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    DC Universe Online Going Free-To-Play In October + interview

    Shu
    Shu
    Celestial Council
    Celestial Council


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    DC Universe Online Going Free-To-Play In October + interview Empty DC Universe Online Going Free-To-Play In October + interview

    Post by Shu Tue Sep 20, 2011 1:13 am

    DC Universe Online Going Free-To-Play In October + interview Dc_universe_online



    Sony Online Entertainment's DC Universe Online, first released in January of this year, is going free-to-play next month on both PC and PlayStation 3.

    According to SOE, both versions will receive a new three-tiered payment
    system, allowing anyone to play the game for free, or pay a subscription
    to receive in-game benefits.

    Those who play for free will have access to all the current gameplay,
    with the ability to create two characters, join a league and purchase
    additional game packs and powers.

    Premium players are those who have paid at least $5 towards the game in
    some form, including former subscribers, and new players who have
    purchased at least $5 worth of items. These players will have access to
    an extra character slot and more inventory slots.

    Legendary players are those who pay a $14.99 monthly subscription fee.
    For these players, all DLC packs will be made available at no extra
    cost, along with more than 15 character slots, the ability to form
    unrestricted-sized leagues, and more.

    SOE executive producer Lorin Jameson said to gaming news website IGN that the move to free-to-play has nothing to do with current subscriber numbers.

    "In terms of 'Is it a result in a drop in subs' -- absolutely not," he
    argued. "This is the right business model. If I can be honest, the game
    ended up costing a lot more than we thought it would, and this was our
    preferred business model from day one."

    Earlier this month, developer Cryptic Studios revealed that its MMO Star Trek Online will be swapping to the free-to-play model before the end of the year.





    DC Universe Online Going Free-To-Play In October + interview Dcuof2pheader

    For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. Sony Online Entertainment recognizes this, and as a result, the company has just announced that DC Universe Online will be officially joining the freemium revolution toward the end of October.

    The new business model will feature a familiar tiered access plan with
    three membership levels. The Free, Premium, and Legendary plans feature
    full access to the current game while offering different levels of
    "convenience and flexibility." Free players will be limited to two
    character slots, and new "downloadable game packs/updates, additional
    character slots, powers, and more" will be available for purchase via
    microtransactions.

    Premium players, i.e., folks who have spent at least $5 US on the game
    (including former subscribers and in-game item purchasers), will receive
    additional character slots, inventory slots, and higher cash limits.
    Legendary players will take home "maximum features and benefits"
    including free DLC, more than 15 character slots, and more than 80
    inventory slots, all for the regular $14.99 monthly fee. DCUO
    will also continue to be available on SOE's Station Pass (and
    subscribing to the monthly all-in-one service nets you Legendary status
    in DCUO as well as access to all of SOE's MMORPGs).

    Finally, Massively sat down with SOE president John Smedley and producer Lorin Jameson to chat about the new model, and you can find that transcription after the break.


    DC Universe Online Going Free-To-Play In October + interview Dcuoalert

    Massively: Why didn't F2P happen in the first place when the
    game launched? At what point did you see this business model as the way
    to go for DCUO?


    John Smedley: From our perspective, the business model
    has evolved, particularly on the PlayStation 3. We got a lot of feedback
    from users who said they'd love to give this thing a try but for the
    monthly sub attached to it. PS3 users voiced that very loudly, and we
    listened to them, and we decided to give this model a try. We think,
    long-term especially, it will be much more advantageous to the players.

    Massively: In the past you've talked about how you prefer
    freemium as opposed to just straight free-to-play, so will you be
    expanding on the existing cash shop?


    DC Universe Online Going Free-To-Play In October + interview DcuosupermanJohn Smedley: Oh sure. F2P games very often have microtransactions built into them. I don't like the term cash shop.

    Lorin Jameson: There's going to be a lot of items in
    the store, both to upgrade the capabilities of your account and your
    characters as well as appearance items and helpful consumables. It's
    very similar to the types of items we're already selling.

    Massively: Do you see future content coming out specifically for the cash shop, maybe cosmetic or non-combat features?

    Lorin Jameson: We'll certainly be adding items to the
    store. The current items in the store are all convenience or appearance
    items, and we'll be continuing that trend. Content, at this point, is
    our DLCpacks, which we'll still be releasing on a quarterly basis. They
    are optional purchases that you can buy in the store as well.

    Massively: So with the DLC, right now there's a distinction
    between the regular game updates (i.e., the fixes and patches) and the
    content expansions. Will that distinction still be there between the
    updates and the paid DLC under the new model?


    Lorin Jameson: Most definitely. We'll continue to add
    features to improve the play experience, and there will be content that
    will be added as part of the free access level. That will continue, but
    we'll also be putting a lot of effort into our quarterly DLC releases as
    well.

    John Smedley: Just to be clear, we gave the current Green Lantern content pack to every subscriber for free, and in the future that's the way we see things going.

    Lorin Jameson: Yeah, as a Legendary access member you will have access to all future DLC without additional costs.

    John Smedley: We listened to the players, and a lot of
    them felt like they wanted the Fight for the Light content pack as part
    of their subscription, and we listened and said, OK, let's do it.

    Massively: In terms of competition, Champions Online went free-to-play and City of Heroes is working on it. Is this something that factored into your decision?

    DC Universe Online Going Free-To-Play In October + interview DcuotheflashJohn Smedley:
    Not at all. We have a very strong belief in the future of the F2P
    business model. We've got our own ideas, and we feel very strongly that
    this is the future of the industry. We're certainly exploring it
    ourselves very deeply, and you can expect more announcements in the near
    future.

    Massively: Does that mean that all SOE games will be free-to-play at some future point?

    John Smedley: The statement I would make is that we
    view free-to-play as the future, and we're very interested in it and
    excited about it. I'm leaving a little bit of room there because
    business models evolve over time. You can look for some announcements
    about current games in the future, and we're really looking closely at
    it. We like the model.

    Massively: In terms of advertising, you mentioned that console
    players were interested in the game, but the subscription held them
    back. Do you think this business model will open up the console MMO
    market a bit more?


    John Smedley: Yes, and it's interesting because we sold
    more PS3 units than we did PC. Our sub base right now is like three to
    one, PS3 to PC. We see this thing really opening up, and it's precisely
    the reason we see the business model as really advantageous for all
    users, particularly console users. We will now have the only two F2P
    console MMOs there are, and I'm really excited about that. Free Realms is doing really well on the PS3, and a lot of the data that we're seeing from that is what drove us to this decision.

    Lorin Jameson: There's no doubt that DCUO
    really resonated with PS3 players. The combat style, the art, the
    fidelity of the content -- there's no doubt that many players loved this
    game. This is an opportunity to give as many people as possible a
    chance to play and enjoy it.

    Massively: Is there anything else you would like to tell our readers?

    Lorin Jameson: We're going to be adding a lot of things
    to the game, and we're going to continue with the great content we've
    added to date. We think the new model will allow everyone to find his or
    her own way of experiencing the game. It's going to open up a great
    experience that our existing players have been enjoying for eight months
    now.

    John Smedley: This move to F2P indicates how we've been
    listening to our players. A good example of that is the addition of
    non-recurring payment methods (which may not happen at launch but
    definitely down the road). That's really going to be a big deal for
    players. Forty percent of players who quit EverQuest II cite recurring subscriptions as a major reason.

    I'm married, I have kids, and I have a stupid number of games that I
    play, and every month it adds up. That's exactly the kind of thing that
    consumers are wary of when economic times are tough. Part of the future
    is giving players the ability to play and pay the way they want to.

    Massively: Kind of like the lifetime VIP in Free Realms?

    John Smedley: No, more like a three-month pass that you
    can buy and then it doesn't recur. Eventually I think it'll be
    month-to-month non-recurring.

    Lorin Jameson: If you really want to experience DCUO
    but you don't want to pay on a recurring basis, you'll be able to say
    for the next 30 days that you have all of the features of the Legendary
    level without the credit card commitment. A lot of players that feel
    like they're getting value from the game are also nervous about
    subscriptions.

    John Smedley: Giving players choices is the central
    theme of where we're going as a company. We don't want people to feel
    like they can only go down one path. Anything you can get in a
    subscription you'll be able to get outside of a subscription.

    Lorin Jameson: Pretty much free-to-play your way.

    Massively: Thanks for talking with us!
    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
    Number of posts : 6807
    Location : Netherlands
    IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
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    DC Universe Online Going Free-To-Play In October + interview Empty Re: DC Universe Online Going Free-To-Play In October + interview

    Post by Snow Tue Sep 20, 2011 9:29 am

    lol bunch of bullshit to justify their move ^^

    anyways give it a go for a week or 2 if you haven't played this game yet you might enjoy getting through the story line at least once
    Hoolilol
    Hoolilol
    Captain
    Captain


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    Number of posts : 236
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    IGN[Game NickName] : Hoolilol
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    Registration date : 2011-07-20

    DC Universe Online Going Free-To-Play In October + interview Empty Re: DC Universe Online Going Free-To-Play In October + interview

    Post by Hoolilol Sat Oct 01, 2011 9:04 pm

    Free 2 play is the future of mmorpg's for sure
    Facade
    Facade
    Advisory Board
    Advisory Board


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    Number of posts : 1036
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    DC Universe Online Going Free-To-Play In October + interview Empty Re: DC Universe Online Going Free-To-Play In October + interview

    Post by Facade Sat Oct 01, 2011 9:37 pm

    lol, seen that coming. Its a nice game but has a short lifespan^^, worth a try if you havent

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