by Snow Mon Jan 10, 2011 7:35 pm
Yea I just tested it out, and it's like Aika/Rohan kind of game
I have to say the quest system is awesomely neat, you have the normal quests, and the prayer quests, prayer ones you just press Z and pray to some god/ghost kinda dude and he gives you quest at the spot. You have a few prayer quests per lvl which is pretty neat. And there are repeatable quests and instances to make sure you never run out of quests while lvling.
Also the quest interface is very neat, with a lil arrow near each active quest description which turns arround and shows you the right directio like a compass.
Another awesome option in this game is, to shift click any item in your inventory, it allows to put down a message about that item. So for example an item is used for a quest, but the location is bugged/unfindable/has a trick to it, other players that know how to do it can leave a message on the item.
Can use this to leave messages of how/where to get/buy the item, etc, etc very handy.
And let me add about the awesome town lay-out, you got a central place for everyone, here is the auction house, banker, guild npc, and in then there are 4 districts each for every class, so your skill npc, armor, weapon for your class. In the middle of town is a teleport for each district, and at your district is the teleport to the middle. You dont have to walk all arround town just to get 1 stupid thingey.
Talking about movement, there are mounts (get 1st for free at lvl 10 from a fast quest), functions like click on (mini)map to walk to that location and town portals scrolls.
While killing mobs I noticed that all the random loot generated was wearable by my class, so acessories/armors/weapons for rangers, this is pretty sweet since that way you can actually farm for your gear. (the stats other then basic def/mdef on items if they do have them, are randomly generated after you identify them)
Although you can still get other class items from quests and treasure kind of stones.
Talking about mobs, I have to say it got an interesting aggro system, so far the aggro mobs do not instantly aggro, but aggro you after you stay a few seconds in their area(like 10~20 seconds). This means riding/running through big mobs doesn't instantly mean a huge train of mobs behind your ass, which in turn helps when you click to move on map.