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Dias
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Shu
8 posters

    [Patch Notes] v1.5 Update

    Shu
    Shu
    Celestial Council
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    [Patch Notes] v1.5 Update Empty [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:16 am









    Props to

    Hellbound
    and Lightspeed for the translation, special thanks to YaN for being so accommodating with me posting this here =)




    [Patch Notes] v1.5 Update Spacer


    Source - Powerbook





    [Instance Dungeons]

    1. 12 various instances have been released

    - These new instances all come with different themes

    - These instances are aimed to give players better items and Abyss Points.



    Dark Poeta


    The Dimension Door in Peota had been destroyed in the past, but the Balaur's constant efforts to infiltrate Poeta eventually led them to reopen the Dimension Door and take over Poeta. This is a story about a group of Daevas who stop the Balaur's plans and save Dark Peota which is already in ruins.



    [Patch Notes] v1.5 Update 1



    - Players must be level 50+ and possess an item obtained through a quest in order to enter this instance.



    - Instance can be entered by interacting with the Artifact Device in the Black Tear Swamp of Interdica, and Frostbrow Camp in Beluslan.



    - Points can be earned by killing monsters and harvesting rare materials, but destroying nearby objects and killing boss monsters in the areas yield more points.



    - The more points that are acquired by the finishing time, the more difficult the final boss will be. (If the group fails to progress through the instance, the group will not be able to face the final boss.)




    - The harder the difficulty of the final boss, the better the loot.



    - Monsters met while questing in the Elyos world of Peota can be found in Dark Peota. However, those monsters may have taken on a different form.





    Battleground - Dreadgion

    Elyos and Asmodian forces participate in a battle to bring down the Dreadgion.



    The main objective is to infiltrate the Dreadgion from inside, destroy energy sources and eliminate the Dreadgion commander, but you must remain vigilant as you can also run into the enemy faction at any time.



    [Patch Notes] v1.5 Update 2

    - This is a PvPvE type instance where Elyos and Asmodian players can both enter the same instance.


    - The Dreadgion can only be entered at certain times by registering at an NPC.



     
    Mon
    Tue
    Wed

    Thur


    Fri

    Sat
    Sun
    0000~0200
     
     
     
     
     
     
    1200~1400
    2000~2200
     



    Last edited by Ashura on Mon Jul 13, 2009 7:58 am; edited 2 times in total
    Shu
    Shu
    Celestial Council
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:16 am

    Available entry registration times


    - Registration is available in Individual/Quick/Group modes. If you want to register for a new game, then select the individual register option. If you don't care whether to join a new game or a currently running game, then select the quick register option. To join as a group, select the group register option.



    - Elyos players can register at NPCs Aseluse, Parasgos or Hipotades in Teminon Stronghold in Ereshuranta.



    - Asmodian players can register at NPCs Buri, Okom or Rukbar at Primum Stronghold in Ereshuranta.



    - Players will not be able to zone in the instance until there is enough players that has registered, so there may be some waiting time after registering.



    [Patch Notes] v1.5 Update 3



    - Points are earned when monsters are killed inside the instance and when the Dreadgion's power source 'Shukana' are destroyed.




    - Points are also earning by killing players of the enemy side. When killing an enemy player with 0 points, no points will be gained.



    - You will lose some points if killed by enemy players.



    - There are many different routes to reach the commander, and a variety of ways to impede the opposing factions progression, all of which requires a strategic plan.



    - When the commander is defeated or time runs out, the infiltration mission ends and all individual points acquired is combined to determine the winning side.



    - When the infiltration mission is over, AP is awarded based on the total amount of points received, and the winning faction will receive a larger AP bonus.



    - In addition to the AP rewards, some special bosses will also drop useful items.








    Steelrake Valley

    The 'Steelrake Valley' is the name of the pirate ship belonging to the 'Ironbeard Buccaneers'.



    [Patch Notes] v1.5 Update 4

    - Maximum of 6 players per party can enter.

    - Players must be level 40+ to enter.

    - Players must complete an attunement quest to enter, and can only enter this instance once every 6 hours.



    - Elyos entry quest: Suspicious Calling / Asmodian entry quest: Price of Goodwill




    - NPC to start quest

    Elyos: Mysterious sugo Roikin (loiters at 'Decaying Tree Field', 'Revolutionaries Research Base' or 'Pwitonen Swamp' in Interdica)

    Asmodian: Mysterious Shugo Uikin(loiters at 'Silver Hill', 'Kinunkarp Ice City' or 'Amsnir Harbor' in Beluslan)



    - Instance can be entered by interacting with 'Hikarung' at Elysium for Elyos, and 'Midoringring' at Pandemonium for Asmodians.



    - There are many different routes to go through in this instance. The difficulty varies depending on which route is taken.





    Abyss Fortress Dungeon


    The 3 fortress in the lower Abyss(sulfur Tree Fortress, West Sield Fortress, East Siel Fortress) and 5 fortress in the upper abyss(Asteria Fortress, Ancient City of Rhoo, Krotan Fortress, Dikasas Fortress, Ran Miren Fortress) each have their own dungeons, and many new quests involving these dungeons have been prepared. The availability of this content depends on the fortresses being occupied by your faction, and for this reason fortress sieging has become more important.



    [Patch Notes] v1.5 Update 5

    - Players of the faction currently holding a fortress can enter its dungeon by interacting with the Entry Object inside the fortress.

    - Each instance has many Treasure Boxes, and the aim is to collect as many of them in a certain time frame.

    - The difficulty levels of the monsters will vary depending on the fortress instance, and if the time runs out, the treasure boxes will disappear one by one or even all at once.

    - Only players of the faction holding the fortress can enter.







    Nohusana Training Camp


    This instance is more of an Abyss Fortress Siege tutorial and is aimed for new players in the Abyss.



    [Patch Notes] v1.5 Update 6



    - This instance is available from levels 25 to 28 only. The entrance to this instance is near each faction's Abyss stronghold.

    - Entrance will be granted after completing an attunement quest, then players can only enter once every 18 hours.

    - To check when you are able to enter the instance again use the "/CheckEntry" command.


    Last edited by Ashura on Mon Jul 13, 2009 6:23 am; edited 1 time in total
    Shu
    Shu
    Celestial Council
    Celestial Council


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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:26 am

    the rest of the update read from aionsource post at

    http://www.aionsource.com/forum/general-discussion/20946-patch-notes-v1-5-update-shadow-balaur.html

    our forum cant handle big codes per post heh

    [Skills]
    1. 93 types of "Basic Stigma Stones" and "Advanced Stigma Stones" have been added in this update.
    - 6 new Advanced Stigmas have been added for each class, and they can be purchased with Abyss Points.

    2. Gladiator's "Block Concentration" skill has been changed so that it no longer mitigates all the damage when parrying physical attacks.

    3. A bug with receiving additional damage from standing over lava with the Gladiator's "Combat Preparation" skill being activated has been fixed.

    4. Gladiator/Templar's "Gate Crush" skill is now more effective.

    5. The effects of the Sorcerer's "Enhanced Magic Attack Power I & II" passive skills have been increased, and "Enhanced Magic Attack Power III" passive has been added.

    6. The debuff effect of the Sorcerer's "Curse of Weakness I & II" has been increased from 8 seconds to 1 minute, and "Curse of Weakness II" is now more effective.

    7. The cooldown times for the Sorcerer's "Lumiel's Wisdom", "Zikel's Wisdom" & "Baizel's Wisdom" has been reduced from 1 minute to 30 seconds.

    8. Spirit Master's "Summon: Fire/Wind/Water/Earth Servant", "Dispel" & "Burst Enhancement" skills now use less mana.

    9. The hit rating on the Chanter's "Wish of Sword Binding" & "Wish of Absorption" skills have been increased.

    10. Problems with Chanters not being able to use "Tremor" while silenced has been fixed.

    11. Cleric's "Greater Heal I, II & III" now recover more HP.

    12. Fixed a problem with counter attack type skills(active on dodge, parry, shield block) where the skill is already available becomes unavailable upon a dodge/parry/block.

    [Character]

    1. With the addition of Advanced Stigma Stones, the Advanced Stigma slots have been added.

    - By completing the necessary quests, up to 3 Advanced Stigma slots can be acquired.



    [Patch Notes] v1.5 Update 7




    - Either basic or advanced Stigma stones can be equipped in the Advanced Stigma slots, but Advanced Stigma Stones cannot be equipped in regular Stigma slots.



    - Advanced Stigma Stones can only be equipped when prerequisite Stigmas are equipped.



    [Patch Notes] v1.5 Update 8

    Prerequisite Stigma



    [Patch Notes] v1.5 Update 9

    Advanced Stigma



    - Advanced Stigmas can be purchased with Abyss Points can NPCs in each faction's major cities.




     
    Major City

    Abyss
    Battle Type

    Magic Type


    Battle Type

    Magic Type

    Elyos
    Okiruhoi/

    오키르호이
    Telepos/


    텔레포스
    Teuke/

    테우케르
    Monitan/

    모니탄
    Asmodian
    Karnap/


    카르나프
    Shinmara/

    신마라
    Siru/

    시르
    Barbuk/

    바르부르크
    NPCs selling Advanced Stigma stones




    2. In the effort of class balancing, some of the Divine Stone debuffing effects have been adjusted.

    - When dual wielding, the off hand(left hand) weapon's Divine Stone debuff proc rate has been lowered.



    - Bleed and poison Divine Stone effects remain unchanged.



    3. In order to prevent inappropriate play, changes have been made to the exp/AP distribution in parties.

    - Previous when a party member died or logged out before a group had killed a monster, the total exp/AP/DP was distributed to the remaining party members. This has now changed so that in this same case, the exp/AP/DP of the players who had died/logged out are already deducted before distributing them throughout the group.



    4. The damage done in PvP combat has been reduced.




    5. Jumping during a skill animation no longer allows that skill's combo chain to activate. (no more jump shot for rangers?)



    6. The amount of time required to fill the Rested Energy bar has been reduced from 3 days to 2 days.



    7. New emotes added. "Moment of Silence" & "Pray".

    - These new emotes can be obtained from the Performing Arts Daeva NPC in each faction major city.


    Last edited by Ashura on Mon Jul 13, 2009 6:35 am; edited 1 time in total
    Shu
    Shu
    Celestial Council
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    IGN[Game NickName] : Ashura/Iori Yagami
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:33 am

    [Items]


    1. New 'Heroic' item grade level added.

    - 'Heroic' grade item name color is orange



    - The new 'Heroic' items consist of weapons and armors. They can be obtained from the new instance dungeons.



    [Patch Notes] v1.5 Update 10



    2. Some weapons have had their critical rate adjusted.

    - 1 handed swords and daggers have had their critical rate values lowered. 2 handed swords, poleaxes, staves and bows have had their critical rates increased.



    3. New set items added.


    - New set items can be obtained through a variety of methods including the new instance dungeons, new crafting recipes and quests.



    4. New crafting recipes/plans added.

    - Elyos/Asmodian factions each have 54 Special-Grade(level 50 item level) new recipes.



    - Of these new crafting recipes, some Unique grade recipes were included.



    5. New conversion recipes added.

    - The newly added refining stone conversion recipes are of Unique grade, and allow 'Master's ~~ Refining Stone' to convert into 'Expert's ~~ Refining Stone'.




    - New conversion recipes can be obtained from the 'Divine Fortress' NPC.


    Last edited by Ashura on Mon Jul 13, 2009 6:35 am; edited 1 time in total
    Shu
    Shu
    Celestial Council
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:34 am

    7. Unique grade material added.

    - Unique grade materials can be harvested from the previously existing nodes at a very low rate.



    Material Type


    Unique material

    Oriharukon
    Brilliant Oriharukon Ore
    Mithril
    Brilliant Mithril Ore
    Ode
    Brilliant Ode




    - Unique grade nodes available in the new instance dungeons.



    Material Type
    Unique material
    Nex
    Nex Ore



    8. --




    9. --



    10. New item attributed added, 'Cast speed increase', 'Increase threat' & 'Reduce threat'.



    11. Changed made to the Ode gathering hat. Ode nodes which are distant to you in altitude will be indicated as a gray dot on the mini map.



    [Patch Notes] v1.5 Update 17



    12. Added new Abyss items purchasable with AP.

    -Set bonuses exist on newly added Abyss items.




    13. Added new Divine Stones purchasable with AP.



    14. Added new Stigmas purchasable with AP.



    15. Added Lv50 Daevanion items.

    - Lv50 Daevanion items can be acquired upon completing the Daevanion quests.



    16. When your powershards become depleted, any powershards of the same grade in your inventory will automatically become equipped and active.



    17. --




    18. System messages will notify you when your registered Kisk has 30 minutes, 10 minutes & 1 minute duration left.



    19. --



    20. Misplaced material nodes around maps have been repositioned.





    [UI]

    1. New feature added to fill up party and force slots up faster.


    - In the chat window, type '/partycreate message'(/파티모집 할 말) or '/forcecreate message'(/포스모집 할 말); or press the Party/Force create button in the Find a Friend or force group window, to create a party gathering link.



    [Patch Notes] v1.5 Update 18



    - Left clicking on a party/force creation link will send a private message the organizer indicating your level and class.



    [Patch Notes] v1.5 Update 30



    - Right clicking on the party/force creation link will open a window with information about that party/force.



    - Level and class of the members is displayed on the party member information window, and the force leader, force assistant and number of force members will be displayed in the force member information window.



    [Patch Notes] v1.5 Update 19


    Party member information window





    [Patch Notes] v1.5 Update 20

    Force member information window




    Shu
    Shu
    Celestial Council
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Mon Jul 13, 2009 6:34 am

    2. New character customizing options added.



     
    Hair Styles


    Faces

    Male
    Female
    Male
    Female
    Elyos
    5 styles


    4 styles
    7 styles
    3 styles
    Asmodian
    5 styles
    4 styles
    5 styles
    4 styles





    [Patch Notes] v1.5 Update 21





    - Added more customized character face presets.





    Male
    Female
    Elyos
    14 styles


    8 styles
    Asmodian
    14 styles
    6 styles


    New character face presets






    3. Mini map zoom in/out feature added.



    [Patch Notes] v1.5 Update 22[Patch Notes] v1.5 Update 23



    [Patch Notes] v1.5 Update Spacer


    Do bear in mind that these notes may still be partially incomplete, if so hopefully they'll be updated in the relativly near future
    Buffie
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Buffie Mon Jul 13, 2009 7:54 am

    Wooo Look at the new hair styles, the afro is wicked! I love it hehe
    Snow
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    The Almighty Banana
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Snow Mon Jul 13, 2009 8:04 am

    :o buns
    Anonymous
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Guest Mon Jul 13, 2009 10:52 am

    interesting update ... :game:
    Dias
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Dias Wed Sep 02, 2009 8:40 pm

    Hooooly , this update is 3 gigabytes , rofl
    Anonymous
    Guest
    Guest


    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Guest Wed Sep 02, 2009 10:22 pm

    so much problem with the new 1.5 version >.<... need help with "This program is not available in your country" error
    Neoyoshi
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Neoyoshi Thu Sep 03, 2009 12:20 am

    Everyone's getting that Error Katz, I'm sure NCsoft is looking into it, i bet it's because the update server for OB is still not fully localized.
    Anonymous
    Guest
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Guest Thu Sep 03, 2009 1:15 am

    wait wait wait wait wait:
    Cleric:
    -Summon:Noble Strength:
    Summons a long distance attack golem.

    Cleric is getting another summon! thats awesome lol
    Dias
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Dias Thu Sep 03, 2009 10:04 am

    Well dunno, I managed to patch the game itself , its 1.5 now , but after I launch it i get the country thing error , there's time till the beta though.
    Neoyoshi
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Neoyoshi Thu Sep 03, 2009 11:49 am

    According to every one I've talked to, it's mainly the Game guard that's giving the "Your country is not supported" error; which begs the possibility of the game guard not having it's localized update ready yet; which is no real biggy.
    Virdiaire
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Virdiaire Fri Sep 04, 2009 2:17 am

    I'm currently patching ATM, so hopefully I have no problems with country stuff. :S

    And they sooo took Cloud Strife's hair style in the first of the four shots of hair. XD WoW did the same thing with Sephiroth. Terrrrrrible. Lol.
    ]
    Anonymous
    Guest
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Guest Fri Sep 04, 2009 5:15 am

    recently updated to the newest patch..and now i get the country error =[
    Snow
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Snow Fri Sep 04, 2009 7:33 am

    at least my game finally patched
    Anonymous
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    Post by Guest Fri Sep 04, 2009 10:51 am

    Well just received another update by gameguard, don't have those annoying errors anymore...so everyone should try updating now...
    Airy
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Airy Fri Sep 04, 2009 1:03 pm

    It's 1.5.0.3 now. No more country error but still freezes if you try log in haha XD. If only we were on holidays T.T
    Dias
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Dias Fri Sep 04, 2009 4:57 pm

    yeh , now it's working :)
    Shu
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Shu Sat Sep 05, 2009 8:29 am

    Letter from Aion Producer Brian Knox on Open Beta


    Hello!




    Welcome to the Open Beta Test for Aion in both Europe and North America.



    Below you will find a list of the major changes and additions to Aion since you last participated in our Closed Beta Test. We have done our best to provide a comprehensive list of changes. The Open Beta brings the game content up to the 1.5 patch that is available in Korea; the same updates that were made to the Korean live servers are being implemented here, as well. While there may be some differences when comparing the official NA/EU notes to fan site translations of Korea's official notes, the game content is the same.




    Not only does Open Beta bring a number of game improvements and additions, you'll also notice that we had a major terminology overhaul to complete our effort of Westernizing the game. Many skills and items have changed since the Closed Beta Test and should be a welcome surprise as you explore the world.



    While we feel the Open Beta version will provide a complete experience, we wanted to note that this is not our final update before launch. Our launch version is in internal testing, and it will continue to flesh out the 1.5 update with the help of your feedback and experiences in Open Beta.




    Please remember this is an Open Beta Test, and while our goal is to provide you with a flawless Aion experience, there are behind-the-scenes infrastructure tests happening to prepare for launch. One very important area that will affect everyone is that we will be balancing races as folks rush to log into the servers. As a result, you may get a "This race cannot be created" message because that server is starting to become unbalanced. It's important to us that we try and keep a balance of the races during the Open Beta of Aion. If you come across this message, please feel free to try another server or wait until the server balance has tipped back.



    Another hot topic has been our Web site and whether we will be bringing over some of the services that Korea has provided to their community. The short answer is yes! Just like the PowerWiki, we will be bringing some of these services to our own site. We hope to begin rolling them out in the coming weeks.




    Overall, we are very excited for Open Beta - it is a culmination of a lot of effort and the feedback of our community. For example, one of the most requested features during Closed Beta testing was a suggestion to use the left mouse button to change the camera. We also added more content both in the persistent game world and in instanced dungeons. You'll see this change and many others were added in this game update, including:


    1. New Areas: Theobomos (Elysea) and Brusthonin (Asmodae)

    2. New Instances!

    3. Over 40 new default faces have been added to character creation.

    4. Increased PvPvE rewards

    5. UI changes (click-to-move has been disabled by default)

    6. New items!

    7. New skills + increased balance


    8. Tons of new quests.

    9. Advanced Stigma Stone System


    10. Chat Channels

      -Class

      -Region

      -Looking For Group

      -Languages

    Find a full list of patch notes here.








    by Cynic
    Anonymous
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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Guest Sat Sep 05, 2009 10:49 am

    Increased PvPvE Rewards

    Players now receive a penalty when killing players of the opposite
    faction in that faction’s territory. A Curse (Stage 1) or Heaven’s
    Judgment (Stage 2) befalls your character; the severity depends on the
    number of players killed. These penalties are applied more quickly when
    killing a lower level player than you.

    A Curse prevents entry into the Abyss. Heaven’s Judgment also
    prevents entering the rifts as well as the use of a Kisk’s resurrection
    in the opposite faction’s territory.

    For the Elyos, the penalties are known as Azphel’s Curse or Heaven’s
    Judgment of Azphel; Asmodians suffer from Ariel’s Curse or Heaven’s
    Judgment of Ariel.

    Players afflicted with these penalties are exposed on the map to
    players of the opposite faction when in their territory. These
    intruders cannot completely hide.

    Afflicted players are marked with the title of either Cursed Intruder or Heavenly Judged Intruder.

    Players who kill these Intruders who have invaded their territory
    will receive a reward. A buff is granted to twelve players who are near
    a corpse of a slain Intruder, depending on their contribution of
    killing the player. When the Intruder is killed, a message informs all
    players in the area.

    The Curse or Heaven’s Judgment is lifted when the Intruder returns
    to the Abyss or his or her own faction’s territory for a certain amount
    of time.


    this should be fun xD ... i think it's a cool implementation
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
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    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Snow Sat Sep 05, 2009 11:36 am

    lol at least this will prevent the camping of low lvl zones by lvl 50s
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

    Post by Snow Sat Sep 05, 2009 11:43 am

    Emm wth???
    Why would they add this???

    "Players can now log in to two clients on the same computer"

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    [Patch Notes] v1.5 Update Empty Re: [Patch Notes] v1.5 Update

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