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2 posters

    In Development – May 14

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    In Development – May 14 Empty In Development – May 14

    Post by Shu Sat May 15, 2010 9:41 am

    In
    Development – May 14




    by frankieraye
    @ May 14, 2010 6:04





    In Development – May 14 Header_051310_InDev
    Greetings BoI Players,
    It’s been a crazy couple of weeks let me tell you. Since we’ve
    opened up our servers and officially launched back on May 4th, we’ve had
    a flood of new players come and join Battle of the Immortals. We here
    on the PWE Team wanted to take a minute and update you guys on what’s
    going on behind closed doors.

    This past week we issued our first patch that updated a lot of
    content in the game as well as edited a huge amount of text for better
    clarity and direction in-game. Over the next few weeks we’ll be
    continuously updating the game and ensuring that your experience in BoI
    is as clean as possible.
    Now we’ve seen a lot of feedback on our forums and via our surveys
    and we’ve started to identify some key gameplay issues that players are
    concerned about:

    • Leveling rate after 60
    • Amount of content between 50 and 80
    • Lack of variety of skills
    • Low drop rate of level 45 Soul Gear
    • Lack of variety within existing daily events


    After having extensive conversations with the development team about
    these issues, we’ve got some gameplay changes that are in the works that
    are sure to ease some of the above concerns. Now without delaying any
    further, let’s get into what we’re working on.

    Level 45 Soul Gear

    A lot of players have pointed out that the drop rate of the level 45
    Soul Gear is incredibly low. So low in-fact that by the time you get
    any pieces, you’ve usually reached level 60 already and are working to
    collect the level 60 set of Soul Gear. In response, we’ve decided to
    increase the drop rate for level 45 Soul Gear, and we will be rolling
    out an update next week to change this.
    In Development – May 14 45soul

    New In-Game Events
    In order to address the rate of leveling after 60, we’re going to be
    adding a ton of new events to Battle of the Immortals. We’re currently
    in the process of designing and implementing some new daily events to
    BoI. These events target players within the 50 to 80 range and will
    provide you guys with a wealth of new content to engage with while in
    that level range. What’s even more important is that the design of one
    of these events will involve you the players.

    The Zodiac Gauntlet

    We’ve been getting a lot of complaints that many events in BoI are
    too similar. Trial for the Brave, Dragon Island, Lost Ruins, and Fallen
    Darkness all task groups of players with killing wave after wave of
    monsters. So we’re currently working on something new, the Zodiac
    Gauntlet. This is a new daily event that is being designed directly for
    the North American and European players.
    The Zodiac Gauntlet is a daily event where you and a group of friends
    will face off against random Zodiac Bosses. This means that every day
    when you do this event, you’ll be faced with a different combination of
    bosses and in different orders. Also, we’re ensuring that the design of
    these fights involves some thinking. These won’t all just be tank and
    spank bosses. Some of them will require some thought and strategy in
    order to defeat. So how will you, the players, be involved with the
    development of this event?

    In Development – May 14 ZodiacGauntlet

    We will be releasing the Zodiac Gauntlet in pieces. We’ll be
    releasing it one boss at a time, and each boss will be their own
    separate daily event for you and your friends to try. As we release
    each boss, we’ll be pinging our player base via the forums and via
    surveys for feedback on every given boss. Additionally, as we roll out
    Zodiac Bosses, we’ll welcome any suggestions or ideas for upcoming
    Zodiac Bosses that are still being developed. Once all bosses are
    complete, they’ll be rolled into one huge event that will pit you and
    your friends against random Zodiac Bosses. This is your chance to be
    part of the development process, so don’t miss out on it. Stay tuned
    for future posts about the progression of this event.

    New Skills and Abilities

    A lot of players have complained about the lack of variety in the
    current skills and abilities for their respective classes. So we’ve
    already begun working on some new skills for all of the classes that
    help both define each classes role as well as make them more exciting
    and fun to play. We’ll be posting a preview of these skills sometime in
    the near future.
    In Development – May 14 Newskills

    New Dungeons, Maps, and
    Monsters

    There are several new dungeons that are past the initial concept
    phase and are being moved into development now. These dungeons involve
    an adventure we’re simply calling “The Evil Castle” for now, and an
    Atlantis themed dungeon called “The Palace of Poseidon”.
    In Development – May 14 Dungeons

    Heroes of Atlantis System
    There are many people in Battle of the Immortals that slave away and
    play 24/7 in order to be the most powerful of their respective class, or
    to climb the leveling ladder. Prepare to be recognized for your hard
    work. The Heroes of Atlantis System will add a series of platforms in
    town that will display the character models of the top tier players for
    several in-game ranking categories.
    Now there’s a lot of you out there who don’t care about the rankings,
    and guess what, this new feature is still relevant to you. Why? These
    statues of the top tier players will be providing you with new daily
    quests and “hero” quests. We’ll be releasing more info on these quests
    later.
    In Development – May 14 Heroesofatlantis

    New Pets
    Our designers and devs have been working on a mess of new pets for
    you to capture, raise, and rule the land with. These range from fun
    wacky pets to bad-ass and amazing looking pets.
    In Development – May 14 Newpets

    And lots lots more…

    Honestly this is only a slice of what’s being worked on right now.
    There is a huge amount of content that is in the pipeline for Battle
    of the Immortals
    , and once we get more details knocked out,
    you can bet that we’ll let you guys know right away. We are here to
    prove our dedication to you guys and show you that we're not only
    listening to what you guys have to say, but acting on that feedback. Battle
    of the Immortals
    has had an epic launch, but we are just
    getting started guys.
    Flame us for not making the changes that you wanted, or praise us for
    catering to your specific needs. This is a dialogue between you and
    us, so post your comments below, and let us know what you think.

    Sincerely,
    The BoI and PWE Team
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
    Current Status : Busy at School
    Registration date : 2008-06-02

    In Development – May 14 Empty Re: In Development – May 14

    Post by Snow Sat May 15, 2010 11:38 am

    mmm nice

      Current date/time is Fri Nov 22, 2024 7:50 am