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    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive Empty Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Post by Shu Tue Nov 22, 2011 9:31 pm

    In October, Square Enix announced that it plans to work toward a "version 2.0" of its troubled 2010 MMO Final Fantasy XIV -- a game that the president of Square Enix, Yoichi Wada, said "greatly damaged" the Final Fantasy brand after its disastrous launch.

    The launch was so problematic, in fact, that Square Enix has yet to
    begin charging for what was meant to be a premium game over a year since
    its launch, and will begin to do so "around December", when patch 1.20
    launches, bringing key missing features to the title.

    Did FFXIV greatly damage the brand?

    "What we consider more critical is the feeling that we betrayed the
    trust of our players," says Naoki Yoshida, producer of the game.

    "Final Fantasy XIV, at the time of its launch, greatly
    disappointed our customers who had high hopes, and failed to live up to
    the standards of the Final Fantasy series. As a result, we lost our customers' trust in a big way."

    To win that trust back, Yoshida has been working closely with the
    international player community -- a process he outlined to Gamasutra in a
    feature interview published in April.

    "The first thing I did when I became the producer and director of Final Fantasy XIV
    last December was to ask myself, 'What kind of service system, game
    content, and community content would be necessary if we were to continue
    to offer this service 10 years into the future?'" says Yoshida, now. He
    looked at successful Western premium MMOs such as World of Warcraft and Rift for clues.

    Once he came on board a year ago, "I came to the quick conclusion that
    we would have to redesign the user interface, graphics engine, map
    system and the resource itself, and the servers," says Yoshida.

    The version 2.0 launch, which is set to take place in 2013 -- and
    results in the long-delayed PlayStation 3 launch for the game, which so
    far has only shipped on PC -- will be built on a new engine "which we
    are building from the ground up," Yoshida says.

    "We are taking steps to conduct detailed design and cost analysis in
    advance on areas that require fundamental revisions, and then jump right
    into coding in order to ensure a very efficient and productive
    development process."

    "As it turned out, our company had already gathered specialists from the
    game industry to help us build new engines, and we were able to borrow
    many of them to work specifically on this new graphics engine.
    Therefore, the development process is moving at a relatively fast pace,"
    Yoshida says.

    What 2.0 Means

    It's not just new tech, says Yoshida, that 2.0 entails. The entire world
    of the game will "change greatly" in a cataclysmic event that marks the
    break between the two versions of the game. Players who want on board
    for that scenario will have to begin to play before the 2.0 launch. "All
    the events that take place from here on out will tie into the big bang
    that is FFXIV 2.0," says Yoshida.

    "Players, community websites, and the gaming media may see the roadmap
    we have provided and take it as, 'Oh, they’re creating a completely
    different game,' but this is not the case. FFXIV will always be FFXIV
    and nothing else. In fact, the updates from the past 10 months are all
    part of the upcoming version 2.0, and its quality will only increase as
    we incorporate the scores of valuable feedback we receive from the
    players," he says.

    Meanwhile, Yoshida feels that the time until the launch of 2.0 is not a
    problem, as he's strongly tied into the community and the developers are
    continually updating the current version of the game with patches and
    gameplay changes to address player concerns.

    Will Players Come... Or Come Back?

    "We have already lost the players’ trust once, so we believe that the
    basis of judgment for players lies solely in the gameplay. We would like
    the players to form their opinions by playing the game and listening to
    the opinions of other players playing the game," says Yoshida.

    "The reason we decided to announce the fact that we would begin billing
    two months before the actual start was to let our customers know early
    on that they would be able to cancel unwanted subscriptions," says
    Yoshida of the unusual roadmap that the company has laid: starting to
    charge more than a year past the game's initial launch, and a year prior to its announced relaunch.

    "I think that there is a risk involved in beginning billing, which is
    true for any MMORPG," he says. "We believe that it is necessary to begin
    charging in order to provide our best service in operating the game at a
    high level and offering 24 hour GM services."

    "I do believe that there will be players who will be reluctant to pay for the game," he does admit.

    But the goal is this: bringing the game to profitability. "That is our plan, including FFXIV 2.0," says Yoshida.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive Empty Re: Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Post by Shu Tue Nov 22, 2011 9:34 pm

    in summary ffxiv 2.0 which will begin charging sub cost monthly soon is just the beginning.

    they are basically aiming to redo the whole game which they target 2013 as year of completion.

    so one should take it smart and start the game again when 2013 version is here with brand new engine and graphics and storyline/features

    or u can pay for 1 year playing a game that will most likely get wipe later on.even if they don't get wipe i am pretty sure most new players will head for new server instead of going to old ones with max lvl players with vast exp heh
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive Empty Re: Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Post by Shu Tue Nov 22, 2011 9:36 pm

    i will join ffxiv again when 2013 version is here.maybe earlier if they can speed up the process.

    hope they don't disappoint again.think if they mess up again that will spell the end of FF Series for mmorpg pffft
    Eir
    Eir
    Celestial Guard
    Celestial Guard


    Male
    Number of posts : 278
    Location : Singapore
    IGN[Game NickName] : Erin Mordeau
    Registration date : 2009-10-13

    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive Empty Re: Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Post by Eir Tue Nov 22, 2011 9:46 pm

    Still playing very casually, maxed gladiator last month and almost finished marauder. Probably halt once SWTOR starts though.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive Empty Re: Final Fantasy XIV's Last Days, Rebirth, And Move Toward Profitability Exclusive

    Post by Shu Tue Nov 22, 2011 9:51 pm

    ya no point playing atm.but i am not removing it from my desktop.still enjoy my time at ffxiv at the starting with u guys hehe

    just need to wait till 2013...unless the world end at 2012 then too bad T_T

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