So im going to help you guys by putting up some guides and class guides/builds for you. This is the beginner guide we got on our site.
Basic stuff:
1 STR = .5 Phys. Atk (.25 Long Range), 3 Delay, 3 Delay Resist, 2.5 Stun.
1 AGI = .5 Long Range Phys Atk (.25 Melee), 10.5 Critical Resist, 3.5 Critical.
1 INT = .5 Magic Atk, 35 MP, 0.8 Magic Def.
1 VIT = 30 HP, .6 Defense, 2.5 Stun Resist
STR matters most to Melee Swordmaster / Mercenaries, Paladin.
AGI matters most to Long Range Physical Acrobat / Bowmaster.
INT for magic users obviously ;w
VIT is a secondary stat for all characters.
Equips:
Well once you hit that max level you're going to want to make a shift to better equipment.
Typically, Nest Sets (Manticore, Apocalypse) are the best, but in order to get those you need to be strong enough to handle em.
With the new Equipment System out now, All equips you get are plain old garbage. Booooo
Anyways what you need to do now is imbue them with a prefix!
The developers have tried to make this game as little reliant on raw power as possible now, but there are still flaws. You can get prefixes such as :
Bear = Brutal(NA)(% chance for paralyze resist buff),
Wind = WindSwept(NA) (% chance for crit resist buff),
Wisdom = Intellect(NA) (% chance to reduce all elemental dmg),
Elemental (% chance to greatly reduce a specific element),
Indomitable = Sturdy(NA) (% chance to reduce dmg taken),
Tent = Adorned(NA) (% chance to reduce mag dmg taken),
Flexible = Lucky(NA) (% chance to increase mspd when hit),
Vitality (% chance for stun resist buff),
Life (% chance to recover hp when hit),
Mana (% chance to recover mp when hit).
In terms of Weaponry, well same deal, except you have a chance to super hurt someone with an effect, but only applies to NORMAL hit. I believe I do not need to explain how amazingly gay that is.
Because of this, Destruction (for phys) and Magic for (for mag) are the top for what you should get on your equips, because you generally get a higher boost in atk, disregarding the amazing additional dmg boost provided it had worked on skills..
There is an exception to chars that strike fast with normal attacks though. This new system benefits Axe Mercs and Crossbow Archers the most. with the speed in these equips you could get a life secondary and leech health like nothing from any monster or boss. So unevened but what can you do
Accessories, the top is more stats that benefit you, or atk up. Period.
Permanent Cash Shop sets are helpful too, as they give increased Stats for wearing a set!
You can push the good stats out of your equipment by enhancing them at the Black Smith, but if you go over +6 there's a chance you'll break them!
Biggest tip for enhancing :
If you fail twice on the same equipment, that's enough for the day :|
Whenever I fail twice, I fail 4-6 more times afterwards, and I noticed this recurring pattern around me as other people enhance their items.
(You can see if someone's enhancing cos an icon appears above their head ;w)
Anyways, you can flaunt your amazing equipment all you want, but it's no good at all until you unleash its potential :|
Potential.
In order to get some real power going you're gonna want to break out the potential on your equips.
How do you do that? You get your hands on some of these :
Applying these to the specified equipment will release its potential in blue when you check your equips.
What stats could you get from Potential?
For Weapons, Armor, and Accessories :
HP, MP, Str, Agi, Int, Vit
Weapons / Rings Only :
Phys, Magic, Fire, Water, Light, Dark Atk
Necklace, Earrings, and Armor Only :
Critical Resist, Stun Resist, Delay Resist, Fire, Water, Light, Dark Def
Weapons Only :
Critical, Stun, MP Recovery, Magic Def
You will get a mix of these stats randomly when you code a weapon/armor/accessory.
-The stats are percentages (ex : Phys Atk 5.8%, Power 4.5%, Agi 4.5% up on an Epic-grade weapon).
Note : If you buy / obtain an Epic-grade equipment, and it's something you like, potential it first before unsealing!
If you were to code a destruction weapon with stats like the one above in the example, it would be very powerful and sell for a lot ;w
..and if you got a bad one, you could scrap, resell it, or wipe the potential with a destruction code if you spent time to get it +10 or higher.
(destruction code is a bit on the expensive side though ;-;)
How can I get Potential codes now?
With the new system you can do runs and receive tons of them! Doing Abyss runs nets you epic potential codes, and rarely destruction codes. You can even disassemble Epic Potential Codes for Destruction Codes! It's best to disassemble diamond / crystal codes as theyre the cheapest to transform though.
Final Attack!
This is the best stat you can receive in the game!
Though it may be the best, its effectiveness will depend on two things :
-How powerful you are,
-How much of that final damage you got.
Being decked out with godly equipment is vital to this stat, as it increases your total damage by a percentage.
You cannot see a direct stat info of how effective Final Attack is, but..
This gamer came up with a bit of info for how much of a percentage of total damage we get from Final Attack.
This is theoretical, but it's a good look into how powerful you can get from it :
X ~ Amount of Final dmg.
(Final dmg ~ dmg %)
100 ~ 2.75%
200 ~ 7%
300 ~ 12.75%
400 ~ 20%
500 ~ 28.75%
600 ~ 39%
700 ~ 50.75%
The percentage increase assumes you're fighting a monster the same level as you.
Epic right? Well you can obtain Final dmg from :
-Nest Equipment Set (ex : Judgement Apocalypse Set)
-Nest Accessories (ex : Dawn of Manticore Set)
-Ultimate Plate (Adds Final Dmg)
-Bonus Stat on other plates (ex : crafting a Destruction Plate with +49 Bonus Final Dmg!)
As far as I know, you can obtain Final Dmg on any enhancement plate as a bonus stat.