by Snow Mon Jan 31, 2011 12:20 pm
lol moe, 1,6k might and that's ALL you do in dmg?
The 2h isn't to top the dmg board (even though I do in PvP and PvE, and in PvE usually in the top 3 dmg even if I play full round in tank mode lol)
But 2h tops the most kills, because they can't heal your burst dmg. You build up your lil 4 hit combo by doing decent dmg, untill the 4th hit, those 1st 3 hits, and reflect drop their hp low enough for your 4th hit to kill them in 1 hit.
I pvp in my pve set, have no might or precision but 3k hp and my NON crit dmg is 1k
The thing with 2h is, the combo is 4x hold lol, can't miss that shit ever. Each hit does more and more dmg, like I said I have no might or precision pretty much but my 4 hits do arround
100~250 + 200~500 + 350~750 + 800~2000 dmg and this costs me 0 power lol
(in PvE I had up to 2,7k dmg crit on Bizzaro XD with the 4th hit)
In PvP, If I'm the one opening, I pull them in with tornado pull from superspeed, which does dmg and grounds them, so the bitches can't run. (tornado pull is one of the best pvp skills)
After this reflect, hits them on initial activation, and they ll start hitting themselves, while I build up my combo on them.
By the time they realise wtf is happening they'r off their feet and can't do shit back, they break out of it, but before block can be activated I already land my 4th hit and it's over.
If they used the trinket, the shit doesn't even matter, since people that block just give openings for blockbreaking and often r acting too stupid with their activated trinket anyway.
Oww yea, my animation canceling skill is speed dash, which puts me into superspeed for a short ammount of time, and knocks down anyone I ran past, this shit is perfect for getting away, doing dmg (it does 200ish dmg with like 850 might) if you don't run but just bump the person you'r hitting it has like no animation or cast at all which allows you to instantly start anything new after you canceled animation.
And this skill doesn't put you in combat lol, so if you are getting away, you start with this skill, you'r out of their attack range, and since you hit them with this skill while running away, they r in combat longer then you will be, so your movement speed ll kick in earlier then theirs, meaning you get away 99% of the time when needed XD
Umm Facade, where's that helmet from btw :O?