the no rule pkers group.

    there is still the normal pk as long u dont kill too many white names i think ^^

    and the faction pking which can pk any of enemy faction players

    from my perspective i rather not go full red pirate since it forbid us to go to a lot of other zones.i rather go hunt pirates or do raid on enemy faction players when we get strong later in game heh
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    Post by Snow Wed May 25, 2011 9:47 am

    Yep knowing these kind of games it works best not to go fully red as a guild.
    But having fully reds in guild as the assasins.
    On top of that when enforcing things as a guild, where you could go red, it's usually smart to spread the kills, so less people would reach the critical number of kills.

    Simply said, you'd have to sacrfice a few accounts purely for pking, they wouldn't be able to join everywhere, but whenever someone is griefing, they'd be the ones ganked by the reds of that guild.

    That way you can ensure or enforce things hehe.

    In fact if enough people would enjoy pure pking only, we could have a whole active assains branch in the guild purely for that.
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    Post by Facade Wed May 25, 2011 8:42 pm

    Snow wrote:
    In fact if enough people would enjoy pure pking only, we could have a whole active assains branch in the guild purely for that.

    now that would be cool!
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    Post by Shu Sun May 29, 2011 2:59 pm

    Jake Song, known as the father of Lineage, has indeed made ArcheAge a distinctive MMO. Players are not only pleased by the esthetical graphics, but also impressed by the meticulous consideration of in-game details.


    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_1

    Upon such a fascinating game which combines esthetical
    graphics and enormous storylines, while at the same time also gives
    players great freedom that they can only enjoy in foreign MMOs, players
    return their applause without reserve. In their words, they "finally
    understand why MMORPGs made by Jake Song are so exciting".

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_3

    Nuanced processing of slope scenes

    The most representative case is the nuanced processing
    of slope scenes: when characters walk up and down the slopes, their
    gestures vary with different gradients; the creep bodies will roll down
    after they are killed on the slopes. Players don't have much chance to
    experience such sense of reality in most other games. But the idea of
    meticulous design makes it happen in ArcheAge. No wonder players praise
    "It makes difference to have Jake Song." Many players even go and hunt
    creeps on slopes just in order to experience the fun of seeing their
    bodies roll down.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_6


    Balance? Freedom more important!

    Many MMO developers regard the balance between classes
    as the top concern as soon as they start making a new game, because they
    think balance is the most important part for players: if a certain
    class is stronger than others, it would destroy the balance and create
    great difficulties in forming a team or fighting against the boss.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_8

    However, ArcheAge decisively abandoned the balance
    issue. Instead, it gives players great freedom to create a customized
    character. After characters are created, they gain experiences not only
    by killing monsters but also by building houses or farming.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_5

    Moreover, instead of setting restrictions for certain
    quests, ArcheAge gives players freedom to decide how fully they can
    finish the quests. And rewards will be given according to the extent of
    completeness. For instance, only half rewards will be given if players
    summit a quest with only half amount of monsters killed. Of cause,
    players can get extra rewards if they finish the quest with exceeding
    amount of monsters killed.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage_4


    ArcheAge – Don't worry about leveling up

    XL Games, which was founded by Jake Song, the developer of Lineage and The Kingdom of the Winds, promotes its first MMORPG ArcheAge
    with the slogan "High Freedom". ArcheAge gets rid of simple leveling-up
    mode and endows players with more freedom to experience more content
    after they have hit a certain level, such as building houses, farming
    and even drawing on the wall.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Korea5

    Besides, the in-game holy war and prison break system
    have never been seen in other games, and the game modes, like the
    cooperation with enemies and the fight against enemies, make the game
    combat more realistic. ArcheAge does have a brave try in taking game
    experiences as itsmajor selling point and weakening the importance of
    level.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Korea6


    Last edited by Shu on Sun May 29, 2011 3:23 pm; edited 1 time in total
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    Post by Shu Sun May 29, 2011 3:02 pm

    i like quest abandon reward idea.sometimes u pick a quest u dont feel like doing but u already completed half.its only good to know u get some rewards for your trouble hehe ^^
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    Post by Facade Mon May 30, 2011 5:00 am

    yeh thats brilliant, I often have a quest half complete and cant be bothered finishing it, or have moved to a new area and dont like going backwards to complete a quest.
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    Post by Shu Sat Jun 04, 2011 7:36 pm

    The speech made by the "Father of Lineage" Jake Song at the recent NDC (Nexon Developers Conference) 2011 endowed the public with a new understanding of ArcheAge and Jake Song's development ideas.




    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage1

    In the speech, Jake Song gave an account of the new growth direction of MMORPGs and the ideas about ArcheAge's development.



    First, Jake Song took the case of IMC Games'
    director and the "Father of Ragnarok Online" Kim Hak Kyu to explain the
    environment's influence on game developers, and emphasized the key
    words concerning the development of MMORPG – freedom & innovation.
    He made it clear that game developers need adjust or abandon their views
    deemed inappropriate and have a long head in the course of development.


    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage2

    Later, Jake Song talked about the growth of MMORPGs, and
    pointed out that such games should stick to innovation &
    naturalness and be based on the interactive features like the community,
    team and guild. What's more, he criticized the severe phenomena like
    "clone", "imitation" and "passiveness" in the current online game
    industry.

    In Jake Song's opinion, online games should be derived
    from real life and replay real life, thus making players feel and enjoy
    natural daily life during gameplay.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage3

    Jake Song said that ArcheAge actually integrated tons of
    real-world elements (e.g. house building, interior decoration, and even
    things like ship building & national wars that lots of people
    couldn't partake in real life) in an attempt to make itself as close to
    the real world as possible.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage4.
    In the meantime, Jake Song expressed that many a game
    now put much more emphasis on the appearance than the essence. To his
    mind, if a game cares about graphics other than the essence, it may win
    success in its early days as gorgeous graphics are many players' first
    principle, but is very likely to show a downward trend in popularity
    when players get more and more tired of it. According to Jake Song,
    ArcheAge is taking the road of "fine graphics + colorful systems".

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage5

    At the end of the 1-hour passionate and exciting speech,
    Jake Song said that the so-called "high freedom" referred to the
    possibility of players' immersing themselves into the game and having
    the initiative. Though performing not that well in this respect,
    ArcheAge will still address itself to this goal in the coming days.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage6

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Archeage7
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    Post by Shu Wed Jul 06, 2011 7:28 pm

    Answers translated from Korean.
    MMORPG.com:
    ArcheAge has become a highly anticipated MMO, can you give us a short overview of the game?
    Jake Song:
    ArcheAge
    is the Real Blockbuster MMORPG, in development by XLGAMES since 2006.
    There are many aspects of ArcheAge such as the realistic graphics, solid
    game scenarios, and the massive world. We are trying to make ArcheAge a
    game where players can make their own content by themselves instead of
    just consuming the content already made by the game developer.


    MMORPG.com:
    Tell us about the two races in the game, the elves and ferres. How do they interact? When will we hear about more races?
    Jake Song:
    We
    have announced 3 races in ArcheAge so far; Nuian, Ferre, and Elf. There
    will be a total of two alliances and eight races in ArcheAge but the
    announcement schedule for the next ones are not decided yet. The two
    alliances are Nuian and Hariharan. The Nuian alliance (led by the Nuian
    race, a human race in the Western continent), and Hariharan alliance
    (led by the Hariharan race, a human race in the Eastern continent) are
    in a hostile state when the game starts. However, we will design it so
    that certain races of Nuian alliance can be separated out and become
    friendly or neutral with Hariharan Alliance, depending on players'
    behavior. PvP between players from the same alliance will be allowed in
    certain zones or situations, but will be regarded as a crime and players
    will be put on trial.
    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 ArcheAge1_t
    MMORPG.com:
    The class system is very open and offers players a lot of options. Can you tell us about how it works?
    Jake Song:
    There
    are 10 abilities in ArcheAge and each player can combine 3 out of 10.
    That makes 120 unique classes. In the current class system, even if you
    are in the same class, players can choose the skills they want to learn,
    and I think this would give originality to each character. If certain
    skills are too strong, then players will only make the classes that can
    use that skill. To avoid such situations, we are considering making
    skills that are not too strong, but can give characteristics to the
    class. For instance, for the Bard class, there can be a skill that can
    sing. I think skills that match the classes' names go well with
    ArcheAge's features.
    MMORPG.com:
    You are moving into a fourth closed beta soon, what have you learned from the beta tests?
    Jake Song:
    We
    just finished our 3rd Closed Beta Test in May. I think Closed Beta
    Tests are to figure out what players would like to play and to check if
    the game is being developed in the right way. Through ArcheAge's 3rd
    Closed Beta Test, players gave feedback that the gameplay environment in
    the early levels is not satisfying. I think this is because we
    developed the end content of the game first. For out next Closed Beta
    Test, we will improve the early level game environment, include more
    characters, animation, and also the siege warfare system.
    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 ArcheAge2_t
    MMORPG.com:
    Has testing the game led to any changes in design? Can you give us an example?
    Jake Song:
    We
    received many feedbacks after the 3rd Closed Beta Test. As for the
    design, we are trying to improve the UI of ArcheAge to a more
    player-friendly and intuitive style and also introduce new sleek-looking
    characters too.
    MMORPG.com:
    The world in the game is quite large, how will players navigate the continents?
    Jake Song:
    Mounts,
    such as horse, are given to each character in the very early levels. As
    for the transportation, users can get on monorails, carriages, airships
    to travel from zone to zone, or just to watch the scenery of ArcheAge.
    Similarly users can witness teleportation books would allow you to
    navigate to any destination on the map. Besides that, in ArcheAge's 3rd
    Closed Beta Test we added a mini-map along with the time of day
    information.
    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 ArcheAge3_t
    MMORPG.com:
    How will PvP work in the game? Is it an open system?
    Jake Song:
    The
    answer is half yes and half no. In ArheAge, players can attack another
    player if they wish and can steal crops that the other user raised. Such
    sandbox features can give fun, but it can create conflict and disputes
    between players, and might damage the game play. Especially free PvP is
    favored by some but hated by some others. So in ArcheAge there is the
    trial and jail system. Players who kill another player will be put under
    a trial by the other players and be judged whether the activity was
    reasonable or not.
    MMORPG.com:
    How do you think the game will translate to Western audiences?
    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 ArcheAge4_t
    Jake Song:
    We
    started developing ArcheAge considering global service in the first
    place. We want to let the players feel the true beauty MMORPG by forming
    a society like real life by networking with other players. The motto of
    ArcheAge is 'A world made of your own free will'. I think such facts of
    ArcheAge are what Western game players would also want and enjoy.
    MMORPG.com:
    Best of luck with the betas, how can players get involved?
    Jake Song:
    I
    regret to say this to the gamers outside Korea, but ArcheAge Closed
    Beta Tests are designed for Koreans only. Schedule for the ArcheAge's
    4th closed beta test is not fixed yet. When we announce the schedule for
    the test, if you are Korean and live in Korea, you can apply as a
    tester through ArcheAge website and wait for the raffle result.
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    Post by Snow Tue Sep 20, 2011 8:52 pm



    http://video.mmosite.com/default.php?controller=user&action=play&id=16815

    -_- I can't get those stupid mmosite videos to work on here, but they got a nice vid showing off some skill combinations
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    Post by Shu Thu Sep 22, 2011 4:02 am

    ArcheAge news has been a bit sporadic of late, and it's also been quite sometime since we talked to the devs or took a spin through one of the game's closed beta phases. Like many of you, we're dying to know more about XL Games' forthcoming fantasy sandpark, so we went straight to the source to see if we could drum up anything new.

    Lead designer Jake Song was kind enough to field a few of our burning questions, and we're pleased to present you with another Massively ArcheAge
    exclusive that touches on everything from localization and story to
    consensual PvP and item decay. Join us after the break for that and
    more.


    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Jakesong-1316613127

    Massively: ArcheAge fans in Western markets have had to rely on translated (and occasionally inaccurate) news blurbs to keep up with the game. Is ArcheAge going to be localized for the West, and if so, will this include a more accessible web/marketing presence?

    Jake Song: We started developing ArcheAge considering global service in the first place. Currently, we are focusing more on developing ArcheAge, but also we recently updated the English ArcheAge website and tried to provide more information to fans in the West.

    What we try to aim [at with] ArcheAge is to let the players
    feel the true beauty of an MMORPG by forming a society like real life,
    by networking with other players within the game. The motto of ArcheAge is "a world made of your own free will." I think these facets of ArcheAge are what Western game players want and enjoy.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Aachar3Is localization mostly an issue of translating the text and UI, or will actual game mechanics change as well?

    ArcheAge is still under development, and the publisher for the
    Western market is not decided for now, so maybe it is a bit early to
    answer the question. But I do understand the importance of localization.
    We have to figure out data such as each country's features, its IT
    environment and so on, as well as find out the best way to service ArcheAge.

    But above all that, we should finish development and find a publisher who will partner with us to introduce [and distribute] ArcheAge to Western players.

    Some Western fans have asked for PvP servers, and many of our commenters are very interested in ArcheAge
    but are turned off by the fact that it has open PvP. Most sandbox games
    default to free-for-all PvP these days, leaving these sandbox PvE fans
    with nowhere to play. Are there any plans for dedicated PvP servers or
    will it be left up to the players to avoid FFA areas on all shards?


    I know that some players like PvP and some don't. ArcheAge
    features a half-open PvP system. If a player kills another player of the
    same faction, he/she will get penalty points. If a player's penalty
    points (blood prints that appear after killing a player work as evidence
    of a crime which leads to penalty points) reach a certain level, he/she
    will be summoned to court, will receive a trial, and might be
    imprisoned. Though ArcheAge is half-open PvP, it is not the
    main fun feature. It will be developed as a game that PvE-lovers could
    enjoy too, while also enjoying the PvP system.

    What do you see as the biggest hurdle to ArcheAge's success in the Western market? Cultural barriers? Competition from other AAA titles? Something else?

    I think the biggest hurdle to ArcheAge would be the cultural
    barrier, which seems to be the same issue that all Korean games
    confront. Cultural difference does not only mean the game content but
    also the IT infrastructure, such as the size of the client according to
    each countries internet environment, game log-in method, and so on.

    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Aachar2Western MMO developers are jumping on the "story" bandwagon lately. Does the ArcheAge design contain any dev-engineered story elements or is the game more a facilitator of player-generated stories and content?

    ArcheAge contains both dev-engineered story elements and also
    player-generated stories and content. In the early levels, players will
    play the game following the usual quest-based game play. This is to
    guide the players to the many activities they will be able to enjoy in
    the latter phases of the game and also to let players understand ArcheAge's massive worldview.

    Do you prefer the sandbox approach of letting player crafters
    influence the game's economy as opposed to the now-standard loot drop
    model that most new games seem to follow?


    We hope player-crafted items become a key aspect of the in-game economy
    and combat. But, if equipment was solely led by crafted items, it could
    become somewhat of a restriction to the growth of solo players. Thus
    items for simple leveling are also obtainable through quests or from
    monsters. Crafted items will be improvable with enhancement stones,
    whereas such easily obtainable items wouldn't. Of course, some nice
    items will be exclusively obtainable from monsters with a high level of
    difficulty.

    Materials for crafting can be obtained by gathering or from item drops,
    which is another form of monster drop. However, we wanted to avoid the
    situation of items being obtainable only by hunting monsters in groups.
    Our goal is to let a solo player own a high-end item, if the player
    tries hard enough.

    Is item decay in the game? For example, does a player's sword
    wear out to the point where he'll need to obtain a new one from either a
    monster drop or a player crafter? If decay isn't in the game, how does
    the dev team plan to address economic inflation?


    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Aachar11Items
    can be damaged or lost while crafting. The item would have to be
    repaired after use, but a durability decrease won't make the item vanish
    or get damaged. Economic inflation in the game will be controlled by
    taxes, repair fees, consumables, and so on.

    What kind of feedback did you glean from CBT3? Did any major
    gameplay changes come about as a result of the testing phase and the
    public reaction to the game?


    We held three Closed Beta Tests (CBT), and each CBT had new additional
    content that we wanted to get feedback on from players. After the first
    two CBTs, we reflected on players' feedback and improved skill action
    and character movement. During CBT3, players told us that gameplay in
    the early phases is not immersing enough, so we are working on this too.
    We have not revealed all the content yet and will get more feedback
    during our next CBT.

    Can you give us any idea on the timeframe of the next beta test?

    ArcheAge's next CBT, the fourth CBT, is not fixed yet. As with other games developed in Korea, ArcheAge
    CBTs are for Korean residents only, due to technical support and the
    language barrier. We will introduce a localized version of ArcheAge to Western players in the future.
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
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    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
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    Post by Snow Thu Sep 22, 2011 11:46 am

    XD this game is gonna be so epic if they can deliver on all the stuff they'r talking about
    Hope it won't end up like FFXIV
    kawainu
    kawainu
    Captain
    Captain


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    Post by kawainu Thu Sep 22, 2011 12:21 pm

    If they can implement all that stuff during the first 2 months then the game is really going to be epic. If it takes longer, players will start complaining about it.
    Facade
    Facade
    Advisory Board
    Advisory Board


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    Post by Facade Wed Oct 12, 2011 4:21 pm

    They have released the names of more races, 6 out of 8 confirmed now
    http://archeage-online.com/


    Hope they have a beta test for us soon! i must see this game, This will be a must play for me, no matter what other game I'm playing.
    Hera
    Hera
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    Post by Hera Thu Nov 03, 2011 9:15 pm

    This game reminds me of FFXIV in every single angle.
    Shu
    Shu
    Celestial Council
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    Post by Shu Mon Nov 14, 2011 6:22 am


    Arche Age: New Next-Gen MMORPG by Lineage Creator - Page 2 Aa1

    ArcheAge's
    fourth Korean closed beta phase is less than a month away, and the
    testing window is shaping up to be both longer (80 days) and more
    far-reaching than any of the previous three periods.

    In advance of the CBT4 kickoff, MMO Culture has released a new interview with XLGAMES head honcho Jake Song that was conducted at last week's G-Star
    convention in Korea. Song says the main goal of CBT4 is twofold: There
    is some bug-squashing and optimization left over from CBT3, and testing
    of the game's new continent should begin in earnest. While Song says
    that players will be able to occupy portions of the new landmass from
    the start, they should not expect castle siege functionality right away,
    as it's still possible that sieging may not make the CBT4 cut.

    There's also a bit of info about the new playable race (the Hariharan) and a few other tidbits.
    Shu
    Shu
    Celestial Council
    Celestial Council


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    Post by Shu Sun Jan 01, 2012 12:04 am