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    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

    Forseti
    Forseti
    Raider
    Raider


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    Number of posts : 571
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    IGN[Game NickName] : Forseti, Cadexn
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    Registration date : 2009-01-17

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Empty Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

    Post by Forseti Wed Aug 26, 2009 8:20 am

    Source: http://www.onelastcontinue.com/10553/producers-hiromichi-tanaka-and-sage-sundi-talk-final-fantasy-xiv/
    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV


    By Shaun McIlroy, 8:10 am on August 25, 2009




    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Ff14team

    Less than half an hour after my meeting with the Final Fantasy XIII team I was ushered into another suite, this time to wax lyrical all things Final Fantasy XIV. After being introduced to the games producer Hiromichi Tanaka and the global online producer Sage Sundi, we were informed that the appearance of Final Fantasy XIV
    on the show floor was in fact the world premiere of game as a playable
    t itle. And to be honest, it was visually beautiful a game said to
    still only be in the alpha phase. While the world was lacking in the
    energetic population of a full-on active MMO, there were plenty of
    people running about from Square’s Gamescom booth, where lucky demo players struggled to understand anything they could about the game. You can check out some of FFXIV’s visuals
    at in the gallery at the end of the article, but overall the visuals
    stack up quite favorably compared to Final Fantasy XI.

    Our first question for Tanaka was
    simple; why build an MMO focused mainly on the PC, when the Japanese
    gaming market has often shown a preference for offline single-player
    RPGs, and even then mainly on consoles and handhelds? Tanaka told OneLastContinue
    a couple of reasons why he felt the need for a PC version; first of
    all, for the MMO to succeed there must be a PC format version for those
    gamers who generally feel uncomfortable with console gaming, and
    secondly, having a PC version as the lead platform made it easier for
    them to port the game to the PlayStation 3. This helped Square get
    around a problem that dates back to their original MMO; Final Fantasy XI’s
    lead development platform was the PS2, and as such it was never able to
    reach the graphical levels they were hoping for. The graphical
    resolution on PS2 also kept the team from having an in-depth HUD on the
    screen for players; in the HD era of the PlayStation 3 this will no
    longer be a problem for either version. Tanaka confirmed that the game
    is most certainly portable to other platforms if the need arises, but
    at the moment their focus is on the PC and PS3 versions; any
    announcements or releases of other platforms will come as those two are
    finished. Another thing to note is that the PS3 version also supports
    a keyboard and mouse, making it the second full-scale PS3 title to
    support such a feature. More details will be released on this control
    method before the game launches.

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Ff14b

    Regarding the game’s setting, we have now learned that the world of Final Fantasy XIV
    is actually referred to as Hydaelyne, while the previously
    mentioned Eorzea is a specific geographical region of a continent known
    as Aldenard. We were also told that the setting of Final Fantasy XIV
    will be unique in that it blends science fiction and fantasy elements
    to a point at which it will be difficult to place in the past, the
    future, or the present. Also, like Final Fantasy VI, there
    will be ’some kind of machines as well’ our translator told us, which
    could be anything really such as large mecha-type suits to merely
    industrial type settings; it would not be surprising if the flying
    machines in the release trailer are connected in some way.

    According to the producers, Final Fantasy XIV
    is not about reaching a level cap; instead, the game is more focused
    around getting together with other people (or playing solo if you
    prefer), and just enjoying the game by staging raids on the larger
    dungeons and boss fights. Due to the slightly different way in which
    the staff is going about building the quest system in this game,
    players can (with your permission of course) join up with you mid-quest
    and help you fight monsters, this time without having to have been
    there since the beginning. Because the storyline will be vast in its
    scope, there will be a more traditional Square-Enix approach to the game, now featuring fully voiced cutscenes in order to make sure the storyline is easier to follow than XI.
    As we mentioned before, level grinding is not the aim in this title;
    instead the focus in combat will be the newly implemented Armory
    system. By equipping any of a variety of weapons or tools, players can
    instantly change their active skills, thus enabling them to
    dramatically alter their style of play as well as their character’s
    outward appearance.

    The much discussed Guildleves
    are small, rectangular plates made of stained crystal set into a frame
    of precious metal, each depicting a virtuous deed of one of Eorzea’s
    patron saints, also known as Guardians. When issuing tasks or quests,
    guilds will often provide adventurers with these plates, allowing their
    bearers “leave” to take whatever steps necessary to complete the jobs;
    several examples include allowing entry into normally restricted areas,
    hunting or harvesting on private lands, the confiscation of goods and
    even negotiations with those considered enemies of the city-states.
    Guildleves also grant use of Aetheryte portals, ensuring quick travel
    about the region; this means no more waiting for airships when you’re
    trying to go out questing!

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Ff14a

    Whilst talking about whether or not
    there would be a subscription based model for the title we discovered
    some interesting facts with regards not only to FFXIV, but also Final Fantasy XI.
    Originally, the team had considered using a microtransaction-based
    model with no subscription fees, but they came to the conclusion that
    most players would end up spending more over time in microtransactions
    than they would on a subscription. Most people remember the
    much-maligned PlayOnline service used during FFXI’s
    heyday; this was implemented due to the PS2’s technical limitations and
    lack of an inbuilt internet browser. Thanks to the current
    generation’s technological advances, however
    , the
    PlayStation 3 version will now make use of the platform’s internal
    Internet browser for the services originally provided by the PlayOnline
    online payment gate. When we mentioned the old FFXI issue of
    the lack of payment options for players who lacked a Visa or a
    Mastercard, we learned that the team is looking into a variety of
    payment options across their own web-based service, and prepaid cards
    are also being considered as well.

    When asked about cross-platform
    interactivity for players, Sage Sundi addressed the question in depth,
    informing us that not only will the user-base be able to interact with
    each other across the differing platforms, but also he confirmed that
    they are indeed aiming for cross-region gameplay meaning truly
    worldwide servers, unlike its main rival World of Warcraft,
    which splits the user-base into three distinct regions across the
    United States, Europe and China. Presumably due to people wanting to
    keep their online identities, Sage told us that they are trying to
    implement a name/surname system in the game to allow people who may use
    the same singular identity, such as Sephiroth, to have a dual name in
    order to keep arguments about identity theft to a minimum.

    One last thing we were able to get out
    of Tanaka was the possibility of having Airship battles after seeing
    similar trysts in the CG trailer from E3 this past June. More specific
    announcements regarding player ‘mounts’ will be coming at a later date.
    And there you have it; that’s all we could discern from our sitdown
    with the team taking the reins on the game, although we must say that
    the two gentlemen, and their translator, may very well have been some
    of the nicest we met at the Gamescom event in Cologne last week. Look
    for Phil Caron to post his updated feature on Final Fantasy XIV in the
    coming days but until then here are some images for you all to
    assimilate.

    Final Fantasy XIV will be launching
    some time in 2010 for PlayStation 3 and PC, and information on beta
    tests will be released at a later date; perhaps packed in with a
    certain RPG that hits shelves next year?

    You can check out the rest of our Square-Enix coverage at Gamescom here:

    Final Fantasy XIII Development Team Interview

    to those who tl;dr, here's a few important point mentioned from the article:

    Regarding the game’s setting, we have now learned that the world of Final Fantasy XIV
    is actually referred to as Hydaelyne, while the previously
    mentioned Eorzea is a specific geographical region of a continent known
    as Aldenard

    like Final Fantasy VI, there will be ’some kind of machines as
    well’ our translator told us, which could be anything really such as
    large mecha-type suits to merely industrial type settings

    Final Fantasy XIV is not about reaching a level cap; instead,
    the game is more focused around getting together with other people (or
    playing solo if you prefer), and just enjoying the game by staging
    raids on the larger dungeons and boss fights

    players can (with your permission of course) join up with you mid-quest and help you fight monsters

    There will be a more traditional Square-Enix approach to the game, now featuring fully voiced cutscenes in order to make sure the storyline is easier to follow than XI

    The much discussed Guildleves are small, rectangular
    plates made of stained crystal set into a frame of precious metal, each
    depicting a virtuous deed of one of Eorzea’s patron saints, also known
    as Guardians. When issuing tasks or quests, guilds will often provide
    adventurers with these plates, allowing their bearers “leave” to take
    whatever steps necessary to complete the jobs; several examples include
    allowing entry into normally restricted areas, hunting or harvesting on
    private lands, the confiscation of goods and even negotiations with
    those considered enemies of the city-states. Guildleves also grant use
    of Aetheryte portals, ensuring quick travel about the region; this
    means no more waiting for airships when you’re trying to go out
    questing!
    heh-heh-heh

    that not only will the user-base be able to interact with each other
    across the differing platforms, but also he confirmed that they are
    indeed aiming for cross-region gameplay meaning truly worldwide
    servers, unlike its main rival World of Warcraft, which splits the user-base into three distinct regions across the United States, Europe and China

    One last thing we were able to get out of Tanaka was the possibility of
    having Airship battles after seeing similar trysts in the CG trailer
    from E3 this past June. More specific announcements regarding player
    ‘mounts’ will be coming at a later date.
    Buffie
    Buffie
    High Priestess
    High Priestess


    Female
    Number of posts : 1780
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    Registration date : 2008-06-12

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Empty Re: Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

    Post by Buffie Thu Aug 27, 2009 1:44 pm

    Its such a tease having so many cool games coming up and having nothing to play right now hehe
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Empty Re: Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

    Post by Shu Thu Aug 27, 2009 3:13 pm

    ya 2009 is really a dry season for mmo lolz
    Evocator
    Evocator
    Raider
    Raider


    Male
    Number of posts : 806
    Location : Singapore
    Current Status : unknown
    Registration date : 2008-04-17

    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Empty Re: Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

    Post by Evocator Fri Aug 28, 2009 9:29 am

    Ashura wrote:ya 2009 is really a dry season for mmo lolz

    It's quite dry even for many other things. Game/Movie/etc standards really fell. Gotta wonder if it was partly due to the world economy.

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    Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV Empty Re: Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

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