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    Famitsu Review - The Alpha Test - Hands On!

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Famitsu Review - The Alpha Test - Hands On! Empty Famitsu Review - The Alpha Test - Hands On!

    Post by Shu Sun Apr 11, 2010 10:02 pm

    Famitsu Review - The Alpha Test - Hands On! 162500
    In the latest Famitsu, magazine writers were able to get a up close
    and personal look at the Final Fantasy XIV Alpha Test! They wrote all
    about what players can expect, and provided some very juicy information
    and pictures for us to enjoy.
    Discuss this in the ZAM Forums!
    Character Creation

    Famitsu boasts that the character creation
    system is so deep, you'll be nitpicking your avatar setting all day long
    trying to get it just right. Even the alpha, while not complete, has a
    considerable amount of variations available such as face type, skin
    color, hair style and body size. There are even smaller details, like
    putting highlights or streaks in your hair, that are customizable.
    There will be brand new aspects of your character to select as well --
    there will even be a number of different voice types.

    The character creation process begins with
    selecting one's race and customizing the avatar. Once your character is
    complete, you begin the game and set up your Class, birthday and
    Guardian Diety. What effects one's Guardian Diety will have in game are
    unknown at this time. Once all those steps are complete, you choose
    your name, which as we know consists of both a first and last name.

    Seamless Fields and Instanced Areas

    Leaving a town brings you into the Field
    Area where you have your adventures. FFXIV will have a seamless
    transition between areas that requires no loading time. From their
    experience with the game, Famitsu says this really gives Eorzea the
    feeling of a wide, expansive world. In addition, the background music
    transitions naturally between the areas you traverse.

    A new addition, familiar to many MMO
    players, is the Instanced Area. This is where a private copy of an area
    is created, into which only you and your party can enter. These will
    be used in FFXIV for special events, an example being when cut scenes
    take place in order to eliminate outside effects and noise, allowing the
    player to enjoy their cut scene in peace.

    Famitsu Review - The Alpha Test - Hands On! 162530

    The Menu System

    Famitsu Review - The Alpha Test - Hands On! 162531

    Status & Equip:
    Opens up the Status & Equip screen (pictured below)

    Action: Unknown... may
    contain commands like Trade, Craft etc?

    Physical Bonus:
    Unknown... a place to allocate points to stats?

    Item: Displays your
    inventory

    Journal: Opens up your
    Guildleve menus

    Party: Opens up
    party-related lists/functions

    Map: Displays the full
    area map

    Teleport: Instantly move
    to any Aetheryte you have visited at least once

    Warp: Instantly return
    to the last Aetheryte you visited

    Logout: Leave Eorzea and
    return to the harsh banality of Earth





    Guildleve and the Battle System

    Guildleves are like "quests" that you can
    undertake by visiting an adventurer's guild in a city. The contents of a
    Guildleve can vary player to player, and you can attempt them alone or
    with a group. To begin your selected Guildleve, first you must seek out
    Aetheryte in a Field Area. Players can move instantly to Aetheryte
    they have visited once before by selecting the "Teleport" command.

    The difficulty of a Guildleve changes based
    on your selected party size. However, the party sizes are not selected
    directly, but rather through 5 different categories.

    Now, as a big kanji nut, something that I
    found interesting that I'm going to bore you with here is: Judging from
    what is revealed in Famitsu, the party sizes are described through 四字熟語 (yo-ji-juku-go) or four-character
    idioms. These are terms constructed of four kanji that together hold a
    profound meaning. Many of these terms cannot be translated directly,
    or take entire sentences just to explain -- they are tough for even
    native Japanese to remember! Often times, you will see them translated
    as clever puns or a play on words that keeps it snappy while attempting
    to capture the original meaning.

    Here are the party sizes and difficulty
    levels from ☆(easy) to ☆☆☆☆☆(hard) Party sizes are approximated based
    on what we know, i.e. recommended parties are 6-8 members, and the max
    is 15 members.

    ☆ - 孤軍奮闘
    (ko-gun-fun-tou) - A Lone Fighting Force , (solo)

    ☆☆ - 少数精鋭
    (shou-suu-sei-ei) - An Elite Few , (below 6 members)

    ☆☆☆ - 推奨人数
    (sui-shou-nin-zuu) - Recommened Party Size, (6-8 party)

    ☆☆☆☆ - 千軍万馬
    (sen-gun-ban-ba) - A Great Army *lit. 1,000 Units & 10,000
    Horses*
    , (9+ members)

    ☆☆☆☆☆ - 人海戦
    術 (jin-kai-sen-jutsu) - A Vertiable Ocean of People *similar
    in meaning to swarm/zerg*
    , (~ 15 members)



    Many Guildleves involved combat, and the
    Famitsu team was kind enough to explain the flow of combat below:

    1) Target your enemy - Find
    the enemy you wish to attack and select it. Once selected, the L3
    button will initiate Target Lock, keeping you facing the enemy's
    direction.

    2) Ready your weapon -
    Move your cursor over your weapon of choice and press Circle. Once
    selected, R1 will take out your weapon and ready your stance. Now you
    are in "Active Mode" and able to engage the enemy.

    3) Select your commands - A
    list of your commands is displayed at the bottom of the screen.
    Underneath each icon is a gauge showing how much time remains until they
    are ready for use.

    Famitsu Review - The Alpha Test - Hands On! 162532

    4) Store up your Action Gauge - Once
    your Action Gauge is full, you can activate commands. To boost their
    effect, store up the Effect Gauge.

    Famitsu Review - The Alpha Test - Hands On! 162534

    5) Using the Effect Gauge - You
    can activate commands immediately, or you can enhance their effects by
    storing up your Effect Gauge. This gauge is constantly building, so
    timing is important. Below you can see there are three levels to the
    Effect Gauge.

    Famitsu Review - The Alpha Test - Hands On! 162533

    Convenience and Travel Time


    Aetheryte provides the foundation for
    adventure for all players. It exists out in Field Areas as well as
    inside cities. Aetheryte serves as a the launching point for a
    Guildleve and the destination for Teleport. All players are able to use
    Teleport right from the start. In addition, once a quest is complete,
    an Aethereal Node will appear, allowing players to easily warp back to
    the original Aetheryte they came from. Everything is designed to allow
    players to move around and enjoy the game with ease.

    Famitsu Review - The Alpha Test - Hands On! 162527







    Freedom of Growth

    In FFXIV, what most MMO players know as
    "levels" will be the character's "Physical Level." Points you
    accumulate in battle can be freely spent on HP/MP, physical strength,
    intelligence or a variety of other parameters. In other words, you can
    focus on one aspect of your character, or aim for balance between all
    stats. The ultimate decision regarding the direction of the character
    is completely up to the player.

    Famitsu Review - The Alpha Test - Hands On! 162510





    Alpha
    Test Hands-On Report


    The team from Famitsu were able to create
    characters and try out the Alpha Version of FFXIV. They put their
    experiences into two write-ups -- one for Disciples of War and one for
    Disciples of Magic. Here are the key points of what they had to say.

    Famitsu Review - The Alpha Test - Hands On! 162501



    Kikuo Saji: Roegadyn, Disciple of
    War, Pugilist


    - The Character Creation system is so deep,
    you'll spend all day tweaking your avatar

    - Don't fret too much over Class, you can
    change at anytime by changing your weapon

    - The size difference between Roegadyn and
    Lalafell is quite massive

    - You'll love the variety of new emotes --
    Lalefell are especially adorable

    - Aetheryte warps you right to where you
    need to go for Guildleves

    - Guildleve difficulty is split into 5
    levels, 1 star (easy) 5 stars (hard)

    - The locations of target monsters for
    Guildleve are clearly displayed on your map

    - There is a "weakened state" after dying
    -- HP/MP are lowered and it lasts for 5 minutes

    - The game feels incredibly expansive, and
    it feels like you could walk on forever

    - Crabs are back! Apparently Kikuo Saji
    found a giant one outside town that killed him in one strike!

    Famitsu Review - The Alpha Test - Hands On! 162502

    Opone Kikuchi: Lalafell, Disciple
    of Magic, Thaumaturge


    - There is so much more to do in the alpha
    compared with the Gamescom version 7 months ago

    - Again, feels character creation is like a
    day's work in and of itself

    - Once your MP is spent, you cannot recover
    it through resting

    - Disciples of Magic have a basic magical
    ranged attack that does not consume MP

    - It is possible to move while casting
    magic, but still important to be aware of the area of effect your spell
    will cover when cast

    - Sheathing your weapon puts you into
    Passive Mode, which begins to recover HP, making it possible for even
    magic users to solo effectively

      Current date/time is Fri Nov 22, 2024 7:34 am