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    Sony and Valve: A tale of two hacking responses

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    	Sony and Valve: A tale of two hacking responses Empty Sony and Valve: A tale of two hacking responses

    Post by Shu Fri Feb 17, 2012 7:16 am

    	Sony and Valve: A tale of two hacking responses Valve


    Like a lot of people in the gaming world, I got an interesting email from Gabe Newell last week.

    The Steam hacking incident of last November, he said, was worse than they initially thought it was.
    And while there still was no direct evidence that credit card
    information had been accessed, a backup file containing that information
    (albeit encrypted) was obtained by the person or persons who had broken
    into the system.

    It was disquieting information delivered in an oddly comforting manner –
    and while the service has 40 million user accounts under its control,
    there wasn't a lot of outrage in the forums and throughout the online
    world. It was a curious juxtaposition to what Sony had faced just a year
    prior.

    During that hack, of course, the level of hostility aimed at Sony was
    staggering. Players and the media hit the company for its lack of
    transparency and seemingly unapologetic attitude toward the attack.
    Large scale game hacking was, after all, a brave new world – and one
    that no one was really prepared for (something that seems absurd in
    retrospect).

    Was Valve's reaction to its hacking problem truly better than Sony's? Or were there other factors at play?

    The answer, I think, is both. It's hard to find anyone who will defend
    Sony's handling of the hacking incident – including inside the office of
    that company. But Sony's missteps and stumbles helped other developers
    and publisher learn what to avoid. And no one learned better than Valve.


    When the Steam database was breached, Valve's Gabe Newell sent an IM to
    users alerting them to the incident, explaining the situation (and what
    the company was doing) and quickly apologized. That note came four days
    after hackers hit the company's forums – the first sign of trouble.

    Sony, meanwhile, waited six days before giving any real visibility into
    the severity of the situation – though it did acknowledge the outage and
    let people know it was looking into things almost immediately. That's
    not a significantly longer time period, but the company was quickly put
    on the defensive.

    The first formal apology from a Sony official didn't come for another
    five days, when Kaz Hirai held a press conference in Japan.

    Like Valve, all of the bad news didn't hit at once. It consecutively got
    worse. Just as users were absorbing the PSN and Qriocity music service
    hits, it was discovered that Sony Online Entertainment was also hit. And
    then the copycat attacks started coming, this time at Sony Pictures. It
    was a perfect storm of bad news brought on by hackers looking to latch
    on to the media blitz.

    Valve, hopefully, has reached the end of its road as far as bad news
    goes. But the fact that it took three months to discover the extent of
    the breach and notify users was interesting, especially for the lack of
    reaction.

    Valve, of course, encountered its hacking problems with a few
    advantages. Sony, as a multinational, multi-billion dollar company, had
    to overcome a reputation of a big, faceless empire. Valve has always
    maintained a relationship with the community – and ensured its place as a
    gamer favorite when it reached out to them for help when the Half-Life 2
    source code was stolen. Newell has also maintained a direct
    relationship with is customers – emailing back and forth with them
    regularly.

    This goodwill undoubtedly helped the company when dealing with the
    fallout of this incident – as did studying the moves of those hit by
    hackers before it. While Steam's messaging was certainly better worded
    than Sony's, its timeliness was roughly the same.

    But ultimately, I think gamers have gotten over the hysteria of hacker
    attacks. Rather than obsessing over identity theft or stolen credit card
    numbers, they now know to put an alert on their credit reports and that
    they won't be liable for any charges made if, in fact, those card
    numbers are stolen.

    What was so unthinkable a year ago is now commonplace – an annoyance
    that's worth keeping an eye on, but not worth panicking over.

    But how a company handles that is just as important. And you can bet
    your bottom dollar that EA, Microsoft and any other company that handles
    credit card data from customers, is taking note on how Valve has
    successfully negotiated these waters.

      Current date/time is Fri Nov 22, 2024 1:18 am