Last week, the team over at Age of Conan made the big announcement that this mature MMO would be taking some big strides by
going free-to-play this summer. While Funcom has yet to announce any major plans for the future beyond their
Conan the Barbarian movie tie-in, Age of Conan will go by a new title by the end of this shift to Age of Conan: Unrated.
With so many new changes on the way, I decided to catch up with Game
Director and Executive Producer Craig Morrison to see if I could get
some clarification on Age of Conan's movie tie-in plans, as well as the
details on what's to come when Age of Conan goes free-to-play. Keep
reading after the jump for his answers!
ZAM: Hello there! With so much going on for you these days, thanks for sparing the time to answer a few questions!Craig Morrison: No problem at all, good to get to talk about the game!
ZAM: First, congratulations on Age of Conan hitting its third
birthday! Looking back over those years, do you feel that there has
been much change in the MMORPG industry? Has the overall vision for Age
of Conan changed much since its original conception?Morrison: I think an MMO always evolves, and little
parts of each person that works on it show through over time. I don't
think the overall vision has changed much really. I can't really speak
for the original team, but we definitely follow the same direction of
constantly trying to create great content that is keeping to the world
that Robert E. Howard created. The industry as a whole probably hasn't
changed that much in terms of content and approach, things have been
pretty consistent with the current generation of titles.
ZAM: Your first big announcement last week was that Age of
Conan was going to feature a lot of new content from the upcoming Conan
the Barbarian movie, in the form of an adventure pack called "The Savage
Coast of Turan." In the press release, Paradox's CEO and the producer
of the film, Fredrik Malmberg, noted that the film team has been working
closely with Funcom's creative team since 2003. How did that
collaboration process work?Morrison: The team at Paradox is
great. They are a very inclusive operation, and all the partners that
work on the Conan license are kept updated, and co-operations is always
encouraged and supported. That has included things like sharing assets
and concepts and the folks behind the movie making sure that we were
aware of the script and kept up to date with the current drafts as they
went along. The movie is looking really good, and I think people who
have played the game will recognize the fact that the art direction is
taking from the same inspirations…it really does feel like the same
world.
ZAM: You note that this movie tie-in content will come in the
form of an adventure pack. While you're probably not aiming for the
same scope as your most recent expansion, Rise of the Godslayer, adding a
brand new area in the form of Ardashir certainly elevates this above a
regular patch update. Any specific hints as to what sort of new goodies
players can expect? What were your overall goals in creating this
adventure pack?Morrison: The movie presented one major challenge in
that it is set some 20 years in the past, long before Conan is king as
he is at the time of our game. So we really wanted to concentrate on the
characters, and revisit them many years later. Given his
responsibilities as king of Aquilonia it made sense that Conan can't
always go heading off to help old friends, so he sends the players
instead!
With the adventure pack we aimed to add a little of something for all
the types of content, a large outdoor area to explore, alongside a solo
instance, a dynamic instance, a team instance and a raid. It is also
cool because given the location in Turan we also got to take inspiration
from some of Howard's original tales, and I think Conan fans will get a
real kick out of one of the instances in particular.
ZAM: Of course, the biggest change coming to Age of Conan is
your most recent announcement that it's going free and "unrated." You've
already stated that "going unrated" means you can stay even truer to
the gritty setting created by Robert E. Howard (author of the original
Conan series), but should players expect a significant change from the
Age of Conan that they are used to? What spurred this full push for the
game to go unrated?Morrison: Players won't see any changes to the
existing content, at least not at first. Age of Conan is already the
most mature MMO on the market, but going Unrated gives us additional
freedom to pursue Robert E. Howard's original vision for a savage
Hyboria when creating new content for the game. And keep in mind that
Unrated is also somewhat of a mission statement, it's not necessarily
adding content that pushes it beyond the Mature rating. It's about
embracing the real vision of Hyboria.