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    Faxion Online

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Faxion Online Empty Faxion Online

    Post by Shu Tue Jan 25, 2011 2:54 am

    UTV True Games | http://www.faxiononline.com/





    RPG | Genre:Fantasy | Status:Development (est.rel 2011)

    Faxion Online is a free-to-play PvP centric MMORPG developed by UTV
    True Games , and if you’re thinking that the game sounds familiar but
    you can’t quite place it, former Star Wars: The Old Republic Community
    Manager Sean “AshenTemper” Dahlberg left BioWare in order to take up the
    mantle as Faxion’s Senior Game Systems Designer. For my preview, Sean
    was on hand to guide me and a few others through the game and answer
    questions we had.
    Faxion Online is set in the world of Limbo where
    the forces of Heaven and Hell are in a constant war as they vie for
    control of Limbo’s seven realms, each of which is inspired by one of the
    Seven Deadly Sins. Faxion Online takes a fairly tongue-in-cheek
    humorous approach to the world as well, making use of a style of humor
    similar to that of the Dungeon Keeper games or the TV series Family Guy,
    which is accomplished with the help of the game’s stylized art style
    and exaggerated character proportions.
    Faxion Online Faxion1_t
    During
    my preview we traipsed through the Fields of Hunger, an area inspired
    by the sin of Gluttony, which was filled by some disgustingly huge
    creatures and was utterly bountiful with food. The inhabitants of the
    area had also constructed a giant wall around a landfill where they dump
    the surplus food and trash, taking a sweep it under the rug approach.
    If they can’t see it, it may as well not be there.As a PvP game,
    Faxion Online doesn’t focus heavily on levelling or really even PvE
    content. Players of either faction both start out in the safe-zone of
    Purgatory, but once venturing outside into one of the game’s seven zones
    it’s a heavily PvP focused experience.
    Faxion Online Faxion2_t
    The
    game hearkens back to the MMOs of yore as an entirely seamless and
    instance free world. There aren’t any instanced PvP battlegrounds or
    even dungeons from what I understand; instead players will duke it in a
    territorial control based PvP meta-game to secure the game’s seven zones
    for their side. One thing that Sean mentioned that stood out to me was
    their emphasis on the terrain design. When I played Warhammer Online, I
    ran into a number of Shadowbane veterans who drew comparisons between
    Shadowbane’s zones and WAR’s RvR lakes, which were often flat, and as a
    result didn’t offer much in the way of using the terrain as a tactical
    advantage. Those Shadowbane fans will be glad to know that UTV True
    Games appears to be putting a great deal of emphasis on the use of
    terrain in PvP. For example, the aforementioned landfill is strewn with
    pipe tunnels and hills of trash that are sure to be of great tactical
    use.The zones are broken up into several smaller territories that
    must be held in order to drive up a faction’s score, which culminates
    in a tally at the end of the day to determine the zone’s control. This
    ensures that zergs of players don’t just turtle up in one area, which is
    beneficial from both a gameplay and server-side perspective (Sean noted
    that having too many players in one area is never a good thing).
    Players will want to control these zones too, as they offer access to
    special vendors and other amenities that are sure to be attractive to
    players looking to better their characters. It should also be noted that
    PvP kills reward XP and even loot (though not the killed player's
    actual loot, each player has a “loot table” and will drop appropriate
    loot), so it is entirely possible to level through PvP.
    Faxion Online Faxion3_t
    As
    far as character development goes, Faxion Online offers three classes
    per faction (they are fairly symmetrical, though there are a few
    differences). Crusaders (Heaven) and Reavers (Hell) make up the Warrior
    offerings, Diviner (Heaven) and Occultist (Hell) are the Mages, and
    Guardian (Heaven) and Zealot (Hell) are the Healer classes. Attribute
    points can also be allocated as they are earned whichever way a player
    sees fit.If this is all sounding fairly typical, there is a
    twist. Faxion Online heavily favors multi-classing. To that end, players
    have a certain amount of skill points they acquire throughout their
    leveling progression, but they can be spent across all three classes.
    What’s the point of choosing a class then? Well, the catch is that a
    skill that would cost you two points in your chosen class will cost you
    double that in a second class, and triple that if you’ve already got two
    classes trained and you’ve opted to go down a third. Points are spent
    in “circles” instead of a branching talent tree, and each class has
    multiple circles to spend points in. There aren’t any pre-requisites to
    progress through the circles beyond just having a certain amount of
    points spent to unlock the next circle. As long as a circle has been
    unlocked players can freely choose any ability they want within it,
    provided they have enough points. In addition to putting together a
    customized skill template made up of abilities from up to three classes,
    players can also train individual abilities using a time-based system
    in order to rank them up and increase their power. Skill training can be
    queued up and will progress while offline.
    Faxion Online Faxion4_t
    Combat
    is a bit more tactical than your standard fare MMO. There is less of a
    focus on giving players 100 hotbars and buttons to press, and more of a
    focus on using the abilities that are available. The depth comes
    through Faxion Online’s “Charge” system, which allows for many of the
    games abilities to be charged to greater effect. When a chargeable
    ability is activated a notched vertical bar begins to fill and the
    player can then hit the ability again to cast it whenever they are
    ready. As the skill crosses different thresholds on the meter it will be
    augmented in a variety of ways depending on the skill, so players will
    have to choose between executing ability quickly and charging up for a
    vastly more powerful version. As a PvP game, Faxion Online also doesn’t
    put as much of a focus on items as say World of Warcraft, either. While
    items are designed to be desirable, Sean emphasized the fact they don’t
    want to be in a situation where a player wins simply because he’s decked
    out in the best stuff.Finally, Sean noted that UTV True Games is
    cognizant of the fact that PvP gamers are wary of microtransaction
    based games as they are even more sensitive to players being able to
    “Pay-to-Win” and so things or services available through the item shop
    will be earnable in game as well. For example, extra bag slots can be
    purchased for gold or “True Coins”, additional skill training queue
    slots can be purchased, and skill training itself can be accelerated by
    one hour per True Coin if a player desires. The short of it is, those of
    you afraid some guy is going to kill you using his Claymore of WTFPWN
    +3 that he bought in the game’s item shop for $50 need not worry.
    Faxion Online Faxion5_t

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