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    Darkspore

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Darkspore Empty Darkspore

    Post by Shu Mon Feb 14, 2011 9:56 pm



    Editor-in-Chief Darryl "Togikagi" Gangloff sat down
    with Darkspore Executive Producer Mike Perry to find out how Spore's
    Creature Creator inspired Maxis to bring a new level of detail to an
    action game.



    Darkspore 188714

    What do you get when you combine Diablo
    and Spore? You get Darkspore, the upcoming action RPG from Maxis and
    Electronic Arts. If you've ever played Maxis' Spore, then you understand
    the allure of using the game's Creature Creator to bring your designs
    to life. The development team was inspired to bring a similar level of
    customization to the action RPG genre, which led to the creation of
    Darkspore's Hero Editor.



    I recently had the opportunity to
    participate in a roundtable interview with Executive Producer Mike
    Perry to learn more about the customization options players will have
    at their disposal in Darkspore. Keep reading after the jump for all the
    details, and check back with ZAM next week for more in-depth Darkspore
    coverage!


    To
    start things off, I recommend you watch the Hero Editor developer's
    diary video that Maxis recently released. It provides a good look at the
    customization options that players have at their disposal in Darkspore.




    As you can see from the video, there's
    quite a bit of variety in the game. In Darkspore, players can collect 25
    core heroes, and each one has three different variants. The abilities
    and appearance of these heroes are based around five different genesis
    types: Bio, Plasma, Necro, Cyber and Quantum. If you fight an NPC of the
    same type, they'll do twice the amount of damage. “You're encouraged to
    switch between characters and have multiple squads,” Perry said.



    According to Perry, players will have
    hundreds of thousands of dynamically generated loot items to collect,
    which can be used to customize the appearance, stats and abilities of
    their characters. These items will be earned through two methods:
    regular loot drops and Darkspore's unique chain game mechanic. Here's
    how Perry explains the chain system:


    "After you defeat the boss, you're given a
    choice: keep the loot awarded at the end of the level or forfeit it and
    go to another level. The next level in the chain is going to be harder
    than the one before it. The more chains you compete, the better loot
    you're going to get. There's a risk vs. reward."

    Just to be clear, you'll always keep the
    regular loot drops you obtain through the campaign. However, you run the
    risk of losing all of your “end of level rewards” if you keep pushing
    through the chain of levels and are ultimately defeated.



    This risk vs. reward in Darkspore is all
    about earning epic items to upgrade your heroes. In addition to placing
    parts in specific character slots, such as the hands and feet, players
    can strip parts of their stats and turn them into customizable detail
    items. "It's completely free-form where you want to place them,” Perry
    said, noting that you can have up to six different types of detail items
    on each hero. He also emphasized that you can change the colors of the
    skin coat and pattern coat for each character.

      Current date/time is Fri Nov 22, 2024 12:57 am