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    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview

    Shu
    Shu
    Celestial Council
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    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview Empty Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview

    Post by Shu Wed Jan 19, 2011 11:58 pm

    http://www.famitsu.com/news/201101/20039342.html



    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview 187545
    Naoki Yoshida, the new producer and director for Final Fantasy XIV,
    is not used to having his face in the media. However, Square Enix has
    brought him in to save their latest MMO, and Yoshida is anxious to
    connect with the players and bring them what they want. In an interview with Famitsu this week, he detailed the problems FFXIV has faced, and how he will work to repair them -- with the help of the player base.
    Discuss this in the ZAM Forums!-
    Can you tell us about the circumstances leading up to that ultimate
    announcement to restructure the development team on December 10th, 2010?

    Yoshida: Ever since service began in September of
    2010, we had been receiving demands and complaints from the players.
    Additionally, for a game that bears the Final Fantasy name, it is
    important that the entire company work together to raise the quality of
    the title.

    - When was the decision made?
    Yoshida: The end of November, 2010.

    - So, you're saying the new policy was drafted soon after the decision was made?
    Yoshida: We had been talking with the core members
    of the new team well before then, but the official decision was made in
    late November. I had some responsibilities from the beginning among the
    directors, and I was concerned about the state of FFXIV, so it wasn't
    as if I was suddenly thrust into the role of producer and director out
    of nowhere.

    - What is the reason for you alone being both producer and director?
    Yoshida: In the gaming industry, the realm that
    producers and directors cover can be incredibly vague. However, with an
    MMORPG like FFXIV, work continues after the point of sale, so the job
    of producer remains important. At the same time, I am hearing a lot of
    dissatisfaction coming from our players, and my top priority is to see
    those complaints become positive feedback, meaning managing the
    direction of the game is also important. We now need to act with speed
    and accuracy, and so the development team advised me that having these
    two areas managed by the same person is the most efficienct way to
    achieve this.

    - What meaning do the keywords FUN, LIVE, REBOOT and REBUILD hold?
    Yoshida: At first, I just planned to put the
    keywords out there without writing detailed explanations for each one.
    But then people interested in the game began asking if these indicated
    specific targets we were aiming for. I just thought these were keywords
    that are inherent to an MMORPG. FUN means I want people to enjoy the
    game. LIVE (the game feeling live and spontaneous) is important as
    well. I can't pinpoint what this will mean for the game, but I hope you
    look forward to the plans we have in store. The remaining two and
    REBOOT and REBUILD. There will be adjustments and changes, and we
    would love for you to imagine how things can be rebuilt or rebooted
    through the course of play.

    - I see, so with REBUILD, in accordance with the second
    question of the player survey where you ask about changing the rules of
    Eorzea, is there a possibility Windows players could see their
    characters being wiped?

    Yoshida: As a policy of mine, I would absolutely
    never do a wipe. While there may be adjustments that significantly
    alter the meaning of one's physical level or skill ranks, I would still
    allow players to reallocate their stats. By the way, I actually wrote
    those questions myself, and I purposely referred to Eorzea, not FFXIV,
    in the question. What do I mean by the "rules of Eorzea?" That is
    something I'd like you to speculate about.

    - The survey is touted as the "first," so are there more in store?
    Yoshida: Yes. If we started right in with lots of
    specific questions, it would tough to get a solid idea of what the
    players want. We plan to gradually move through a number of different
    topics. Our players need to be satisfied above all else, and so we will
    focus on interacting with everyone to create an even better
    experience.

    - In the survey, you ask what content players would like to
    see added. One of the options is an auction house, which seems quite
    specific. What was your aim with this question?

    Yoshida: The auction house is a system that was
    implemented in Final Fantasy XI. This is something I haven't revealed
    before, but I believe we focused too much on FFXIV being different from
    FFXI. As a key to having a vibrant economy, there should exist a system
    for players that is easy to use. If that means an auction house, then
    shouldn't we work aggressively to implement it? Making everything
    original isn't necessarily correct, I think.

    - By the way, how has the reaction to the survey been at this time (January, 7th, 2011)?
    Yoshida: Our core players have been filling in the
    survey. We've taken a look at the responses so far, but encourage
    everyone to voice their opinions by the January 14th deadline.

    - This may depend on the survey results, but is there anything you wish to immediately change about FFXIV?
    Yoshida: The user interface. More than improving
    any other aspect of the game, if we don't fix the controls, the players'
    frustration will drown out any feedback on positive changes. Next
    would be the battle system. Eorzea in its current state is way too
    peaceful. (laughs) I'm thinking of bringing that Final Fantasy essence
    to the forefront so we have players banding together to face down
    fearsome enemies.

    - Lastly, do you have any words for our readers holding out hope for a PS3 version?
    Yoshida: I apologize for not having a set release
    date, and unfortunately, I cannot decide upon a solid date until our
    current players are fully enjoying FFXIV. We are determined to deliver a
    product that lives up to the Final Fantasy name, and I hope you look
    forward to playing it.
    Forseti
    Forseti
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    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview Empty Re: Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview

    Post by Forseti Thu Jan 20, 2011 7:22 am

    A to the MEN
    avatar
    Artinaaz Gunu
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    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview Empty Re: Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview

    Post by Artinaaz Gunu Thu Jan 20, 2011 7:20 pm

    ^^^ Seconded.

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    Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview Empty Re: Yoshida Gets It - And We May Get Our Auction House - Jan 2011 Interview

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