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    Letter from the Producer, XII (27/06/2011)

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Letter from the Producer, XII (27/06/2011)  Empty Letter from the Producer, XII (27/06/2011)

    Post by Shu Mon Jun 27, 2011 9:43 pm

    Letter from the Producer, XII (27/06/2011)
    Hello again, all fans of FINAL FANTASY XIV!

    Information on 1.18 has recently started popping up on Topics, and today
    I’ll touch on some details about this patch as well as talk about our
    balance reform plans. In particular, I’ll be casting the spotlight on
    guildleves. Now, to give you due warning, this letter is going to be a
    wall of text. This isn’t without good reason, though—the content can
    only be described as pivotal, and I ask you to bear with me to the last
    word.

    FINAL FANTASY XIV Balance Reforms
    In
    order to keep up with the times and cater to changing lifestyles,
    large-scale MMORPGs such as FINAL FANTASY XIV need to offer a more
    casual playing experience than before. Mind you, that’s not to say that
    the entire game should be casual. Rather, there should be elements that
    can be enjoyed in a lighthearted way, for example, after coming home
    tired from work or school, with mobile phone or refreshing beverage in
    hand. To elaborate, content that can be enjoyed with little fuss, that
    doesn’t demand large time investments—up to an hour, say—or require a
    party to be formed.

    But come weekend, players have the choice of undertaking more elaborate
    adventuring, forming parties with linkshell members and/or likeminded
    adventurers to accomplish mutual goals. Light parties can exploit the
    versatility offered by classes to conduct forays into beast tribe
    settlements, something that a lone adventurer would find grueling. Full
    parties, on the other hand, can immerse themselves in fine-tuning job
    configuration in preparation for their bid to obtain rare items in
    advanced battle content. Disciples of the Hand can outfit the
    battle-inclined with equipment boasting the requested attributes. And
    last but not least, Disciples of the Land can set about gathering
    ingredients based on current class and materia crafting demands.

    We still have some ways to go, but FINAL FANTASY XIV will gradually
    shift from being a grind-centric game to one that offers enjoyment for
    all playing styles and circumstances with its ever-expanding variety of
    content.
    Patch 1.18
    As
    part of the reforms based on the above direction, 1.18 will see the
    introduction of instanced raids along with the first stages of the
    battle system reform. In addition to these two areas, which have been
    discussed in some detail in previous letters, we’ll also be carrying out
    major revisions to guildleves.
    Guildleve Reforms
    When
    FINAL FANTASY XIV was launched last September, it was stated via
    official channels that guildleves will form the heart of the game.
    Today, I’d like to officially retract that statement.

    Guildleves will no longer be central to FINAL FANTASY XIV.

    In my mind, central content isn’t a static thing. Rather, it’s new
    content that we continually develop for our fans’ enjoyment, with no one
    item indefinitely bathing in the spotlight.

    • Guildleve Repositioning
      We will reposition guildleves as content catering to solo adventurers,
      which can be enjoyed repeatedly and with minimal time investment and
      fuss.

      Large volumes of quests are being added—now and in future patches—which
      require adventurers to interact with an NPC. Until you do so, you won’t
      be able to gauge the quest’s difficulty level. In contrast, Guildleves
      can be initiated simply by visiting guild counters and aetherytes.
      Bone-tired after a hard day’s work? Got only a bit of time to spare?
      Then guildleves are just what the doctor ordered. Being able to get
      started without delay is without a doubt the biggest selling point of
      guildleves.

      Having said that, we want to avoid boring players to tears with
      monotony. We recognize the need to add a pinch of spice to the mix, such
      as a system in which special levequests can be triggered, that borrow
      inspiration from guildleves.

      Based on my rationale above, 1.18 will see the following changes made to
      guildleves. This marks only the beginning, mind you. Further revisions
      are in store for future patches, all driven by the same overarching
      goal.
    • Imbuing Rewards with Regional Identity
      Guildleves won’t simply offer fuss-free adventuring. We also intend to
      make it so that through guildleves, adventurers will be able to
      experience the richness and diversity of the world of Eorzea. To achieve
      this, we will accentuate the uniqueness of rewards for each region. For
      instance, if it’s metal armor or Blacksmiths’ Guild marks you’re after,
      you’ll want to make a beeline for Limsa Lominsa.

      Levequests yielding guild marks will be limited to city-states hosting
      the corresponding guild only. In compensation, we will make it easier
      for players to amass the guild marks they desire.
    • Skill Points: Introduction and Balancing
      In light of guildleves’ repositioning as solo-oriented content, leve
      link bonuses will be reduced. To make up for this reduction, skill
      points will be added as a new reward for the benefit of solo
      adventurers.

      At the same time, the objectives of certain guildleves will be adjusted
      in order to accommodate a system in which difficulty and completion time
      influence your reward. For example, completing a high-difficulty
      levequest in a short amount of time will yield greater rewards. Through
      this we hope to encourage skillful adventuring.

      In addition to guildleves, sidequests will also be made to yield skill
      points upon completion, thus providing players with more avenues for
      advancement.
    • Regional Levequest Battle Rebalancing
      Given the tremendous amount of work required for instanced raids and
      battle reforms in 1.18, we weren’t able to allocate sufficient time to
      review balance for regional levequest battles. Rather than do a cursory
      job of rebalancing and risk making a mess of things, we decided to put
      it off for a later patch.

      A handful of levequests with peculiar demands, however, such as those
      that would send adventurers scrambling long distances, will be revised
      on a case-by-case basis. At the same time, we’ll implement a system that
      allows the same levequest to assign different routes, which should help
      to even out adventurer distribution.
    • Regional Levequest Usability Tweaks


      • Automatic updating of minimap marker position.
      • Pegging of enemy rank variance based on guildleve difficulty.
      • Revised menu position when cancelling within guildleve issuance window.
      We’ve finally gotten around to making the adjustments
      above, and a bunch of others besides. Adjustments like these will
      continue well beyond 1.18, with changes great and small to be
      implemented as required to improve user-friendliness.

      On a related subject, failing guildleve objectives due to disconnection
      is a major issue that many players have raised, and we’re looking at
      ways to tackle it. We’d been deferring work in this area due to concerns
      that the ability to resume a guildleve after disconnection may be
      exploited to unfairly obtain large amounts of skill points. But with
      rewards now undergoing adjustment, we feel this is a suitable time to
      put together a plan of action to address the issue.


    1.18 and BeyondPhew, that pretty much sums up all the guildleve changes planned for 1.18.

    Although guildleves are just one aspect of FINAL FANTASY XIV, they play a
    significant role in the overall scheme of changes. And so in deciding
    to carry out guildleve reforms, I made a pivotal decision that will have
    a profound impact on the game. I wrote this letter while fighting
    sleep, and hope I managed to underscore the importance of the
    adjustments.

    Though I’ve already buried you in a mountain of text, there’s actually
    still a lot more that I wanted to write about, and many more tasks that
    we have to complete. Here’s some of them, in a flurry:

    Reforms to behest are still outstanding, and more new content is in the
    pipes. We’re doing what we can to reorganize the opening stages of the
    game, but progress is being made. A complete reworking of recipes is
    planned for 1.19, with the goal of granting Disciples of the Hand and
    the Land more power to invigorate the game economy. Likewise for the
    materia crafting system. Disciples of the Land will benefit from the
    addition of a stealth skill to their arsenal, and we’re prepared to
    invest as much resource as needed to improve the map.

    The team will keep soldiering on, working intently towards clearly
    defined goals, and we ask that all adventurers keep doing what they do
    best: adventure!

    1.18 has proven to be a time-consuming patch, but there’s a good reason
    for this. 1.18 is the momentous first bold step towards the ideal game
    that we’ve envisioned, and we hope our fans will be able to feel and
    appreciate the passion that went into its creation. We ask for your
    patience for just a little while longer.

    This letter ended up taking on quite a formal tone, didn’t it? I suppose
    it’s only natural, though, considering the weightiness of the content.
    Anyway, thanks for sticking with me and reading to the very end!

      Current date/time is Sat Sep 21, 2024 12:46 am