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    Can Softkinetic speed up evolution of gesture-based games?

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
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    Registration date : 2008-03-31

    Can Softkinetic speed up evolution of gesture-based games?  Empty Can Softkinetic speed up evolution of gesture-based games?

    Post by Shu Wed Jan 11, 2012 8:13 am

    Can Softkinetic speed up evolution of gesture-based games?  Softkinetic



    When people who follow the video game industry think
    of gesture-based video games, Microsoft’s Xbox 360 Kinect sensor
    probably comes immediately to mind.

    But the Kinect is not the only video game sensor solution. Belgium-based
    Softkinetic, purveyors of the gesture recognition SDK Iisu and
    DepthSense camera tech, is in the position to evolve the sensor-based
    gaming market faster than Microsoft, and theoretically drive
    controller-based gaming to a true mass market.

    Whereas Kinect is tied to Xbox 360 and Windows, Softkinectic’s
    business-facing strategy has the company talking to partners like Asus,
    which license the motion tech for new sensors that consumers connect to
    their TVs.

    So, say when an accessory manufacturer releases a new line of motion
    cameras every year, that company can integrate the latest gesture tech
    into each new line of cameras. There's nothing such as a dedicated
    console or legacy software holding things back.

    Accessories aren't the most exciting part of Softkinetic's plans.
    Virgile Delporte, VP of marketing and business development for
    Softkinetic told Gamasutra at CES on Tuesday that the next step is full
    integration of the tech into televisions.

    Talks have already been underway. When asked if Softkinetic was talking
    to TV manufacturers such as LG and Samsung, Delporte said, “Absolutely,
    every day. We’ve been talking to all the TV manufacturers for a year or
    two.”

    He didn’t say specifically that the talks were with LG and Samsung, but
    the integration of such technologies into big TV brands can introduce
    motion control to a mass market. (Make no mistake, Softkinetic as a
    business isn't really in direct competition with consumer-facing
    Microsoft. The companies that business-facing Softkinetic licenses its
    tech to are more in that arena.)

    Softkinetic's motion control is intended to be used for games as well as
    controlling TV menus and other living room entertainment functions.
    (Kind of like what Microsoft's successful Kinect -- which also boasts
    voice control -- does today.)

    For now, having something like a dedicated console power a motion sensor
    does have its advantages, mainly serious processing power that
    currently isn't as practical to have built into a television. (If cloud
    gaming companies and their TV partners have anything to say about it,
    that won't be an issue for long, as processing power would be handled
    remotely.) And Softkinetic's living room setup required a media PC
    connected to a TV and the camera.

    But not being tied to a specific platform such as Xbox 360 allows
    Softkinetic, which has an internal game development studio, to introduce
    in a relatively rapid fashion new iterative generations of motion
    sensing tech. At CES, the company was showing off motion technology on
    an Asus sensor powered by Softkinetic’s DepthSense tech, in which a user
    could control a game in real-time within 15 centimeters away. And that
    wasn't even the latest generation of motion sensing tech that the
    company had on display.

    The tech also sensed fingertips and finger joints -- accuracy that is
    crucial if the company wants to jump into the tablet space. However,
    full tablet integration is still a little ways off. “If today is step
    one, [tablet compatibility] is step three," said Delporte. "Step two is
    external accessories. [The tech] has to be minimized enough to fit into
    the frame of a tablet.”

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