APB Shuts Down
16 Sep 2010 at 18:27:34 by Paul Younger
Despite their best efforts, Realtime Worlds has eventually pulled the plug on their online action title APB. Released back in July, APB never found its feet despite showing signs of promise. When we looked at the game it was obvious there were many aspects of the game that had not really been thought through and the content was seriously lacking, despite some great features and customisation options.In a lengthy statement today Realtime World's Ben Bateman was the bringer of bad news:
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome
The Realtime Worlds team was obviously passionate about the game and members of the development team, including Dave Jones, added their thoughts on the APB project. Dave Jones commented:
"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much." -
More comments from the team can be read on the APB blog.Could this possibly be the fastest closure of an online game ever? Quite possibly, although Flagship Studios Hellgate London can't be far behind.
16 Sep 2010 at 18:27:34 by Paul Younger
Despite their best efforts, Realtime Worlds has eventually pulled the plug on their online action title APB. Released back in July, APB never found its feet despite showing signs of promise. When we looked at the game it was obvious there were many aspects of the game that had not really been thought through and the content was seriously lacking, despite some great features and customisation options.In a lengthy statement today Realtime World's Ben Bateman was the bringer of bad news:
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome
The Realtime Worlds team was obviously passionate about the game and members of the development team, including Dave Jones, added their thoughts on the APB project. Dave Jones commented:
"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much." -
More comments from the team can be read on the APB blog.Could this possibly be the fastest closure of an online game ever? Quite possibly, although Flagship Studios Hellgate London can't be far behind.