Zone & Spell States Hitskin_logo Hitskin.com

This is a Hitskin.com skin preview
Install the skinReturn to the skin page

Aetherius Network

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Aetherius Network

International multi-gaming guild since 2006.

Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

    Zone & Spell States

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Zone & Spell States Empty Zone & Spell States

    Post by Shu Tue Feb 01, 2011 6:11 am

    Spell States

    States apply one or more effects, positive or
    negative, for a defined amount of time, on the affected character or
    monster. They can be applied using numerous spells - class spells as
    well as monster spells.

    You can protect yourself from them using equipment (mainly rings and
    amulets) which increase your resistance or your chance to apply a
    specific state. You will need to choose carefully according to your
    strategy and the situation; increasing the chances of applying the
    'lucky' state or protecting yourself from a devastating state for your
    type of game play?

    Here's a non-exhaustive list of all the states you may come across during your adventures:

    • Immolation: The target bursts into flames and takes
      fire damage. The target loses a certain amount of HP at the start of
      each turn.
    • Power: A state which Iops are particularly fond of. It can increase
      their damage tenfold, thus fulfilling one of their greatest dreams:
      "Hitting hard".
    • Exhaustion: One of the surest ways of calming the passions of a
      sacrificed Sacrier. With this state, even the most powerful of Iops will
      hit like an Eniripsa.
    • Blindness: The target is blinded. Their vision is distorted to the
      point where they are nearly sightless. They can no longer see their
      enemies to attack them. They can only move closer to them and try to hit
      them, but their handicap means this isn't always very effective. A
      target impaired by the "Blindness" state can only use their attacks with
      the minimum of their range.
    • Sleep: The target suddenly falls asleep in the middle of the battle
      field. If nothing disturbs them, they will stay like that until they
      wake up naturally. They will miss all their turns while the state is
      active. If they take damage, they will wake up.
    • Zombification: The life drains out of their eyes, the colour drains
      out of their skin... Zombification is not a pretty sight! You can wave
      goodbye to getting any help from heals too! The target will lose HP
      instead of gaining it when caressed with healing energy.
    • Divine Silence: When you're no longer in your God's good books,
      don't hold out any hope of benefitting from his most powerful teachings.
      All your prayers will remain unanswered. The target of Divine Silence
      won't be able to use their Wakfu Points.
    • Lightened: The target will grow wings and will be more agile and
      faster than ever before. They can escape from any enemy. A lightened
      target will see their Dodge increase.
    • Butter Fingers: Butter is good to use when baking, but it's not
      great for when you want to grip on to something. With butter fingers,
      the target will be unable to trap their enemy. His lock is diminished
      for the duration of the state.
    • Stunned: After a big blow to the head, the target is stunned and
      completely knocked out. Unable to react, they can only suffer and wait
      to regain their senses. The Stunned state makes the target skip a turn.
    • Zone & Spell States 008
    • Stabilised: Unshakable, the target becomes impossible to push, pull or carry. They really are nailed to the spot, aren't they?
    • Petrification: Knock, knock! Anyone home? The target no longer
      reacts. They don't suffer damage, benefit from heals or are affected by
      any other states which may be applied. For one turn, they really are
      like a stone statue... absolutely unbreakable, but also unable to act!



    Area of Effect

    When you cast a spell, the Area of Effect can
    take on a more or less conventional form. There are, therefore, several
    types of Areas of Effect: from a simple cell to a line, square or even a
    circle. These areas are zone "types" and their size can vary from one
    spell to another. Normally, if the spell's description doesn't give a
    particular Area of Effect, it's because the spell can't be cast on just
    one cell. This is the largest Area of Affect.

    One thing you do need to be careful of, though, is not to confuse a
    spell's Area of Effect and its range. A spell which is cast in close
    combat (short range) can have an Area of Effect greater than one cell
    (large Area of Effect). On the other hand, a distance spell (long range)
    might only affect one cell (weak Area of Effect).

    You should also not confuse the "Area of Effect" with the "Impact Zone".
    The former refers to the cells on which the spell has an effect,
    whereas the latter is the name given to the cell targeted by the player
    from which the area of effect spreads out. The impact is very often at
    the centre of the Area of Effect, but there are some exceptions.
    Warning: the Impact Zone is not always in the area of effect!

    In terms of game play, the player must choose the Impact Zone of his
    spells well, so that the area of effect reaches the greatest number of
    targets or only hits enemies or allies. Effectively, offensive spells
    can injure allies as well as enemies and some so-called "boost" spells
    can also affect the enemies!

    Here are the different types of Areas of Effect which can be found in WAKFU:

    • The Point: This is the most common
      type of Area of Effect. The spell will only be applied on one cell.
      This is the one that is normally used for close combat and distance
      spells.
    • Zone & Spell States 001
    • The Square: In close combat, the Area of Effect
      corresponds to all the cells adjacent to the caster, whether they are
      laterally or diagonally adjacent/ the cell on which the caster is
      standing is the Impact Zone. When, on the other hand, a distance spell
      is case, the Impact Zone is at the centre of the square.
    • Zone & Spell States 002
    • The Cross: This area of effect is in the form of a cross. The Impact Zone is the cell where the two axes meet.
    • Zone & Spell States 003
    • The Line: The length of the Area of Effect, as well
      as the Impact Zone, can vary depending on the spell. The lines can be
      either vertical or horizontal.
    • Zone & Spell States 004
    • The "T": There are two types of "T", depending on
      whether or not it's upside down. This means the Impact Zone can vary.
      For a normal T, the Impact Zone is at the base of the T, where there is
      one single, isolated cell. For an upside down T, the Impact Zone is
      where the two axes meet, so at the top of the T. For a close combat
      spell (with a range of 1), this difference can be very important!
    • Zone & Spell States 005
    • The Circle: This is a circle, at the centre of
      which you'll find the Impact Zone. The radius of the circle can vary,
      thus expanding the Area of Effect.
    • Zone & Spell States 006
    • The Ring: Here, the Impact Zone is the centre of
      the circle formed by the ring, but it is not included in the area of
      effect. There are, therefore, two circles: one, interior, outside of the
      area of effect; the other, exterior, which includes the area of effect.
      The two radii may vary and, by doing so, modifying the area of effect
      and its distance from the Impact Zone.
    • Zone & Spell States 007

      Current date/time is Fri Nov 22, 2024 7:20 am