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    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results Empty Letter from the Producer, I (1/21/2010) Updates Details/Poll Results

    Post by Shu Fri Jan 21, 2011 7:26 am

    Letter from the Producer, I (1/21/2010)




    Greetings adventurers! I hope you are all enjoying your time in Eorzea.

    Well, after a brief spell of users on
    Japan's most frequented forum referring to me as "The Duck," I'm happy
    to say things have settled down and it seems that "Yoshi-P" is the
    current nickname of choice.

    I apologize for the amount of time I've let
    pass since my last post. Today I'd like to take the time to thank all of
    you for the overwhelming number of responses we received to our recent
    FINAL FANTASY XIV Players' Poll the First!

    This post marks the beginning of my new Letters from the Producer
    series, which I will continue to post regularly on the Lodestone up
    until the launch of our official FINAL FANTASY XIV forums. Together with
    this first letter, I have also decided to make public the results of
    the first player poll, as well as include information concerning future
    plans for the game. The post is a bit lengthy, but I hope you all take
    the time to read it.






    FINAL FANTASY XIV Players' Poll the First — Results & Anaylsis






    The recent players' poll was available only
    to users possessing a Square Enix account. We received a large number
    of completed questionnaires from players in all regions—Japan, North
    America, and Europe. Here I would like to take some time to go over each
    of the questions and their responses, and attempt to explain what the
    results may mean.


    1. Which online games have you played before? (Multiple answers accepted)

    There is a large amount of data to go over here, so I suggest opening it in "another window"
    for ease of viewing. The majority of FINAL FANTASY XIV players polled
    have a history of playing FINAL FANTASY XI, which is a result we here at
    Square Enix were certainly happy to see. To us, this serves to
    illustrate the loyalty and passion of FINAL FANTASY fans, and both the
    development and management teams were truly moved by this result!

    This also tells us that the majority of
    responses to questions dealing with gameplay (from 5 onward) are the
    opinions of players with experience playing FINAL FANTASY XI. And so it
    will be operating under that premise that we will be examining the poll
    responses.

    By the way, questions 2 and 4 were included
    to provide referential data to the management team, and I will not post
    their results here. Suffice it to say, we are hardly in a position to
    be providing this kind of useful information to any would-be
    rivals...^^;

    As for the third question, the most common
    answer was fourteen titles, with roughly 2% of pollees having played
    over twenty FINAL FANTASY titles. There isn't much to say here other
    than thank you!



    5. How do you spend most of your time in Eorzea? (Choose only one)


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_0

    JPNAGBFRDE
    Battle (including levequests and behests)47.5%64.2%65.1%69.4%71.8%
    Gathering (Including levequests)6.7%4.9%5.4%2.8%3.9%
    Synthesis (including levequests)35.6%22.9%20.1%21.1%18.3%
    Socializing6.4%3.1%3.4%2.7%2.2%
    Other3.8%4.8%5.9%4.0%3.9%



    Much as we expected, the vast majority of
    players are spending most of their play time engaged in battle-oriented
    content, with synthesis activities coming in second. I cannot help but
    be concerned over the 4.6% result for socializing. This leads me to
    believe that in its current state, the game is lacking group-oriented
    goals and means of communication. Rest assured we will be addressing
    this issue together with the battle system.



    6. What is your biggest expectation for the newly restructured development team?


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_1
    JPNAGBFRDE
    An overhaul to fundamental gameplay aspects73.7%72.0%72.6%67.3%57.5%
    An accelerated version update schedule15.0%16.6%16.3%23.6%29.9%
    Increased communication with the players11.3%11.4%11.1%9.1%12.6%




    7. Which of the following issues you would like to see addressed first? (Choose only one)


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_2
    JPNAGBFRDE
    The Armoury system6.0%3.8%4.0%1.9%3.6%
    The combat system34.0%15.3%16.5%17.2%13.3%
    The user interface7.4%9.7%10.6%8.9%6.9%
    Server response times6.8%5.6%7.4%9.2%13.8%
    The markets system7.2%14.4%11.3%3.4%9.3%
    Maps3.3%0.4%0.7%0.8%0.5%
    Guildleves3.0%3.7%4.5%4.4%4.0%
    Lack of in-game content28.3%44.5%41.7%50.9%46.8%
    Other4.1%2.6%3.3%3.3%1.9%



    8. Which of the following would you like to see implemented first? (Choose only one)


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_3
    JPNAGBFRDE
    More story-based quests/mini-quests43.7%37.0%40.1%42.2%39.5%
    More notorious monsters (NMs)2.0%2.1%1.9%2.9%2.7%
    More levequests (including new varieties)4.2%7.3%7.8%1.9%2.8%
    Player vs. player content (PvP)4.6%3.0%4.2%3.7%3.5%
    Large-scale player vs. environment content (PvE)9.3%11.0%11.3%21.2%14.5%
    Expanded tutorials1.2%1.3%2.8%2.3%3.5%
    Auction House22.7%26.3%22.0%17.2%19.8%
    Other12.3%12.0%9.9%8.4%13.8%




    Let's take a look at questions 6 through 8 together.

    An overhaul to fundamental aspects of
    gameplay was by far and away the most common response. But an
    accelerated version update schedule and increased player communication
    are certainly not to be discounted, as each comprises over 10% of the
    total results. The responses to these questions have left quite an
    impression on us, and we will continue to be making numerous
    improvements to these areas in accordance with your continued feedback.

    The issue that players would first like to
    see addressed is a general lack of game content, followed by changes to
    the battle system. Looking further, it seems that the type of content
    most strongly desired is quests and miniquests, accounting for about 40%
    of the responses. The auction house has also made a solid showing among
    the responses, no doubt due in part to the fact that, as previously
    mentioned, many of the pollees are or were FFXI players. My initial
    reaction was to interpret this as players stating that they want more adventures in Eorzea! More gil and loot!

    In line with this, I believe that
    significant changes to the battle system are necessary to create a style
    of combat that lends itself to the enjoyment of quests and miniquests.
    Following that logic one step further, it is equally necessary to bring
    about significant changes to the user interface to create a UI that
    lends itself to the enjoyment of the battle system. After all, there is
    no point in making thorough improvements to battle if the response and
    usability of the interface isn't capable of conveying those improvements
    to players.

    In line with the above results, we will be
    bringing quests and miniquests to Eorzea sometime after the beginning of
    February. Along with this, all of the changes being worked on during
    the end of last year and the beginning of this year to improve the games
    playability and user-friendliness will also be released around the same
    time.

    Though the next version update will
    introduce a relatively small number of changes, preparations are already
    underway to bring further improvements in the near future via a number
    of smaller-scale patches, including the release of quests and
    system-side adjustments. At present, we intend for something new to be
    released about twice a month. Overhauls to the battle system and user
    interface will also be ongoing, which will make it easier for the
    players to enjoy the new quests and content being released. The
    small-scale, system-oriented updates that will be carried out can best
    be thought of as the necessary groundwork for the battle system
    revisions.

    We will also be looking in earnest at the
    possibility of implementing an auction house, as well as continuing to
    improve the functionality of the item search feature. Once prioritized
    changes to the battle system have been made, we will continue to balance
    and adjust guildleve and behest rewards, as well as improve overall
    user-friendliness. I realize there are many things, but for me the first
    order of business is to create the FINAL FANTASY feeling. To have
    players take part in engaging quests that place them in a struggle
    against an impending crisis that threatens their world. To have those
    players combine their strength and fight alongside one another. I still
    can't help but wonder what that ominous four-line poem might portend for
    Eorzea in the coming year...



    9. What do you find most appealing about FINAL FANTASY XIV? (Choose only one)


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_4
    JPNAGBFRDE
    World & lore22.7%26.4%27.6%33.2%24.5%
    Graphics49.2%35.5%32.3%15.6%44.2%
    Gameplay3.4%10.3%8.9%7.3%0.7%
    Cutscenes1.2%5.3%7.1%2.8%13.3%
    Sound1.8%1.2%1.7%1.0%6.1%
    Online services0.5%0.1%0.1%0.1%0.6%
    The FINAL FANTASY name9.1%13.0%15.6%35.6%4.6%
    Other12.1%8.1%6.8%4.4%6.1%



    I'm personally of the opinion that the two
    most popular responses, graphics and the game world, are the main
    attraction for all FINAL FANTASY titles. I also believe that the number
    of players who chose the game world option is a strong reason for the
    aforementioned demand for additional quests and miniquests.



    10. Which of the following would you like to see implemented into the Lodestone? (Choose only one)


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_5
    JPNAGBFRDE
    Official forums20.8%29.8%30.2%22.7%29.1%
    Posts by the development and operations teams36.4%28.4%28.0%22.2%24.6%
    More in-depth Q&A posts8.4%7.8%6.3%10.5%2.6%
    More in-depth play guides12.7%17.6%19.0%22.6%29.3%
    More features for individual and linkshell/company pages12.4%11.9%11.6%15.0%7.7%
    Other9.2%4.5%4.9%6.9%6.7%



    I'm very grateful for the fact that posts
    by the development and operations teams was the number one response to
    this question. In fact, this Letters from the Producer series is a
    direct result of this. In addition, we will begin a beta phase for the
    official FFXIV forums in all four languages (Japanese, English, French,
    and German) around the beginning of March. If all goes well, the forums
    should be up and ready for public use sometime in early April. I hope
    you are all looking forward to the forums as much as you are the changes
    to the game!



    11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?


    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_6
    JPNAGBFRDE
    Yes82.0%91.1%89.5%55.0%65.5%
    No18.0%8.9%10.5%45.0%34.5%



    It seems this question started a wave of
    panic among players about whether or not character data would
    potentially be wiped. For the definitive answer on that, please see my
    response to a player's letter below. As for the results, 85% of players
    answered in the affirmative. This is something that will be in the
    forefront of my mind when making decisions concerning future updates to
    the game. I promise to do everything in my power to address as many of
    the players' demands and desires as I can.



    Thank you again to all those players who
    took the time to complete our poll. I hope that I've been able to
    appease those of you thinking, "Come on, Yoshi-P. Give us some
    specifics!" (Sorry, the fact that I haven't up until now is probably
    more a personality issue than anything else...^^;) Below is a list of
    changes and additions, some of them already underway, that will be
    introduced to the game in future version updates. And for those of you
    who might have been wondering, this list is by no means comprehensive.



    Category Planned Current Tasks Future Tasks
    Quests Tutorials for new players Planning and implementation of tutorial quests Introduction of additional quests
    Quests revolving around the danger facing Eorzea Planning and implementation of quests Introduction of additional quests
    Public company quests Planning of public companies and related quests in Limsa Lominsa, Ul'dah, and Gridania Introduction of additional quests
    User Interface (UI) Improvements to the log Changes to behavior of windows when moused over
     Removal of auto-log activation, addition of ablitity to target behind log
    -
    Automated show/hide feature
     Log hidden after certain period of inactivity
    -
    Revision of text colors by message type
     Brighter system messages for easier reading
    Increased log tabs
    Increased color customization by type
    Improvement of dialog windows
    (ex. market area selection)
    Changes to increase the amount of on-screen data to reduce the need for multiple pages Revisions to page advancing
    Conversion to specialized windows
    Improvements to journal usability Changes to consolidate all current quests and levequests on one screen Ongoing changes
    Additional list entries
    Changes to speed up text scrolling, increased further for prolonged scrolling Addition of a feature to change pages using a gamepad
    Adjustments to window size and scrolling position
     Consolidation of levequest details on one screen
    Character jump feature Examination of the implementation of jumping Implementation following completion of a favorable examination
    Increased visibility of combat damage display Use of distinct colors for player and enemy damage
    Adjustments to prevent overlapping of combat text
     FINAL FANTASY-esque changes to number pop-up animations
    Increased usability of maps Examination of increased refresh rates for more responsive maps Implementation of chages
    Subsequent increase in the number of points and icons pictured on maps
    Improved minimap usability Addition of PC field-of-view display on the minimap Quest NPC directional indicator
    Improvements to camera usability Changes to prevent random reset of camera distance settings Changes to allow camera distance settings via gamepad
    Changes to notification windows Changes to window placement
    Reduced intrusion of windows when engaged in combat
    Changes to increase the specialization of windows
    Improvements to targeting mechanics Changes to allow targeting by type (PC or NPC) when targeting with a gamepad Examination of target indicator customization
    Guildleves Improvements to guildleve-related information Command-based display of time remaining until guildleve renewals
    Additional information when exchanging guildleves
    Revision and balancing of local leve issuing conditions Ongoing revision and balacing
    Balancing of guildleve rewards Changes to less popular guildleves in line with reward balances Further release of new guildleves following balancing
    Items, Synthesis, and Gathering Adjustments to item condition values Adjustments to lower the rate at which item condition deteriorates Ongoing balances in line with player feedback
    Higher visibility of the optimal rank of items Changes to the color of item names to convey the disparity between optimal rank and a player's current rank
     Currently assessing costs of implementation
    Color categorization of item names
    Reassessment of the gear affinities Introduction of gear with rank requirements to create player-oriented goals Further changes to gear affinities
    Revision of battle loot and quest rewards Ability to obtain weapons and armor via battle loot and quest rewards Implementation in line with quests
    Changes to item stack sizes Examination of increased stack sizes from 12 to 99 Implementation of increased item sizes after finalization
    Increased pace of gathering actions Changes to the frame rates of action animations to speed up gathering
    Market Areas Improvement of market area connectivity and stability Reduction in the frequency of market area crashes Ongoing improvements to market area stability
    Improved usability of the item search feature Addition of prices displayed together with search results Examination of ability to search by specific item names
    Examination of an auction house system Final examination of retainer and auction house systems Initial planning following final decision
    Battle System Ability to toggle display of head gear Ability to toggle head gear to allow display of character faces -
    Revisions to party-based skill point acquisition in parties Improvements to skill point acquisition for parties
    Changes to enmity calculations Revisions to enmity algorithms Ongoing revisions to enmity algorithms
    Revision of crowd control actions Revision of crowd control actions for each class to improve party-based play Implementation of changes after finalization
    Changes to enemy group dynamics Introduction of enemy group variability, as well as enemy group highlighting to enhance combat visibility
    Changes to claiming/engaging enemies Examination and implementation of changes to claiming and engaging enemies Ongoing balancing of skill point acquisition following initial changes
    Balancing of enemy attributes Changes to enemy attributes and drops Ongoing balancing as necessary
    Addition of beast tribes Release of beast tribe monsters as both roaming and quest-related enemies Further implementation in line with new quests
    Revision of enemy sizes Optimization of enemy size for ease of play
    Design and release of notorious monsters Release of notorious monsters Further implementation in line with new quests
    Conversion of roaming monsters to notorious monsters Implementation after finalization
    Armoury System Changes to actions for Disciplines of War & Magic classes Further changes to enhance class uniqueness Initial implementation of partial changes
    Changes to class names Possible introduction of traditional names such as paladin, monk, white mage, etc. Announcement of further changes as they arise
    Company System Introduction of public companies Introduction of public company leaders in each city-state Announcement of further changes as they arise
    Introduction of public companies in Limsa Lominsa, Ul'dah, and Gridania to combat the threat to Eorzea Announcement of further changes as they arise


    Currently, the above changes, together with
    other adjustments and additions I have planned, are at about a 30%
    state of completion. There is still quite a lot to be done, especially
    when considering that more things will be added to the list. These posts
    that I will be making will continue to contain a list of planned
    changes, as well as updates on their current status.

    Items on the above list will be removed
    once implemented, with dated notifications being given in separate
    posts. Changes that have been newly planned or are currently undergoing
    testing will be added as they arise.

    By no means have the changes announced by
    the team up through the end of 2010, including planned adjustments and
    additions to the Lodestone, been abandoned. I will personally be
    determining which of these are necessary, and when an implementation
    schedule becomes clear, I will add it to the list above. I'll have to
    ask you all to make due with these posts of mine until the official
    forums are up and running. I'd very much like to be able to put the
    official forums and further community-based changes on the list by the
    time of my next post...

    As I mentioned previously in the poll
    analysis, examination and planning of changes to the battle system, and
    related changes to the Armoury system, are proceeding at a very rapid
    rate, as we would like to implement them as soon as possible. In
    particular, I would very much like to continue incorporating player
    feedback into the adjustments being made to the claiming/engaging
    system, and finalize it it the near future.

    Also, please look forward to further news
    regarding the public company system (not the official name...), as I
    will be releasing more details on it soon!


    I realize that this is already a lot of
    text, but bear with me just a bit longer... Putting aside any news of
    changes to the game, I'd like to share with you a bit of an update on
    the FFXIV team. Enjoy!

    I'll begin with a recounting of a visit we paid to Sensouji in Asakusa to offer our first prayers of the new year.



    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_7


    Somebody needs to learn to focus a
    camera... I made an offering of ¥10,000 (roughly $122 at the current
    rate), but whoever was snapping the photos at the moment I placed it in
    the collection box managed to take an even blurrier photo than this one.
    I know it looks like I roll with a somewhat unsavory crowd, but the
    entire FFXIV team numbers about four times the people shown here, are
    there are plenty of good and gentle souls. The unsavory ones are just
    those pictured in the front here.

    And, partaking in the Japanese new year tradition of drawing paper fortunes, the gods saw fit to grant me a daikichi! That literally translates as "big luck," and is the best fortune possible for the coming year. Well, I didn't draw it per se... Actually, Suzuki-san spotted it crumpled up on the ground, so I grabbed it. No sense in letting a perfectly good daikichi go to waste!

    But the true treasure of the evening is this masterpiece...



    Letter from the Producer, I (1/21/2010) Updates Details/Poll Results 492_8


    I like to call this, "Now this is
    the new FFXIV!" Pictured are lead developers Akihiko Matsui (left) and
    Nobuaki Koumoto (right), and the expressions on their faces are simply priceless! Don't worry, they are actually very close fiends...really.

    Again, I apologize for the long post, but
    thank you to those of you who have stuck with me this far. I'd like to
    close by making a response to an inspiring piece of fan mail I received
    from a certain player.


    Dear Kenneth,

    I received your air mail, all the way from
    California. Your letter made me extremely happy and I would like to
    thank you for encouraging the development team in our efforts.

    You expressed concern over whether one of the four keywords I introduced at the beginning of the year, namely reboot,
    meant that we would be wiping character data. I apologize for any
    confusion that this choice of terminology may have caused, but rest
    assured that character data will not be wiped.

    This decision was in no way influenced by
    your letter, but is something that I have been adamant about from the
    onset. As a personal policy, I would simply never allow it.

    Our characters are us, complex collections of memories and emotions, and nobody has the right to take them away from us.

    I will be more careful in the future when
    choosing my words, and regret any anxiety I may have caused among
    players fearing for their characters' safety.

    Please tell everyone on the Kashuan World that Yoshi-P says hello!


    I'm already looking forward to writing my next letter! Until then!


    Naoki Yoshida, FINAL FANTASY XIV Producer/Director

      Current date/time is Fri Nov 22, 2024 7:04 am