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    Neuroscience Shows Positive Health Applications For Gaming

    Shu
    Shu
    Celestial Council
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    Neuroscience Shows Positive Health Applications For Gaming Empty Neuroscience Shows Positive Health Applications For Gaming

    Post by Shu Tue Aug 23, 2011 7:07 pm

    Neuroscience Shows Positive Health Applications For Gaming Brain



    In a new Gamasutra feature,
    neuroscientist Erin Robinson looks at a collection of studies looking
    at gaming's effect on the brain, including many showing potentially
    beneficial health effects from gaming.

    For instance, one study looked at using virtual reality games to limit
    the pain felt during difficult dressing changes in child burn victims.
    By interrupting and distracting thoughts of pain, the VR game led
    children to report reduced pain perception compared to those on
    painkillers, with fewer side effects as well.

    Another study from two years ago looked at using the Wii to aid stroke
    victims in their physical therapy, finding that a group of 16 patients
    showed improvement in movement and coordination after just two weeks
    with the system. What's more, the entire group reported that playing the
    system was comparable or better than conventional physical therapy.

    Video game can also be useful for limiting the symptoms of
    schizophrenia. One study showed eight weeks of game play decreased the
    incidence of schizophrenic symptoms like delusions and hallucinations,
    when compared to a group that simply watched TV and movies. The effect
    worked across all types of games, and may have to do with the medium's
    activation of the brain's frontal cortex.

    Even those without active physical or mental problems might find
    benefits from gaming, with studies showing that those who play action
    games are better at processing complex visual information, and others
    showing seniors can improve thier cognitive function with logic and
    puzzle games.

    The complete feature
    looks into other studies that involve the intersection between
    neuroscience and gaming, including the potential use of drugs to treat StarCraft addiction, the effect of virtual avatars on our self image, and a look at how the brain reacts to Super Monkey Ball.
    Hoolilol
    Hoolilol
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    Neuroscience Shows Positive Health Applications For Gaming Empty Re: Neuroscience Shows Positive Health Applications For Gaming

    Post by Hoolilol Tue Aug 23, 2011 7:24 pm

    For the pain distracting thing...i can vouch that myself since it did have that effect on me

      Current date/time is Fri Nov 22, 2024 8:13 am