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    Despite Violent Video Game Ruling, Threats Remain For The Games Industry

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Despite Violent Video Game Ruling, Threats Remain For The Games Industry Empty Despite Violent Video Game Ruling, Threats Remain For The Games Industry

    Post by Shu Mon Jun 27, 2011 9:41 pm

    There's plenty to cheer about today in the video game industry -- and for good reason.

    The definitive Supreme Court ruling
    that video games are entitled to First Amendment protections is
    something developers, publishers and industry backers have been actively
    trying to secure for years. Achieving the goal is laudable, but it's
    not the end of the fight -- not by a long shot.

    Critics of the video game industry, like Leland Yee, are being forced to lick their wounds right now, but despite the bravado of the ESA, they're not likely to go away.

    "We respectfully disagree with the Court when it comes to their analysis
    of the First Amendment rights of children and families," said James
    Steyer, CEO of Common Sense Media. "This is a sanity issue, not a
    censorship issue. If parents decide a violent game is okay for their
    kid, that's one thing, but millions of kids are not able to judge the
    impact of ultra-violence on their own."

    "Today, the multi-billion dollar video game industry is celebrating the
    fact that their profits have been protected, but we will continue to
    fight for the best interests of kids and families. Moreover, we look
    forward to working with national and state policy makers on another
    common sense solution in the very near future."

    The "we're not finished yet!" rallying cry of parties on the losing end
    of the legal spectrum is nothing new -- and while it's certainly not
    something anyone should discount entirely, there's another looming
    political threat that could be just as dangerous to the industry's
    bottom line -- and has nothing to do with First Amendment issues.

    "I don't think this puts an end to it, " says Dan Offner, a partner with
    Loeb & Loeb, who specializes in the video game industry. "It may
    put a pin in it for a short period of time, but I see the regulation of
    mature content with respect to minors as a hot button issue for the
    Federal Trade Commission and the various state governments."

    To fully grasp that threat, it helps to get a little historical perspective. In May, Disney-owned Playdom paid $3 million to settle charges
    it had violated the Children's Online Privacy Protection Act. The
    company was accused of illegally collecting and disclosing personal
    information from hundreds of thousands of children under age 13 without
    their parents' prior consent.

    And as gaming companies continue to expand their footprint and
    increasingly use digital distribution methods -- including social
    networking games and mobile titles -- privacy is likely going to be one
    area where game industry opponents turn their attentions.

    "I think the next big thing on the horizon is privacy and security,"
    says Greg Boyd, an associate specializing in entertainment, media and
    publishing with the law firm Davis & Gilbert. "I think you can take a
    look at what's recently happened in the game industry with the hack
    attacks and we're going to have to pay a lot more attention to that
    moving forward. ... This is the very same thing that happened with
    Playdom. Children are our most sensitive area."

    "It's less about the content in the online environment as it is in fair
    warning and fees," adds Michael Zolandz, partner at SNR Denton. "I think
    that's the big issue in the commission's context. It's not so much what
    children are able to access. It's hidden fees or circumstances where
    it's a free download that then smacks you with hundred of dollars in
    add-ons."

    None of this, of course, should take away from Monday's court victory. Justice Scalia's majority opinion was firmly written to demonstrate how strongly the court felt that games deserved the same protections as other forms of entertainment.

    That's hardly surprising when you think back to how aggressively he went
    after California's attorney during oral arguments for the case.

    "What's a deviant -- a deviant, violent video game?," he asked at the time.
    "As opposed to what? A normal violent video game?" California's
    supervising deputy attorney general Zackery Morazzini answered yes to
    this question, clarifying that deviant would be departing from the
    social norms. Scalia quickly followed up asking "There are established
    norms of violence!? ... Some of the Grimm's Fairy Tales are quite grim,
    to tell you the truth. Are they ok, are you going to ban them too?"

    It's about as solid a victory as anyone was hoping for. But being
    victorious in one battle -- even a monumental one -- doesn't guarantee
    you'll win the war.

    "It's the end of round one, but round two is about to start," says Offner. "I don't see the industry getting a big breather."

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