Comprehensive Version Update Details (11/25/2010) Hitskin_logo Hitskin.com

This is a Hitskin.com skin preview
Install the skinReturn to the skin page

Aetherius Network

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Aetherius Network

International multi-gaming guild since 2006.

Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

+2
HereCumsThePain
Shu
6 posters

    Comprehensive Version Update Details (11/25/2010)

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Comprehensive Version Update Details (11/25/2010)

    Post by Shu Thu Nov 25, 2010 6:38 pm

    Comprehensive Version Update Details (11/25/2010)



    Quests

    Several additional tutorial messages have been implemented in the main scenario quests.

    The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:

    Information on individual personalities will be now available when selecting a Path Companion.

    A Yes/No confirmation prompt will now appear when selecting a Path Companion.


    During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.

    Several new regional guildleves for Disciples of the Land have been added.

    The following changes have been made to the guildleve system:

    When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.

    In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.

    Comprehensive Version Update Details (11/25/2010) 256_0The difficulty setting for certain guildleves can now be lowered after they have been activated.
    * Completion bonuses are adjusted in accordance with the newly selected difficulty level.
    * Difficulty can be lowered multiple times until reaching one star.
    * Difficulty cannot be lowered while party members are in combat.

    Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.

    When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
    * Players must be in a party.
    * Players must possess the same (uncompleted) guildleve as the one being activated.

    Leve linking players will now receive experience and skill point bonuses.

    The following adjustments have been made to levequest targets:

    * Physical/magical accuracy and evasion rates have been lowered.
    * Maximum HP has been increasd.
    The number of crystals earned on local levequests has been adjusted.

    Guild marks can now be earned from lower-level local levequests.

    The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.


    Experience and skill point bonuses are now awarded by behests.



    Battle

    The amount of skill points required to attain ranks 11 through 31 has been reduced.
    Excess skill points resulting from version update changes are retained and applied towards the next rank.Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
    As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.

    * In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.


    Comprehensive Version Update Details (11/25/2010) 256_17
    RankPrior to Version UpdateAfter Version Update
    115,7005,000
    127,3005,900
    138,5006,800
    149,6007,700
    1511,0008,700
    1612,0009,700
    1714,00011,000
    1815,00012,000
    1917,00013,000
    2018,00015,000
    2120,00016,000
    2222,00020,000
    2324,00022,000
    2426,00023,000
    2528,00025,000
    2630,00027,000
    2732,00029,000
    2835,00031,000
    2937,00033,000
    3039,00035,000
    3142,00038,000
    The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.

    The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
    Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.

    Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.

    The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.

    The attack range of conjurers and thaumaturges has been adjusted.

    The parry rate for Marauder's Arms has been increased.

    A bonus to accuracy has been granted to Archer's Arms based on distance to the target.

    The following actions and statuses have been adjusted.


    ClassActionDetails
    PugilistTauntAffinity value for other classes adjusted.

    FeatherfootStamina cost reduced from 5 to 3.5.

    Effect duration increased from 15 to 30 seconds.

    Evasion rate increased.

    BlindsideEffect now also applies to attacks made with throwing weapons.

    Discerning EyeEffect now also applies to attacks made with throwing weapons.

    Seismic Shock IIMP cost reduced from 20 to 15.

    Light StrikeEvasion rate increased.

    GladiatorProvokeAffinity value for other classes has been adjusted.

    Howling VortexEffect duration increased from 30 to 15 seconds.

    ObsessEnmity generation of target increased.

    Luminous SpireMP cost reduced from 20 to 10.

    Riot BladeAmount of damage dealt increased.

    MarauderBloodbathStamina cost reduced from 6 to 3.5.

    DefenderReduces magic potency and increases magic defense as well.

    Cancels effect if used while Defender is already active.

    Effect duration increased from 15 to 30 minutes.


    Effect ends if class is changed.

    ForesightStamina cost reduced from 5 to 3.5.

    Effect duration increased from 15 to 30 seconds.

    Parry rate increased.

    DisorientEnmity generation of target increased.

    WarmongerEnmity generation rate adjusted.

    Length of effect duration adjusted.

    MaimReduction in directional defense adjusted.

    SteadfastParry rate increased.

    ArcherRaging StrikeEffect applies to attacks made with throwing weapons.

    Hawk's EyeEffect applies to attacks made with throwing weapons.

    TrifurcateMP cost reduced from 30 to 15.

    LancerFerocityNo longer has a stamina cost.

    Effect applies to attacks made with throwing weapons.

    Speed SurgeEffect duration increased from 2 to 3 minutes.

    Effect ends if class is changed.

    Comrade in ArmsEnmity generation rate adjusted.

    FeintTP cost increased from 250 to 500.

    Life SurgeEffect duration increased from 120 to 180 seconds.

    Effect ends if class is changed.

    ConjurerTranquilityChanging classes incurs a full recast timer.

    ReposeEnmity generation rate adjusted.

    Cure, Cure II, Cure IIIEnmity generation rate adjusted.

    Shock Spikes, Shock Spikes IIStun durations determined by affinity.

    Protect, Protect IIAmount of defense granted increased.

    Shell, Shell IIAmount of magic defense granted increased.

    Purge, Purge IIEnmity generation of target increased.

    SleepEnmity generation rate adjusted.

    ThaumaturgeExaltationChanging classes incurs a full recast timer.

    Scourge, Scourge IICast time reduced from 3 to 2 seconds.

    Amount of damage dealt increased.

    Banish, Banish IICast time reduced from 3 to 2 seconds.

    Amount of damage dealt increased.

    Sacrifice, Sacrifice II, Sacrifice IIIEnmity generation rate adjusted.

    Amount of HP healed increased.

    Slow, Gravity, Bind, Silence, Paralyze, BlindEnmity generation of target increased.

    Punishing BarbsEffect duration reduced from 60 seconds to 20 seconds.

    Stamina cost reduced from 6 to 3.

    Damage dealt by spikes cannot exceed player's current HP.

    Affinity value for other classes adjusted.

    Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVAAmount of attribute absorbed increased.

    Effect duration increased by 50% for caster.

    EmulateEnmity generation of target increased.

    ContagionEnmity generation of target increased.

    Facing a target to attack is now automated when an action is selected.

    New enemy types have been added.


    Comprehensive Version Update Details (11/25/2010) 256_9
    Enemy populations in all areas have been increased and reorganized.


    [ Before ]
    [ After ]
    Comprehensive Version Update Details (11/25/2010) 256_10Comprehensive Version Update Details (11/25/2010) 256_11

    The following changes have been made to enemy territories.*
    * A territory is the area where an enemy spawns and roams while not engaged.

    Enemy territories have been expanded.

    A log message appears when an enemy returns to its territory.

    Enemies that return to their territory will not recover HP for a certain period of time.


    The following adjustments have been made to loot.

    High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.



    Prior to Version Update After Version Update
    Normal QualityNormal Quality
    High Quality +1Normal Quality
    High Quality +2High Quality +3
    High Quality +3High Quality +3

    Items

    Player inventory capacity has been increased from 80 to 100 slots.

    Smallclothes no longer suffer wear, and therefore no longer require repairs.
    Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.

    The following changes have been made to a number of items.

    Optimal ranks have been adujusted.

    Item stats have been adjusted.

    The materials required to repair the following items have been changed.


    ItemBeforeAfter
    Leather HimantesBuffalo Leather SpetchCanvas Fent
    Cotton Doublet Vest (Yellow)Sheep Leather SpetchCotton Fent
    Stack capacity for the following items has been increased from 99 to 999:
    Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.


    The following ashkin (undead) no longer drop equipment:
    Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo

    The following adjustments have been made to synthesis recipes.

    The number of steps required to initiate synthesis have been reduced.

    The effects of each synthesis type (normal, bold, rapid) have been adjusted.

    New synthesis recipes have been added.

    Several existing recipes have been adjusted.

    The degree of difficulty for several recipes have been adjusted.

    Synthesis of the following items no longer requires a subskill.
    Mudstone Grinding Wheel, Bronze Mortar

    The relevant treatise for the following items has been changed.


    ItemBeforeAfter
    Bone Sword GripBonecarving Training--
    Hempen Singlet--Tailoring Training
    Hempen Pagne--Tailoring Training
    Hempen Breastcloth--Tailoring Training
    The number of crystals required for nearly all existing recipes has been reduced by 20%.


    The following adjustments have been made to gathering:

    The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*
    * This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.

    Hints are now provided in the log during the targeting phase.


    Comprehensive Version Update Details (11/25/2010) 256_1
    The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.


    The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:


    ClassAction
    MinerLay of the LandSurvey the landscape to locate grade 1 mineral deposits.
    Lay of the Land IISurvey the landscape to locate grade 2 mineral deposits.
    Lay of the Land IIISurvey the landscape to locate grade 3 mineral deposits.
    Lay of the Land IVSurvey the landscape to locate grade 4 mineral deposits.
    BotanistArbor CallSurvey the landscape to locate grade 1 mature trees.
    Arbor Call IISurvey the landscape to locate grade 2 mature trees.
    Arbor Call IIISurvey the landscape to locate grade 3 mature trees.
    Arbor Call IVSurvey the landscape to locate grade 4 mature trees.
    FisherGulleyeSurvey the landscape to locate grade 1 schools of fish.
    Gulleye IISurvey the landscape to locate grade 2 schools of fish.
    Gulleye IIISurvey the landscape to locate grade 3 schools of fish.
    Gulleye IVSurvey the landscape to locate grade 4 schools of fish.

    System

    Main MenuReponse time of the user interface (UI) has been improved.

    Skill and experience bars have been added to the main screen.

    Attributes & Gear has been split into two options on the main menu, Attributes and Gear.

    The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.


    Comprehensive Version Update Details (11/25/2010) 256_2
    When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.

    A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.

    The display of inactive UI widgets has been altered.

    The gamepad can now toggle auto-run on and off, even when a UI widget is active.

    Cursor positions are now saved independently for the Ctrl and Alt macro palettes.


    Menu OptionDetails
    AttributesDisplays attribute, skill, and key item data via tabs.
    Tabs can be cycled through using Tab and Shift+Tab on the keyboard, or the Open Macro (Ctrl) and Open Macro (Alt) buttons on a gamepad.

    Key Items has been moved from the Inventory window to the Attributes window.

    The general layout has been rearranged, and off hand weapon and tool data is no longer displayed.

    The display of element values has been unified with that of the Point Allotment window.

    GearMousing over gear now displays item details.

    Selecting a slot now displays only gear that may be equipped in that slot.

    The Wear value can be viewed by clicking on the arrow icon in the lower right of the item window. It may also be accessed by pressing left or right on the directional pad of a gamepad, or the left or right arrow keys on a keyboard while the item window is open.
    * In the December version update, the Wear value will be incorporated into the main item window.

    Actions & TraitsThe main hand/off hand selection box that appeared when setting an action to the action bar has been removed.

    InventoryThe upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below.

    A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added.

    A sort feature has been added.
    * Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory.

    JournalArea names are displayed on the journal map screen.

    Player's current location is shown on the journal map screen when in the area being displayed.

    A history of completed quests has been added.

    PartyWorld population and nearby player counts are no longer displayed.

    Social ListsA party invite feature has been added to the Friend List.

    The Tab key can now be used to navigate between the given name and surname fields when registering a player in the Friend List or Blacklist.

    LinkshellActive linkshells are now denoted by an icon on the linkshell list.


    Comprehensive Version Update Details (11/25/2010) 256_3
    The active linkshell crest icon now appears next to linkshell messages in the log.

    A linkshell's log and number are now displayed next to it on the linkshell list.

    MapPlayer coordinates are now displayed in the upper left portion of the map.

    The text command can be used to display a player's current coordinates.

    Scrolling on the map can now be performed by dragging the mouse.

    The Page Up and Page Down keys can now be used to zoom in and out on the map.

    Locations of the player and other party members are now displayed on the map in real-time.

    The log now remains visible while the map screen is open.


    Comprehensive Version Update Details (11/25/2010) 256_8
    Configuration
    Audio SettingsVolume has been changed to Audio Settings.

    CameraA Vertical Camera Position option has been added.

    A NPC Camera Lock in Events option has been added. Enabling this feature causes the camera to lock onto NPCs when they are spoken to.

    Chat FiltersTwo customizable tabs with toggle functionality have been added.
    A Log Transparency option has been added.
    Enabling these tabs will cause them to display in the log.
    * Text input is available on the default General and Battle tabs only.
    * Log tabs can be cycled through by using Ctrl+← or Ctrl+→. The last selected log tab will now remain active at all times.


    Comprehensive Version Update Details (11/25/2010) 256_4
    Synthesis- and gathering-related chat filters have been added.

    Text ColorationA Text Coloration option has been added. Font colors for chat modes may now be changed.

    Log TransparencyThe transparency of the log while inactive may now be changed.

    Chat-specific KeyboardA Chat-specific Keyboard option has been added. Enabling this feature will allow direct chat input without first opening the chat prompt.
    * Key mapping is not possible while the Chat-specific Keyboard is enabled.



    Keyboard SettingsNew commands that can now be mapped to the keyboard are listed below.[Target Settings]・Party Member 1
    ・Party Member 2
    ・Party Member 3
    ・Party Member 4
    ・Target Nearest PC
    ・Target Nearest NPC

    [Other]・Open Attributes window
    ・Open Gear window
    ・Open Actions & Traits window
    ・Open Point Allotment window
    ・Open Inventory
    ・Open Loot window
    ・Open Journal
    ・Examine target
    ・Open Bazaar
    ・Begin synthesis action
    ・Begin gathering action

    * Newly added commands are not included in the default keyboard settings.

    In the default keyboard settings, Target Self has been reassigned to the F1 key, and Target Nearby Party Members to the F6 key.
    The U key now uses an item. The Z key now toggles between single-target and area of effect modes for spells.
    * Enabling these new key assignments requires that default keyboard settings be restored.

    User MacrosWhole macros can now be copy and pasted. Copy and pasting individual lines within a macro can still be done by selecting text with the mouse and then using the Ctrl+C and Ctrl+V commands.


    OthersThe following changes have been made to anima-based transportation:

    The amount of anima required by the Return command has been reduced from 2 to 1.

    The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.

    By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.
    Teleportation to a favored aetheryte requires only half the anima of normal teleportation.

    A player's current anima total will now be displayed when selecting a teleportation destination.
    * City-state aetheryte plazas cannot be registered as Favored Destinations.



    Comprehensive Version Update Details (11/25/2010) 256_6
    The following adjustments have been made to the chat system:

    The log window chat prompt will now remain displayed at all times.

    Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.

    Changing chat modes while typing a message will no longer delete the text in the chat prompt.

    Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.

    Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.

    Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.

     Example:
      /wave - Both PC motion and log text are displayed
      /wave motion - Only PC motion is displayed
    Ctrl+R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.
    Pressing Ctrl+R repeatedly scrolls through the names of the last 20 players from whom /tells were received.

    Chat modes can now be changed using the following methods:



     Temporary SwitchPermanent Switch
    SayCtrl+S/s
    Tell--/t
    ShoutCtrl+H--
    PartyCtrl+P/p
    LinkshellCtrl+L/l
    When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.
    * In the December version update, the function of Ctrl+T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.

    The text command /equip will now work to equip multiple items of the same name to multiple slots.

    The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.

    The method of accessing market wards has been changed.

    Comprehensive Version Update Details (11/25/2010) 256_12The following changes have been made to retainers:

    The number of inventory slots available to retainers has been increased from 80 to 100.

    Retainers can now be made to "model" their wares by equipping items in their bazaars.

    The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.

    The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.


    Prices will now be displayed next to individual items in retainer and player bazaars.

    Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.
    The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.


    Comprehensive Version Update Details (11/25/2010) 256_13Selling (by unit)
    Comprehensive Version Update Details (11/25/2010) 256_14Selling (by set)
    Comprehensive Version Update Details (11/25/2010) 256_15Seeking
    Comprehensive Version Update Details (11/25/2010) 256_16Damaged

    The action bar can now be moved from its default location.

    The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.

    When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.

    When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.

    If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.

    Players can now target themselves or other party members by clicking on their HP/MP bar.

    A party member's HP/MP bar will now glow when targeting that member.

    Guest NPCs can now be sub-targeted.

    PCs and NPCs will now perform motions while engaged in Parley.

    The door to the Adventurers' Guild in Ul'dah is now always open.

    The character creation screen will now indicate Worlds where character creation is temporarily not available.

    Server load issues have been addressed.

    Individual areas are now processed across multiple servers.
    Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.

    The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.

    The following changes have been made to the FINAL FANTASY XIV Config program:

    The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.
    * Depending on their PC environment, some players may experience better performance by lowering these settings.

    The tab Font Settings has been added under General.
    Players can use this option to change the in-game font to any Windows system font.
    Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts.



    Comprehensive Version Update Details (11/25/2010) 256_7

    Bug Fixes

    The following issues have been addressed:


    An issue where aetherial nodes would dematerialize prematurely.

    An issue where the following aetheryte camps were not paired with the correct aetherial gates:


    Before After
    Camp Brittlebark <-> The FogfensCamp Brittlebark <-> Singing Shards
    Camp Revenant's Toll <-> Singing ShardsCamp Revenant's Toll <-> The Fogfens
    An issue regarding incorrect information for the following levequest:


    Before After
    Mining Horizon's EdgeIn an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits. Mining Nophica's WellsIn an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.
    An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.

    An issue where the marauder action Defender would always increase enmity.

    An issue where Warmonger would not grant the correct status effect.

    An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.

    An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.

    An issue where the lancer ability Fleet of Foot would remain active while in passive mode.

    An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.

    An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.

    An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.

    An issue where when viewing a player's bazaar, the previous item's name was being displayed.

    An issue where in-game volume would increase dramatically during certain cutscenes.

    Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
    Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
    Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)



    Known Issues

    Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.

    Auto-targeting of engaged enemies after one is defeated may not function correctly.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Shu Thu Nov 25, 2010 6:39 pm

    Changes to Required Materials

    Changes to Required MaterialsChanges to Required Crystals/ShardsChanges to Degree of Difficulty
    Changes to Item StatsChanges to Required Rank
    ClassItemBeforeAfter
    WoodworkingBronze ArrowBronze ArrowheadsBronze Arrowheads
    Cock FletchingsCock Fletchings
    Cedar Arrow ShaftsCedar Arrow Shafts
    Fish GlueAnimal Glue
    Hempen YarnHempen Yarn
    Obsidian ArrowObsidian ArrowheadsObsidian Arrowheads
    Gnat FletchingsGnat Fletchings
    Arrowwood Arrow ShaftsArrowwood Arrow Shafts
    Wing GlueFish Glue
    Hempen YarnHempen Yarn
    Maple LongbowMaple BranchMaple Branch
    Maple LumberMaple Lumber
    Maple LumberMaple Lumber
    Linen BowstringHempen Bowstring
    Sheep LeatherSheep Leather
    Fish GlueFish Glue
    Walnut Spinning WheelWalnut PlankWalnut Plank
    Walnut PlankWalnut Plank
    Walnut LumberWalnut Lumber
    Walnut LumberWalnut Lumber
    Walnut LumberWalnut Lumber
    Iron NailsIron Nails
    Linseed OilCrab Oil
    Brass HatchetBrass Hatchet HeadBrass Hatchet Head
    Ash Hatchet HaftAsh Hatchet Haft
    Brass PlateBrass Square
    Wing GlueFish Glue
    Ash Fishing RodAsh BranchAsh Branch
    Ash LumberAsh Lumber
    Bronze Fish HookBronze Fish Hook
    Hempen BowstringHempen Bowstring
    Iron WireCopper Wire
    Bronze ReelBronze Reel
    Willow Fishing RodWillow BranchWillow Branch
    Willow LumberWillow Lumber
    Bone Fish HookBone Fish Hook
    Hempen BowstringHempen Bowstring
    Iron WireBronze Wire
    Brass ReelBrass Reel
    SmithingBronze Cross-pein HammerBronze Cross-pein Hammer HeadBronze Cross-pein Hammer Head
    Walnut Hammer GripWalnut Hammer Grip
    Bronze NuggetBronze Nugget
    Undyed CanvasUndyed Cotton Cloth
    Iron Cross-pein HammerIron Cross-pein Hammer HeadIron Cross-pein Hammer Head
    Elm Hammer GripElm Hammer Grip
    Iron NuggetIron Nugget
    Undyed CanvasUndyed Cotton Cloth
    Birdsbeak HammerBirdsbeak Hammer HeadBirdsbeak Hammer Head
    Ash Hammer GripAsh Hammer Grip
    Bronze IngotBronze Ingot
    Undyed CanvasUndyed Cotton Cloth
    Iron Round KnifeIron Round Knife BladeIron Round Knife Blade
    Ash Head Knife GripAsh Head Knife Grip

    Wing Glue
    Iron Round Knife BladeIron Round KnifeIron Nugget
    Iron NuggetIron Nugget
    Iron NuggetIron Nugget
    Iron NuggetIron Nugget
    GoldsmithingMudstone WheelMudstoneMudstone
    Iron PlateBronze Plate
    LeatherworkingLeather HimantesLeather Knuckle GuardsLeather Knuckle Guards
    Bronze Himantes GripsBronze Himantes Grips
    Undyed CanvasUndyed Hempen Cloth
    Fish GlueFish Glue
    Antelope Sinew CordAntelope Sinew Cord
    Hempen BreastclothUndyed Hempen ClothUndyed Hempen Cloth
    Undyed Hempen ClothUndyed Hempen Cloth
    Slate-grey Sheep LeatherSlate-grey Sheep Leather

    Hempen Yarn
    ClothcraftCanvas TrousersUndyed CanvasUndyed Canvas
    Undyed CanvasUndyed Canvas
    Red Ochre Buffalo LeatherRed Ochre Buffalo Leather
    Buffalo Leather Strap (Ochre)Buffalo Leather Strap (Ochre)
    Brass RivetsBrass Rivets
    Hempen YarnDew Thread
    Canvas Trousers (Pink)Rose-pink CanvasRose-pink Canvas
    Rose-pink CanvasRose-pink Canvas
    Red Ochre Buffalo LeatherRed Ochre Buffalo Leather
    Buffalo Leather Strap (Ochre)Buffalo Leather Strap (Ochre)
    Brass RivetsBrass Rivets
    Hempen YarnDew Thread
    Canvas Trousers (Brown)Orchard-brown CanvasOrchard-brown Canvas
    Orchard-brown CanvasOrchard-brown Canvas
    Red Ochre Buffalo LeatherRed Ochre Buffalo Leather
    Buffalo Leather Strap (Ochre)Buffalo Leather Strap (Ochre)
    Brass RivetsBrass Rivets
    Hempen YarnDew Thread
    Canvas Trousers (Blue)Woad-blue CanvasWoad-blue Canvas
    Woad-blue CanvasWoad-blue Canvas
    Red Ochre Buffalo LeatherRed Ochre Buffalo Leather
    Buffalo Leather Strap (Ochre)Buffalo Leather Strap (Ochre)
    Brass RivetsBrass Rivets
    Hempen YarnDew Thread
    Canvas Trousers (Auburn)Sunset-auburn CanvasSunset-auburn Canvas
    Sunset-auburn CanvasSunset-auburn Canvas
    Red Ochre Buffalo LeatherRed Ochre Buffalo Leather
    Buffalo Leather Strap (Ochre)Buffalo Leather Strap (Ochre)
    Brass RivetsBrass Rivets
    Hempen YarnDew Thread
    Hempen StockingsUndyed Hempen ClothUndyed Hempen Cloth
    Undyed Hempen ClothUndyed Cotton Cloth
    Undyed Cotton ClothUndyed Cotton Cloth
    Hempen YarnHempen Yarn



    Changes to Required Crystals/Shards

    Changes to Required MaterialsChanges to Required Crystals/ShardsChanges to Degree of Difficulty
    Changes to Item StatsChanges to Required Rank
    ClassItemBeforeAfter
    SmithingIron Round KnifeEarth ShardEarth Shard

    Ice Shard
    Bronze NuggetFire CrystalFire Shard
    Copper NuggetFire CrystalFire Shard
    Tin NuggetFire CrystalFire Shard
    ArmorcraftCopper AlembicFire CrystalFire Shard
    Earth ShardEarth Shard
    Bronze MortarWater CrystalWater Shard
    Fire ShardFire Shard
    Bronze SkilletFire CrystalFire Shard
    Wind ShardWind Shard
    Iron Gauntlets (Green)Lightning ShardLightning Crystal
    Earth ShardEarth Shard
    Iron Gauntlets (Brown)Lightning ShardLightning Crystal
    Earth ShardEarth Shard
    Iron SabatonsEarth ShardEarth Crystal
    Wind ShardWind Shard
    Iron Sabatons (Green)Earth ShardEarth Crystal
    Lightning ShardLightning Shard
    Iron Sabatons (Brown)Earth ShardEarth Crystal
    Lightning ShardLightning Shard
    GoldsmithingMythril WristletEarth ShardEarth Crystal
    Copper NuggetFire CrystalFire Shard
    Brass NuggetFire CrystalFire Shard
    Mudstone WheelWind CrystalWind Shard
    Water CrystalWater Shard
    LeatherworkingBuffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    Soot-black Buffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    Red Ochre Buffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    Oxblood-red Buffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    Moss-green Buffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    Desert-yellow Buffalo LeatherIce CrystalIce Shard
    Water ShardWater Shard
    ClothcraftEagle FletchingsWind ShardWind Crystal
    AlchemyScale Glue
    (Drake Scales)
    Water CrystalIce Shard
    Fire ShardFire Shard



    Changes to Degree of Difficulty

    The degree of difficulty for the following synthesis recipes has been lowered.
    Changes to Required MaterialsChanges to Required Crystals/ShardsChanges to Degree of Difficulty
    Changes to Item StatsChanges to Required Rank
    ClassItem
    WoodworkingBronze Arrow / Obsidian Arrow / Elm Shortbow / Maple Spinning Wheel / Walnut Spinning Wheel / Brass Hatchet / Floating Minnow / Elm Velocity Bow / Mudstone Grinding Wheel / Ragstone Grinding Wheel / Rattan Fishing Rod
    SmithingBrass Gladius / Iron Gladius / Bronze Head Knife / Brass Head Knife / Bronze Awl / Iron Spatha / Bronze Pliers / Bronze Chaser Hammer / Iron Chaser Hammer / Bronze Ornamental Hammer / Iron Culinary Knife / Brass Head Knife Blade / Bronze Chaser Hammer Head / Iron Chaser Hammer Head / Iron Culinary Knife Blade
    ArmorcraftBronze Buckler / Ironclad Bronze Buckler / Bronze Mortar / Iron Skillet / Royal Kitchens Skillet / Bone Scale Mail (Grey) / Bone Scale Mail (Taupe) / Bronze Scale Mail
    GoldsmithingDecorated Buckler / Silver Needle
    LeatherworkingPlumed Bronze Hatchet / Hempen Pagne / Leather Subligar (Black) / Leather Subligar (Green) / Leather Survival Belt / Leather Survival Belt (Red) / Tarred Leather Hunting Belt / Leather Belt (Green) / Hempen Breastcloth / Wolf Leather / Wolf Leather Spetch / Wolf Leather Strap
    ClothcraftCanvas Coif / Canvas Coif (Auburn) / Canvas Coif (Pink) / Canvas Coif (Brown) / Canvas Coif (Blue) / Cotton Beret / Cotton Beret (Green) / Cotton Beret (Red) / Cotton Beret (Yellow) / Cotton Beret (Blue) / Canvas Beret / Canvas Beret (Auburn) / Canvas Beret (Pink) / Canvas Beret (Brown) / Canvas Beret (Blue) / Canvas Doublet / Canvas Doublet (Auburn) / Canvas Doublet (Pink) / Canvas Doublet (Brown) / Canvas Doublet (Blue) / Canvas Gown / Canvas Gown (Auburn) / Canvas Gown (Pink) / Canvas Gown (Brown) / Canvas Gown (Blue) / Velveteen Coif / Velveteen Coif (Black) / Velveteen Coif (Red) / Velveteen Coif (Yellow) / Velveteen Coif (Green) / Velveteen Beret / Velveteen Beret (Black) / Velveteen Beret (Red) / Velveteen Beret (Yellow) / Velveteen Beret (Green) / Walking Hat / Tarred Walking Hat / Fishing Hat / Fishing Hat (Red) / Fishing Hat (Yellow) / Fishing Hat (Green) / Fishing Hat (Blue) / Hempen Undersleeves / Hempen Bodice / Hempen Camise / Hempen Camisole / Velveteen Gown / Velveteen Gown (Black) / Velveteen Gown (Red) / Velveteen Gown (Yellow) / Velveteen Gown (Green) / Hempen Braies / Hempen Stockings / Hempen Shorts / Hempen Drawers / Hempen Pantalettes / Canvas Work Gloves / Canvas Work Gloves (Auburn) / Canvas Work Gloves (Pink) / Canvas Work Gloves (Brown) / Canvas Work Gloves (Blue)
    AlchemyClear Glass Lens / Green Glass Lens/ Red Glass Lens / Lanolin


    The degree of difficulty for the following synthesis recipes has been lowered.
    ClassItem
    ArmorcraftBronze Celata
    GoldsmithingDarksilver Head Knife



    Changes to Item Stats

    Stat values for the following items have been adjusted.
    Changes to Required MaterialsChanges to Required Crystals/ShardsChanges to Degree of Difficulty
    Changes to Item StatsChanges to Required Rank
    ItemStatBefore
    After
    LevinstoneAttack847
    Accuracy80148
    Critical Hit Rate4049
    FirepotAttack850
    Accuracy80153
    Critical Hit Rate4051
    Bomb ArmAttack866
    Accuracy80168
    Critical Hit Rate4056
    Grenade ArmAttack871
    Accuracy80174
    Critical Hit Rate4058
    Cavalry BowAttack1956
    Bronze Raising HammerCraftsmanship2522
    Magic Craftsmanship2219
    Iron Raising HammerCraftsmanship5549
    Magic Craftsmanship4953
    Wrapped Iron Raising HammerCraftsmanship7062
    Magic Craftsmanship6254
    Bronze Ornamental HammerCraftsmanship2522
    Magic Craftsmanship2219
    Iron Ornamental HammerCraftsmanship7062
    Magic Craftsmanship6254
    Iron FrypanCraftsmanship5549
    Magic Craftsmanship4943
    Bomb FrypanCraftsmanship7062
    Magic Craftsmanship6254



    Changes to Required Rank

    The ranks required for the following synthesis recipes have been changed. Item stats and prices have also been adjusted to account for these changes.
    Changes to Required MaterialsChanges to Required Crystals/ShardsChanges to Degree of Difficulty
    Changes to Item StatsChanges to Required Rank
    ItemBefore
    After
    Iron Spatha2131
    Bee Spatha3136
    Paralyzing Dagger3424
    Blinding Dagger3414
    Silencing Dagger3414
    Sleeping Dagger3424
    Bronze Claw Hammer110
    Bronze File110
    Bronze Pliers110
    Mudstone Grinding Wheel110
    Bronze Awl110
    Maple Spinning Wheel110
    Bronze Mortar110
    Bronze Culinary Knife110
    Bronze Sledgehammer110
    Bronze Scythe110
    Bronze Gig110
    Tarred Leather Thighboots2636
    Weathered Shoes31
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Shu Thu Nov 25, 2010 6:48 pm

    according to this.no more random sp proc.we will be using normal exp system where we are confirm to get exp/sp per kill for all party or solo members.this is the part i think making ppl unable to solo or do small party before patch so i am glad this was changed to new system.

    party bonus is now given also at +10 or -10 as well as +5/-5 so if u happen to within +5 of one another u will get double bonus gains.and if +10 difference u will still get bonus.

    most stuff that need ores to nugget have change req to shards instead of crystal so making fire crystal less useful.

    bad part is some crafting tool stats have been lower but since they are lowering difficulties of some craft i guess it is a trade off.

    one very important issue now is
    Experience and skill point bonuses are now awarded by behests

    it might be Named Monsters will be appearing in behest,even if not.it will be cool we will be getting exp/sp reward for finishing behest.now we have a reason to do them in camp every hour ^^
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Shu Thu Nov 25, 2010 7:20 pm

    oh ya and arrow now stack 999 ^^

    and they remove server population and nearby players check to stop people with agenda to undermine the game with the tool they provide themself hehe.which is a good thing since ppl wont be able to use this to hit back on SE and they can focus on the content updates
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Shu Thu Nov 25, 2010 11:41 pm

    some stuff we tested for now.

    u can afk in party and still gain sp

    glad have bug that auto up shield sp just for equipping it

    lance passive speed is gone.

    casting and using skill have become much smoother as well as all gui.

    small party can actually get decent sp now
    HereCumsThePain
    HereCumsThePain
    Raider
    Raider


    Male
    Number of posts : 420
    Location : singapore
    IGN[Game NickName] : Pain
    Registration date : 2009-08-27

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by HereCumsThePain Fri Nov 26, 2010 4:43 am

    They adjust featherfoot but what happen to feather foot II!!!
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Snow Fri Nov 26, 2010 6:21 am

    u can afk in party and still gain sp

    need plvling now
    Buffie
    Buffie
    High Priestess
    High Priestess


    Female
    Number of posts : 1780
    Location : Uk
    IGN[Game NickName] : Buffie
    Current Status : Happy
    Registration date : 2008-06-12

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Buffie Fri Nov 26, 2010 6:28 am

    Sounds like this have improved a lot. Patching now xD
    Facade
    Facade
    Advisory Board
    Advisory Board


    Male
    Number of posts : 1036
    Location : New Zealand
    IGN[Game NickName] : Facade, Tsunami, Tsunade
    Current Status : Normal
    Registration date : 2010-02-01

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Facade Fri Nov 26, 2010 9:30 pm

    what Snow said +1.. i need power lvling too :P... just patching now
    ValKrice
    ValKrice
    Commander
    Commander


    Male
    Number of posts : 575
    Location : Malaysia
    IGN[Game NickName] : Krice Valmont
    Registration date : 2010-02-23

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by ValKrice Fri Nov 26, 2010 11:34 pm

    Thumb up to power leveling. :D
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Shu Wed Dec 01, 2010 12:02 pm

    The development and management teamscontinue to address the questions and concerns of the community in anongoing FAQ. The topic addressed this time around is changes made inthe November version update.
    The November Version Update

    Q.

    Wasthe movement speed of PCs slowed down in the version update? MyLalafell seems more sluggish and slothful, a mere shadow of his former,sprightly self.

    A.

    Themovement speed of PCs has not been adjusted in the slightest. What haschanged, however, is the angle of the game camera. Though this minoralteration may give the false perception of slower movement, we assureplayers that this is not the case.


    Q.

    Theresponse time of the user interface (UI) has certainly improved as aresult of the version update, but my gaming gut tells me that theretainer interface screen has become heavier. Am I right or am I right?

    A.

    Youare right. This issue will be addressed in the Decemeber versionupdate. Changes are currently being made to the programming underlyingthis portion of the UI that will considerably improve response times.


    Q.

    Ican no longer navigate through the tabs on the Attributes, Inventory,and retainer interface screens using the D-pad on my controller. Whatgives?

    A.

    Priorto the November version update, selecting tabs with a controller wasaccomplished by moving the cursor to the desired tab using the D-padand then pressing the Select/Confirm button. This method was removed, however, and now any of the following methods may be used in its place to navigate tabs: Keyboard: Tab, Shift+Tab

    Gamepad: Open Macros (Ctrl), Open Macros (Alt)
    * Gamepad settings can be accessed via the FINAL FANTASY XIV Config program.

    Mouse: Mouse-over and left-click

    Sponsored content


    Comprehensive Version Update Details (11/25/2010) Empty Re: Comprehensive Version Update Details (11/25/2010)

    Post by Sponsored content


      Current date/time is Fri Nov 22, 2024 5:24 pm