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    Rough in, Refine later for Character Graphics and Others

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Rough in, Refine later for Character Graphics and Others Empty Rough in, Refine later for Character Graphics and Others

    Post by Shu Sat Mar 05, 2011 9:38 pm

    rough in, refine later” what u see now is not the final product

    Despite being the triple AAA MMO from beloved RPG developer Bioware,
    Star Wars: The Old Republic Is still a work-in-progress. The game is
    still in development people, and I think with all the hype surrounding
    it fans are certainly scrutinizing every bit they see of the game
    probably more than any other MMO I’ve seen followed throughout
    development.

    Whether you’ve personally been doing this or not (I’ve even been guilty of it),
    a lot of fans (and even press) following
    the game have been overly critical about various aesthetic
    aspects of the game, such as the UI or specific elements of the UI.

    Bioware has responded numerous times by stating that the UI seen is placeholder,
    and I think a lot of us kind of forget that when they show the game in
    public there are still many elements that are not final as a result of
    the way most development processes work.
    Rough in, Refine later for Character Graphics and Others SithPureblood1_t
    Bioware’s Georg Zoeller took the official SW:TOR forums last week
    to explain the “rough in, refine later” process they (and likely most
    developers) utilize when creating their games. The gist of it is this,
    development is an iterative process, and in order to get a number of
    things working they need to use placeholder animation, UI, sounds, etc.
    so that they can get the game actually running.

    The “refined” versions of these elements are put in much later.
    Georg used movement animations as
    one example:
    “For example, you need a movement animation in the game as a
    prerequisite for
    pretty much anything else involving a character.

    These kind of high-dependency assets get roughed in or prototyped as quickly
    as possible early on to minimize bottlenecks - e.g. once you have basic
    character movement, you can start doing more specialized work. If you
    don't, you can't start on that, so they block the rest of development if
    they're not there.”
    Rough in, Refine later for Character Graphics and Others JediKnight2_t

    The complaints aren’t all bad though, it’s just important to keep things in
    perspective when voicing your concerns. Most of what you see is
    probably not final, but that doesn’t mean you shouldn’t have a
    constructive opinion on what you’d actually like to see.

    Sure, you can base that off what you think they may or may not be going for with
    placeholder stuff, but what I really wanted to get at this week is that
    we could all stand to calm down a bit and realize that a lot the stuff
    we’re seeing probably won’t be there in the same form at launch.

    Whenever they show off the game it is a great opportunity to let your
    voice be heard and give Bioware feedback, however, going about it in an
    antagonistic way is probably a sure-fire way to ensure your take on
    things is ignored.I want to close things out this week by pointing to a video
    one of our MMORPG.com community members linked to right here on our
    forums. The fan-made video looks back at some of the rougher art we’ve
    seen in previous showings of the game and compares it to some of the
    later stuff where it is quite obvious that there is a marked
    improvement.

    The video isn’t perfect by any means, but you’d be hard
    pressed to say the game isn’t looking better after viewing it.

    Rough in, Refine later for Character Graphics and Others SWTOR-Trooper3_t

    And yes, I know at least most of us complain because we care and want the
    game to look and play great. My hope is that the next time we feel the
    urge to kneejerk react to something we’ve seen in a SW:TOR video or demo
    this article might remind a few of you (and even myself) to give pause
    and consider that everything is still a work-in-progress.

      Current date/time is Fri Nov 22, 2024 5:51 pm