BattleForge(TM), a new fantasy online real-time strategy game where you assemble your own army with collectible trading cards. Win, trade and buy your cards online to create your ultimate deck.(1) Mix and match the elements of your cards to play with your friends online and conquer massive online battlegrounds.
For mortals caught in a clash between insane gods and ancient giants, standing together is the only option. Using the forces of Fire, Frost, Nature and Shadow a mysterious Forge which makes legends come to life, is their single hope to create armies powerful enough to overcome these impossible odds. It is now time to set out and reclaim an epic fantasy world which has been overthrown by sinister powers in the twilight of a dying sun.
Click here for full image
EA's fantasy-themed BattleForge (a hybrid RTS/CCG-styled MMO) finally made the switch to free-to-play, after suffering months of lackluster sales. Although it's a game we haven't given much coverage in the past, it's worth mentioning since the previous pay-to-play model is probably what kept most curious gamers at bay. Originally priced around $50 US at launch, box sales were dismal, despite favorable reviews and a successful micro-transaction model. (Each of your "players" in BattleForge are represented by virtual, collectible cards that can be purchased via in-game booster packs and decks.)
A couple months later, EA dropped the price down to $30 with the hopes of making the game more accessible. Finally, in late May, they did away with the "box price" altogether, offering the BattleForge client as a free download with a limited number of cards and a few other minor restrictions. In-store retail boxes are still available, which come with 3000 in-game points that can be used to purchase new cards. EA is hoping that by moving to the free-to-play model with micro-transactions to drive revenue, the game will finally begin reaching the majority of its target audience.
What do you think of this "MMORTS-CCG" hybrid? Leave a comment and let us know if you think BattleForge is a game you'd like to see ZAM cover from time to time.
edit by shu
For mortals caught in a clash between insane gods and ancient giants, standing together is the only option. Using the forces of Fire, Frost, Nature and Shadow a mysterious Forge which makes legends come to life, is their single hope to create armies powerful enough to overcome these impossible odds. It is now time to set out and reclaim an epic fantasy world which has been overthrown by sinister powers in the twilight of a dying sun.
Click here for full image
EA's fantasy-themed BattleForge (a hybrid RTS/CCG-styled MMO) finally made the switch to free-to-play, after suffering months of lackluster sales. Although it's a game we haven't given much coverage in the past, it's worth mentioning since the previous pay-to-play model is probably what kept most curious gamers at bay. Originally priced around $50 US at launch, box sales were dismal, despite favorable reviews and a successful micro-transaction model. (Each of your "players" in BattleForge are represented by virtual, collectible cards that can be purchased via in-game booster packs and decks.)
A couple months later, EA dropped the price down to $30 with the hopes of making the game more accessible. Finally, in late May, they did away with the "box price" altogether, offering the BattleForge client as a free download with a limited number of cards and a few other minor restrictions. In-store retail boxes are still available, which come with 3000 in-game points that can be used to purchase new cards. EA is hoping that by moving to the free-to-play model with micro-transactions to drive revenue, the game will finally begin reaching the majority of its target audience.
What do you think of this "MMORTS-CCG" hybrid? Leave a comment and let us know if you think BattleForge is a game you'd like to see ZAM cover from time to time.
edit by shu