| Dragon Nest / NA CBT2 - July | |
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+5Snow Kendooliii Aluciz Shu Neoyoshi 9 posters |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Dragon Nest / NA CBT2 - July Sun Jun 05, 2011 5:33 pm | |
| Dragon Nest North America Release Information Thread.
http://dragonnest.nexon.net/
Present release information: Closed Beta phase 1 Ends. - Quote :
Thank you to everyone who participated!
The Dragon Nest Closed Beta testing period ended on June 20, 2011 at 12 PM Pacific.
We will have more chances for Dragon Nest fans to participate in future Beta tests. We’ll be back with another opportunity for you to play Dragon Nest in July. Check back soon for more information!
To keep up with Dragon Nest Beta updates:
• Check the official website regularly. • Join the official Facebook page.
Thank you for your support, and stay tuned!
-The Dragon Nest Team-
Before Shu comes running in here whacking me with his "there's-an-existing-thread-already-for-this-game-hammer", I'd like to point out that a big major change has been announced for Dragon Nest and will be Unique to the North American version only (yeah suck it in), thus - deserving to have it's own thread to separate this version from the other Dragon Nest versions.
Say Goodbye to the Fatigue system and say hello to the Empowerment system
This is from the Nexon Blog and it talks about the meeting they had revolving around the Fatigue system. Click on the spoilers to read the various Blog entries
Nest Building with Lucius and Princess K: The Empowerment System - May. 26, 2011 - Spoiler:
Welcome, Dragon Nest fans! I’m Desmodeus, the Lead Producer for Dragon Nest. We wanted to keep you updated on the progress of the game. The thing is, two of my Associate Producers wanted to handle this blog. So I decided to let them work on it together in the hope that the two of them might somehow balance each other out. If nothing else, it’s an hour a week where I don’t have to deal with either of them. -- Desmodeus
This week: The Empowerment System
Lucius: Welcome back, Dragon Nest Fans! This week I’m excited to talk to you about the Empowerment system.
Princess K: Wow, Lucius. You seem almost… happy this week. At the very least that black cloud you carry over your head has faded to a nice off-white.
Lucius: That was almost amusing Princess. I am going to let that roll off my back because I finally won one!
Princess K: Won what?
Lucius: An argument with Desmodeus! One of the things that many fans may not realize is that bringing over a game like Dragon Nest isn’t as simple as translating the text to English and setting up some servers. Part of our job as producers is to evaluate every aspect of the game and make sure that they’ll work with North American gamers. You’d be amazed at the kinds of subtle things that can doom a game when it crosses the ocean.
One of the big things we wanted to evaluate was the effect of the “fatigue” system. If you’re not familiar with such a system, in summary it affects the rewards available to a player over time. Some fatigue systems will gradually reduce the amount of experience points earned, lower the drop rate of important items, or in the most severe cases, just arbitrarily cut off play. Dragon Nest actually has such a system in other countries. Players get “fatigue points” that they use up when exploring dungeons. Once a player runs out of fatigue points, they won’t be able to play until their fatigue points regenerate.
I put together a very logical case for why this was a bad idea for our market and presented it to Desmodeus. I think he was impressed.
Princess K.: I was in that meeting Lucius. I don’t think screaming “This is completely insane!” and throwing a muffin at Desmodeus really qualifies as a “logical case.”
Lucius: It worked, didn’t it? We ended up moving to the Empowerment system.
Princess K.: Yes we did. By the way, you do realize that that was my muffin you threw, right?
Lucius: I did you a favor. What kind of person gets a gluten-free sugar-free vegan bran muffin and tops it with vanilla frosting and pink sprinkles anyway?
Princess K.: Someone who’s sweet and healthy!
Lucius: Anyway, my belief is that these kinds of systems should try to help rather than hurt players. I don’t think it’s our place to tell players how much they should or shouldn’t play or punish them for playing “too long.” If they really want a reminder that they’ve played too long, they should do what I did – marry a woman who thinks nothing of yanking out the cable modem when you’re one boss away from finishing a four-hour raid.
Princess K: May I remind you Lucius, both Desmodeus and I agreed with you pretty quickly. Rather than penalizing players by restricting game play, we want our players to enjoy the game as long as they want. It doesn’t end there. We designed the new “empowerment system” to give players bonus experience rather than take it away based on some arbitrary clock measurement. The goal is to put control of the game into the player’s hands where it should be.
Based on my past experience working on MMOs, I’ve always found that a system like this helps to keep friends together by equalizing the leveling between regular and hard-core players. We don’t keep anyone from playing who really wants to play, but we give more casual players a hand in keeping up with the level curve. It also gives players an incentive to come back every day and really enjoy the game rather than burning themselves out blasting through the levels as fast as they can grind.
Lucius: Well said, Princess! I have taught you well!
Princess K: You certainly have, Lucius. One of the things you’ve taught me is that no baked goods are safe around you.
Lucius: Not true. I would never mess with the perfection that is the almighty Twinkie.
Princess K: What we’ve outlined is just the basic structure of the system. We’re actually still tweaking the system’s fine details, and we’re currently in the process of testing to see how things affect gameplay balance and the economy. Whatever the final system ends up looking like though, the basic philosophy remains the same – take the brakes off of people’s gameplay. If you were only familiar with how Dragon’s Nest works in other countries, we think you’re going to be very pleasantly surprised by what we’ve got in store.
Lucius: Exactly! I’m really excited about the way the game is shaping up. If you’ll excuse me though, I need to leave the office for about a half hour.
Princess K.: A half hour? For what?
Lucius: Dry cleaner. Desmodius is making me clean his shirt. Do you know how hard it is to get vanilla frosting out of silk?
Nest Building with Desmodeus: Dragon Nest at E3 - Jun. 03, 2011 - Spoiler:
I’m Desmodeus, the lead producer for Dragon Nest. Initally I was just going to let Lucius and Princess K unleash their crazies here and only interject on this blog occasionally. However, I’m absolutely in love with this game and I love sharing what gets me so pumped about it. So this week I wanted to talk with you a bit about one of the most crazy-making, frustrating, and amazing experiences in a game developer’s year – the annual insanity that is the Electronic Entertainment Expo. Dogs and PoniesIt can be tough for anyone who’s not in the industry to understand just how important E3 is. If all you see are the big flashy displays, the booth babes and videos of the parties, it can be easy to assume that E3 is nothing but a good time for everyone involved. However, a huge amount of preparation and behind-the-scenes work is required to make this event a success. Dragon Nest, for example, is going to make its big splashy arrival in North America at the show. We need to send the message out to everyone, especially the press that will write about the game, that Dragon Nest is here and it’s awesome. In an industry that moves as fast as the games themselves, first impressions are everything. That’s why the team and I have actually been working on two different versions of the game. One is the beta version of the full game that we’ll be using for the upcoming Closed Beta test. The other is an “abbreviated” version of the game that’s been put on what I call a “content loop.” Our booth will have 18 stations for people to play on. Six of these will be running versions of the game that allow three players to run through the Catacombs, one of the game’s higher level dungeons. They’ll get a chance to see how classes work together in PvE and hopefully defeat Vuruha, a level 17 Boss Minotaur. The other 12 stations will be dedicated to two sessions of 3-on-3 PvP matches, where six players get a few minutes to use level 18 characters to try and blow each other away. The decision to set up the booth this way wasn’t easy. We’ve been planning the show for a long time and we had to consider a lot of factors. What content did we have available and finalized that would show off the game in its best light? What features could we highlight to give the press points of interest to write about? Even then, there was serious debate about the setup. Having 18 stations set up this way means we would be effectively limiting ourselves to running four games at a time. That takes a lot more coordination and booth personnel than just setting up 18 single-player demos and letting players proceed at their own pace. In the end though, we felt it was worth it. I think people will be really excited by what they see at the show. Tchotchkes Galore!Every year, one of the biggest decisions we have to make is what kind of tchotchkes to give away. This is more significant than it seems for a lot of reasons – most of them having to do with the Internet. Put simply, tchotchkes make news. Last year our friends at Vindictus gave away these cool red wolf hoods that became the item to get at the show. People were actually fighting over them! Every time someone posted a camera phone photo of a pretty girl wearing the hood or a video of a producer surfing the crowd during a hood giveaway, people heard about Vindictus. Our PR and Marketing departments put a lot of thought and effort into these giveaways, as they are invaluable ways of getting word out about the game. On the Dragon Nest side of the booth, naturally we’ll be giving away T-shirts with a Dragon Nest design and logo. We’ll also be running raffles to give away products from the Alienware Tactx peripheral line, and Turtle Beach Ear Force Z2 Professional-Grade Gaming Headsets. My personal favorite giveaway is this adorable plushie Poochum from the game (full disclosure – I already took two home for my kids). Finally we’ll be giving away 2,000 spots in the game’s upcoming Closed Beta. Covering the DragonI hope you’ll keep an eye out for coverage of Dragon Nest at E3 next week. We expect to make a big splash at the show, not because of any swag or stunts, but because the game is just that good. Our Community and Content team will also be posting images, videos and other surprises from the show to keep you up to date and informed throughout the show. As for me, I’ll be taking Princess K and Lucius with me to the show, which should prove once and for all that being a producer at E3 isn’t as much fun as you think it is.
I will update this thread concerning the NA version only and as news comes out of the Nexon office.
Last edited by Neoyoshi on Tue Jun 28, 2011 2:15 pm; edited 4 times in total | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 05, 2011 6:48 pm | |
| hehe ya i was gonna delete the post when i see the title(u guys know me too well lol).but u have a good reason to make a separate thread so too bad for me heh | |
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Aluciz Inner Court
Number of posts : 163 Location : http://aluciz.deviantart.com IGN[Game NickName] : Aluciz Current Status : unknown Registration date : 2009-08-04
| Subject: Re: Dragon Nest / NA CBT2 - July Mon Jun 06, 2011 3:08 pm | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 12, 2011 3:00 am | |
| - Quote :
- Date: Jun. 10, 2011 - Greetings Dragon Nest fans!
We are pleased to announce the Dragon Nest Closed Beta test will run from June 15 – 20, 2011.
Get ready for the fastest moving MMO you’ve ever seen!
-The Dragon Nest Team - | |
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Kendooliii Veteran
Number of posts : 49 Location : US-CA IGN[Game NickName] : Kendooliii Registration date : 2010-02-02
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 5:02 am | |
| is anyone going to tryout the close beta | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 7:31 am | |
| its ip block for me if not will try this ^^ | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 10:58 am | |
| - Kendooliii wrote:
- is anyone going to tryout the close beta
I am, won't be on until late tonight since i have a lot of things to do today.
Assuming Nexon get's their crap together and get's the client link up.
I have this weird feeling today's beta release will get pushed back, they are cutting it to close | |
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Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 11:12 am | |
| It's Nexxon = IP block They have the game prepared for EU Nexxon too so that means ip block for sure -_-"
Anywya Neo not joining Eden Eternal :O? | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 2:00 pm | |
| - Snow wrote:
Anywya Neo not joining Eden Eternal :O? How can i? Closed Beta is over. | |
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atreides6874 Raider
Number of posts : 202 Location : Texas, USA IGN[Game NickName] : Aytheal, YamiTenshi, Nese Current Status : Active Registration date : 2009-01-03
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 2:22 pm | |
| Too many games to try out. I have this (CB), EE (OB), and Star Wars all at the same time. | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 2:52 pm | |
| hehe ya ayth
that why i say we will all have to have to choose later on which one to play.cos more will be coming later lol.and at most we can only play 1-2 ^^ | |
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Beebo Commander
Number of posts : 867 Registration date : 2009-05-22
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 3:47 pm | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Wed Jun 15, 2011 3:55 pm | |
| - Beebo wrote:
- Was trying to open on Chrome and failed so many times...lol
Then I realized I should be using Firefox: http://dragonnest.nexon.net/closed-beta/guide
Downloading now and gonna try proxifier if i'm blocked u_u Why would you be blocked?
and yeah i just noticed that put up the "play icon" at the bottom of the page haha.
I'll look for you in-game if your able to get in. :) | |
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Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 12:27 am | |
| MY nigga NEO girl , havent been on forums for so long i miss you guys :D Definitely if your hitting this up Neo you are JOINING US , OUR LEAGUE DAWG!!! EAST Server all day.
This is hands down the best game this summer especially in pvp Aspects anyone would love it because its challenging! | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 12:54 am | |
| hehe seem that moe u are still enjoying this game even tot u already played the china version haha ^^ | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 2:51 pm | |
| - Supamoe wrote:
- MY nigga NEO girl , havent been on forums for so long i miss you guys :D Definitely if your hitting this up Neo you are JOINING US , OUR LEAGUE DAWG!!! EAST Server all day.
This is hands down the best game this summer especially in pvp Aspects anyone would love it because its challenging! I'll be online for the majority of the day today. :) | |
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Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 9:23 pm | |
| Yeah but i only made it to 30 in CN and the game practically evolved , for KR they up to level 50 with guild vs guild arenas , fortress's to take over for guild to earn money as a whole , amazing bosses like Cerberus that i havent tried , The HELL mode dungeons - we can already like 3 man abyss but i can imagine hell mode will be mad fun. Its a good truly competitive game. | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 9:27 pm | |
| ah sad i cant join u guys.lame ip block game pffft.
anyway u have fun ^^ i will have to wait for sea version instead | |
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Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 19, 2011 10:35 pm | |
| Yeah its gaya nd i cant play global version because its intended for australia , sea and NZ and stuff like that. but its definitely a game you guys will enjoy. | |
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Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
| Subject: Re: Dragon Nest / NA CBT2 - July Tue Jun 21, 2011 11:58 pm | |
| Nexxon EU should disband, I don't want to get IP blocked by their games, and have to play them 1~2 years later, on underpopulated servers, with too much knowledge floating around already because it's been out for too long -_-"
Also with a cash shop that has 3x the price of the US servers.
And it's all the same fckin company... in the end sigh | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 26, 2011 4:24 am | |
| I know this Update is like 6 days late, but the Next beta phase begins in July.
Last edited by Neoyoshi on Tue Jun 28, 2011 2:21 pm; edited 1 time in total | |
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Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 26, 2011 7:54 pm | |
| No NEO , DONT DO THIS TO ME IT CANT BE JULY 20th NOO WAYAAAFGASGASGASGASTGAGHQEg
IM GOING TO KILL MYSELF | |
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Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 26, 2011 9:48 pm | |
| too long of a wait for ya hoe? | |
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Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
| Subject: Re: Dragon Nest / NA CBT2 - July Sun Jun 26, 2011 11:19 pm | |
| Ofcourse its too long of a god damn wait , I was expecting it to boom Right after 4th of July weekend! | |
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Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| Subject: Re: Dragon Nest / NA CBT2 - July Tue Jun 28, 2011 2:25 pm | |
| Fixed the date i put up, for now the next beta phase is set for a unknown date in July, so it could be earlier then the 20th. | |
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| Subject: Re: Dragon Nest / NA CBT2 - July | |
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| Dragon Nest / NA CBT2 - July | |
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