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 Rough in, Refine later for Character Graphics and Others

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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Rough in, Refine later for Character Graphics and Others Empty
PostSubject: Rough in, Refine later for Character Graphics and Others   Rough in, Refine later for Character Graphics and Others EmptySat Mar 05, 2011 9:38 pm

rough in, refine later” what u see now is not the final product

Despite being the triple AAA MMO from beloved RPG developer Bioware,
Star Wars: The Old Republic Is still a work-in-progress. The game is
still in development people, and I think with all the hype surrounding
it fans are certainly scrutinizing every bit they see of the game
probably more than any other MMO I’ve seen followed throughout
development.

Whether you’ve personally been doing this or not (I’ve even been guilty of it),
a lot of fans (and even press) following
the game have been overly critical about various aesthetic
aspects of the game, such as the UI or specific elements of the UI.

Bioware has responded numerous times by stating that the UI seen is placeholder,
and I think a lot of us kind of forget that when they show the game in
public there are still many elements that are not final as a result of
the way most development processes work.
Rough in, Refine later for Character Graphics and Others SithPureblood1_t
Bioware’s Georg Zoeller took the official SW:TOR forums last week
to explain the “rough in, refine later” process they (and likely most
developers) utilize when creating their games. The gist of it is this,
development is an iterative process, and in order to get a number of
things working they need to use placeholder animation, UI, sounds, etc.
so that they can get the game actually running.

The “refined” versions of these elements are put in much later.
Georg used movement animations as
one example:
“For example, you need a movement animation in the game as a
prerequisite for
pretty much anything else involving a character.

These kind of high-dependency assets get roughed in or prototyped as quickly
as possible early on to minimize bottlenecks - e.g. once you have basic
character movement, you can start doing more specialized work. If you
don't, you can't start on that, so they block the rest of development if
they're not there.”
Rough in, Refine later for Character Graphics and Others JediKnight2_t

The complaints aren’t all bad though, it’s just important to keep things in
perspective when voicing your concerns. Most of what you see is
probably not final, but that doesn’t mean you shouldn’t have a
constructive opinion on what you’d actually like to see.

Sure, you can base that off what you think they may or may not be going for with
placeholder stuff, but what I really wanted to get at this week is that
we could all stand to calm down a bit and realize that a lot the stuff
we’re seeing probably won’t be there in the same form at launch.

Whenever they show off the game it is a great opportunity to let your
voice be heard and give Bioware feedback, however, going about it in an
antagonistic way is probably a sure-fire way to ensure your take on
things is ignored.I want to close things out this week by pointing to a video
one of our MMORPG.com community members linked to right here on our
forums. The fan-made video looks back at some of the rougher art we’ve
seen in previous showings of the game and compares it to some of the
later stuff where it is quite obvious that there is a marked
improvement.

The video isn’t perfect by any means, but you’d be hard
pressed to say the game isn’t looking better after viewing it.

Rough in, Refine later for Character Graphics and Others SWTOR-Trooper3_t

And yes, I know at least most of us complain because we care and want the
game to look and play great. My hope is that the next time we feel the
urge to kneejerk react to something we’ve seen in a SW:TOR video or demo
this article might remind a few of you (and even myself) to give pause
and consider that everything is still a work-in-progress.
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