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    Blade & Soul (A.K.A. NCSoft's Project M)

    rawrx
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    Post by rawrx Sun Sep 19, 2010 4:14 am

    is this game out yet? for lk beta or something? lost track of this game since last year ,but want to play xP
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    Post by Shu Sun Oct 31, 2010 2:16 am

    Shu
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    Post by Shu Sat Nov 06, 2010 10:14 am

    Korea-based NCsoft announced financial results for the third quarter on November 4th when its CFO Jaeho Lee indicated that Blade & Soul would launch its first test in 2012. The exact date will be determined based on the trial reports of G-star 2010 players. Furthermore, he said that when the developers have 100% confidence in the game, they will launch CBT or OBT immediately.


    Blade & Soul will be mainly modified in 2011 and Guild Wars 2 may start CBT simultaneously
    The head of the game expressed, "Blade & Soul should be officially tested after the year 2011. We are dedicated to doing modification work in 2011." Namely, Blade & Soul and Guild Wars 2 won't be tested in 2011. Meanwhile, he said, "the two games are currently in the same development phase, they are more likely to perform a test at the same time."
    Actually, NCsoft didn't release any new games this year and lost 28 million US dollars in the lawsuit against Richard Garriott, the developer of Ultima Online. As it is developing Guild Wars 2 and other games at present, NCsoft will lose more money.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns1
    However, the CFO said, "Without new games, we can still run and maintain our company normally through the revenue from existing games. Blade & Soul is expected to launch the first test in 2012."
    Instead of killing monsters to level up, Blade & Soul highlights its background stories. According to Jaeho Lee, Blade & Soul is not developed for players who only focus on grinding monsters to level up. On the contrary, the game is designed to attract players by its rich stories.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Flysword5
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    Post by eziowazz Tue Nov 16, 2010 1:14 pm

    BLADE AND SOUL VERY VERY LATEST NEW TRAILER AND BASIC GRINDING VIDEO

    5TH CLASS: ASSASSIAN

    New Trailer:


    4 class basic grinding+fighting combo video:


    One of the skill of Blade Master:


    How to avoid dying in BNS:



    Enjoy!
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    Post by Supamoe Wed Nov 17, 2010 4:55 am

    G-Star Videos. Looking amazing so far !








    - Force Master Skills

    - Blade Master Skills

    - Destoryer Skills

    - Kung Fu Master
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    Post by Shu Thu Nov 18, 2010 8:17 pm

    With the 3 eye-catching videos unveiled, NCsoft's next-gen MMO Blade & Soul has started its G-Star 2010 journey officially. It is easy to see many new achievement of Blade & Soul from the videos. Today, we will talk about the new featured system in Blade & Soul.

    Featured System - Fleeing System
    The fleeing system is rather interesting involving classical martial-art concepts. When players' HP reduces to 0, they won't die instantly, but enter into a fleeing state when they will move at a very slow pace. They can drag themselves slowly to a safe place to recover their HP by using Qi or go back to the village to revive again. Please note that players won't be attacked by monsters in the fleeing state unless they are discovered in the course of using Qi.
    In the future, players are more likely to cure teammates with the use of Qi to quicken their recovery speed, which adds more martial-art flavor to the game.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Feature1
    Featured System - Auto-arranged Action Keys
    Skills will be arranged in the action bar automatically rather than manually after characters have leveled up and learnt skills and appropriate skills will be switched according to different situations. For example, different stances, continuous skills and escape skills will be selected based on a target's distance. Different attack instructions will be produced when kung-fu masters are suppressed and different martial-art attributes will be given to force masters depending on the battle situation.
    Therefore, battles in Blade & Soul look precise and compact, but easy and humanized indeed.


    Featured System- Auto-aiming
    Essentially different from the non-targeting mode, auto-aiming is a function specially designed for realizing more active battles. Auto-aiming helps players automatically take aim at the nearest frontal target when they are approaching their quarries. Certainly, different targets will be aimed when characters face different directions. In this way, players can engage in instant battles conveniently.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Feature3
    Low System Requirements
    Generally, games produced by NCsoft have high system requirements, but Blade & Soul is an exception. It emphasizes that only basic system requirements are needed instead of high ones. 8600GT or 9600GT video cards can even run the game smoothly. Without question, better computers will render better graphics.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Feature4
    Marketing Plan and Target Group
    When talking of how to market Blade & Soul after the successful release of AION, Jae Hyun Paeindicated that the two games are completely different. AION offers fantastic battles with easy gaming process, but Blade & Soul is much fiercer with a stirring battle system. In the meantime, Blade & Soul may attract comparatively younger players.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Feature5
    evaco66
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    Post by evaco66 Fri Nov 19, 2010 12:15 am

    It Does look pretty Epic!... if it wasnt for lack of account hackers roaming NcSoft's companu i would play it.. just like Aion first month of gameplay fine then comes the Constant account hacks and lack of hlp from the company to retreive.
    cant remember source will have to look it up again but was. in first 3 months of Aion being realeased over 1/4 the Us Accounts where stolen and cleaned out.
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    Post by Shu Tue Nov 23, 2010 7:49 pm


    After a character is created, the game begins with a gorgeous cut scene where my character is faint, sinking into the sea slowly, which foreshadows the future storyline. Will different characters go through different stories in the cut scene? The answer will be unveiled by yourselves. Next are the tutorials. Players will get to an oriental site as newbies and start to train themselves with others.
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    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s07Blade & Soul is easy to master, employing similar settings with typical MMOs. Use the W/A/S/D keys to move around, the space key to jump and the mouse to set UI, etc. There is a featured F key which will have different functions according to characters’ situations. For instance, players can talk to NPCs when they are facing them, or equip costumes, pick up items in corresponding circumstances.
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    With the increase of level, characters can do Dash Jump or High-altitude Jump. Later, they can even leap onto roofs and vault over walls or walk on the water. These actions look elegant with an oriental martial-arts style.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s14
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s15 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s16In the aspect of battle system, each character has 3 bars, the red one stands for HP, the blue for MP and the green for SP which is required for jumping or doing other actions. The R key represents common attack, but the numeric keys 1-4 are used to cast skills at the cost of MP. The F and Tab keys will have different functions in the light of actual conditions.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s17 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s18Additionally, the game has a prominent feature. Every key will generate different actions based on different battle situations, such as when Blocking phase (Below has the explanation), when the skill is being cast, when the enemy is being pinned down to the ground, or when characters are falling to the earth from sky. What’s more, skill slots will change quickly in combat. In this way, various combo attacks will be released, giving rise to a strong sense of fighting.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s20 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s21Let me talk about the controls of producing combos, taking kung-fu masters for example. Press number 1 to release a skill and then enter into the Blocking phase, waiting for the opponent’s attack in 2 seconds. You will fight back automatically if you are attacked at that moment. When the opponent pauses for a while, you should continue casting other skills instantly, only in this way can you knock down your opponent with one blow. Combos can be generated continuously. Approach your enemy quickly then and press Tab key to bring it to the ground. Press number 1 again to complete a set of deadly skills.In general, Blade & Soul is like a 3D combat game in terms of battles. Kung-fu masters always remind players of the hero Akira in Virtua Fighter.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s19 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul_s22It is said the Z/X/C/V key will be assigned different functions. According to plan, numeric keys 1-9 and skill slots will act in coordination and more skill types will be added. In comparison with mainstream MMOs, Blade & Soul adopts fewer keys in combat system and integrates the essence of combat games. In addition, there is another feature related to combat. Characters can lock on a frontal target automatically. Different from the Action Key F, characters are able to adjust their position slightly after auto-fixing the target and then launch onslaught, which is not the same with the targeting mode or the newest non-targeting mode.
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    Shu
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    Post by Shu Thu Nov 25, 2010 12:40 pm

    Aion's always complained by players about its repetitive quests and heavy grind. What about Blade & Soul? In the G-Star 2010 premiere Q&A with the game's Producer Bae Jae-Hyun and Lead Designer Hwang Sung-Jin, Korean media put forward this concern to the developers. Bae Jae Hyun promises that Blade & Soul isn't that kind of game that asks you to kill 10 monsters and then 15 another kind of monsters, instead, there will be lots of stories from the very beginning. Besides, he mentions that different servers and continents will enjoy different scenarios. Well, that's a nice idea.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 1As an action MMO, no class restriction seems to be a must for Blade & Soul. Although in a party there will be players play as "tanks" and others play as "healers", the developer wants to minimize the distinction. A so-call DPS can also learn healing skills when reaching certain level. And players can resurrect by themselves with the Chi Mediation system.
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 2Many Korean MMOs have City Siege system, including NCsoft's Aion and Lineage. But it won't appear in Blade & Soul because according to the developers, the game focuses on story, and they have enough stories for players that makes those events like City Siege become unnecessary. Another interesting topic about the game is the cloth. The game has a sexy appearance and the developers really don't want the characters to wear heavy armors. Thus, the developers hope clothes in Blade & Soul aren't stuffs that can increase your health or defense or other attributions but the symbols of honor and reputation.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Feature2
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    Post by Hera Thu Nov 25, 2010 8:17 pm

    Oh nice, I like what they plan about armour, since if an armour includes defense and any specific stats, it is just time that will eventually make players into wearing the same set of outfit for the sake of better stats (Take FFXIV where all crafter wears almost the same thing lol).

    As for castle siege, I won't know if this is a good thing since we'll eventually finish the storyline (I guess?). However, it is also a big concern where, how do you add castle siege inside Blade and Soul. =p
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    Post by Snow Fri Nov 26, 2010 6:25 am

    games with statted armor should add costume slots, and allow any kind of armor to be equipped on those for looks
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    Post by Shu Tue Mar 01, 2011 6:13 pm

    Developers Try to Realize the Visual Impacts Brought by Concept Art

    From Blade & Soul's
    concept art that has been unveiled, we can see that the mass,
    magnificent scenes and the comparatively small characters do bring
    impressive visual impacts at some point. But such visual impacts seem
    hard to be fully realized in the gaming world, which's also where
    developers put great energy in order to present players with perfect
    visuals as Kim Hyung Tae said. However, Kim expressed
    that they wouldn't introduce insignificant settings only for the sake of
    maximizing visual impacts, but would exert themselves to make the
    scenes featured in the concept art accessible to players in the game.


    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul1

    Even Monsters Have Their Cultures

    With regard to the four races in Blade & Soul, whose name displays a strong oriental fantasy style, someone once though them not creative enough because they all "looked like humans".

    Pae Chae-Hyon admitted that Blade & Soul
    indeed focused much on human-related game content, so different stages
    of a human being's growth would be shown in the game, e.g. from a very
    little child to an extremely old person. According to Pae, other races,
    however, may appear as NPCs in the game, and even monsters will have
    their own cultural backgrounds and settings. Additionally, some objects
    will be endowed with life, and meet players in a humanized manner.

    But does it mean that players' characters may grow old
    as people do in real life? Kim Hyung Tae said that aging is an
    unavoidable problem after all, and they'd do their best to let players
    experience the variations in life.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul2

    Each Class is Made Independent

    According to Pae Chae-Hyon, as Blade & Soul is
    mainly characterized by oriental martial arts, they give priority to the
    oriental elements like boxing, swords & knives and hammers to
    interpret the game, and for the sake of overturning the tank &
    healer settings common in existing RPGs, they will also try to dispense
    with the magician class. After the game's official release, they'll
    define new classes depending on players' preferences. For example, if
    they find players are fond of group events, the newly added classes may
    be those that are expected to bring benefits like auxiliary skills; and
    if finding players have a bias in favor of solo play, they will then add
    shooting classes.

    Force Master Acts Like an FPS Shooter

    When being asked whether the unveiled "Force Master" was more like a spell-typed class, Pae said that in comparison, Force Master was more like a shooting one.

    As Pae recalled, Blade & Soul's melee classes including Kung-Fu Master, Destroyer and Blade Master
    was considered fairly creative when being tested internally in the
    early days, and only its Force Master was said to be very like magicians
    and wizards in the previous RPGs with nothing special. In this respect,
    Pae reconsidered his idea. Now that ranged classes' spell casting was
    somewhat out of date in common RPGs, the developer team then endowed
    Force Master with FPS-style weapons, e.g. Force Master can use sniping
    skills to attack a particular target in the far distance, release the
    skills as powerful as shotguns to react against the enemies around, or
    apply corresponding skill when wishing to take advantage of geographical
    conditions like the earth.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul3





    6 Classes Will Be Playable upon Official Release, New Classes Subject to Players' Preferences

    Plus the "Assassin" made public at G-Star 2010, a total of 6 classes will be made available in Blade & Soul
    according to the presently known info. Actually, the development team
    planned 8~10 classes at the very start, which were finally reduced to
    the current confirmed 6 after the team's internal discussion and
    abandonment of some too similar classes. But as the originally-planned
    classes have been finished in some degrees actually, even the new
    classes based on players' feedback and demands can be completed and
    presented very soon if necessary.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul4

    Tournaments are Likely to Be Held

    In the interview, the development team of Blade &
    Soul seemed to care about the feedback from the public very much. Pae
    said that he was asked by many people, especially those in Russia,
    whether it's possible for Blade & Soul which put emphasis on martial
    arts to introduce tournaments. According to him, now that so many
    players think tournaments are necessary, the development team has
    referred to many boxing matches and games. Thus, related tournament
    settings will show up in the game in the future, and combats, whether 1
    vs. 1 or 3 vs. 3, will be impressive and stimulating.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul5

    Self-training, the Key to Proficiency in Skills

    For creativity's sake, Blade & Soul won't let
    players join guilds or learn skills from tutors like the previous
    medieval fantasy MMORPGs.

    Surely, players will learn basic skills from tutors at
    the very beginning, but should be dependent on self-training, meditation
    or something else to enhance the skills or obtain new skills. After
    players reach a certain level, new skills will be made usable or the
    skill tree will be activated, so that players can determine their next
    step. Blade & Soul will offer players many different ways to acquire
    skills, i.e. players may get skills not only by means of items but also
    through learning from a designated person or through completing quests.

    Skills will not be fully embodied in the game's first
    CBT, and players cannot touch the skills' real charm till the second or
    third CBT or the OBT.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul6





    Combats May Not Be as Vivid and Delicate as Those in the Promotional Trailer?

    Blade & Soul lays stress on the attacking and
    defending skills that are as delicate as those in real martial arts
    films, and makes players able to press the foe against the wall and give
    heavy blows, or throw the foe up to the air or drag him/her down to the
    ground and then deal fatal blows. But the trial version released at G-Star 2010
    seemed to present simple fights like those in common MMORPGs only. As
    Pae Chae-Hyon explained, related details had been completed and imported
    to the trial version in fact, but since players didn't try out the game
    long enough, they failed to fully experience the combat details (a
    small number of South Korean media had a taste of this part thanks to
    relatively longer gaming time). For example, to throw the foe up to the
    air, players must perform a corresponding skill first to get the foe's
    feet off the ground; and to press the foe against the ground and beat
    him/her, players should try to let the foe fall down first. It seems
    that players didn't experience such content and thus thought the combats
    not that vivid. Pae fancied that characters needed time to grow, and
    that players would grow as characters grew.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul7

    Additional Systems Will Take on a New Look

    Other Gaming Fun Will be Provided Naturally If Necessary

    Besides the core systems, Pae expressed that they'd make
    a different attempt in the additional systems like the crafting one.
    After all, it'll be strange if an avenger whose heart is filled with
    grief and indignation just kills some little monsters, right?

    Thus, this part will be realized in a logical and
    natural way, e.g. players are led by NPCs to produce something, or join
    forces with others to complete something in order to get desired
    resources.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Blade_n_soul8
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    Post by Shu Tue Mar 01, 2011 6:17 pm

    With the release date of Blade & Soul coming closer, Korea-based NCsoft
    reached Taiwan again to keep abreast of local customs. The company also
    took a Taiwanese medium's interview, and disclosed to the
    eagerly-waiting players Blade & Soul's current development status as
    well as its Taiwanese version's release schedule. As Blade & Soul's
    release dates in the areas excluding South Korea are still unannounced,
    the development director Pae Chae-Hyön this time declared that the game
    was to kick off OBT in summer next year (2012), which is undoubtedly
    good news for players. That is to say, Taiwanese players will be able to
    enjoy NCsoft's fourth blockbuster through its CBT early next year.






    In addition to the exciting news, Pae Chae-Hyon and Kim Hyung Tae
    also disclosed many details related to Blade & Soul's development,
    including the development status, creative gameplay content, racial
    settings, and skill rendering modes. Just read on if you are a fan of
    Blade & Soul!

    Only 60% Finished?

    If careful enough, you can find that NCsoft usually
    makes great improvements in its games' content from the game
    announcement to official release. For example, it can be seen that
    Aion's officially-released version made a breakthrough progress in its
    graphics compared to its originally-announced version. Blade & Soul
    is no exception. Pae Chae-Hyön always answered "around 50% finished"
    when being asked about the game's development status no matter two or
    three years ago, and even this year, his answer was just "nearly 60%
    finished". However, based on Blade & Soul's trial version released
    at last year's G-Star, both the media and players fancy that the game
    has been developed fully enough to enter the market.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns1

    Next Time's Game Info Release Will Relate to CBT

    As Blade & Soul is reported without stop by the
    media, when will the official company formally release relevant game
    info again? Mr. Pae expressed that the next game info release would be
    about the game's CBT in South Korea. As NCsoft's 2010 financial
    statement shows, Blade & Soul is set to start its CBT in the first
    half of 2011.

    Blade & Soul Will Challenge the Game Market and Even Push the Limits of RPGs

    As for the comprehensive creativity that WoW brought to
    the market at the very beginning, Mr. Pae confessed that WoW did catch
    players' eyes upon its debut thanks to its groundbreaking design like
    the relatively simple quests and newly-added instance mode, which later
    became necessary gameplay content in MMORPGs. Things are the same in
    Blade & Soul. Players may think the game was very fresh and novel in
    the early days after its release, but may later insist that RPGs should
    be made in this way, forming a fixed notion.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns5





    However, Mr. Pae used to express his confidence in Blade
    & Soul's ability to give players who have been accustomed to the
    old gaming mode a different feel upon its release. He believed that
    Blade & Soul would break away from the existing MMORPG settings,
    e.g. ideas concerning tanks and healers would no more be reflected in
    Blade & Soul, and the buff/de-buff effects considered necessary in
    the past would be minimized, too. In the absence of such things, can the
    games still be called RPGs? Pae wishes to prove to players that they
    can!

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns3

    Blade & Soul's Advantage over Guild Wars 2 Lies in the Sound Storyline

    Regardless of the previous projects, Guild Wars 2,
    NCsoft's another masterpiece, and Blade & Soul both lead players to
    interact with the gaming world. So, what's the difference between the
    two in essence?

    According to Pae Chae-Hyön, it's true that NCsoft
    internally would share its different products' development content. At
    the sight of Guild Wars 2's dynamic events system, Pae thought it very
    creative, and once even had a desire to introduce it into Blade &
    Soul. But the desire was subdued on account of the game development
    situation. Blade & Soul boasts sound storyline, and makes you feel
    as if you were watching an American movie that goes logically and
    smoothly, which is also Blade & Soul's absolute advantage.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns4

    As Players Can Conquer a Game Very Swiftly, Is the Prepared Storyline Sufficient Till the Next Update?

    As Pae said, besides the main storyline, different side
    events will happen ceaselessly depending on characters' growth and
    experiences, and even the interaction and conflicts among players can
    give birth to new content. For example, if a character runs into another
    one on the road to revenge, their respective stories will react on each
    other and more side stories will then be triggered, which is very
    likely to lead characters to the immortal, demon or spirit world.
    Players will eventually find that the Blade & Soul world is actually
    very complicated.

    Different Endings Are Worth Expecting

    What will the avenger do after succeeding in the
    vengeance? From Pae's point of view, each character is a distinct
    individual and has his/her own story. So, when being asked whether Blade
    & Soul would present different endings like ACGs, or even encourage
    players to create a new character for the sake of a different result,
    Pae answered "it is supposed so" with a touch of mystery.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns2












    Familiar Scenes Will Show up

    When being asked whether Blade & Soul hoped to
    transmit a concept different from that in the previous games, Kim Hyung
    Tae said that in the past, they had only wished to embody their ideas to
    the utmost and break some bottlenecks while drawing, and that he wanted
    to do the same in Blade & Soul and shock players again and again
    during gameplay. As Kim expressed, even when he didn't take charge of
    drawing any more later, he still hoped to retain Blade & Soul's
    visual enjoyments. At this point, Kim undertook to make continuous
    efforts.

    Can Characters Be Customized?

    Kim Hyung Tae was still loath to disclose whether the
    character customization feature would be available as he had been, but
    he promised that things would go further than expected.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bns6

    Taiwanese Elements Integrated

    As to whether many countries and regions' colorful
    styles were taken as reference in the aspect of Blade & Soul's art
    style and settings, Kim confessed that there're indeed many, including
    South Korea, Taiwan, Japan and Mainland China. He said that he was
    deeply impressed by the buildings in Taipei City and the temples in
    different places during his last visit to Taiwan, and had taken
    thousands of pictures of things like the large number of celebrative
    decorations inside Taiwanese temples and the sceneries in the Taroko
    National Park, which were detailed in Blade & Soul to some extent.

    Though it's impossible to render such things as real as
    they are, players should still be able to recognize them as sceneries in
    Taiwan when reaching them.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bs1
    Snow
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    Post by Snow Sat Mar 12, 2011 7:05 pm

    B&S Taiwan OB planned for upcoming summer
    Shu
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    Post by Shu Sat Mar 12, 2011 8:53 pm

    ya 2012.then english version most likely last quarter of 2012
    Shu
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    Post by Shu Mon Apr 18, 2011 2:01 pm



    Blade and Soul - Four Classes Skills and Combos Introduction
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    Post by Shu Thu Apr 28, 2011 9:12 pm

    In the first CBT, with the help of the in-game
    customization feature, once players choose a face, the corresponding
    figure and skin color will be defined by default.

    Players are temporarily not allowed to customize certain
    details, but as the game is just at the first CBT stage, further
    adjustments will definitely be made and more freedom will be given in
    the coming days.

    Thus, to tickle the curiosity of those concerned about
    Blade & Soul's customization feature, we've prepared a series of
    videos & pics regarding character creation based on different races
    in the game.

    Don't be upset if you failed to join the first CBT! Just
    enjoy the content provided here, and think what your character in Blade
    & Soul will look like!

    • Jin





    Male Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface1

    Female Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface2


    Gon








    Male Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface3

    Female Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface4


    Lyn








    Male Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface5

    Female Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface6


    Kun





    Female Characters' Looks
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsface7
    Shu
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    Post by Shu Tue May 10, 2011 9:27 pm

    After Blade & Soul's first CBT day, many players got curious about its PvP system,
    which is novel to the extent of allowing only those wearing doboks to
    fight. Today, let's make a study of the system that is subject to
    players' garments!

    Source from: Inven.com






    Blade & Soul's
    PvP system is based on players' doboks, that is, players can duel with
    the opponents who wear corresponding doboks directly and freely, and no
    one can fight against those who don't wear any doboks. Only two types of
    doboks are available in the game currently, namely, "Loyalty" and
    "Self-warning".



    In the game, the players who don't wear doboks or wear
    the same type of doboks will be attached with white nicknames overhead.
    If running into someone with a red nickname overhead, just take care
    since he/she is from an opposing faction and may attack you at any time.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnspvp1
    The nickname's color varies with players' doboks

    Players can attack those attached with red names
    directly no matter in the wild or in the safety village. Lots of players
    wearing doboks from different factions are now fighting each other
    fiercely in the safety village.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnspvp2
    PK Scenes
    Players can obtain both "Loyalty" and "Self-warning" doboks through doing related factional quests


    To gain "Self-warning" doboks, players need reach Lvl 10
    and do the quest - "Puzzled Senior". They can finally get such doboks
    at Lvl 16 by means of the quest - "Puzzled Girl". Endowed with logical
    stories, the two quests depict how "Self-warning" grows up and secure
    players natural gameplay.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnspvp3
    "Self-warning" Quest - Puzzled Senior

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnspvp4
    "Self-warning" Quest - Puzzled Girl



    Similarly, "Loyalty" doboks can be gained with the help of the corresponding NPC based on the same quest routine.



    Either of the two types of doboks can be bought from the store in the related faction.



    Meanwhile, those who plan to raid but find their
    opponents mightier are not allowed to take off their doboks halfway. So,
    pay more attention during gameplay, as real fighting masters may reveal
    nothing.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnspvp5
    Fighting...

    What's more, players cannot launch attacks on those
    who're dying or those who're practicing pranayama, or they'll be
    teleported to the safety village nearby directly.

    As disclosed by the official company, many more garments
    will be made available to players in the coming days with a view to a
    magnificent martial arts world.
    quilens
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    Post by quilens Wed May 11, 2011 1:04 am

    damn it

    more lalafells

    classic asian styles kick ass in 6 inch heels

    from the first male model panel

    2nd row 2 across isn't he from naruto ?
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    Post by ValKrice Wed May 11, 2011 2:29 am

    You mean this one?

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Lee2
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    Post by Shu Fri May 13, 2011 7:51 pm

    The highly-anticipated Blade & Soul kicked off its first CBT on April 27th finally. Since this oriental martial-arts
    MMORPG has attracted much attention and expectation, I'd like to share
    some combat knowledge about Blade & Soul in order to help players
    who are experiencing this Korean game.

    Source from: Thisisgame.com




    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle1
    An AOE skill in Blade & Soul

    Game Controls

    The same as the traditional MMOs, Blade & Soul
    employs the WSAD keys to move around, the R, C, F, Tab keys to attack,
    defend and target, and the arrow keys to adjust the direction.



    The R key is for common attacks, the Tab and F key are
    for special attacks, and the numeric keys 1-4 are designed for not
    frequently-used skills. When your level goes up, click the Z, X and C
    keys to search skills, which can be learnt automatically by means of
    completing quests and leveling up.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle2
    The skill shortcut keys shown on the screen in the process of combat

    Press the R key to launch a common attack and press it
    twice or more times to attack twice in succession. Force Masters will be
    different due to their class characteristics and they will cast triple
    attacks by double hit the R key.



    The Meaning of Targeting Attack

    The targeting attack system allows player to
    automatically target the frontal enemies within a certain range, control
    and attack the enemies in a default area.



    The damage caused by characters will be different
    according to the distance between characters and their enemies. Once the
    enemies are kicked out of the default area, they won't be locked on
    automatically. Therefore, players must have good control over their
    striking power, sense of direction and distance.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle3
    The
    circle on the ground shows the attack range after a target is fixed.
    The target will be free from being tracked after out of the circle.



    It is recommended that players should read the beginner
    guide and game intro carefully, and practice more complying with game
    controls. After all, Blade & Soul is different from general MMOs in terms of basic controls. Anyway, it is not bad to read more.


    Deal with the Posterior Target

    I discovered that targeting attack system is not
    confined to frontal enemies. Actually, it can be applied to the target
    behind characters, but characters must get very close to the target and
    master skills that can take effect in a large area.



    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle4
    Target and attack the enemy backwards



    Please note that the backward attack won't deal damage
    as much as the frontal one's. However, characters can carry on such
    training, since there are many targets at the back of characters in
    instances.



    About Morale, Blade Vigor and Internal Force

    Morale, Blade Vigor and Internal Force will be
    respectively useful for Kung-Fu Masters, Blade Masters, destroyers and
    Force Masters to cast skills. The restoration speed of the three
    abilities has a direct impact on players' skill release and restoration
    speed.

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle5
    Morale, Blade Vigor and Internal Force Skill Bar



    Some skills cannot be unleashed until a certain skill
    value is accumulated to the required amount. For example, Blade Masters'
    Shock skill can only be used when buffs are piled up to the fourth
    layer.



    However, don't worry, a majority of skills don't have such requirements.





    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle6
    Morale, Blade Vigor and Internal Force Skill Bar
    Blade Masters' Shock skill needs buff accumulation.


    Some special skills against bosses also require characters to pile up buffs.


    Don't give up after death! Use the Breath Regulation System.

    Never give up if you die unfortunately in combat.



    In Blade & Soul,
    players can sit down and recover their vitality in safe villages as
    soon as they lose their lives. The vitality includes HP, MP, Morale,
    Blade Vigor and Internal Force.



    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle7
    Crawl forward



    After death, there are two situations. First, players
    can directly revive in the newbie village by means of sitting down when
    they have enough breath, which will cost 40 seconds. Second, without
    enough breath, players can regulate breath to crawl back to the newbie
    village, which can last 80 seconds.



    The above two methods won't lead to
    the breakage of equipment or the decrease of equipment durability.
    Certainly, players can be teleported to the safe area directly by system
    at the cost of equipment durability.



    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 Bnsbattle8
    The character is regulating breath



    I have to remind all of you that the breath regulation
    system doesn't work all the time. Once players fail to regulate their
    breath, they will be teleported to the safe area directly, but cannot
    move during a period. At that moment they can do nothing but sit down.



    Here, I have finished my introduction to Blade &
    Soul's battle system. I hope it will be of service to you and all
    players can strive to fight in the game!
    Shu
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    Post by Shu Thu Jun 30, 2011 5:54 pm

    Blade & Soul CBT Publicly Avaible Collection Of Clothing
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502023640_7af9771e
    Blade & Soul (B & S in short) Has charming backdrops, scenery,
    monsters and most importantly clothing, which you will see at it's
    best. We will see many clothing types which show the real charm of B
    & S.

    Uniform Hongmunpa
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502020554_dee9069c Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502020603_b15a8baa Once you start the game, this cloth will be obtained from the first robe. It was designed as a combination of white and black.
    Bugaboo Fog
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502020928_2fd7c9c2 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502020938_1d963a04 Receive as a reward for completing a quest. Select one of the red and yellow, and black as the main base color.
    Cheonryeong
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021004_3750afb5 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021013_09c6a2e9
    Cloth can be gotten from Elite Monster Cheonryeong Gangsi. This is a
    popular cloth with the male players due to the fact it shows lots of the
    chest area.
    Vigilante Danwonbok
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021056_64ff1308 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021104_d6fa5dce Mysterious Old Man Quest must be completed to recieve this armor. It's beautiful due to it's white and black look.
    Evidence of Motor
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021123_33d29283 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021129_813045f6 Palbugijaeui clothing that you receive as a reward for completing a quest. You can either select white or yellow color.
    Chunggakdan Seonwonbok
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021148_b15462b6 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021156_ff93a4ea Mystery Girl clothes that you receive as a reward for completing a quest.
    Murimchochul
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021217_21dea96d Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021225_e488f428 Burning Bamboo Village clothing that you receive as a reward for completing a quest. You can either chose black or yellow color. It Geonjokgwa gonjokui costume design almost similar, the characteristics of species in certain areas seems a glance. Jinjokeun ... Do you move on nonhamyeon deeply dangerous.
    Hat
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021246_d91c4f7e Elite Monster Cheonryeong Gangsi must be defeated to gain this hat.
    Bonus! Underwear
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021320_de3250a7 Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021329_272bad55 Underwear - Yes, underwear! It's easily to tell which undewear for each race supposedly. As you can see some ar
    Surprise the public! GM Costumes
    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021402_b4c98190 On
    the last day of CBT, there was a GM PVP event, and the GM's decided to
    showcase some intresting cloths which players might of been able to get
    there hands on but the prices where supposedly to high get in CBT.
    Hera
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    Post by Hera Thu Jun 30, 2011 8:30 pm

    FLAT CHESTED.
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    Post by Snow Thu Jun 30, 2011 10:23 pm

    Blade & Soul (A.K.A. NCSoft's Project M) - Page 5 20110502021329_272bad55

    Looks on the left side, I'm pretty sure we won't be seeing that much in our versions
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    Post by Supamoe Fri Jul 01, 2011 5:36 am

    Hera wrote:FLAT CHESTED.

    YES YOU ARE!

    Sponsored content


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    Post by Sponsored content


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