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    Arche Age: New Next-Gen MMORPG by Lineage Creator

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    Post by Shu Mon Jan 04, 2010 6:31 am

    Jake Song, the creator of Lineage now is releasing the official name for their new MMORPG (origianlly codenamed Project X2) - Arche Age.

    Full SizeArcheAge

    The team began to develop Arche Age in 2006, and applied famous CryEngine2. The 3 official screenshots below improved themselves considerable exercise of the reality. "Everyone who enter Arche Age, will start their journey to solve the relationship between 12 forefathers and this world." Korea popular fantasy novelist talked about Arche Age's main storyline. Other than humans, elves and dwarves, there will be 5 other races to choose from, most being very unique races.


    Full SizeArcheAge


    Besides, Jake Song announced their next-gen MMORPGs will make users to design multiple of in-game contents at KGC 2009. All behaviors in game will interact original world. It's the time to change the gaming ways - from enjoying oneself's simple behaviors to turning behaviors into parts of the game's history!

    To compete with other next-gen projects such as 7 Souls, C9, Tera and Blade & Soul. Beta Test of Arche Age will be confirmed later. The first beta is being planned in June 2010 in Korea. Open Beta is expected to start at end 2010.



    Full SizeArcheAge



    ArcheAge



    Full SizeJake Song








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    Post by Shu Sun Feb 28, 2010 7:37 pm

    Next-gen RPG Arche Age, a next-gen MMO developed by the creator of Lineage, released its teaser site to the public on Feb. 25th, 2010 as well as the first gameplay video.


    Korea-based XL GAMES' in-development MMO Arche Age, developed by Jake Song, the chief creator of Lineage, launched its official site with two silent gameplay videos presenting the game world in Arche Age for players. XL Games announced that they launched this teaser site, hoping to provide a place to hardcore players who have high expectations for this game to discuss. The official site of Arche Age is scheduled to launch in this summer.



    The first video showcased the forest scene in game and previewed the vivid game environment for players. Players are able to enjoy the character skill in the second video and the interaction between characters and environment.



    Full SizeArche Age


    Full SizeArche Age



    Full SizeArche Age

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    Post by Shu Fri May 14, 2010 9:11 am

    CryEngine 2 MMORPG Arche Age has just released several screenshots and 3 new concepts which show players 3 different areas. The game is developed by XL Games led by Jake Song, the creator of Lineage and is set to start a FGT test in the summer of 2010. So far the developer hasn't released much more information about the system of the game but some of their ambitiousness conceives.



    Arche Age - Gameplay Teaser



    More Arche Age videos


    Originally named Project X2, Arche Age started in 2006. By using CryEngine 2 the developer provides a destructible world for players, as the video above shows. Not only does the game aspire for shining graphics, in an introduction speech, Jake Song hopes that the game can also give players a community like Ultima Online, PvE like WoW, and PvP like Lineage. Do you think they can make it come true?


    Full SizeArche Age
    Arche Age new screenshot



    So far we also know that the game will use features from traditional MMORPG gameplay, and players have to first lock onto the targets if they want to make attacks. Players can hire NPCs as mercenaries but they probably can't join in the battle. As for the world, there are three continents and one of them can be captured by players while the other two are occupied by NPCs. Player can travel to different continents by ships while controlling the ships and selecting their own routes; another way to travel is by transmission.


    Related article: Arche Age: New Next-Gen MMORPG by Lineage Creator

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    Arche Age: New Next-Gen MMORPG by Lineage Creator Empty ArcheAge, the next UO

    Post by Kurupt Mon Jan 03, 2011 11:51 pm

    http://aaportal.net/index.php?option=com_content&view=article&id=65&Itemid=83?=en



    just thought you guys should check this out


    Btw i haven't been on here in like 2 years, how is everyone doing ? any old faces still around
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    Post by Shu Tue Jan 04, 2011 12:09 pm

    lol very old face.

    hi kurupt,hope u are doing well heh

    heard about this game.reviews about it is not very good regarding the combat system.but seeing its still in the making i will wait and see longer if it will be good before i form a firm opinion ^^
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    Post by Snow Tue Jan 04, 2011 5:08 pm

    Hey Kurupt long time no see
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    Post by Kurupt Wed Jan 05, 2011 5:18 pm

    hey snow ! hey shu ! hope you guys had holidays

    http://www.mmoculture.com/2010/12/rumor-ultima-online-2-back-on-track.html

    also ^ news of upcoming of the actual ultima online 2 rumor :)
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    Post by Shu Wed Jan 05, 2011 8:32 pm

    wow nice news kurupt.

    if UO2 really comes out i will be sure to test it and play :)
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    Post by Shu Mon Feb 28, 2011 10:23 pm

    The first step in Archeage is creating a new character. When you select
    three primary skill schools, you get many tips on your selection. As
    announced, there are preselected classes along with a custom class.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 167201

    Special attention should be given to your character’s customization.
    Some details of the character’s appearance can be freely modified; some
    of them are selected from a list. For example, you can pick scars and
    tattoos from the available options, but still be able to move them
    across the face freely, rotate them, and increase them in size. There
    are not so many types of customization available yet, but we can still
    get an idea of what will be available for the release.

    After the loading screen, we get an introduction video. There is no
    sense in telling you what goes on in the intro, you still won’t
    understand either you will lose interest to watching it. However, I
    would like the developers to make these cut scenes more epic. Not that I
    didn’t like it, but the possibilities of Cry Engine 2 and the animation
    we have seen on the clips would be enough to make something way more
    epic. By the way, your character takes part in such cut scenes, and it’s
    rendered with the game’s engine.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 171297

    The game loads quite fast. The good part is that, when you enter the
    game, you only load the necessary part of textures, and all the other
    details load as you play. This is very good for people with unstable
    internet – if you get disconnected on a serious battle or any other
    important matter, you can return to the game in a relatively short
    period of time.

    We start in our race’s start location, and we receive our first quest
    “on the spot”. The first quests are pretty easy and traditional.
    Developers give us time to get used to the game and look at the
    abilities of our character. Fairly close to the place of our appearance
    is the town. It has everything we need for the first hours: post office,
    various merchants, quest givers, skill trainers and other NPC’s.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 168225

    Quests in this game are quite diverse. I have only done like 5-6 quests,
    but I have already looted monsters for trophies, planted a few trees,
    collected eggs from bird nests on the trees and even travelled around
    the place. Several abilities are given out immediately on the start. And
    it’s fairly easy to use them.

    The zones in Archeage are huge. As promised they are incredibly
    beautiful, and completely seamless. The starting areas and cities are
    especially beautiful and detailed. The first thing that comes to mind is
    that the developers have decided to show that they can do everything
    beautifully and accurately. However, some other locations don’t shine
    with fine textures and richness of landscapes, but it’s for sure a
    matter of time. I think their goal in this CBT was to test some new
    aspects of game play.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 157985

    The world is very diverse, although unlike some other games, the
    transitions of scenery are not as noticeable. All locations are
    connected in a logical order, so you can’t find snow-capped mountains
    near the desert, as it happens in some other MMORPG’s. You can easily
    get lost in Archeage; there are just so many roads in this game. And I’m
    not joking about getting lost, because that’s what happened with me,
    after I wandered through several locations in an imprecise direction.
    What really makes me happy is that the locations aren’t separated from
    each other clearly. You can traverse from one of them to another
    anywhere you want, as long as it’s not over a mountain top. Some
    locations have similar terrain and flora, which connects them between
    each other, making them a united part of a whole big world despite the
    separation of the zone maps. However this similarity doesn’t mean
    absence of uniqueness, in this case it’s more like an emphasis to the
    realism.

    You can find many different innovations in ArcheAge that have not been
    previously combined in any MMORPG. You can already ride around on
    horseback, establish settlements, build ships, plant trees, collect
    resources, and travel. The game is very atmospheric - when i played, i
    felt being a part of this world, even considering that everyone around
    me spoke in a foreign language including NPC’s. Archeage special
    atmosphere - it is not like anything else, it has its own comfort and
    charm. The world is so extensive and fascinating that you inevitably
    feel yourself as an ant, but you realize that you can still find a
    suitable place for yourself in it.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 159009

    The target combat system looks very interesting in ArcheAge. Fighting in
    Archeage is very exciting. Even now, the game has a wide variety of
    tactical opportunities. For example you can raise a player in a floating
    bubble to help him jump up on a tall object, heal yourself, cast on him
    a long spell meanwhile, run away from him. Or you conjure a stone hand
    to hold the enemy on one place until you cast another fireball. You can
    also do it the old way, rush at your enemy, knock him off his feet,
    throw him up in the air with a mighty blow and slice him open with a
    finishing blow (that’s not a hack’n’slash combo, just skills used at the
    right time). Characters and abilities are animated very realistically
    in a beautiful way. The way characters fall is always different.
    Depending on how the body fell down, it rolls down the slope if it died
    on the mountainside or if it was knocked down off the cliff. You can
    feel the power and the slaughtering effect of the abilities in ArcheAge,
    you won’t envy the person hit by a fireball. If you die - just click a
    button and you will appear nearby the nearest priest. If you kill a
    monster, just click on his corpse and select the loot you need, or just
    simply to kick the body around (Yes, it does move when you kickit). You
    can learn a large variety of skills from a Skill Trainer by using your
    Skill Points. There won’t be enough points to learn all the skills, so
    this opens a door to the uniqueness of your character.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 156961

    I really liked the way armor and clothing looks on players. Clothes are
    very detailed and fit well to the character. It’s quite difficult to
    find an ugly dressed character in ArcheAge. I was very pleased by the
    harmony of the appearance, of many characters gathered in one place.
    All of them were dressed differently and wore different armor, but these
    differences are not striking. Moreover, unlike many games, in ArcheAge
    each player is free to wear what he wants. There are no restrictions,
    but it’s more profitable to wear a certain kind of armor to suit your
    style of playing. Such moments are a step forward when compared to other
    games.

    It should be noted, that the races of Men and Elves are not alike. It’s
    not just about the differences in appearance and culture; it’s also
    about their behavior. They have specifically different cities, different
    looks, physique, style of dress and animations. I have also managed to
    see the Dwarf and Ferre races in the beta test. But unfortunately, it
    was too brief.

    At this point, the only means of transportation in ArcheAge are
    carriers, horses and ships. In this Closed Beta Test, I got a horse
    almost from the beginning of the game. The way it behaves is very neat.
    It moves quickly and smoothly, and turns around comfortably fast. The
    horse’s animation is arranged so that the movements look realistic: for
    example, it can’t jump on one place (it stands on its hind legs
    instead), neither turn around 180 degrees in a jump. Also, the horse can
    wear armor, gain levels, and learn new skills. At level one it can only
    knock back enemies, but as it levels, it gains access to skills like
    throwing the rider off to selected position – a quite long-range skill
    or a skill that allows the rider to fight mounted. In addition, you can
    dismount from your horse, order it to stand still or follow you. If the
    horse gets killed while someone is mounted on it – the rider will fall
    down on the ground to continue the fight. You can also ride your horse
    together with somebody. Moreover, the passenger can thus fend off
    enemies - wield a weapon or shoot a bow.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 163105

    You can also find an island or just some free spot with great sights and
    lay the foundation of your house. Your house is your fortress and your
    new home. You can build and manage furniture freely around your house,
    invite people to your house, smith some armor if you install a forge in
    it, do plenty of stuff, just remember to clean the mess up! Outside the
    house you are free to construct a farm and a garden, the crops you grow
    belong to you, and you can collect them once they are ready to cook
    something or just sell it on the market. If you construct a group of
    houses with your friends, you can actually form a village, because it is
    possible to construct not only private houses, but public ones too.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 169253

    The sea deserves special attention. ArcheAge is the first MMOPRG, where
    the sea is a legitimate part of the game play. Spending a considerable
    amount of time to reach various islands, naval warfare, the atmosphere
    of sea travel and the beautiful sights won’t leave anyone cold-blooded.
    To lose your ship at the middle of the sea is a quite serious danger,
    since the distance to the nearest land is significant. To control the
    ship decently, a team of 2 to 10 people is required. At this moment, you
    can raise/lower the anchor, raise/lower the sails on each mast, climb
    the masts, take the steering wheel in control and lower planks at the
    sides of the ship, to walk aboard. In addition, at this CBT, each ship
    had 4 cannons on each side. If you fall off the ship, you can climb back
    up on the net, hanging from the deck. There is however a bind point
    system in game. You use some binding stone, and you can return to it
    with a help of a skill, which has a cool down of 30 minutes. But if
    there would be no such skill, you could do stuff like leaving some guy
    on a deserted island :thumbsup: .

    You can also lose your ship in battle, but you are likely to die earlier
    from a cannon impact on the deck. Oh yes! The cannons are really
    dangerous and besides, long-range. If you aim for the coast, you can
    hurt or kill players and monsters that situate there. Piracy in ArcheAge
    will flourish just because having a ship is a great advantage for its
    owners – it is sort of a mobile fortress, which can destroy everything
    on its path. Apart from that, it’s incredibly fun!
    Arche Age: New Next-Gen MMORPG by Lineage Creator 161057

    ArcheAge has a very convenient interface: it’s easy to use and freely
    manageable. At the top of the screen, you can see all accessible menu’s
    with intuitive icons. You can move around and resize the interface
    freely. I was pleased to see, that the interface has everything I need,
    with nothing extra. It is worth noting, that the characters equipment
    and characteristics interface is situated at the sides of the character,
    instead of having a doll to dress up like in other games. However this
    is subject to change after the 2CBT, but I do hope that XLGames will
    still leave the possibility of resizing and managing it around enough.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 160035

    The graphics in this game are simply divine. The view distance is
    amazing, for instance you can see the two Twin Mountains, known to every
    fan of ArcheAge from the port city of Solzreed peninsula. From the
    position where I stood, it was a 5 minute horse ride up to the
    mountains. Trees and grass in ArcheAge behave as in reality - they sway
    and cast shadows. If the sunset is shining through a tree, its rays are
    visible in the evening’s haze. A light haze hides objects, situated very
    far away, which makes them look even more beautiful. It doesn’t look on
    screenshots as good as it is in action. Birds fit well into the overall
    picture. They fly just like the real ones, sometimes gather in flocks
    and fly over some place. Locations have different looks depending on
    various weather conditions and the time of the day. From all this
    diversity, I liked the sea sunsets on tropical islands most of all.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 149793

    We can now draw a conclusion - This game promises to be a new
    hit in the MMORPG genre. Farmer, soldier, pirate, magician, merchant –
    even on this state of development, the players sphere of activity is
    already forming up. All these aspects of game play, capabilities in
    physics and graphics, functions, and most importantly – the wisdom of
    the developers highlights ArcheAge from the total mass of MMORPGs. The
    game play is alike Ultima Online in its freedom, and the pve does look
    similar to World of Warcraft indeed. Everything described above is
    subject to change before the game is released, but I’m sure the changes
    are for the best, because at the origins of the development stands Jake
    Song, and he knows what he’s doing.
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    Post by Shu Mon Mar 07, 2011 8:40 am

    How many CryEngine 3 MMORPGs have been announced? You may mention Cabal 2, and some knowledgeable gamer may put forward Warface. This month's GDC tells us that there are at least 4 CryEngine 3 MMORPGs are under development, including AcheAge. What? Yes AcheAge.



    There's no official announcement on whether AcheAge, as well as ASTA,
    have updated their engine from CryEngine2 to CryEngine3. AcheAge has
    finished 2 phases of Closed Beta in Korea and could kick off the third
    CBT next month and seems that the game won't change its engine in Closed
    Beta stage. Similar to AcheAge, the other 2 games, ASTA and Forge by Chaos are initially developed with CryEngine2, looks like it won't be too hard to make the transition from CryEngine2 to CryEngine3.



    Arche Age: New Next-Gen MMORPG by Lineage Creator 4
    AcheAge

    Arche Age: New Next-Gen MMORPG by Lineage Creator 5
    AcheAge
    There's also an untitled CryEngine 3 MMO appears in the video, and we
    have no clue about the mysterious game that features ancient Chinese
    battlefield and town.




    Arche Age: New Next-Gen MMORPG by Lineage Creator 1


    Arche Age: New Next-Gen MMORPG by Lineage Creator 2

    Arche Age: New Next-Gen MMORPG by Lineage Creator 3
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    Post by Shu Thu Mar 24, 2011 12:19 pm

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    Post by Snow Thu Mar 24, 2011 2:11 pm

    I always was dissapointed that I missed the Ultima train when it was good
    Watching the developement of this game closely hehe
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    Post by Shu Sun Apr 17, 2011 2:44 pm

    Second Beta Test review of ArcheAge by Stable





    Day One

    You start by creating your character. You can select the
    gender, race and appearance from few premade choices. You also get a
    selection from some standard classes: Mage, Warrior, Rogue etc. Hardcore
    players get a possibility to choose their characteristics themselves.


    Arche Age: New Next-Gen MMORPG by Lineage Creator A44h
    After character creation, the player wakes up in his starting
    location, devoted to levels of 1 to 10. The developers don't try to
    impress the newcomers immediately with original gameplay, instead they
    use a standard set of simple learning tasks and quests. Amazing quality
    of the world makes players discover this part of the continent with
    pleasure, and won't let you get bored during the first hours spent in
    ArcheAge.


    Arche Age: New Next-Gen MMORPG by Lineage Creator A14e
    Arche Age: New Next-Gen MMORPG by Lineage Creator A59x
    Arche Age: New Next-Gen MMORPG by Lineage Creator A62
    All quests are based on a standard scheme - find/kill/deliver, but
    it does have some unique touch: one of quests asks the player to climb a
    treetop and find a bird's nest. Mechanics of interaction with trees in
    ArcheAge is quite simple: the player right-clicks on the tree and
    selects an option from the pop-up menu: cut, climb, etc. It's easy to
    climb - you press W and S, but you can always press space to jump and
    fall down from the tree.

    The combat mechanics in ArcheAge are
    similar to Lineage 2 or Aion: you select your adversary and use your
    combat skills on your target as they cooldown - which allows you to
    defeat any monster thats your level. Lack of pvp zones didn't allow to
    test the balance of classes "in battle mode", but there was no intention
    to test that in the 2CBT.


    Arche Age: New Next-Gen MMORPG by Lineage Creator 30719793
    Battles with monsters or falling from great heights often leads to
    character death, which gets reborn at a nearest obelisk immediately
    after you select an option to. No debuffs or delays were noticed during
    the CBT2 on the death.


    Arche Age: New Next-Gen MMORPG by Lineage Creator A21gp
    The world of ArcheAge is enormous. Even to cross a small open zone
    on your 2 legs - is a very hard task: aggressive monsters and great
    distances between cities make such a trip painful. The developers let
    players have their first mount in the first hours of gameplay.
    Right-clicking on the mount icon in your inventory summons your healthy
    pet any time and any place, even if it recently died.

    A unique
    feature of mounts in ArcheAge is a possibility to take a companion with
    you. It can be your friend or even a passerby, who has the ability to
    jump on your horse during the stop, which everyone uses to get around
    faster.


    Arche Age: New Next-Gen MMORPG by Lineage Creator A12d



    Day Two

    Arche Age: New Next-Gen MMORPG by Lineage Creator B40s

    As you understood, ArcheAge has a target combat system. To attack the
    opponent, you need to select him with your left mouse button and use a
    spell, either click the right mouse button to autoattack. However,
    autoattack works only for hitting the monster, not for following it, so
    if your adversary jumps to the side, you will have to manually turn your
    character. So you can stay next to the enemy, click autoattack, but
    miss, because of invalid direction of attack. Proper positioning of your
    character plays an important role. For example, a warrior can parry
    some hits automatically with his shield, if he is facing the attack. It
    may still change.

    Arche Age: New Next-Gen MMORPG by Lineage Creator B45d

    Now lets talk about different states of the fighter. For this moment i
    have noticed about 4 possible negative conditions during a battle: Stun,
    immobilization, knockout and levitation. Stun looks standard for an
    MMO, but i haven't noticed any stars above the head. Immobilization
    differs from stun by a total freeze of character's animation - it turns
    to a statue. Knockout can be triggered by a similar attack to stun, but
    this condition lasts a bit longer and has a wide variation of
    animations, which includes Rag-doll. Levitation is a special kind of
    knockout, which raises the victim high in the air, instead of sprawling
    it onto the ground.

    Arche Age: New Next-Gen MMORPG by Lineage Creator B46z

    Bard - How much in this word... I have randomly selected the third item
    in the list of character creation, and I became a bard. It would seem
    that the peaceful minstrel would mean no danger to others and would play
    a role of some classic supporter, but XLGames thought otherwise. The
    main difference of this class compared to others is that some skills are
    used not only for healing but for dealing damage too. For example the
    spell л№›кіј м–ґл‘ (Translated "Hand") not only damages the target
    alot, but also heals your party members if you target your friend. For
    me, this was the most pleasant surprise in the bard gameplay. Also, the
    bard has a standard set of songs, that can last half an hour or 40-50
    seconds, which does not allow you to relax during a fight.

    Arche Age: New Next-Gen MMORPG by Lineage Creator B47j

    To construct your own house, you need to buy a plan from a vendor,
    select a location in one of the large construction sites, and place it's
    foundation in a suiting place. Just in a second, the landscape in a few
    meters from the house changes its shape and type. Also, some trees and
    rocks might disappear close to the foundation. After that, the owner
    must buy building materials and pay for the construction work. To
    construct, you would need the so-called "Labor points", which allow
    others help you build your house.

    Arche Age: New Next-Gen MMORPG by Lineage Creator B30r

    Few key phrases:
    - Locations after level 20 are open for free-world PvP in LineAge 2 style.
    - To toggle the PvP mode, you need to press Ctrl+F combination.
    -
    There are no barriers between locations, so you can walk the world with
    no restrictions (appart from high mountains). You can also sail and
    land on shore anywhere you want without experiencing any restrictions.
    -
    Your horse can knock-back your enemy with a skill, if you are riding
    it. If your mount gets killed, you fall down on the ground when it
    happens.
    - Mounts have levels. Apparently you can train them by killing monsters.

    We were able to test the Player-Kill system during the cbt. It is
    likely to change in the future, but at this moment, it looks like this.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 155440
    To activate the PK-mode, you need to hit Ctrl+F. Then you can deal
    damage to other players, their mounts, ships, etc. After the characters
    death, a blood stain appears. The loser can return to this place later
    and pick up "Large Blood".

    It seems, that for a player kill, you get 10 points of karma. However
    it is still unknown, whether they are counted immediately or only after
    the victim will hand in the blood to some NPC. Also, we found some
    blood stains that gave 6 points of karma, which indicates the presence
    of some extenuating circumstances.

    Construction is an important
    part of ArcheAge. I was able to build a foundation of a dwelling house
    on one of the construction sites in the starting area. The plan of a
    simple house is worth around 150 silver coins, which is a substantial
    sum at the initial stage of character development. After the player
    purchased the plan, he can choose a place for construction and lay the
    foundation. After you activate the plan, you can see the skeleton of the
    house, which you can accommodate on a construction site, limited by
    columns. For example, on the next screenshot, you can see a dialogue of
    construction, which allows you to set the workers wages.Arche Age: New Next-Gen MMORPG by Lineage Creator 132912
    It is a likely requirement of 30 labor points to construct the
    house. The exact purpose of the 2 counters is still unknown, but judging
    by the fact, that only the lower one is active, it is the amount of
    money already invested, and the amount of money that can be put
    furtherer into the construction.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Arche Age: New Next-Gen MMORPG by Lineage Creator Empty Re: Arche Age: New Next-Gen MMORPG by Lineage Creator

    Post by Shu Sun Apr 17, 2011 2:45 pm

    Second Beta Test review of ArcheAge by La2_Cobalt





    First Impressions on ArcheAge
    "its beautiful here..."
    Alien invader


    As you know, the second
    closed beta test of Archeage has started in Korea. In a miraculous way,
    it became possible to catch some taste of this promising game. Of
    course, MMO games are rather converse to the brief acquaintance, but
    even in the short time one can make an initial opinion about the game.
    Please keep in mind though that the following description is a product
    of a very superficial glimpse on an extremely raw variant of the game,
    and when it comes to its publication everything can change any way.
    Also, in transcriptions of certain aspects of the game there may be some
    factual inaccuracies arising from a limited (better say missing)
    understanding of the Korean by the author.



    First Steps

    Arche Age: New Next-Gen MMORPG by Lineage Creator 60b985b15feaf6a2efa0efc377e5e016

    As in any true Korean MMO game, ArcheAge begins from the screen of
    choice and the making your character. As up today, a gamer is offered
    two possible races: Nuian and Elf (at final release there will be many
    more). Nuian are just regular humans, the same way as in any fantasy
    game. Elf are elves whose appearance reminds of wood elves. These are
    neither "civilized" elves from LineaAge2 nor elegant aristocrats from
    Tera but exactly the legendary forest inhabitants. The starting image of
    female Elf is typical - bare feet, flower-styled dress, overall -
    entire ecology and unity with the Nature.

    After the racial
    choice, you can choose the gender of your character and adjust basic
    characteristics of his/her appearance. And as you choose a class, the
    first surprise strikes you - the meaning of "class" is tremendously
    changed and re-worked in ArcheAge. In few words - there is a set of 10
    skill trees (combat, witchcraft, invincibility, magic, nature powers,
    etc.). Any 3 out of these 10 constitute a class. The number of
    combinations reaches 120 - this is the theoretical number of possible
    classes in this game. During the creation of the character you are
    offered 4 pre-built classes - Warrior, Priest, Mage, Ranger and there
    also is a possibility to create your own custom class by combining any 3
    skill trees. It is worth mentioning that in the process of the game the
    skill trees can be switched (not for free), therefore your original
    class choice does not predetermine all the future path of your character
    as opposed to what we find in the majority of similar games.

    Every
    race has in its disposal its own starting zone and corresponding story
    line. This distinguishes ArcheAge from Tera where all races start the
    game from the same location, and the problem of over-population is
    solved by means of instancing (parallel copies of the same location). In
    ArcheAge, as it can be seen right now, there are no instancing and the
    World is undivided and whole, with numerous starting zones in LineAge2
    style.

    A fresh Nuian character starts in the Solzreed Peninsula
    of the Western continent of the World. An introductory video plays
    (animation clip on game engine) where the site of your character
    appearance - unremarkable marsh - turns literally upside down bringing
    the player either into back memories or into a parallel World, to the
    same marsh terrain only in dim dusk light. Some dialogue takes place
    between the new gamer and two NPC's, one with appearance of a wise
    tutor, another one - a blond Elf female. Apparently, the talk was about
    the fates of the World but its exact transcript was hidden from me
    behind solid barrier between Korean and Russian languages.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 219cc163e77dafee9a4c260636d94666 Screenshot from the introductory video for Nuain
    After the video, the character enters a traditional starting zone of a
    solid Korean MMO - beautiful terrain, lavish vegetation of a summer
    forest, small starting village submerged in jadeЂ¦
    Conveniently-positioned NPC's expectedly give you traditional first
    quests - kill a mob, bring its skin back. The graphics is of high
    quality, the models for players and monsters are quite respectable. The
    top-echelon Korean games already put the plank for graphical quality so
    high (and constantly push it further) that we are already tired of
    astonishment.

    Arche Age: New Next-Gen MMORPG by Lineage Creator D77ffa2f52388465e71fccf59a964b46

    The starting video for Elves is much more dramatic. As creatures of
    sharpened feeling of honor and duty, elves are cheerfully slaughtering
    each other in a sacred circle in front of a crowd. As a result, the
    future conqueror of the World gets either orphaned or loses friends -
    hard to understand but this certainly leaves her without too many
    sentiments. Hard childhood does not dispose to long speeches with
    enemies - hit'em by sword, bring the next one.

    Arche Age: New Next-Gen MMORPG by Lineage Creator A53f2e024ab48489234b73869f0df343 A screenshot from introductory Elf movie (the drama!)

    The starting location of Elf (Gweonid Forest) is quite corresponding
    to expectations of an elven forest - even more bushy and abundant than
    in Solzreed. In its depths, you can find hidden ruins of an ancient
    elven stronghold (where the drama of introductory video has taken
    place), lakes, magnificent trees and corresponding mobs - wild animals,
    earth spirits, fire and water elementals. In the center of a small
    lake, there is a grand tree with something looking like a dungeon
    entrance, now strictly locked and guarded by a band of elves accompanied
    by a brawler-golem. A very atmospheric location, lovers of green should
    like it. The starting quests given here are very much similar to those
    for Nuian, the differences are few.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Eef4adcbd984aafab80ffd88a18c8912

    Whats nice, is that running elves leave behind a trail of glowing,
    grass-growing steps. It looks funny and, against expectations, not very
    boring. Hopefully, future races will also have some similar specific
    "bells and whistles".

    Arche Age: New Next-Gen MMORPG by Lineage Creator 4194c32b353f0a930d82677b4c996207 Elf running in the night




    Level design and appearance

    Arche Age: New Next-Gen MMORPG by Lineage Creator 5de45919520e7b6676c5e97d53afd49d

    As one would say - better once to see than hundred times to hear.
    This is true - the design of levels is tremendous. The World is
    saturated with small details, very-well made and looking convincingly.
    While running over these locations, you believe that all this is for
    real. It is dreadful to imagine how much of tedious labor has been put
    in all of this - grass blades, rocks, various trees, ancient ruins,
    modern obelisks are all composed into a single harmonious mosaic. The
    topography is well-thought, the roads, villages and castles are not just
    randomly thrown but make a distinct system.

    The villages are
    surrounded by farmers fields, both finished and also prearranged for use
    and construction by gamers themselves. Castles are believably complex,
    encircled by sturdy walls with small country shacks sticking to their
    perimeter. Inside the castle there is always an urban zone with
    workshops, stores and gardens, as well as an upper town - white-stoned
    villas and capital palaces.

    Looking at such a castle, it is hard
    to believe that it can be allowed for players to possess. It is too
    monumental, complex, extensiveЂ¦ The scale of the castle built invites
    for a serious siege, maybe with hundreds of players on each side. The
    declared earlier 50 defenders will be just dissolved between the walls,
    giving no actual perception of a real battle. However, the sieges are
    promised. Interesting to see how they will look like.

    Arche Age: New Next-Gen MMORPG by Lineage Creator A0fee936c0bebd92372ffbea93915dbb

    The Western continent architecture consists of a contemporary
    Western-European style - the magnificent villas hidden behind strong
    city walls will make a tribute even to Abramovich, whereas country-side
    houses in suburbs and on the fields would very well suit to happy
    modern-day German citizens. The Eastern continent though looks
    definitely like India with some Arabic influence. The main city of the
    East Mahadevi is not completed yet, but after finished it can contend by
    its splendor with the capital of the West (up to my recent
    understanding) Marianople.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 697eef3366f5d2097fed80c5eed883f2

    As of now, the central city of the West Marianople is the most
    magnificent place in the game. It represents an immense conglomerate of
    white-stoned palaces, towers and walls, encircled on the outside by
    potent moat and a belt of villages, water mills and other country
    structures.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Fa3c05576e82e6450cca11f4bf6e90f2

    The city embodies huge cast-iron-fenced villas, tall towers,
    cathedrals as well as a bank, a library and even a small theater. Wide
    avenues run in all four directions from the central plaza with a net of
    small streets between them containing numerous shops. Opposite to the
    also not-so-small but badly planned capital Velika in Tera, this capital
    has a clear-thought radial/circular structure reminiscent for example
    of Moscow. It has even a circular line of a simple subway. The planning
    of the capital and other cities is so much plausible - it literally
    invites you to live there. However this scale and variety comes for
    their price - these places do have the best lags in the game and RAM
    consumption jumps up to 1.9 Gb.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 6bdead89d9a264bc03224e28cd1525d9

    The game has excellent time-of-the-day and weather-related
    atmospheric changes. Sure, this is a benefit of the graphical engine
    CryEngine2, but I have not seen anything like this in an MMO so far.
    Fully dynamic lightning, seamless flow of the day - bright sunny noon
    gradually fades into evening shadows and then into very dark night which
    in turn breaks up in morning haze. In the evenings, I would recommend
    you to keep your jaw tightly to avoid unnecessary trauma - not to drop
    it in a view of a gorgeous sunset with the last light beams penetrating
    clouds.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Fbf52faf928e46c831c19da963be430a

    The closest competitor to ArcheAge by its graphical solution - Tera -
    apparently lacks in technology. Both games have high-quality graphical
    engines and luxurious level design. Nevertheless, static global
    lightning in Tera puts it to a disadvantage. This is a pity that Tera
    fans will have to settle for permanent noon in some locations and for
    permanent evening in others, whereas in ArcheAge the atmosphere and
    spirit of each place change drastically in the course of a game day.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Eeacc805ef786a1205519974ee6d4613

    In general, the game areas are pretty big albeit they are not so much
    bigger than in other competing games, for example - Tera. After all,
    the size of the areas is dictated by the number of players and it does
    not look like that ArcheAge is going to surpass the good ole LA2 in this
    regard(Don't agree - RomTim). Frankly, a population of simultaneous 5,000-7,000 players can be preliminary considered a real limit for this game(Actually closer to 10,000-15,000 - RomTim).
    Some places, especially starting zones have signs of
    "Let-me-guide-you-by-hand" where different logical patches are separated
    by an impenetrable relief and the roads direct player along steadily
    increasing complexity. Nevertheless, this is seen only in few parts and
    the wast size of the territories alleviates crowdedness feeling.

    I
    somewhat doubt the approach realized back in LA2 where huge chunks of
    game territory are assigned to zones for starting levels. Now it is too
    early to say if the complexity levels are finally set, but level
    distribution of monsters is very reminiscent of classical LA2 - separate
    for each race starting zones of big size are allocated for levels 1-10,
    not-so-small buffer zones - up to level 20. The zones in vicinity of
    the western capital Marianople are below level 30.

    It
    reluctantly reminds me of the "nucleus" of LA2 World: a West-East band
    of cities Gludin-Gludio-Dion-Giran with attached to Gludin/Gludio
    beginner and buffer zones. These areas for levels 1 through 30, which
    were a pinnacle of level design by LA2 developers, become too big with
    time for low-levels. A modern-day player breezes them through without
    even remembering them, as if they never existed. As a result, all these
    spaces turn out unclaimed whereas the new levels from recent updates are
    already not so well-designed as the starting nucleus. Developers are
    trying to confront this now (by converting a 35+ zone into a 83+ zone,
    for instance). However, all this just looks as an attempt to offer a
    walking stick to the intrinsically faulty planning and breaks the
    long-established atmosphere of the game.

    Developers of ArcheAge
    risk to fall into the same trap except if they have a trick down to
    their sleeves, which we do not know about yet. We shall see how good
    will the distribution of difficulties over areas turn out to be.



    Transport

    Arche Age: New Next-Gen MMORPG by Lineage Creator 0845226c6a94c2eadfc737b3074a6f17

    The game world is made absolutely seamless; given that, there are no
    means of instant transportation found yet. Also, the game does not use
    instances (parallel copies of a given location, usually - starting one).
    All this greatly amplifies impression of the grandness and unity of the
    game world, because your character has to adventure not by means of
    money and portals but in a bipedal manner, quite literally. Given the
    oh-not so small distances in the game, the transportation becomes a hard
    task. The only teleportation method found so far is your character
    death that brings you to the registration point (not often than once in a
    half an hour). I do not know if the developers are going to introduce a
    teleport system, but they only benefit from its absence - try, for
    instance, to cross on your feet the world of LineAge2 and then you tell
    if it is small and limited after such a march.

    Luckily, there
    are few alternatives to the bipedal walk in the game - first, there are
    mounts to ride and second, there is community transport and ships.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Ac4f3e90fd8aaed37dae0cee2210fafe

    Horse means everything in ArcheAge. Without it you are nobody and you
    have no possibilities. Stay on the bus stop watching happy owners of
    personal transport passing by you. Thankfully, in the CBT2 it was
    trivial to obtain a horse and there was practically no way to lose it.
    Already 3rd or 4th noob's quest gives you a quality personal ride. You
    can also buy it at any stable for 1000 silver, alternatively, but these
    are crazy money for a newcomer who gets paid pennies for his quests.

    Either
    quested or acquired, the horse appears as an item in your inventory,
    from where you can call it and it appears along with its interface. The
    window displays the pet's level and action keys - stay/follow,
    mount/dismount, skills, show stats, show pet's inventory, dismiss. An
    interesting option is a possibility to ride two players. While you
    cannot use your fighting skill riding the mount (but your passenger can,
    until you train your horse to be able to do so) you can use skills of
    your pet instead. Using basic set you can kick of feet your adversary.
    Among the pet's stats there are its level and current experience as well
    as speed modifier, armor level and set of essential parameters such as
    STR/DEX/etc.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 27db1ea65741ad75dec8c3618513cdef

    Riding the horse, you can move around pretty fast; this is a nice
    opportunity to accelerate out of battle and it can be used regularly.
    The horse can jump, buck, and swim. Maybe it was a cheat or developer's
    omission, but the author effortlessly crossed on his mount the ocean
    between the western and eastern continents. It took a long swim, but in
    absence of a ship you have to reconcile.

    The horse can be
    dressed - you can buy different armor at stables, some of its varieties
    increase run speed. You can also level up your horse. Possibly, to
    increase its vitality (not to die from one hit of a monster), obtain new
    skills or maybe something else. As a rule, if you can level up
    something in an MMO, do not postpone this, do not stick with a 15th
    level pet on your level 80; who knows - maybe your horse learns to fly
    at its cap level?

    To level up your pet, you need to level up
    yourself keeping your horse in the vicinity. It is not supposed to do
    anything - just to stay nearby. Surprisingly - the leveling is free,
    none of your host experience is diminished, and your horse receives its
    exp "out of thin air" and even more than you if its level is lower. The
    leveling rate is few times faster than the owner's.

    A horse that
    is non-leveled has level 1 and can be easily killed by any adversary.
    Surprise - take it to inventory then call it back, and it resurrects.
    Almost like a holiday. It is not clear if at the release the horse will
    remain as easily available and immortal as now. If so - who will buy
    those brand-new horses at stables for 1000 silver coins?

    Arche Age: New Next-Gen MMORPG by Lineage Creator 37dc3280a08bdd9a14381e518e2e8ae5 There is no choice but to swim.

    The ships are also a part of transportation. It is known that you can
    build them and then sail on them and man the cannons. On a ship, you
    can go down, hold on, or climb up the mast, take the look-out position,
    stand by the steering wheel or charge a gun. This is team entertainment -
    somebody has to steer, somebody shoots, somebody hangs on the mast or
    just fools around. The building materials (metal, lumber and canvas)
    along with blueprints can be acquired on pier in Two Crowns zone.
    Because a blueprint costs 900 silver, I was deprived from the building
    attempt - therefore, I wisely restrain myself from any further comments.
    Quite possibly, there was a quest for a free blueprint, but I did not
    find it or my level was insufficient.
    Central zones of the western continent instill thoughts of a strong
    government power. So much strong that it had enough means to connect all
    corners of the kingdom by a system of public transportation! Along main
    routes, there are "bus stations" and stops where self-propelled
    carriages run. You can take such a car and safely ride from point A to
    point B with a speed slightly faster than that of a horse. Mobs do not
    attack you while in a car and in general - this is classy.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 55cddd2b7f7f2e608557b0ad3c10da3f Home village left behind...

    This way, if you want to come from eastern Garangdol Plains into the
    capital city of Marianople, you can just pick a carriage and safely
    cross the desert separating them, enjoying views along the way. The
    stops are few on the route, you can take the car only at one of them,
    but you can leave it at any convenient place just pressing Space. During
    CBT2 the rides were free but on the stops there were NPC's who
    apparently will sell tickets in the future.

    In addition, the
    aforementioned Marianople city has a circular over-the-surface train
    line, which has stations and NPC employees. The ride is free for now and
    can be considered as an entertainment, because horse rides across the
    city are more efficient for business purposes. However the views through
    the train window are irreproducible and unique. As well as a precious
    feeling - "I just rode an elven subway". Of course, WoW has an
    underground ride, but the entertainment value is way different.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Dc5c6adede2782a4db143b3c802cc528



    Character handling


    Game controls - mouse and keyboard, movement is done by arrow
    keys (WASD), along with point-and-rigt click mouse control. Space key
    causes jump. Jumping is functional - you can go over low fences and
    hedges. Jump while on horse is also available, but only in moving. The
    horse is not a flee, it only bucks if you attempt to jump from a still
    position. Pressing left mouse key results in camera rotation, moving
    mouse with right key pressed aligns your character with view line and
    cancels its previous movement (e.g. by point-and-click). Simultaneously
    pressing both left and right keys causes your character to move in your
    view direction automatically. In general, the system is very convenient
    and well-thought, mouse and keyboard commands are combining well and I
    had no discomfort. Automatic path search is very raw so far,
    point-and-click on a remote point may cause your character to lose his
    way, take a wrong route. This is especially true for horse riding - it
    can even turn into opposite direction or start to rotate. Hopefully,
    this is a temporary inconvenience.

    Skills are called by numeric
    keys - 10 generic + 10 more are called by using Shift option. The main
    menus are related to keyboard in an LA2/Aion style; as in Aion, Z button
    switches weapon if the inventory has a number of them of the same type
    (the weapon type is switched automatically when attacking). Chat window
    is opened by Enter key. The chat modes are familiar - regular, shout
    (/s?), private (/w), party (/p). There are text commands to invite and
    expel party members or call a variety of emotes (/yay, etc).

    Arche Age: New Next-Gen MMORPG by Lineage Creator 46d9b8e1dc67bb490204266737655fa8



    Gameplay

    Arche Age: New Next-Gen MMORPG by Lineage Creator 9130a1ab9b55f43a4a8a7a055eaec312

    A question arises - what does ArcheAge's gameplay look like? Is it a
    soft lamp of LineAge2 or cold crystal of WoW? Certainly, the first steps
    in the game cannot uncover all its aspects, but basics of PvE and
    questing are already apparent.

    My first main feeling in the game
    was something almost forgotten after the projects like Aion and Tera -
    equipment freedom. Yes, your character can (and should) utilize any
    kinds of weapon! In Aion, available armor and weapon are restricted just
    to a couple combinations out of all the variety (though there are even
    more serious shortcomings), in Tera, the weapon is explicitly bound to a
    class that takes out any flexibility from you. Mage = disk, priest =
    staff, mystic = clubЂ¦ No variation allowed. Compared to all this
    nonsense, characters in ArcheAge enjoy very nice freedom. Continuing the
    idea of the flexible class creation, the character comes into the world
    literally equipped to the teeth with various weapons. My mage (one of
    "pre-built" classes) had with him a two-hand club, a short sword, a
    shield and a bow. And he was proficient with all the above! In addition,
    he had in his inventory a less useful for a mage musical instrument (a
    minstrel's "weapon").

    All classes in the game have a basic set
    of attacks; among those - melee strike, ranged attack, musical
    instrument use. The character carries his melee weapon (if it is
    one-handed, a shield can be added) and a bow on his back. Weapon type
    switches automatically depending on attack type and skill used. There is
    an auto-attack option but it cancels any possibility to use ranged
    weapons in melee - the auto-attack forces melee weapon choice. This
    complicates kiting but still allows some ranged skills. It is
    disappointing that the automatic weapon toggle effectively precludes
    kiting with a bow under conditions of a heavy lag. Also, the auto-attack
    malfunctions if your character is not correctly oriented; the avatar
    does not turn toward the enemy automatically that might be just a bug
    for now.

    Physical damage in the game comes in three varieties -
    piercing, slashing and crushing. Any weapon piece has a description with
    percentage of each factor. Most weapons have single attack types - 100%
    piercing (e.g. rapier), 100% slashing (sword), 100% crushing (club,
    staff, etc). Interestingly, a bow has 90% piercing and 10% crushing
    attack. In addition, each attack type has its potential effects - for
    example, a crushing hit has a chance to stun. Probably, armor also has
    different defensive characteristics against various damage types.

    The
    fights consist of targeting the mob and applying on it all available
    hits and skills. The battles are easy at the beginning, and not as
    long-lasting as in Aion. The monsters are not very intellectual too.
    During the battle, HP and modificators (buffs, debuffs) of the player
    himself and his target are displayed, a line of casts is running. When
    the defeated monster falls on the ground, you can mouse over it to check
    loot presence (if present, the arrows changes to a bag sign). The loot
    does not drop on the ground, instead, as in WoW/Aion a window appears.
    Everything is done traditionally. The drop is familiar - quest items,
    resources, items (fulldrop).

    First quests and battles are
    unremarkable, such ones can be found in any good MMO. Everything is
    understandable without translation - gtt a task, attack first mobs you
    see, collect loot, distribute it to the needing ones in the village.
    Quest dialogues display reward and number of required items as well as
    some other conditions. To teach you extended game possibilities, some
    quests require you to climb a tree, to help an NPC, to build a home etc.
    As far as i see it, there will be many quests and in addition - a story
    line will be present in the game to build an atmosphere.

    If
    your character dies, he resurrects at a special obelisk. There is no
    death penalty, but there will be equipment deterioration. Next to the
    obelisk a servant can be found who will provide you with a defensive
    buff for 66 copper coins, which lasts for an hour. In addition, every
    class has a basic skill of return to a binding point (Return, 30 min
    cooldown) - identical to Aion. The binding is done by interaction with a
    characteristically looking pole (not an obelisk), also almost like in
    the above-mentioned game. The binding was provided for free in the test,
    but not every pole lets you do it. In the description of the skill a
    "current" return point is mentioned, where the character is sent to. If
    your character dies in a remote location, there is a choice - to
    resurrect at the closest obelisk or to go to your binding point.

    A
    faction system is apparent in the game, however free PvP was declared
    and RvR system is absent. Whatever the actual intention is, all players
    and NPC belong to their own factions (and those for Nuian and Elf are
    different). Relationships between factions can be friendly, neutral or
    hostile. Friendly ones are marked green, neutral - white, hostile - red.
    No difference between green and white signs was mentioned - both can be
    attacked in PvP using Ctrl-F.

    It was declared that for killing
    other characters (PK), the perpetrator will accumulate some analog of
    karma - crime index. No details are available yet but probably its
    amount will depend on level difference. After its value hits 100, the
    character will be automatically teleported into a jail and debuffed for
    30 minutes making impossible for him to use any skills. While in jail,
    the crime index will gradually decrease and when it vanishes, the
    character will be freed. How much time will it take - this is not known
    for sure, but developers hint that there will be some ways to escape
    from the jail.

    The game suggests a variety of social elements
    and importance of team interaction (particularly for ship sailing),
    however in this particular test the socio-political system was in its
    infancy. A basic possibility to form parties does exist, but there were
    no named monsters, epic or raid bosses. The guild system was also
    non-existent. It would be natural to guess that the facets of social
    interactions will be a focus of the third stage of closed testing in
    Korea.

    Overall, the game is ordinary-friendly to a gamer, its
    simplicity and convenience are most reminiscent of Aion, however monster
    fights are simpler - in this regard the game is closer to WoW (speaking
    of regular mobs, of course). There is nothing of harsh and inhospitable
    sandbox where sullied and impoverished characters have to wear rags,
    search for hidden NPC, guess actual meaning of quests, and fight by
    rusty axes, risking to lose all their hard-gained possessions in an
    event of death. Comfort and convenience of the gamer are a spotlight in
    this game, along with diversity of the game content. This should attract
    both hardcore (due to sieges and PvP) and casual gamers (due to the
    absence of significant death penalties, presence of PvP-free zones - at
    least at the beginning - and a simple, understandable and hint-providing
    gaming process).




    Character development


    Development and leveling of a character in ArcheAge has its own
    specifics related to the system of free choice of classes and skills. As
    I already mentioned, there are 10 skill trees - combat, witchcraft,
    invincibility, magic, bow shooting etc.). Each class possesses 3 out of
    these 10 trees so the overall number of classes in the game is 120
    (number of combination by 3 out of 10).
    At initial character creation, you choose 3 active trees, and the
    first level character has one skill from each tree. The basic stats in
    the game are STR/DEX/stamina/INT/spirit. Unlike in other games, these
    characteristics are not fixed but develop with character's level. At the
    beginning they are all equal to 10, and each new level increases them
    by 2. A variety of parameters of your character (HP/MP, strength,
    evasion, critical hit probability, magic etc) is calculated from them.
    The basic stats can be increased/rebalanced using appropriate equipment:
    the better quality of an item the better are bonuses. Magical weapons
    and armor give big INT/spirit bonuses, melee equipment - STR/DEX. Also,
    passive skills from different skill trees may affect the stats too.

    Skills
    are learned from an instructor using Skill Points - studying one new
    skill costs exactly one point. SP are acquired when a character levels
    up, but not every level. To increase the level of an already known
    skill, you will need some money (and the price is quite perceptible).
    Now all skills can be learned from the same instructor, who also
    performs changes of skill trees (you can disable any one of original 3
    and add instead any other). The level of the skill development is
    reflected in your character info window whereas skill window displays
    all possible skills for the present trees. The skill description
    includes info at which tree level (not the same as character level!) it
    becomes available for learning. The skills are many, now already about
    ten in each tree. I got a feeling that you will never have enough SP for
    all of them and you will be forced to choose which particular ones to
    learn, that should determine your character built-up.

    An
    interesting peculiarity is skill tree switch. In the game, in addition
    to the character experience gauge, each tree skill has its own leveling
    gauge. In the beginning, they fill out equally and simultaneously with
    the overall character experience lever. In this situation, when
    character breaks next level the trees automatically get the new level
    too. The growth of the skill levels does not depend on particular skills
    used, all of them grow equally:Arche Age: New Next-Gen MMORPG by Lineage Creator 8025dd633e7fb28de50801aeab6ca8b5

    After switching the trees, the timing breaks. The switch can be done
    easily - just asking the instructor. In the skill exchange window you
    choose one old tree and one new, and then pay 8 silvers (not exceptional
    money, even for a noob). The old tree will be disabled and its SP will
    be returned to the character (if there were 3 skills learned, the
    character will obtain 3 SP), then the new skill tree will appear. If the
    tree was never used, its development level will be 1 and the lever will
    be empty. Apparently, at high levels it should cause significant
    weakening of the character because of the uncompensated loss of the
    skills. Now with experience accumulated this tree also starts to
    develop, and because of its low level it does so much faster than the
    older, already developed skills. No limitations and penalties was found,
    the skill tree exchange does not force you to go back to low-level
    locations to use its undeveloped skills on weak monsters. However, while
    this skill tree is undeveloped, it simply does not give you much
    advantage in a battle. Once again, availability of skills for learning
    is determined by the level of the corresponding skill tree but not by
    the character overall level.

    If you plug in a skill tree that
    has been developed and used before, but was disabled at some point, a
    similar process takes place - the skills of the outgoing skill tree
    become removed, SP for them are returned to you. The re-installed skill
    tree gets activated with all its skills in a not-learned status but
    available for re-learning (for the recovered SP). All paid skill
    improvements remain valid, i.e. after skills are re-learned they appear
    at the same level as they been unlearned. Such a system allows to switch
    between skill trees deliberately, losing nothing except the switching
    fee. However, because of the reset of the skills, it is not a one-click
    process (as subclass switching in LA2, for example) - you will have to
    spend some time to restore deactivated skills. The icons on your
    quickbar don't get lost in the process, you can just use separate
    quickbars for each particular skill set, without their re-arrangement.
    It seems that developing a character with all skill trees leveled up to
    the maximum can be feasible.

    The rate of leveling isn't clear so
    far, initially it is fast, but quickly de-accelerates with level growth.
    After 4 days of the cbt, one can see characters of 25+ level while the
    level cap is about 50 for now. I do not know if the rate was
    intentionally increased, but usually it is not the case because one of
    the targets of such tests is to measure actual leveling speed. At first
    glance it looks too fast, especially taking into account the size of the
    areas devoted to levels 1-30.

    In the game, big attention is
    given to non-combat interactions with the game world. Next, after the
    open class system, a distinguishing feature of the game is a very high
    degree of interactivity with the world. Indeed, you can climb trees,
    ladders, ropes. Also you can plant trees and other useful vegetation,
    collect harvest and other resources, build ships and houses. Sure
    enough, there are still many static items and buildings in the game -
    you can't climb every single tree or ladder but only specifically
    dedicated interactive objects. On the positive side - they are not few
    but quite many.

    One can expect that the development of
    interactivity will inevitably cause some sensitive moments and
    unexpected problems, therefore I am glad that finally a team of
    developers has risen, which was not afraid of the difficulties and is
    prepared to introduce a new degree of freedom of interaction with the
    game world in a MMO. Already now, first difficulties were identified and
    workarounds found. For example, to plant a tree, a model of the tree is
    displayed in front of the gamer, surrounded by a standard frame of a 3d
    editor. You cannot place the tree anywhere - the color of the frame
    shows you if the planting is permitted there (green - allowed, red -
    forbidden). If the color of the frame permits, the gamer can affix the
    tree on the chosen spot, set desirable rotation angle around vertical
    axis and confirm the planting. Then a small bonsai-like tree actually
    appears and starts to grow slowly.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Ac906a2b585fcd0ab5f9c31731ef15e9

    I did not have enough time to try crafting, but it is apparent that a
    great deal of attention is devoted to this aspect of the game. Like in
    Tera, there is a variety of crafting skills separated into 2 big groups -
    collection and processing of raw materials and also item crafting. Each
    craft requires its device - workbench, mannequin, kitchen or furnace.
    The devices are situated in craftsmanship areas of castles, cities and
    villages, but can be also put in zones of private construction - i.e. in
    an open space. To learn a craft, recipes are used; some of them are
    sold in specialized shops along with the required components (money
    sink). It appears that the unique for ArcheAge characteristics Labor
    Power is the craft currency. It accumulates up to certain level with
    time, even while the character is offline.

    Each craft skill is
    developed separately which is figuratively displayed in skills window by
    an empty development path next to each skill. During the test, there
    were no limitations on resource collection - low-level characters could
    pick up resources in middle-level locations. Most probably, the system
    of harvesting and craft is far from finished, otherwise it remains
    unclear why resource gathering can be leveled up. As it stays right now -
    it is a cheat opportunity when noobs can collecting precious resources
    in high-level zones and sell them in stores for big money instead of
    grinding starting quests for pennies.

    The money in the game are
    made by WoW blueprint - these are copper and silver coins. Logic tells
    that golden ones will be introduced in future, but right now they are
    absent albeit some prices in shops exceed thousands of silver. In the
    beginning of the game, you can make money by selling resources to NPC
    stores and doing quests. There are traditional shops in the game, where
    you can buy some items or sell your junk. Conveniently, when you NPC an
    item, you can Repurchase it, if it was sold by an error. The sell/buy
    difference is of factor of 2, i.e. if you buy something from NPC, you
    can sell it then for half the money (hello from LA2 economics).
    Interestingly, that info on items in your inventory includes their price
    to sell to an NPC shop (for those that can be sold). For stacking
    items, a price of the entire stack is displayed. Nice touch.

    Arche Age: New Next-Gen MMORPG by Lineage Creator B64da32834093e99d220d4097ce71fc0





    User Interface

    Arche Age: New Next-Gen MMORPG by Lineage Creator 15803deb188130306b9e1616a281d8ad
    Overall view of game screen.
    In my opinion, the interface of the game is very good. It is
    convenient and minimalistic, and looks stylish. As opposed to Tera
    interface, which is crowded with tasteless awkward heraldics and other
    excesses, the ArcheAge UI is "fantasy"-neutral. Its gaming purpose is
    only visible from skill icons. An interface like this can suit any
    modern software or website. It is slim, contains no distractions and
    takes possibly minimal space on the screen. I would like to compare it
    with Google Chrome browser interface that demonstrated to all other
    browser manufacturers that the screen should not contain anything but
    address line and narrow band of tabs. In ArcheAge it is like that. I
    sincerely think that designers of user interface from Tera must sign in
    for usability courses at their colleagues from XLGames.

    The set
    of windows is traditional - character conditions, target bar, chat
    window with tabs, inventory, skill list etc. All popping-out windows
    have variable transparency, almost any of them can be turned into a
    transparent state. Some windows change transparency depending on focus -
    active window is denser, inactive - transparent. Therefore, there is no
    separate transparent map, just the main map can be turned transparent.

    The
    upper part of the screen contains an unobtrusive status bar displaying
    Labor Power on its left and the geographic position of the character -
    zone name (e.g. Solzreed) and sub-zone (e.g. Newbie Village):

    Arche Age: New Next-Gen MMORPG by Lineage Creator D89fb426190e7a8559ad7a1aa7102e05The
    Labor Power element gets the same naively-excessive attention as DP
    parameter in Aion. It looks like the designers introducing a fancy new
    parameter try to represent it as a cornerstone of the entire gaming
    process that must be displayed permanently, higher and bigger than
    anything, even than the life level of the character. We will see if this
    is true.

    On the upper right, a string of icons like this is placed:Arche Age: New Next-Gen MMORPG by Lineage Creator 5b82424d4f1877e8e82b0f148405fc16

    These are keys to call basic windows and menus - character info,
    skills, knowledge base (details below), quest journal, inventory, craft
    list, map and system menu. Further on the right there is a button of a
    drop-down menu with the same options. Right corner is occupied by a
    clock (real time).

    The info window on character, inventory,
    skills and crafts appear on the screen both at the left and right taking
    all its height. Numerous parameters and stats are grouped by meaning,
    skills - by corresponding skill trees. The windows design is slick and
    minimalistic. A curious solution was used to display character's
    equipment. Instead of a separate window with a 3d paper-doll, (or an
    ugly silhouette as in Tera), the actual view of the character on the
    screen becomes surrounded by two strips of icons representing equipment.
    Very efficient and meaningful - why display a separate character view
    while it is already in the middle of the screen! Very nice decision.

    There is a default quick-bar with skills on the bottom of the screen, for numeric keys 1-0 and their Shift variants:
    Arche Age: New Next-Gen MMORPG by Lineage Creator A6c06257be427c1f94ebe6ef003ae292
    It looks quite convenient, albeit another option exists with a more traditional multi-raw view:
    Arche Age: New Next-Gen MMORPG by Lineage Creator 4eb7a2d5d4a56753ed91023fd99ba8f9Below
    the quick-bar, there is an EXP gauge over entire screen width.
    Interfaces of quest, dialog, and shopping windows do not differ markedly
    from their cousins in Aion, Tera, etc. They can be seen on many Korean
    screenshots.

    Technically, the interface is built as a set of
    scripts from Lua language, having various access to the main program
    core of the game. On one hand, this gives a potential possibility to
    write extensions and modifications of the user interface (with or
    without permission from the game publisher). On other hand, the wide
    possibilities of the open script system will be used by people to create
    convenient PvP radars with auto-spam of potions and other lovely
    features of a modern MMO game. At the moment, the game is protected by a
    GameGuard-similar system HackShield developed by Korean company AhnLab,
    but its potential to stand against collective creativity is, carefully
    speaking, doubtful.

    Also, a web browser Awesomium is built in
    the game (a gaming-oriented version of Chromium). It allows for
    introducing accurately any extra content into the framework of the user
    interface. At the moment, the browser is used to display an additional
    info on the game and quests, its page design fits the game organically.
    What can I say - such a solution has been in the air for a while and was
    long due. I do not know if it will be permitted in the future to twit
    or use FaceBook directly from the game, but for now the browser
    functions just as a supplementary database for the game only.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 701ed6b084025ab2ec627f1aba9fe87c The built-in browser with a game lore page.




    This is it.


    In essence, this is all what I can say about the game based on my
    short playing session. It is true that the game did not disappoint by
    its graphics and atmosphere of the first impression. Gameplay looks
    quite regular; an extended interaction with the world and big politics
    are considered to be the main selling points of the game but this is too
    far away for now. As of today, there are all signs present that the
    game will be playable and interesting.

    Unequivocally, the
    approach with class flexibility and interchangeable use of weapons is
    very welcome - this is a shortcoming in other big modern MMO's (Aion,
    Tera). Probably, in the future this may cause big insoluble balance
    problems resulting in a limited number of classes actually worth
    playing, but at the moment this principle looks very promising.

    I
    was very-very glad that the developers had enough audacity to break
    away with the long tradition of the minimally-interactive MMO worlds,
    outrunning the competition. It is even more enjoyable that this was
    implemented within a big-budget project that put the visuals of the game
    on the highest level and provided variety of the game content.

    The employed video engine CryEngine2 together with the scrupulous work
    of the Korean designers and developers allowed to create extremely high
    quality of the imaging and a believable world with realistic lighting
    and powerful physics.
    Among deficiencies, a poor network code
    optimization can be mentioned, which causes me to feel ArcheAge much
    more laggy than its competitors at higher network loads. The network
    traffic isn't used optimally (the game consumes about 2 times more
    resources than Tera) that causes uncomfortable delays on limited
    connections or on remote from server sites. I hope that eventually this
    problem would be solved.

    Also, the game inherits innate
    graphical shortcomings of CryEngine. The engine cuts off the level of
    detail on some objects too often. As a result, on parts of the picture
    the texture quality looks more reduced than expected. The engine also
    displays characters hair in a peculiar "plastic" way. Nevertheless,
    given the early stage of the particular game version, these defects are
    explicable.

    No less unpleasant serious difficulties may await
    users of "weak" computers that lack operational memory. The quantity of 4
    Gb RAM becomes not adequate for such busy locations as Marianople. It
    is evident, that the game came really close to the 2 Gb limit for 32-bit
    Windows processes. Its client even includes specific means to push this
    limit to the maximum possible 3 Gb. However, consuming almost 2 Gb
    memory, the game in 32-bit mode in complex situations puts a significant
    toll on input/output RAM processes. Computers with only 4 Gb RAM, have
    almost no space for disk caches, which complicates resource uploading.
    Clearly, no less than 6 Gb RAM should be recommended to allow the OS
    cache more data. To play at higher graphical settings, it is better to
    get concerned with an acquisition of the best video card possible. It is
    good the game is going to be published later than in the middle (or in
    fall) of the next year and will come to the Western countries only in
    2012 - the hardware manufacturers have a time to issue something new,
    and the price of the devices will drop significantly.
    A global
    solution might be a 64-bit version of the game client. This would allow
    to use the entire potential of computers with RAM of 8 Gb and higher.
    Unfortunately, we do not know if the developers have any plans for this.

    Arche Age: New Next-Gen MMORPG by Lineage Creator C1f3b4e53ac50fdc237fefa74ab96f3f

    All in all, it looks like one of the best Korean game projects of the
    modern times, which is easily able to compete to the equally ambitious
    Tera project. Lets hope that its gameplay and socio-political system
    will not disappoint, so that the game has a bright future.

    The
    game was tested with a computer having Intel Core 2 Duo E8500 processor
    at 3.16 GHz, 4 Gb RAM, SSD Intel X25-M disk, and NVidia GTX 280 video
    card. This system allowed to run the game comfortably on Very High
    settings at 1920x1200 pics resolution, except while in Marianople zone,
    where a deficit of RAM and a limited video card performance become
    apparent. A very low player density is also worth mentioning - just 1000
    ppl for the entire big game world. In real situation at big population
    densities, the game will ask for more serious resources.


    Arche Age: New Next-Gen MMORPG by Lineage Creator E31fa57ceabf7df17efc9b5bef46afe1
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    Arche Age: New Next-Gen MMORPG by Lineage Creator Empty Re: Arche Age: New Next-Gen MMORPG by Lineage Creator

    Post by Shu Sun Apr 17, 2011 2:45 pm

    Second Beta Test review of ArcheAge by Thisisgame.com





    The second closed beta test of ends today. Ordinary UI, life on sea, combo battle system, impressive local music and so on are introduced at the 2nd CBT.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108172956_3893c0c9


    Impressive Music, But Needs More Optimization

    provides impressive background musics for each territory or place. For
    instance, harsh wind can be heard in the Sandstorm Plain so players can
    immerse themselve in the game. But loading nearby objects and places as
    we move across the locations caused a huge lag. Especially the loading
    speed could not catch the speed of a stagecoach which drives players
    from a town to another so screen was frozen and only sound was heard.
    Even taking off from the stagecoach was hard to do due to the heavy lag.
    (I don't agree, to get off the stagecoach, you need to press "space", no lags can prohibit you from pressing "space" - RomTim)

    Although we are well aware of that it is still being under development, the lack of optimization was inconvenient.
    optimizes nearby objects by reducing the number of polygons, but it was
    too awkward. The objects got optimized looked so bad. The object kept
    changing its appearance when just zooming in/out the view ponit and got
    even worse as the character moves. It is just a minor issue, but it
    definitely bothers immersing in the game .

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108173742_4a0a9f7fCoarse grasses


    Battle System Like An Action Game

    's battle system works based on location and direction. It is very similar to the battle system of . Like , messages like Ђ˜too far away' or Ђ˜wrong direction' would be notified if players cast skills at wrong position.

    The
    character's action motion got improved much better compared to what
    used to be in the first CBT. But the character's attack motion, damage,
    and the reaction of the monster did not work simultaneously and skills
    released little bit later.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108174614_4fc2ce7cDirection and distance needs to be correct

    If we say 's battle system is like a chess game, 's battle system would be a chess game with action thanks to tons of skills and status effects. The skills in
    provide unique status effect such as normal, down, aired, fainted, and
    so on. Some skills will damage double to downed target and some will
    thrust the target away. So there would be so many different combination
    skills and their effectiveness might vary extremely. Only 6 instant
    skills that are well ordered can damage 100% while more skills without a
    strategy would result just 30~40%.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108175048_58a9c52eAll skills have unique status effects.

    The
    horseback battle did not change a lot from what used be in the first
    CBT. It is unfortunately still less effective and less immersive.


    Warfare at Sea

    made awesome warfare at sea
    although it is not even a voyage MMORPG. Players can construct their own
    ships at dock with a floor plan just like building a house.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108181409_de9c8b27Keel is set to be constructed.

    To
    construct the ship, the labour point which fills as time goes by is
    needed. A small sailboat needs 200 labour points and can be constructed
    alone and with hands of other players which will result much faster
    completion.

    After constructing the ship, the owner can summon it
    with a sextant and can drive it with other players in the same group. A
    player with a helm will be a steersman, a player with a cannon will fire
    the enemy, and a player with a sail can control the sail by clicking
    the post. They also can stay in the middle of the sea by casting an
    anchor and move across the ships by laying a plank. In addition,
    navigating the ship was pretty realistic.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108182312_295cb3eePoint of view of a steersman. The POV also tilts as the ship changes its direction.

    Bombardment
    was non targeting but the anticipated spot and the trace were displayed
    as a guide. Ships can be destroyed as its HP gets reduced but the
    detail partial destruction was not developed yet. Oh, cannons can be
    destroyed since they have independent HP.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108181957_ed584901Awesome effect.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108181822_d81d9d04A guide line is given for bombardment.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108182033_9150e31cPOV of an artilleryman.


    New Race for Next Test

    The overall 2nd CBT of
    was good enough to give more expectation for next CBT. Personally, I
    wished to commit some crime and get into a jail but I did not have
    enough time to do it. At the closing party on 4th day of 2nd CBT, new
    race was introduced. I do not know what they should be called but they
    are good-looking and cat-like kind. They will be available at the 3rd
    CBT.

    Arche Age: New Next-Gen MMORPG by Lineage Creator 20101108182751_e12cc390New race for the next CBT
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    Arche Age: New Next-Gen MMORPG by Lineage Creator Empty Re: Arche Age: New Next-Gen MMORPG by Lineage Creator

    Post by Shu Thu Apr 28, 2011 9:15 pm

    XL Games' third-generation MMORPG ArcheAge is scheduled to start its 3rd CBT on May 24th and going for six days. The 3rd CBT will recruit 5,000 test players from now on.
    Players in the 2nd CBT said they experienced an unprecedented sea battle and house building.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage1
    During the 3rd CBT period, some industry insiders will be invited to experience ArcheAge. And the developers will also ask these people for their valuable suggestions.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage2

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage4

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage5


    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage6

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage7

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage8
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    Post by Shu Thu Apr 28, 2011 9:16 pm

    this game really have immersion i think and the feel of a new gen ultima online.
    will be looking forward for this game ^^
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    Post by Snow Fri Apr 29, 2011 4:42 am

    Yea this one really has my attention
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    Post by Shu Mon May 09, 2011 1:14 pm

    Ship construction and house building are two important part of the gameplay of CryEngine 3 MMORPG ArcheAge. Known as labor system, ArcheAge fansite AAportal today gives us a preview on this feature.


    To join naval war you need to build a ship first. You can buy the
    blueprint from npcs at the docks, and advanced ships cost you more money
    and resources. After you get everything ready, the building process
    begins and it's in real time.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage1
    The control of ships is not simply done by clicking the 4 arrow
    buttons. You need a group of other players to take care of the sails,
    cannons and the captain to handle steering wheel. The more advanced the
    ship is, the more crews it needs. Besides, the tidal current, wind
    strength, angle of the mast and the law of inertia are something that
    can affect your ships.
    When entering the combat, you can use the cannons to attack as
    well as board the enemy ships to take them down. The ships and the
    cannons have separate HP.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage2

    The preview of house system is based on West&East continents and
    the situation on Northern continent could be different. Houses can vary
    from size, type and architecture, and once it's built it can't be
    cancelled. House building is similar to ship building where you buy
    blueprints, prepare for resources and wait for it. You can then start to
    think about decoration when your houses are finished since the game
    allows you to craft various furniture. And it's possible to plant trees
    and grapes outside your houses. Because of the lack of restriction at
    the beginning, some players even grew trees on the road which was quite
    ridiculous.
    You can read more about the labor system at AAportal.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage3

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage4
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    Post by Shu Sat May 14, 2011 6:54 am

    ArcheAge Unveils Battlefield & Prison-break Systems












    The next-gen anticipated project ArcheAge from Korea-based XL Games
    has recently unveiled two latest systems – the battlefield system and
    the prison-break system. The two systems are both derived from a novel
    that the South Korean writer Cheon Min-hee wrote for ArcheAge, and cover
    siege battlefields, prisons and criminal courtrooms etc. Prior to
    ArcheAge's third CBT, let's take a sneak peek at the two mysterious
    systems!

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage4

    Battlefield System - A Platform for Sieges

    The battlefield system of ArcheAge is different from
    those of other MMORPGs, and is mainly characterized by sieges. Each
    siege in the game falls into three parts, including Skirmish, Counter
    Attack and Holy War, and strives to give players stimulating fighting
    fun with the help of powerful CryEngine 3.

    However, only those hitting the level cap can experience
    sieges. Players hitting the level cap can find the corresponding NPC or
    locate the sign-up center in the UI to apply for participation in the
    siege. Once no more players are allowed to take part in the siege, two
    teams will be formed automatically to fight each other.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage1

    After the siege ends, players will be rewarded with
    honor points according to the scores they received and the number of
    foes they killed. The honor points can be used to buy PvP equipment from
    the store on the battlefield.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage5


    Prison-break System

    Featuring a highly free combat system, ArcheAge enabled
    players to experience combats in the wild freely in the past two tests.
    However, the combat system offered so much freedom that it received a
    mixed response: 1) it did provide breathtaking combats; 2) it was an
    impediment to players' advancement.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage2

    Such a phenomenon will be restrained in ArcheAge's third
    CBT, when the prison-break system will make its official appearance. If
    players conduct malicious combats or interrupt lower-level players'
    efforts to level up, such deeds will be recorded automatically, and when
    players' evilness reaches a certain level, they'll be summoned and
    tried by the court.

    Players will be jailed once found guilty, and during the
    term of imprisonment, they won't be able to act freely and their crop
    yields will be halved. But prisoners can just break out of the jail, and
    once making it, they'll become public enemies and see their names turn
    to red.

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage3

    This system was introduced into the game's second CBT
    version actually, but was not made public because the official company
    didn't focus on in-game systems at that time.

    ArcheAge is going to carry out a 6-day third CBT from May 24 to May 29.

    Source: Thisisgame.com

    Arche Age: New Next-Gen MMORPG by Lineage Creator Archeage6
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    Post by Snow Sat May 14, 2011 1:48 pm

    These kind of games take aaaaages ^_^
    Gotta love em :P

    Mortal was a good go at this type of gameplay, too bad they lacked the resources to do it propperly.
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    Post by Facade Sun May 15, 2011 1:05 am

    yeh they always take a while and then when they are complete half the players complain about dieing and being grieved, which is why they wanted to play in the first place lol.


    Though i guess its never as much fun when its you getting grieved =D As most its more injoyable being on the hilt end rather than the blade.
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    Post by Snow Sun May 15, 2011 2:29 am

    haha I love it the hard way
    In Mortal I've been robbed, murdered, my horse has been killed, my pet had been killed, I've been guard bug abused, etc.
    But hell the game was fuuuun!
    Nothing was certain, anywhere you go there's risk and opportunity I just loved that.

    Like farming up soooo much gold during the night, then walking it over from town to town, straight under the biggest thug gangs nose, but because I had no equips on me I looked so noob that I wasn't worth murdering, even though I was carrying more loot then they had all together haha
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    Post by Shu Mon May 16, 2011 10:53 pm

    "We will show you as much as we can in the 3rd CBT of
    ArcheAge!" As the date of the 3rd CBT gets closer, XLGames raise
    people's expectations with various video on their renewed official
    website of ArcheAge. The 3rd CBT will bring you new contents such as
    siege wars, instances and generally - a more polished game. We met Chief
    Designer Kim Kyung-Tae to hear a detailed story about the 3rd CBT of
    ArcheAge, which will be tested by over 5,000 players. The original is
    taken from Thisisgame.com, the translation is provided by AAportal.net.

    Q: What is the purpose of this 3rd CBT?
    A:
    The 1st and 2nd CBT's were small because of the preparing stage of
    ArcheAge in them. This 3rd CBT is to show ArcheAge to more people. We
    improved things from the last test feedback, such as quest flow, hit
    effects, animations and so on. This CBT is designed for 5,000 people, so
    we work harder to match our game to production quality. In addition to
    what we have built, we think it's proper philosophy to let players try
    new contents and show them. This time, we have implemented adventures,
    battle fields, instanced dungeons. We have many other contents which can
    not be shown yet because of their low quality, but we want to them to
    you show as possible as we can.

    Q: What things are most reflected from user's feedback?
    A:
    First of all, the character becomes more beautiful. Animation and hit
    effects get much better. Many users gave feedback about those, so we
    have improved that part very much. Even tho this might be compared to
    today's many new targetting-way games, we still seek better ways which
    would make ArcheAge unique rather than follow other games. Expect a more
    beautiful shape of ArcheAge.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 1
    Q:
    The interaction between the player and the world often caused bad
    things (such as blocking roads with trees) at the last test. So, do you
    have plan to twitch that part?
    A: I don't think the fact
    that users can make a house and effect terrain is a big problem. On the
    new continent, users will be able to build their house on permitted
    area, but not on roads and rocks. However, things that use physics, such
    as bridge or wall collapsing in the open world are very difficult to
    implement, so we will implement it partially. About the problem with
    users planting trees to tightly, so that noone can pass will be solved
    with terrain elements.

    Q: There was a guiding teleportation system, but few users used it. Any plan to delete it or alter it?
    A:
    We thought that it's good even if a few people enjoy it, but we don't
    think that we have achieved its original purpose. Users demand a
    mini-map which would allow you to find a way for yourself easier than a
    road-guide, so we have implemented a mini-map for this test. There was a
    feature in the road-guide which enabled players to go to places that
    they want to go. We think that this is convenient, so we didn't touch
    it. (This means, that users can make quest marks to help other users do
    them, such as putting up special items, that would help others teleport
    to the next quest place by activating them. This was also used as a
    trap: You read "Use me to go to reclaim the next quest item fast", you
    use it, and you are on some cliff, about to fall, so you lose alot of
    time while trying to descend.)
    Arche Age: New Next-Gen MMORPG by Lineage Creator 2
    Q: What's the level limit on this test? What contents have you prepared for high level players?
    A:
    We plan to open the server for 5 days (=60 hours). We didn't limit the
    max level, but the published fields are meant for until the 25th level,
    so you can reach the 30th level if you invest time in leveling up. We
    think that most players will reach the 20-25 levels. We felt that there
    were blanks while leveling up between quests in the 2nd CBT, so we have
    polished the level up flow to make it better. There are many contents
    except for leveling up, so enjoy yourself during these 5 days.
    Q: Is there any change on crime, trial, imprisonment, prison breaking system since the last test?
    A:
    The trial system needs to become better to meet our expectations. You
    can be caught or can be chased. The trial will be shown with just a cut
    scene for the 3rd CBT, so you can't experience it yet.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 4
    Q: Looks like you have focused on the siege war. What's the
    difference between the training ground's siege and the open world siege
    war?

    A: We have implemented a battlefield that can be used
    as a small siege war analogue in the 3rd CBT. The open world siege wars
    are the end content of the northern continent for hardcore users. It is
    interesting to use siege weapons and take down walls in gates in the
    open world siege wars. You can experience such things in the training
    grounds - between man-to-man combat, you can try out group skills and
    siege weapons. There will be bigger instanced battlefields in the 4th
    CBT, which will look more like a siege war than now, but for now it is
    limited to 10 vs 10.

    Q: What are these adventure contents in ArcheAge?
    A:
    There was a feedback that ArcheAge is too difficult and has a steep
    learning curve. Users can't enjoy many contents when they play for the
    first time, so we guide new players through quests. When you expand
    outside the borders of the quests - you can find other contents.
    Adventure contents work by a system of hints: the player can randomly
    find a clue or a hint how to find a special place. If you collect enough
    hints to find it, you will see a special item or monster. These can't
    be found in normal ways, only through the adventure contents, so it is
    not related to leveling up, it is some kind of a fun thing. The reward
    won't give you a better item than you can recieve through quests, but a
    toy item or an uncommon ornament. It's just for fun.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 3
    Q: Please explain more about instanced dungeons.
    A:
    Generally, these are dungeons in which you can enter with a group.
    Difficult boss monsters will apeear. You can experience things like
    breaking boxes, placing devices, as seen in other MMO's. It will take
    30-40 minutes for an experienced user and over an hour for a newbie. If
    you get level 20, you can experience PvE dungeons, while battlefield
    instances can be entered with the 15th level. Most users will be able to
    reach level 15 in one or two days of gameplay, so everyone will
    experience it.

    Q: There are about 120 classes. We expect special party gameplay. What does it look like?
    A:
    If you consider a 5 player group gameplay, then it is not different
    from traditional groups. But, we don't want the game to require having
    special classes in each group, we aant so that players can find their
    own style to solve problems and kill bosses with the help of their
    various skills. If you do not have a tank in your group - do not worry.
    The game is not too difficult, so you can solve quests even without a
    tanking class. We do not want to let good equiped players slay difficult
    monsters, so the overall gameplay will be around using various devices
    and cooperating with other players in the party. In real life, noone
    should be able to "tank" a big monster, and instead take it down with
    trickery. We want it to be the same in the game.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 5
    Q: There might be 120 different classes, but the same
    specalization allows the players to use the same skills. What about
    enabling players to use new skills depending on their class combination?
    A:
    Even if you are the same class, you can't learn all the skills. So, you
    will have your speciality based on the learnt skills. There are 120
    classes, but there will be way more, based on various skill
    combinations. We consider to implement a system, which will allow
    players to acquire skills based on certain combinations in the 4th CBT.
    We will leave the skill choices to players. Not all skills are combat
    related, and there will be fun and special skills too. Such as the
    drunker having a drinking animation, and bards playing real songs.
    Q: What's the flying ship in the videos?
    A:
    That's just a public way of transport, and it is not a special content.
    If we let players fly freely, the PvP system will be ruined, so we don't
    consider creating personal flying transportation devices or mounts. But
    if it's for going to a tall place, or a safety device for when you're
    falling, that might be ok. We'll implement it as a parachute rather than
    a ability or a skill.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 6
    Q: Are there special contents at the sea?
    A:
    Every player needs to ride on a ship to go to other continents. The ship
    does not limit the movement, but it's a good option. There are great
    monsters which can be only found at sea, so you can choose to hunt it
    down by riding on the ships. There is practically no limit in PvPing at
    the sea with no laws. If castle siege takes place near water, ships can
    be used in the war then. The ship is currently a player's item. There
    was feedback about sea trade, but there are problems with that, since
    the ship is technically a summoned item. You will need to unload cargo
    when you unsummon the ship, and that is unconvenient, so we did not
    consider implementing that. However, we considered stealing materials,
    items, and salvaging ships to take some money.

    Q: What's a pirate?
    A: If you kill a friendly
    player, which is on your faction side many times, you increase your
    crime output. If it goes beyond a certain rate, you will start belonging
    to the "pirate" side. Pirates are enemies to everyone else, and anyone
    can attack them with no penalty, and vice-versa. Pirates are more like a
    3rd side, which is at war with everyone, so we will make special
    places, where the pirates can live. Usually, you need to enter a special
    mode to kill allied players (activating PvP status by clicking a button
    to start damaging them), but pirates can attack anyone without
    activating any status.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 7
    Q: Was there any change to crafting or gathering?
    A:
    The visuals did not improve much, but many more recipes and features
    were added, to help you enjoy the process. There are still many things
    not implemented yet, but it won't stop you from feeling the crafting
    system. For now the main gathering objects are the wood and the stone.
    You can level up through gathering, because it will give you exp. You
    generally get exp by using labor power, so if your level is low enough,
    it would be even better to cut a tree than to kill a monster, because
    you will get more exp.

    Q: What about the private land and housing systems? What's with the taxes?
    A:
    There are many housing regions on the continents. If you build your
    house in that region, it will become your personal space.If you have a
    house, then you'll be taxed. The size of the tax varies over time. If
    you don't pay tax, then your house will be destroyed. We consider
    letting players construct castle walls around their settlement and
    implementing village communities for their villages. For example, if you
    plant crops on your private land next to your house, only the same
    villager would have the rights to gather it. Houses can be destroyed by
    ignoring the tax, but they won't be destroyed by attacks of other people
    completely, because you can't guard your house all day! On the northern
    continent, players can own land and let other players build their
    houses on it, and set the tax for them. If the siege war happens on your
    land, the crops can be stolen if you fail to defend yourself and your
    garden. But the houses will not take any damage nonetheless.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 8
    Q: What is the advantage of owning a castle?
    A:
    Many things are still not confirmed about the siege war, so I can not
    give you an exact answer. Owning the region alone will not benefit you,
    you will need to have people living in your region to make money. We
    expect this to grow into a political system naturally. Players can lower
    tax rate, offer protection or many goodies, but the most important
    thing is having many people following you, and living on your land.
    Siege wars will start in designated times, and we are still thinking
    about rewards.

    Q: We have felt that ArcheAge is still far from finishing, so when is the estimated time of arrival of the complete product?
    A:
    Maybe we need about two more tests. We will try hard to launch the Open
    Beta Test this year. You are not forced to play new contents with every
    CBT, for example on the 2nd CBT, there was a guild that focused on
    planting forests and selling wood. So instead of telling them to go to
    war, we want to help them play in their own way - to make their own
    gameplay, instead of telling them where to go and what to do. What's
    important is to have fun. Every user has his own playing style, so do
    we.
    Arche Age: New Next-Gen MMORPG by Lineage Creator 9



    Some player has said this on the Korean forums:
    Why
    does XLGames keep on saying "It's a next generation game", while many
    people anticipate, that ArcheAge has made yet only little changes from
    other existing games? Why find compromises, that look like making the
    game more casual? Aren't you ashamed to put the words "Online game of
    the next generation"?

    Jake Song has replied to that, that was his first message in the last 6 months:
    I'm ashamed. We will work very hard.
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    Post by Facade Tue May 17, 2011 2:04 am

    when is this game due? looks interesting

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