Combat Audio on SW:TOR Hitskin_logo Hitskin.com

This is a Hitskin.com skin preview
Install the skinReturn to the skin page

Aetherius Network

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Aetherius Network

International multi-gaming guild since 2006.

Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

    Combat Audio on SW:TOR

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Combat Audio on SW:TOR Empty Combat Audio on SW:TOR

    Post by Shu Fri May 20, 2011 7:39 pm

    Combat Audio on SW:TOR 197541

    It's Friday, which means it's time to check
    out the official Star Wars: The Old Republic site for new updates. We
    were happy to see that BioWare had posted three news items:

    • Studio Insider: Combat Audio:
      Audio Designer Scott Morton guides players through the process of
      creating the perfect mix of music and sound effects to complement the
      combat experience.
    • Fan Friday: Check out some fan art and a Fan Site Spotlight Q&A with SWTOR Life.
    • Fan Site Summit Report: In
      late April, thirty members of the Star Wars: The Old Republic fan site
      community traveled to Austin for the first official Fan Site Summit. Watch the video to see some of their reactions.

    The Studio Insider
    also contains the latest Community Q&A. You can read Senior Concept
    Artist Clint Young's answers to some art-related questions after the
    jump.

    Community Q&A with Senior Concept Artist Clint Young

    Q: Are there weather condition changes on planets? - Fyror
    A: Each planet has localized weather conditions. Depending on the
    world the weather you will encounter will include rain, snow, sandstorms
    and many other unfavorable conditions; it just happens to be a
    constant for those worlds. For example, if you’re on Hoth you can
    expect moderate to heavy snowfall with the occasional blizzard.
    Q: Was "stylized realism" the first art style BioWare
    decided on, or were other art styles considered? If so, what were they? –
    JakeLagerstrom

    A: “Stylized Realism” was always the plan for the overall look and
    feel for the art of The Old Republic. Both LucasArts and BioWare wanted
    to give the art in SWTOR a style that could be easily recognizable as Star Wars, but really call its own. Many people draw comparisons to the Star Wars:
    The Clone Wars™ television series; however, being a fan of both the
    films and the animated series, I like to think that we are both and
    neither. I recently received a bit of art direction on a concept piece I
    was working on that simply stated “ya know, make it ‘Old Republic’y’.”
    Q: When you are doing artwork for things not yet defined in
    the Star Wars universe, does BioWare offer up a bunch of suggested art
    pieces which LucasArts say yes or no to, or does LucasArts have a list
    of required features and BioWare artists work to that goal? – Infyrno

    A: Yes, no and both. It’s an interesting question to answer because I
    find both BioWare and LucasArts give us (concept artists) a huge
    amount of freedom while playing in the Star Wars sandbox. We
    show our conceptual art to LucasArts and sometimes they have notes
    and/or suggestions. We are always open to making something better, more
    accurate or work for the time period.
    Q: When artists go back to improve upon an area after they
    have learned more about it (like the example Robby Lamb gave us
    regarding the hacker enslaved to the Empire), I was wondering how much
    of the story the artists are given, or do they have to wait until
    release like us to hear the stories for each class? - Spektur

    A: When we start work on a planet, the writing team describes as much
    of the story as they can. From that, we create concepts to match the
    story and ideas each planet represents. A big challenge we face when
    conceptualizing a planet is working in tandem with several other teams.
    While our talented environment team puts these areas together,
    designers and writers are also working on the same planet at the same
    time. Because of this, we have to make sure that we continue to work as
    a single unit, even with all these moving parts.
    Q: What medium do the concept artists use to create the concept art? - MorgonKara
    A: All the art is done digitally, though some of the artists begin
    with concepts sketched on paper. Once a particular design is agreed upon
    the artist will then scan the image and paint the sketch using
    Photoshop. Many of the artists (if not all of us) enjoy a good pencil
    sketch to keep our skills sharp.
    Q: Will everyone have their own unique armor/look in the
    game, or will we be seeing some of the same armor/look on multiple
    people?

    A: We have thousands of different armor/outfit combinations planned
    for the players and are currently still building this list and will
    continue to do so even after we launch. That being said, there will be
    millions of players, so there will be some crossover in their looks. Our
    main concern is that each player looks specific to their chosen class
    and has enough variation to allow the player to feel as unique as
    possible. For instance, if you are playing a Jedi Knight you will look
    significantly different from a Jedi Consular. You will also have
    opportunities to distinguish yourself from other players of your same
    class by going off the beaten path to find rare gear.
    Thanks for joining us for this month’s Studio Insider! We hope you
    enjoyed Scott Morton’s in-depth look at the process of designing the
    audio in The Old Republic, as well as Clint Young’s answers to your
    art-related questions.
    As we’ve given you an insight into audio, our next Community Q&A
    will be focused on sound and music. If you have questions on this
    topic, we invite you to post them in the Community Q&A thread.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Combat Audio on SW:TOR Empty Re: Combat Audio on SW:TOR

    Post by Shu Sat May 21, 2011 7:41 pm

    http://www.swtor.com/news/news-article/20110520

    u can go to the site to listen and watch how they progress the combat audio effect.

    its pretty cool ^^

      Current date/time is Fri Nov 22, 2024 9:52 pm