Gen you'r silly :)
Aion was p2p when it started and it was FLOODED with bots and gold sellers
p2p = they had to buy the game
The current system does not stop any of that at all
In fact it makes it easier for them to make an account as they don't have to buy the game anymore
As for GW2 same thing, you will have to buy the game, so it will prevent mass flooding of botters
But it won't be able to keep everything out, as those bot/gold seller companies actually don't care about the price they have to pay
But what GW2 will do is introduce trade-able cash shop currency, making the buying of gold from illegal sites unnecessary and risky thus dealing a heavy blow to gold sellers
Facade
I do exactly know how the "currently presented" cash shop will look like
But that doesn't change that I'm worried about inflation/balances the way it is right now
And the possibility of greed slipping in as I have seen with many companies last 2-3 years
Telling this won't happen is just silly, because ArenaNet already went on and changed their description of the cash shop on their wiki, to make the description fit with an item that potentially can be game balance affecting
Back to Gen
If you are pleased with the way Aion is handling their stuff
Arena Net and NC soft is the same boat
So I don't understand why you would doubt that GW2 will do it worse then Aion
EDIT: too slow with replying
- Facade wrote:
- Genlog wrote:
1 thing i hate more then cash shops are dil sites botters and hackers i cant stant them rely sometimes it pised me so off that i sometimes wanne smash my comp
I hate them too and have quit many games in the past because of them ruining the game, Either through cash shop un balance or hacking cheats.
Its not going to happen in GW2 , I'm very confident about that.
I've Been playing MMO's for 15yrs now and i have played everything UO/EQ/Realm and everything after, and to be honest everything as most people say have been clones only because we get familar with a game style and anything similar is classed as a clone. Only a handful of games have broken this mold since the original 3d mmo's FFXI, Shadowbane and GW1(come to mind) Few others tried but ended going F2P due to numbers dropping, Rift I think is the last semi good idea which is still P2P. All others had some good idea's but ultimately failed and went F2P and cash shop which increased numbers and money for a maximum of 3 months until bordom or unbalance setts in again.
GW2 wont have those problems, people wont feel chained to the game because of no suscription, people will not feel the need to giveup because they got to far behind there friends. Those that play hard can, those that are casual can still enjoy it too.
Exactly my thoughts there
If you look at mmo's in the past 10ish years and split them up in groups there's only 1 per group that you would have to play to have seen the whole group
UO and clones/type (+ tried a modern version like Mortal Online)
EQ/WoW and clones/type (Western quest fest)
Perfect World and clones/type (Asian mythology)
Vindictus/DN and clones/type
Runescape and clones/type
Lineage2 and clones/type (Korean grindfest)
EVE and clones/type
Browser mmo (pick one with the style you like)/type
Dofus and clones/type (RTS mmo)
DCUO online clones/type (champion type and DCUO had open world + action combat)
Tabula Rasa/WAR clones/type (These come close to the core of GW2, call em the pre-GW2 of the genre, dynamic events, sieges, lvling through pvp, just never polished enough)