Jack Emmert on Neverwinter & the Cryptic’s New Philosophy
MMORPG.com's
Garrett Fuller had the chance to sit down with Cryptic Studios head
Jack Emmert. The discussion started with questions and information about
the just-announced Neverwinter, a cooperative online RPG being
developed by Cryptic. Emmert is out to prove that Cryptic has a new
philosophy and is more than up to the task. Read Garrett's very candid
interview with Jack Emmert and see what you think.
Interviews By Garrett Fuller on August 24, 2010
Yesterday we had the chance to chat with Jack Emmert, COO of
Cryptic Studios. The obvious topic of the Neverwinter co-op RPG was the
focus, but we changed some questions to give more insight into the how
Cryptic is approaching the project. Jack was willing to openly chat
about the game as well as talk about Cryptic’s past and future. In a
very revealing interview we get the sense that Cryptic really is putting
their best foot forward on this one and will show the game industry
something new for the future.
I first asked Jack what it is like to work with
the Dungeons & Dragons Forgotten Realms world. He explained that it
was the game world he grew up with as a teenager. Playing D&D for
him took place in Forgotten Realms and remains close to his heart. He
explained that Cryptic’s goal is to create a game that will help players
relive those old memories in a new format. It will also introduce new
players to a fantastic game world with a rich history. Jack also
explained that they have a lot to live up to with the games created
before. Bioware’s Neverwinter Nights series did very well and for many
is the defining RPG among gamers. Jack said they truly want to live up
to the expectations set and are working hard to do so.The next
topic that came up was why the game was being made as a co-operative RPG
and not really an MMO. Jack said that the concept is much easier than
an MMO and there are a lot of things they can work on differently. He
referenced the crafting system in Champions Online saying that it was a
mistake to add to the game. He said that City of Heroes got attacked by
MMO players for not having enough crafting, yet when they added the
system to Champions it could have been done much better. For a
co-operative RPG Jack said they can add systems in if the game demands
it. Because MMOs had to follow a certain criteria, systems were added
that did not meet expectations. This way with an RPG they have more
freedom to create the systems if needed rather than to make sure they
were part of the original design.
The other thing Jack mentioned is that the game will follow the play style
of something like Borderlands with a Dragon Age/ Oblivion feel to it.
The game won’t have to live up to the MMO expectations that have become
so widespread in online gaming. Instead of having a full on MMO, Cryptic
wants the game to be a place where old D&D groups can get together
no matter where they are and play a night of gaming without having to
deal with grinding monsters or endless repetition. They want the game to
be a fun experience to have with your friends.Jack explained
that after Champions and Star Trek they realized that the studio had to
shift gears from the typical MMO template. This new style of game is
working with a tested engine and allows Cryptic to make the games they
want. After the feedback they got from their most recent MMOs Jack
explained that the studio is now moving in a new direction, “It’s a
brand new Cryptic.”
So in talking about the game itself Jack did say that Cryptic will
continue with the customization features which it has become known for.
They want players to really be able to customize not only their
characters but also to create dungeons and quests for other players to
explore. The player created content is one of the end game scenarios
that Jack thought would give a lot of tools to players to help create
their own fun. He also said that with the success of downloadable
content they have many plans to keep players active with new adventures
in the future. They will have expansions to boost the level cap and
allow players to experience Epic style adventures as seen in the fourth
edition of Dungeons & Dragons currently being played today.Jack
went on to explain the design strategy behind the new Neverwinter game
as using Veritcal Slices. Each slice is a full game play experience that
the team and outside reviewers can look at and make assessments on.
Back when they made Champions Online and Star Trek they had each team
working on different systems that would eventually combine in the end.
The problem with this design philosophy, Jack explained, was that it was
difficult to make changes to the game once all the systems were in
place. Using the new vertical slices system the team can make changes as
they go. Jack also mentioned that the team is currently working on its
second vertical slice in development, which means there is a full game
play version of the game out there. Not the full game, but a playable
tier of the game for Cryptic to test and make changes to as needed. Jack
explained that development is going well and the team are very excited
with results.
The biggest area that Jack address was quality, “We have to get better!” he
explained. “It is a brand new game and a brand new Cryptic,” Jack was
excited to say. Overall it seems like Cryptic is putting on their game
faces for Neverwinter and seems to have a new design philosophy that
benefits their approach. Jack addressed the tough past with Cryptic and
is excited about the bright future with this new game and new game
style. Thanks to Jack for taking time to talk with us and after our
conversation we are also looking forward to what Cryptic has to offer in
the future.
MMORPG.com's
Garrett Fuller had the chance to sit down with Cryptic Studios head
Jack Emmert. The discussion started with questions and information about
the just-announced Neverwinter, a cooperative online RPG being
developed by Cryptic. Emmert is out to prove that Cryptic has a new
philosophy and is more than up to the task. Read Garrett's very candid
interview with Jack Emmert and see what you think.
Interviews By Garrett Fuller on August 24, 2010
Yesterday we had the chance to chat with Jack Emmert, COO of
Cryptic Studios. The obvious topic of the Neverwinter co-op RPG was the
focus, but we changed some questions to give more insight into the how
Cryptic is approaching the project. Jack was willing to openly chat
about the game as well as talk about Cryptic’s past and future. In a
very revealing interview we get the sense that Cryptic really is putting
their best foot forward on this one and will show the game industry
something new for the future.
I first asked Jack what it is like to work with
the Dungeons & Dragons Forgotten Realms world. He explained that it
was the game world he grew up with as a teenager. Playing D&D for
him took place in Forgotten Realms and remains close to his heart. He
explained that Cryptic’s goal is to create a game that will help players
relive those old memories in a new format. It will also introduce new
players to a fantastic game world with a rich history. Jack also
explained that they have a lot to live up to with the games created
before. Bioware’s Neverwinter Nights series did very well and for many
is the defining RPG among gamers. Jack said they truly want to live up
to the expectations set and are working hard to do so.The next
topic that came up was why the game was being made as a co-operative RPG
and not really an MMO. Jack said that the concept is much easier than
an MMO and there are a lot of things they can work on differently. He
referenced the crafting system in Champions Online saying that it was a
mistake to add to the game. He said that City of Heroes got attacked by
MMO players for not having enough crafting, yet when they added the
system to Champions it could have been done much better. For a
co-operative RPG Jack said they can add systems in if the game demands
it. Because MMOs had to follow a certain criteria, systems were added
that did not meet expectations. This way with an RPG they have more
freedom to create the systems if needed rather than to make sure they
were part of the original design.
The other thing Jack mentioned is that the game will follow the play style
of something like Borderlands with a Dragon Age/ Oblivion feel to it.
The game won’t have to live up to the MMO expectations that have become
so widespread in online gaming. Instead of having a full on MMO, Cryptic
wants the game to be a place where old D&D groups can get together
no matter where they are and play a night of gaming without having to
deal with grinding monsters or endless repetition. They want the game to
be a fun experience to have with your friends.Jack explained
that after Champions and Star Trek they realized that the studio had to
shift gears from the typical MMO template. This new style of game is
working with a tested engine and allows Cryptic to make the games they
want. After the feedback they got from their most recent MMOs Jack
explained that the studio is now moving in a new direction, “It’s a
brand new Cryptic.”
So in talking about the game itself Jack did say that Cryptic will
continue with the customization features which it has become known for.
They want players to really be able to customize not only their
characters but also to create dungeons and quests for other players to
explore. The player created content is one of the end game scenarios
that Jack thought would give a lot of tools to players to help create
their own fun. He also said that with the success of downloadable
content they have many plans to keep players active with new adventures
in the future. They will have expansions to boost the level cap and
allow players to experience Epic style adventures as seen in the fourth
edition of Dungeons & Dragons currently being played today.Jack
went on to explain the design strategy behind the new Neverwinter game
as using Veritcal Slices. Each slice is a full game play experience that
the team and outside reviewers can look at and make assessments on.
Back when they made Champions Online and Star Trek they had each team
working on different systems that would eventually combine in the end.
The problem with this design philosophy, Jack explained, was that it was
difficult to make changes to the game once all the systems were in
place. Using the new vertical slices system the team can make changes as
they go. Jack also mentioned that the team is currently working on its
second vertical slice in development, which means there is a full game
play version of the game out there. Not the full game, but a playable
tier of the game for Cryptic to test and make changes to as needed. Jack
explained that development is going well and the team are very excited
with results.
The biggest area that Jack address was quality, “We have to get better!” he
explained. “It is a brand new game and a brand new Cryptic,” Jack was
excited to say. Overall it seems like Cryptic is putting on their game
faces for Neverwinter and seems to have a new design philosophy that
benefits their approach. Jack addressed the tough past with Cryptic and
is excited about the bright future with this new game and new game
style. Thanks to Jack for taking time to talk with us and after our
conversation we are also looking forward to what Cryptic has to offer in
the future.
Last edited by Shu on Thu Oct 06, 2011 5:21 am; edited 1 time in total