Aetherius Network
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Aetherius Network

International multi-gaming guild since 2006.
 
HomeAetheriusEventsLatest imagesRegisterLog in
Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

 

 Crytek's Expensive 'Gift' To Its High-End Players

Go down 
2 posters
AuthorMessage
Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Crytek's Expensive 'Gift' To Its High-End Players Empty
PostSubject: Crytek's Expensive 'Gift' To Its High-End Players   Crytek's Expensive 'Gift' To Its High-End Players Icon_minitimeWed Jun 22, 2011 11:38 pm

Crytek's Expensive 'Gift' To Its High-End Players Crysis2



When Crytek released its first-person shooter Crysis in 2007, it was -- and in many ways still is -- a benchmark for high-end PCs.

It was one of the first commercial games to utilize the Direct3D 10
framework of DirectX 10, and playing the game at its maximum settings
was practically impossible for any consumer-level computer. Even the
game's minimum requirements were above what many gamers had under the
hood at the time.

"Crysis 1's intention was, if I were to play it three years
later, it looks great. And it does, actually, it fulfilled that. But it
made it difficult for entry-level players," Crytek CEO Cevat Yerli
related to Gamasutra. "So with Crysis 2, we took a different direction, and it backfired a little bit."

The sequel was much more accessible (thanks in part to its
cross-development on consoles), so much so that it didn't even support
DirectX 10, staying safely in DX9 territory.

The change disappointed many of the original game's fans, who came to
equate the franchise with cutting-edge graphical performance.

Now, three months later, Crytek is getting set to release a substantial
patch to address the needs of these players, adding support for DirectX
11.

With that comes tessellation and displacement mapping, HDR motion blur, parallax occulsion mapping, and many other tweaks and enhancements, including a high-res texture upgrade. It is, he said, an attempt to "please everybody."

Yerli admitted that there was no profit to be made from the time and
money put into the patch, as the game is unlikely to sell many more
units based on the free upgrade.

"This is much more like a gift to the high-end community," said Yerli. "And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference."

The Crysis 2 version 1.9 patch will be available Monday, June
27th. A version of the patch was available on Crytek's test environment
as recently as Wednesday, but has since been pulled.
Back to top Go down
Evocator
Raider
Raider
Evocator


Male
Number of posts : 806
Location : Singapore
Current Status : unknown
Registration date : 2008-04-17

Crytek's Expensive 'Gift' To Its High-End Players Empty
PostSubject: Re: Crytek's Expensive 'Gift' To Its High-End Players   Crytek's Expensive 'Gift' To Its High-End Players Icon_minitimeThu Jun 23, 2011 8:10 am

This is good news indeed. About time they respect PC gaming by releasing such a patch.
CryEngine 3 was meant for setting higher industry standards in GFX.
Back to top Go down
 
Crytek's Expensive 'Gift' To Its High-End Players
Back to top 
Page 1 of 1
 Similar topics
-
» CCP responds to monoclegate, reaches consensus with players
» EA CEO: 'High-Scale Testing' Begins this Month
» lost 400.000 players XD
» Free Realms Nine Million Players Strong
» MMO Players - Hidden Champions?

Permissions in this forum:You cannot reply to topics in this forum
Aetherius Network  :: Announcements :: General Games/MMORPGs News-
Jump to: